我决定不从Babylonjs 基础来讲了 直接整合mapbox与babylonjs可视化来讲
我整合一个类库 后续不断更新中
- npm i @haibalai/mapbox-babylonjs
初始化mapbox-babylonjs 类库, map 是mapbox.gl 的map 对象
- import { BabylonMapManager } from "@haibalai/mapbox-babylonjs";
- BabylonMapManager.init(map);
添加特效
- import { BabylonMapManager } from "@haibalai/mapbox-babylonjs";
- const fragmentShader = `
- uniform float iTime;
- uniform vec2 iResolution;
- varying vec2 vUv;
- #define USE_LIGHT 0
- mat3 m = mat3( 0.00, 0.80, 0.60,
- -0.80, 0.36, -0.48,
- -0.60, -0.48, 0.64);
- floathash(float n)
- {
- return fract(sin(n) * 43758.5453);
- }
- ///
- /// Noise function
- ///
- floatnoise(in vec3 x)
- {
- vec3 p = floor(x);
- vec3 f = fract(x);
- f = f * f * (3.0 - 2.0 * f);
Mapbox 与 Babylon.js 可视化 glsl 特效篇(二十七) - 小专栏