import pygame import sys import random class Bird(object): def __init__(self): self.birdRect = pygame.Rect(65, 50, 50, 50) self.birdStatus = [pygame.image.load("1.png"), pygame.image.load("2.png"), pygame.image.load("dead.png")] self.status = 0 self.birdX = 120 self.birdY = 350 self.jump = False self.jumpSpeed = 10 self.gravity = 5 self.dead = False def birdUpdate(self): if self.jump: self.jumpSpeed -= 1 self.birdY -= self.jumpSpeed else: self.gravity += 0.2 self.birdY += self.gravity self.birdRect[1] = self.birdY class Pipeline(object): def __init__(self): self.wallx = 400 self.pineUp = pygame.image.load("top.png") self.pineDown = pygame.image.load("bottom.png") def updatePipeline(self): self.wallx -= 5 if self.wallx < -80: global score score += 1 self.wallx = 400 global rom rom=int(round(random.random() * 80, 0)) def createMap(): screen.fill((255, 255, 255)) screen.blit(background, (0, 0)) screen.blit(Pipeline.pineUp, (Pipeline.wallx, -300+rom)) screen.blit(Pipeline.pineDown, (Pipeline.wallx, 500+rom)) Pipeline.updatePipeline() if Bird.dead: Bird.status = 2 elif Bird.jump: Bird.status = 1 screen.blit(Bird.birdStatus[Bird.status], (Bird.birdX, Bird.birdY)) Bird.birdUpdate() screen.blit(font.render('Score:' + str(score), -1, (255, 255, 255)), (100, 50)) pygame.display.update() def checkDead(): upRect = pygame.Rect(Pipeline.wallx, -300, Pipeline.pineUp.get_width() - 10, Pipeline.pineUp.get_height()) downRect = pygame.Rect(Pipeline.wallx, 500, Pipeline.pineDown.get_width() - 10, Pipeline.pineDown.get_height()) if upRect.colliderect(Bird.birdRect) or downRect.colliderect(Bird.birdRect): Bird.dead = True if not 0 < Bird.birdRect[1] < height: Bird.dead = True return True else: return False def getResutl(): final_text1 = "Game Over" final_text2 = "Your final score is: " + str(score) ft1_font = pygame.font.SysFont("Arial", 70) ft1_surf = font.render(final_text1, 1, (242, 3, 36)) ft2_font = pygame.font.SysFont("Arial", 50) ft2_surf = font.render(final_text2, 1, (253, 177, 6)) screen.blit(ft1_surf, [screen.get_width() / 2 - ft1_surf.get_width() / 2, 100]) screen.blit(ft2_surf, [screen.get_width() / 2 - ft2_surf.get_width() / 2, 200]) pygame.display.flip() if __name__ == '__main__': pygame.init() pygame.font.init() font = pygame.font.SysFont("Arial", 50) size = width, height = 400, 650 screen = pygame.display.set_mode(size) clock = pygame.time.Clock() Pipeline = Pipeline() Bird = Bird() score = 0 rom=0 while True: clock.tick(40) for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() if (event.type == pygame.KEYDOWN or event.type == pygame.MOUSEBUTTONDOWN) and not Bird.dead: Bird.jump = True Bird.gravity = 5 Bird.jumpSpeed = 10 background = pygame.image.load("background.png") if checkDead(): getResutl() else: createMap() pygame.quit()
标签:Pipeline,self,Bird,bird,pygame,font,screen From: https://www.cnblogs.com/guowenye/p/17929857.html