是相对于可编程的shader而言的。所谓固定管线,是说芯片上一组电路已经固定实现了特定的运算功能,程序能做的只是提供场景数据以及微调运算功能的参数。它适用于所有的显卡,常用于高级Shader在老显卡无法显示时的Fallback。Unity中的固定管线shader使用ShaderLab语言。
包括了
- properties 属性
- material 材质
- lighting 光照
- settexture 设置纹理
- pass 通道
1 示例
1.1 VS2019 Shader 插件
打开VS2019 点击 扩展>管理扩展 搜索 ShaderVS插件,安装即可
1.2 打开Unity,新建一个Unity 3D项目
在Project栏目中,新建一个Shader 右键>Create>Shader 第一个
默认如下:已经包括了属性 Properties SubShader FallBack
Shader "Custom/ff3"
{
Properties
{
_Color ("Color", Color) = (1,1,1,1)
_MainTex ("Albedo (RGB)", 2D) = "white" {}
_Glossiness ("Smoothness", Range(0,1)) = 0.5
_Metallic ("Metallic", Range(0,1)) = 0.0
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 200
CGPROGRAM
// Physically based Standard lighting model, and enable shadows on all light types
#pragma surface surf Standard fullforwardshadows
// Use shader model 3.0 target, to get nicer looking lighting
#pragma target 3.0
sampler2D _MainTex;
struct Input
{
float2 uv_MainTex;
};
half _Glossiness;
half _Metallic;
fixed4 _Color;
// Add instancing support for this shader. You need to check 'Enable Instancing' on materials that use the shader.
// See https://docs.unity3d.com/Manual/GPUInstancing.html for more information about instancing.
// #pragma instancing_options assumeuniformscaling
UNITY_INSTANCING_BUFFER_START(Props)
// put more per-instance properties here
UNITY_INSTANCING_BUFFER_END(Props)
void surf (Input IN, inout SurfaceOutputStandard o)
{
// Albedo comes from a texture tinted by color
fixed4 c = tex2D (_MainTex, IN.uv_MainTex) * _Color;
o.Albedo = c.rgb;
// Metallic and smoothness come from slider variables
o.Metallic = _Metallic;
o.Smoothness = _Glossiness;
o.Alpha = c.a;
}
ENDCG
}
FallBack "Diffuse"
}
1.3 删除默认代码
Shader "Custom/ff3"
{
SubShader{
}
}
1.4 增加Color属性
- 新建一个物体 Sphere
- 把Shader拖到 Sphere上
- 修改代码
Shader "Custom/ff3"
{
Properties
{
_Color("Main Color",color)=(1,1,1,1)
}
SubShader
{
pass {
material{
diffuse[_Color]
}
lighting on
separateSpecular on
}
}
标签:Function,MainTex,Color,Shader,Metallic,Unity,shader
From: https://www.cnblogs.com/fishpro/p/16912337.html