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Games

时间:2023-01-06 21:00:34浏览次数:40  
标签:return int MASK state Games board include

A collection of games (written or co-written by me)

  1 #include <algorithm> // min & max
  2 #include <cmath>
  3 #include <conio.h>
  4 #include <ctime>
  5 #include <fstream>
  6 #include <iostream>
  7 #include <map>
  8 #include <windows.h>
  9 #define hConsole (GetStdHandle(STD_OUTPUT_HANDLE))
 10 using namespace std;
 11 
 12 // Helper function of clear().
 13 inline void resetCursor()
 14 {
 15  SetConsoleCursorPosition(hConsole, {0, 0});
 16 }
 17 //Math.random=function(){return 0.9;}
 18 // Clear the screen.
 19 inline void clear()
 20 {
 21  resetCursor();
 22  for (int i = 0; i < 17; i++, cout << endl)
 23  for (int j = 0; j < 50; j++)
 24  cout << ' ';
 25  resetCursor();
 26 }
 27 
 28 // Set the output color to [color].
 29 inline void setConsoleColor(WORD color)
 30 {
 31  cout.flush();
 32  SetConsoleTextAttribute(hConsole, color);
 33 }
 34 
 35 // Sleep [secs] seconds.
 36 inline void sleepSecs(int secs)
 37 {
 38  Sleep(secs * 1000);
 39 }
 40 
 41 inline void gaga()
 42 {
 43  clear();
 44  cout << "CE = Compiler Excellent" << endl
 45   << "RE = Runs Excellent" << endl
 46   << "TLE = Time Limit Enough" << endl
 47   << "MLE = Memory Limit Enough" << endl
 48   << "ILE = Idleness Limit Enough" << endl
 49   << "OLE = Output Limit Enough" << endl
 50   << "UKE = Understand Knowledge Easily" << endl
 51   << "WA = Wonderful Answer" << endl
 52   << "PC = Partially CE" << endl
 53   << "AC = Awful Compiler" << endl
 54   << "PE = Physical Exercise" << endl
 55   << "DOJ = Duck Or Jump" << endl
 56   << "SJE = Simple Judge Exit" << endl
 57   << "AU = All Understood" << endl
 58   << "AK = All Killed" << endl;
 59  system("color 01");
 60  sleepSecs(1);
 61  system("color 02");
 62  sleepSecs(1);
 63  system("color 03");
 64  sleepSecs(1);
 65  system("color 04");
 66  sleepSecs(1);
 67  system("color 05");
 68  sleepSecs(1);
 69  system("color 06");
 70  sleepSecs(1);
 71  system("color f");
 72  sleepSecs(1);
 73  system("color 08");
 74  sleepSecs(1);
 75  system("color 09");
 76  sleepSecs(1);
 77  system("color a");
 78  sleepSecs(1);
 79  system("color b");
 80  sleepSecs(1);
 81  system("color c");
 82  sleepSecs(1);
 83  system("color d");
 84  sleepSecs(1);
 85  system("color e");
 86  sleepSecs(1);
 87  system("color 7");
 88  sleepSecs(1);
 89  system("pause");
 90  clear();
 91 }
 92 
 93 // 2048 Board.
