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Unity3D BuildPipeline.BuildPlayer打包后没有.exe文件

时间:2022-11-21 18:00:31浏览次数:65  
标签:Unity3D exe BuildPlayer PC buildPlayerOptions BuildPipeline new 打包

Unity3D BuildPipeline.BuildPlayer打包后没有.exe文件

最近在使用代码进行打包,打包成功了,却没有没有可执行文件。
img

官方代码如下

        BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions();
        buildPlayerOptions.scenes = new[] { "Assets/Scene1.unity", "Assets/Scene2.unity" };
        buildPlayerOptions.locationPathName = "iOSBuild";
        buildPlayerOptions.target = BuildTarget.iOS;
        buildPlayerOptions.options = BuildOptions.None;

        BuildReport report = BuildPipeline.BuildPlayer(buildPlayerOptions);

我是需要打包到Window PC端,所以只是修改了打包平台属性以及路径

		BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions(); ;
		buildPlayerOptions.scenes = new string[] { "Assets/Scenes/UI/UseUIMask.unity" };
		buildPlayerOptions.target = BuildTarget.StandaloneWindows;

		buildPlayerOptions.locationPathName = $"../Build/AutoBuild/PC/{DateTime.Now.ToString("yyyy-MM-dd HH-mm-ss")}";

		buildPlayerOptions.targetGroup = BuildTargetGroup.Standalone;

		buildPlayerOptions.options = BuildOptions.None;

		var report = BuildPipeline.BuildPlayer(buildPlayerOptions);

经过以下操作均为解决:

  • 重启Unity
  • 修改打包文件的输出路径

最后一个没有扩展名的文件引起了我的注意img

将其加上扩展名.exe就可以运行了。

看来我是汉语没学好吗???这明明是路径啊,按我理解就是不加扩展名的!
img

		buildPlayerOptions.locationPathName = $"../Build/AutoBuild/PC/{DateTime.Now.ToString("yyyy-MM-dd HH-mm-ss")}";

对于PC端来说,路径原来是要加扩展名的!!!

标签:Unity3D,exe,BuildPlayer,PC,buildPlayerOptions,BuildPipeline,new,打包
From: https://www.cnblogs.com/NZQLA/p/16911946.html

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