const geometry = new THREE.PlaneGeometry(20000, 20000);
//纹理贴图加载器TextureLoader
const texLoader = new THREE.TextureLoader();
// .load()方法加载图像,返回一个纹理对象Texture
const renderer = new THREE.WebGLRenderer();
const texture = texLoader.load("./static/wh.jpg", () => {
renderer.render(scene, camera);
});
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
// uv两个方向纹理重复数量
texture.repeat.set(200, 200); //注意选择合适的阵列数量
const material = new THREE.MeshLambertMaterial({
// 设置纹理贴图:Texture对象作为材质map属性的属性值
map: texture, //map表示材质的颜色贴图属性
});
const mesh = new THREE.Mesh(geometry, material);
// 旋转矩形平面
mesh.rotateX(-Math.PI / 2);
// mesh.scale.set(0.2, 0.2, 0.2);
const group = new THREE.Group();
group.add(mesh);
scene.add(group);
标签:平铺,threejs,const,THREE,texture,纹理,mesh,new
From: https://www.cnblogs.com/chen0509/p/18257244