我决定不从Babylonjs 基础来讲了 直接整合mapbox与babylonjs可视化来讲
我整合一个类库 后续不断更新中
- npm i @haibalai/mapbox-babylonjs
初始化mapbox-babylonjs 类库, map 是mapbox.gl 的map 对象
- import { BabylonMapManager } from "@haibalai/mapbox-babylonjs";
- BabylonMapManager.init(map);
添加特效
- import { BabylonMapManager } from "@haibalai/mapbox-babylonjs";
- const fragmentShader = `
- uniform float iTime;
- vec2 resolution = vec2(1.0,1.0);
- uniform float zoom;
- varying vec2 vUv;
- #define PI 3.14
- mat2 rotate3d(float angle)
- {
- return mat2(cos(angle), -sin(angle), sin(angle), cos(angle));
- }
- float f=0.005+sin(iTime);
- voidmain()
- {
- vec2 p = (vUv -0.5) * 2.0 ;
- p.x *= resolution.x / resolution.y;
Mapbox 与 Babylon.js 可视化 glsl 特效篇(三十四) - 小专栏
标签:glsl,babylonjs,angle,float,Mapbox,js,vec2,mapbox,可视化 From: https://www.cnblogs.com/haibalai/p/16969869.html