 94 class Board
 95 {
 96 private:
 97  struct trans_table_entry_t
 98  {
 99  uint8_t depth;
100  float heuristic;
101  };
102  int penaltyScore;
103 
104  typedef unsigned long long bitBoard;
105  typedef map<bitBoard, trans_table_entry_t> trans_table_t;
106  typedef unsigned short row_t;
107  typedef int (*get_move_func_t)(bitBoard);
108 
109  struct eval_state
110  {
111  trans_table_t trans_table;
112  int maxdepth, curdepth, cachehits, depth_limit;
113 
114  inline eval_state() : maxdepth(0), curdepth(0), cachehits(0), depth_limit(0) {}
115  };
116 
117  static constexpr bitBoard ROW_MASK = 0xFFFFULL, COL_MASK = 0x000F000F000F000FULL;
118  static constexpr const char *CELL_STRING[] = {"      ", "  CE  ", "  JG  ", "  RE  ", "  TLE ", "  MLE ", "  ILE ", "  OLE ", "  UKE ", "  WA  ", "  PC  ", "  AC  ", "  PE  ", "  DOJ ", "  SJE ", "  AK  "};
119  static constexpr WORD COLORS[] = {7, 6, 3, 13, 9, 9, 9, 9, 8, 12, 14, 10, 5, 14, 8, 11};
120  static constexpr int SAVE_KEY = 10382;
121 
122  static inline bitBoard unpackCol(row_t row)
123  {
124  bitBoard tmp = row;
125  return (tmp | (tmp << 12ULL) | (tmp << 24ULL) | (tmp << 36ULL)) & COL_MASK;
126  }
127 
128  static inline row_t reverseRow(row_t row)
129  {
130  return (row >> 12) | ((row >> 4) & 0x00F0) | ((row << 4) & 0x0F00) | (row << 12);
131  }
132 
133  static inline bitBoard transpose(bitBoard x)
134  {
135  bitBoard a1 = x & 0xF0F00F0FF0F00F0FULL;
136  bitBoard a2 = x & 0x0000F0F00000F0F0ULL;
137  bitBoard a3 = x & 0x0F0F00000F0F0000ULL;
138  bitBoard a = a1 | (a2 << 12) | (a3 >> 12);
139  bitBoard b1 = a & 0xFF00FF0000FF00FFULL;
140  bitBoard b2 = a & 0x00FF00FF00000000ULL;
141  bitBoard b3 = a & 0x00000000FF00FF00ULL;
142  return b1 | (b2 >> 24) | (b3 << 24);
143  }
144 
145  static inline int countEmpty(bitBoard x)
146  {
147  x |= (x >> 2) & 0x3333333333333333ULL;
148  x |= (x >> 1);
149  x = ~x & 0x1111111111111111ULL;
150  x += x >> 32;
151  x += x >> 16;
152  x += x >> 8;
153  x += x >> 4;
154  return x & 0xf;
155  }
156 
157  static inline bitBoard execMoveUp(bitBoard board)
158  {
159  bitBoard t = transpose(board);
160  board ^= col_up_table[(t >> 0) & ROW_MASK] << 0;
161  board ^= col_up_table[(t >> 16) & ROW_MASK] << 4;
162  board ^= col_up_table[(t >> 32) & ROW_MASK] << 8;
163  board ^= col_up_table[(t >> 48) & ROW_MASK] << 12;
164  return board;
165  }
166 
167  static inline bitBoard execMoveDown(bitBoard board)
168  {
169  bitBoard t = transpose(board);
170  board ^= col_down_table[(t >> 0) & ROW_MASK] << 0;
171  board ^= col_down_table[(t >> 16) & ROW_MASK] << 4;
172  board ^= col_down_table[(t >> 32) & ROW_MASK] << 8;
173  board ^= col_down_table[(t >> 48) & ROW_MASK] << 12;
174  return board;
175  }
176 
177  static inline bitBoard execMoveLeft(bitBoard board)
178  {
179  bitBoard ret = board;
180  ret ^= bitBoard(row_left_table[(board >> 0) & ROW_MASK]) << 0;
181  ret ^= bitBoard(row_left_table[(board >> 16) & ROW_MASK]) << 16;
182  ret ^= bitBoard(row_left_table[(board >> 32) & ROW_MASK]) << 32;
183  ret ^= bitBoard(row_left_table[(board >> 48) & ROW_MASK]) << 48;
184  return ret;
185  }
186 
187  static inline bitBoard execMoveRight(bitBoard board)
188  {
189  bitBoard ret = board;
