我决定不从Babylonjs 基础来讲了 直接整合mapbox与babylonjs可视化来讲
我整合一个类库 后续不断更新中
- npm i @haibalai/mapbox-babylonjs
初始化mapbox-babylonjs 类库, map 是mapbox.gl 的map 对象
- import { BabylonMapManager } from "@haibalai/mapbox-babylonjs";
- BabylonMapManager.init(map);
添加特效
- import { BabylonMapManager } from "@haibalai/mapbox-babylonjs";
- const fragmentShader = `
- precision highp float;
- uniform float iTime;
- uniform vec2 mouse;
- vec2 resolution = vec2(1.0,1.0);
- varying vec2 vUv;
- floatball(vec2 p, float fx, float fy, float ax, float ay) {
- vec2 r = vec2(p.x + sin(iTime * fx) * ax, p.y + cos(iTime * fy) * ay);
- return 0.09 / length(r);
- }
- voidmain(void) {
- // vec2 uv = (vUv - 0.5) * 2.0;
- vec2 p = (vUv -0.5) * 2.0 ;
Mapbox 与 Babylon.js 可视化 glsl 特效篇(三十三) - 小专栏
标签:glsl,特效,babylonjs,Mapbox,float,js,vec2,mapbox,可视化 From: https://www.cnblogs.com/haibalai/p/16969868.html