# -*- coding: utf-8 -*- """ Created on Sat Dec 23 16:26:06 2023 @author: 86135 """ import pygame import sys import random class Bird(object): """定义一个鸟类""" def __init__(self): """定义初始化方法""" self.birdRect = pygame.Rect(65, 50, 50, 50) # 定义鸟的3种状态列表 self.birdStatus = [pygame.image.load("D:\\BaiduNetdiskDownload\\assets\\1.png"), pygame.image.load("D:\\BaiduNetdiskDownload\\assets\\2.png"), pygame.image.load("D:\\BaiduNetdiskDownload\\assets\\dead.png")] self.status = 0 # 默认飞行状态 self.birdX = 120 # 鸟所在X轴坐标,即是向右飞行的速度 self.birdY = 350 # 鸟所在Y轴坐标,即上下飞行高度 self.jump = False # 默认情况小鸟自动降落 self.jumpSpeed = 10 # 跳跃高度 self.gravity = 5 # 重力 self.dead = False # 默认小鸟生命状态为活着 def birdUpdate(self): if self.jump: # 小鸟跳跃 self.jumpSpeed -= 1 # 速度递减,上升越来越慢 self.birdY -= self.jumpSpeed # 鸟Y轴坐标减小,小鸟上升 else: # 小鸟坠落 self.gravity += 0.2 # 重力递增,下降越来越快 self.birdY += self.gravity # 鸟Y轴坐标增加,小鸟下降 self.birdRect[1] = self.birdY # 更改Y轴位置 class Pipeline(object): """定义一个管道类""" def __init__(self): """定义初始化方法""" self.wallx = 400 # 管道所在X轴坐标 self.pineUp = pygame.image.load("D:\\BaiduNetdiskDownload\\assets\\top.png") self.pineDown = pygame.image.load("D:\\BaiduNetdiskDownload\\assets\\bottom.png") def updatePipeline(self): """"管道移动方法""" self.wallx -= 5 # 管道X轴坐标递减,即管道向左移动 # 当管道运行到一定位置,即小鸟飞越管道,分数加1,并且重置管道 if self.wallx < -80: global score score += 1 self.wallx = 400 def createMap(): """定义创建地图的方法""" screen.fill((255, 255, 255)) # 填充颜色 screen.blit(background, (0, 0)) # 填入到背景 # 显示管道 screen.blit(Pipeline.pineUp, (Pipeline.wallx, -300)) # 上管道坐标位置 screen.blit(Pipeline.pineDown, (Pipeline.wallx, 500)) # 下管道坐标位置 Pipeline.updatePipeline() # 管道移动 # 显示小鸟 if Bird.dead: # 撞管道状态 Bird.status = 2 elif Bird.jump: # 起飞状态 Bird.status = 1 screen.blit(Bird.birdStatus[Bird.status], (Bird.birdX, Bird.birdY)) # 设置小鸟的坐标 Bird.birdUpdate() # 鸟移动 # 显示分数 screen.blit(font.render('Score:' + str(score), -1, (255, 255, 255)), (100, 50)) # 设置颜色及坐标位置 pygame.display.update() # 更新显示 def checkDead(): # 上方管子的矩形位置 upRect = pygame.Rect(Pipeline.wallx, -300, Pipeline.pineUp.get_width() - 10, Pipeline.pineUp.get_height()) # 下方管子的矩形位置 downRect = pygame.Rect(Pipeline.wallx, 500, Pipeline.pineDown.get_width() - 10, Pipeline.pineDown.get_height()) # 检测小鸟与上下方管子是否碰撞 if upRect.colliderect(Bird.birdRect) or downRect.colliderect(Bird.birdRect): Bird.dead = True # 检测小鸟是否飞出上下边界 if not 0 < Bird.birdRect[1] < height: Bird.dead = True return True else: return False def getResutl(): final_text1 = "Game Over" final_text2 = "Your final score is: " + str(score) ft1_font = pygame.font.SysFont("Arial", 70) # 设置第一行文字字体 ft1_surf = font.render(final_text1, 1, (242, 3, 36)) # 设置第一行文字颜色 ft2_font = pygame.font.SysFont("Arial", 50) # 设置第二行文字字体 ft2_surf = font.render(final_text2, 1, (253, 177, 6)) # 设置第二行文字颜色 screen.blit(ft1_surf, [screen.get_width() / 2 - ft1_surf.get_width() / 2, 100]) # 设置第一行文字显示位置 screen.blit(ft2_surf, [screen.get_width() / 2 - ft2_surf.get_width() / 2, 200]) # 设置第二行文字显示位置 pygame.display.flip() # 更新整个待显示的Surface对象到屏幕上 if __name__ == '__main__': """主程序""" pygame.init() # 初始化pygame pygame.font.init() # 初始化字体 font = pygame.font.SysFont("Arial", 50) # 设置字体和大小 size = width, height = 400, 650 # 设置窗口 screen = pygame.display.set_mode(size) # 显示窗口 clock = pygame.time.Clock() # 设置时钟 Pipeline = Pipeline() # 实例化管道类 Bird = Bird() # 实例化鸟类 score = 0 while True: clock.tick(60) # 每秒执行60次 # 轮询事件 for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() if (event.type == pygame.KEYDOWN or event.type == pygame.MOUSEBUTTONDOWN) and not Bird.dead: Bird.jump = True # 跳跃 Bird.gravity = 5 # 重力 Bird.jumpSpeed = 10 # 跳跃速度 background = pygame.image.load("D:\\BaiduNetdiskDownload\\assets\\background.png") # 加载背景图片 if checkDead(): # 检测小鸟生命状态 getResutl() # 如果小鸟死亡,显示游戏总分数 else: createMap() # 创建地图 pygame.quit()
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标签:Pipeline,游戏,Flappy,self,pygame,screen,font,Bird From: https://www.cnblogs.com/0cyy0/p/17923331.html