2023-01-14
先看效果,wsadqe控制方向升降,鼠标拖动屏幕也可以控制方向
整理下思路:
1. 使用movement变量控制是否进行漫游
2.1 进行漫游则先将enableRotate等全部取消
2.2 绑定Cesium.ScreenSpaceEventType.LEFT_DOWN等事件,用于计算鼠标移动并改变镜头方向,同时根据鼠标是否按下判断鼠标移动是否可以改变镜头方向
2.3 document.addEventListener监听按下的键盘按钮,进行相应的camera.moveForward等方法
3. 不进行漫游则恢复enableRotate等
代码如下:在vue中将其包装为一个Ismovement方法
//是否漫游模式 Ismovement(){ var that = this; this.movement = !this.movement; //如果进行漫游 if(this.movement){ var ellipsoid = this.viewer.scene.globe.ellipsoid; //先将鼠标控制事件全部取消 this.viewer.scene.screenSpaceCameraController.enableRotate = false; this.viewer.scene.screenSpaceCameraController.enableTranslate = false; this.viewer.scene.screenSpaceCameraController.enableZoom = false; this.viewer.scene.screenSpaceCameraController.enableTilt = false; this.viewer.scene.screenSpaceCameraController.enableLook = false; var startMousePosition; var mousePosition; //控制方向 var flags = { looking : false, moveForward : false, moveBackward : false, moveUp : false, moveDown : false, moveLeft : false, moveRight : false }; //按下左键的同时克隆一个鼠标点击的位置 this.viewer.screenSpaceEventHandler.setInputAction(function(movement) { flags.looking = true; mousePosition = startMousePosition = Cesium.Cartesian3.clone(movement.position); }, Cesium.ScreenSpaceEventType.LEFT_DOWN); //记录鼠标移动的终点 this.viewer.screenSpaceEventHandler.setInputAction(function(movement) { mousePosition = movement.endPosition; }, Cesium.ScreenSpaceEventType.MOUSE_MOVE); //looking改为false,意思是此时鼠标移动不会改变镜头方向 this.viewer.screenSpaceEventHandler.setInputAction(function(position) { flags.looking = false; }, Cesium.ScreenSpaceEventType.LEFT_UP); //获得按下的哪个按钮 function getFlagForKeyCode(keyCode) { switch (keyCode) { case 'W'.charCodeAt(0): return 'moveForward'; case 'S'.charCodeAt(0): return 'moveBackward'; case 'Q'.charCodeAt(0): return 'moveUp'; case 'E'.charCodeAt(0): return 'moveDown'; case 'D'.charCodeAt(0): return 'moveRight'; case 'A'.charCodeAt(0): return 'moveLeft'; default: return undefined; } } //keydown如果长时间按下某个键,则重复触发按键按下事件。 document.addEventListener('keydown', this.down = function(e){ var flagName = getFlagForKeyCode(e.keyCode); if (typeof flagName !== 'undefined') { flags[flagName] = true; } }, false); document.addEventListener('keyup', this.up =(e)=>{ var flagName = getFlagForKeyCode(e.keyCode); if (typeof flagName !== 'undefined') { flags[flagName] = false; } }, false); //实时获取cesium clock的tick每一帧的时间,十分常用的功能 this.viewer.clock.onTick.addEventListener(function(clock) { var camera = that.viewer.camera; // 镜头旋转 if (flags.looking) { //获取画布的高度宽度 var width = that.viewer.canvas.clientWidth; var height = that.viewer.canvas.clientHeight; //相当于转动灵敏度,越大转动越快 var lookFactor =0.06; //x和y是鼠标按下后移动的xy距离与画布长宽的比例 var x = (mousePosition.x - startMousePosition.x) / width; var y = -(mousePosition.y - startMousePosition.y) / height; camera.setView({ //根据摄像头现在的朝向和刚才移动的比例进行方向更新 orientation: { heading : camera.heading + x*lookFactor, pitch : camera.pitch + y*lookFactor, roll : 0.0 } }) } // 根据高度来决定镜头移动的速度 var cameraHeight = ellipsoid.cartesianToCartographic(camera.position).height; var moveRate = cameraHeight / 100.0; if (flags.moveForward) { camera.moveForward(moveRate); } if (flags.moveBackward) { camera.moveBackward(moveRate); } if (flags.moveUp) { camera.moveUp(moveRate); } if (flags.moveDown) { camera.moveDown(moveRate); } if (flags.moveLeft) { camera.moveLeft(moveRate); } if (flags.moveRight) { camera.moveRight(moveRate); } }); }else{ //取消漫游 this.viewer.scene.screenSpaceCameraController.enableRotate = true; this.viewer.scene.screenSpaceCameraController.enableTranslate = true; this.viewer.scene.screenSpaceCameraController.enableZoom = true; this.viewer.scene.screenSpaceCameraController.enableTilt = true; this.viewer.scene.screenSpaceCameraController.enableLook = true; this.viewer.screenSpaceEventHandler.removeInputAction(Cesium.ScreenSpaceEventType.LEFT_DOWN) this.viewer.screenSpaceEventHandler.removeInputAction(Cesium.ScreenSpaceEventType.MOUSE_MOVE) this.viewer.screenSpaceEventHandler.removeInputAction(Cesium.ScreenSpaceEventType.LEFT_UP) document.removeEventListener('keydown',this.down,false) document.removeEventListener('keyup',this.up,false) } },
为了方便测试,这里用一个button进行控制是否漫游
<el-button @click="Ismovement" >漫游模式</el-button>
标签:false,viewer,wsad,scene,var,camera,flags,Cesium,漫游 From: https://www.cnblogs.com/LJXXXX/p/17051947.html