190  ret ^= bitBoard(row_right_table[(board >> 0) & ROW_MASK]) << 0;
191  ret ^= bitBoard(row_right_table[(board >> 16) & ROW_MASK]) << 16;
192  ret ^= bitBoard(row_right_table[(board >> 32) & ROW_MASK]) << 32;
193  ret ^= bitBoard(row_right_table[(board >> 48) & ROW_MASK]) << 48;
194  return ret;
195  }
196 
197  static inline bitBoard execMove(int move, bitBoard board)
198  {
199  switch (move)
200  {
201  case 0:
202  return execMoveUp(board);
203  case 1:
204  return execMoveDown(board);
205  case 2:
206  return execMoveLeft(board);
207  case 3:
208  return execMoveRight(board);
209  default:
210  return ~0ULL;
211  }
212  }
213 
214  static row_t row_left_table[65536], row_right_table[65536];
215  static bitBoard col_up_table[65536], col_down_table[65536];
216  static float heur_score_table[65536], score_table[65536];
217 
218  static constexpr float SCORE_LOST_PENALTY = 200000.0f,
219     SCORE_MONOTONICITY_POWER = 4.0f,
220     SCORE_MONOTONICITY_WEIGHT = 47.0f,
221     SCORE_SUM_POWER = 3.5f,
222     SCORE_SUM_WEIGHT = 11.0f,
223     SCORE_MERGES_WEIGHT = 700.0f,
224     SCORE_EMPTY_WEIGHT = 270.0f;
225 
226  static inline unsigned unifRandom(unsigned n)
227  {
228  static bool seeded = false;
229  if (!seeded)
230  srand(time(NULL)), seeded = true;
231  return rand() % n;
232  }
233 
234  static inline bitBoard drawTile()
235  {
236  return unifRandom(10) == 0 ? 2 : 1;
237  }
238 
239  static inline float calcScore(bitBoard board, const float *table)
240  {
241  return table[(board >> 0) & ROW_MASK] +
242     table[(board >> 16) & ROW_MASK] +
243     table[(board >> 32) & ROW_MASK] +
244     table[(board >> 48) & ROW_MASK];
245  }
246 
247  static constexpr float CPROB_THRESH_BASE = 0.0001f;
248  static constexpr int CACHE_DEPTH_LIMIT = 15;
249 
250  static inline float scoreHeurBoard(bitBoard board)
251  {
252  return calcScore(board, heur_score_table) +
253     calcScore(transpose(board), heur_score_table);
254  }
255 
256  static float score_move_node(eval_state &state, bitBoard board, float cprob)
257  {
258  float best = 0.0f;
259  state.curdepth++;
260  for (int move = 0; move < 4; ++move)
261  {
262  bitBoard newboard = execMove(move, board);
263  if (board != newboard)
264  best = max(best, scoreTilechooseNode(state, newboard, cprob));
265  }
266  state.curdepth--;
267  return best;
268  }
269 
270  static float scoreTilechooseNode(eval_state &state, bitBoard board, float cprob)
271  {
272  if (cprob < CPROB_THRESH_BASE || state.curdepth >= state.depth_limit)
273  {
274  state.maxdepth = max(state.curdepth, state.maxdepth);
275  return scoreHeurBoard(board);
276  }
277  if (state.curdepth < CACHE_DEPTH_LIMIT)
278  {
279  const trans_table_t::iterator &i = state.trans_table.find(board);
280  if (i != state.trans_table.end())
281  {
282  trans_table_entry_t entry = i->second;
283  if (entry.depth <= state.curdepth)
284  {
285  state.cachehits++;
286  return entry.heuristic;
287  }
288  }
289  }
290  int num_open = countEmpty(board);
291  cprob /= num_open;
292  float res = 0.0f;
293  bitBoard tmp = board;
294  bitBoard tile_2 = 1;
295  while (tile_2)
296  {
297  if ((tmp & 0xf) == 0)
298  {
299  res += score_move_node(state, board | tile_2, cprob * 0.9f) * 0.9f;
300  res += score_move_node(state, board | (tile_2 << 1), cprob * 0.1f) * 0.1f;
