我决定不从Babylonjs 基础来讲了 直接整合mapbox与babylonjs可视化来讲
我整合一个类库 后续不断更新中
- npm i @haibalai/mapbox-babylonjs
初始化mapbox-babylonjs 类库, map 是mapbox.gl 的map 对象
- import { BabylonMapManager } from "@haibalai/mapbox-babylonjs";
- BabylonMapManager.init(map);
添加特效
- import { BabylonMapManager } from "@haibalai/mapbox-babylonjs";
- const fragmentShader = `
- uniform float iTime;
- const vec2 iResolution = vec2(1.0,1.0);
- varying vec2 vUv;
- float time;
- floathash( float n )
- {
- return fract(sin(n)*43758.5453);
- }
- floatnoise( in vec2 x )
- {
- vec2 p = floor(x);
- vec2 f = fract(x);
Mapbox 与 Babylon.js 可视化 glsl 特效篇(二十九) - 小专栏
标签:glsl,特效,babylonjs,Mapbox,js,vec2,mapbox,可视化 From: https://www.cnblogs.com/haibalai/p/16969863.html