301  }
302  tmp >>= 4;
303  tile_2 <<= 4;
304  }
305  res /= num_open; // bug might be here
306  if (state.curdepth < CACHE_DEPTH_LIMIT)
307  {
308  trans_table_entry_t entry = {static_cast<uint8_t>(state.curdepth), res};
309  state.trans_table[board] = entry;
310  }
311  return res;
312  }
313 
314  static inline float _scoreToplevelMove(eval_state &state, bitBoard board, int move)
315  {
316  bitBoard newboard = execMove(move, board);
317  if (board == newboard)
318  return 0;
319  return scoreTilechooseNode(state, newboard, 1.0f) + 1e-6;
320  }
321 
322  static inline int count_distinct_tiles(bitBoard board)
323  {
324  uint16_t bitset = 0;
325  while (board)
326  {
327  bitset |= 1 << (board & 0xf);
328  board >>= 4;
329  }
330  bitset >>= 1;
331  int count = 0;
332  while (bitset)
333  {
334  bitset &= bitset - 1;
335  count++;
336  }
337  return count;
338  }
339 
340  static inline float scoreToplevelMove(bitBoard board, int move)
341  {
342  float res;
343  double elapsed;
344  eval_state state;
345  state.depth_limit = max(3, count_distinct_tiles(board) - 2);
346  return _scoreToplevelMove(state, board, move);
347  }
348 
349  bitBoard bb;
350 
351 public:
352  inline Board() : penaltyScore(0) {}
353  static inline void initTables()
354  {
355  for (unsigned row = 0; row < 65536; row++)
356  {
357  unsigned line[4] = {
358  (row >> 0) & 0xf,
359  (row >> 4) & 0xf,
360  (row >> 8) & 0xf,
361  (row >> 12) & 0xf};
362 
363  // Score
364  float score = 0.0f;
365  for (int i = 0; i < 4; ++i)
366  {
367  int rank = line[i];
368  if (rank >= 2)
369  score += (rank - 1) * (1 << rank);
370  }
371  score_table[row] = score;
372 
373  float sum = 0;
374  int empty = 0, merges = 0, prev = 0, counter = 0;
375  for (int i = 0; i < 4; ++i)
376  {
377  int rank = line[i];
378  sum += pow(rank, SCORE_SUM_POWER);
379  if (rank == 0)
380  empty++;
381  else
382  {
383  if (prev == rank)
384  counter++;
385  else if (counter > 0)
386  {
387  merges += 1 + counter;
388  counter = 0;
389  }
390  prev = rank;
391  }
392  }
393  if (counter > 0)
394  merges += 1 + counter;
395  float monotonicity_left = 0;
396  float monotonicity_right = 0;
397  for (int i = 1; i < 4; ++i)
398  if (line[i - 1] > line[i])
399  monotonicity_left += pow(line[i - 1], SCORE_MONOTONICITY_POWER) - pow(line[i], SCORE_MONOTONICITY_POWER);
400  else
401  monotonicity_right += pow(line[i], SCORE_MONOTONICITY_POWER) - pow(line[i - 1], SCORE_MONOTONICITY_POWER);
402  heur_score_table[row] = SCORE_LOST_PENALTY +
403  SCORE_EMPTY_WEIGHT * empty +
404  SCORE_MERGES_WEIGHT * merges -
405  SCORE_MONOTONICITY_WEIGHT * min(monotonicity_left, monotonicity_right) -
406  SCORE_SUM_WEIGHT * sum;
407 
408  for (int i = 0; i < 3; i++)
409  {
410  int j;
411  for (j = i + 1; j < 4; j++)
412  {
413  if (line[j] != 0)
414  break;
415  }
416  if (j == 4)
417  break;
418 
419  if (line[i] == 0)
420  {
421  line[i] = line[j];
422  line[j] = 0;
423  i--;
424  }
425  else if (line[i] == line[j])
426  {
427  if (line[i] != 0xf)
428  line[i]++;
429  line[j] = 0;
430  }
431  }
432 
433  row_t result = (line[0] << 0) | (line[1] << 4) | (line[2] << 8) | (line[3] << 12);
434  row_t rev_result = reverseRow(result);
435  unsigned rev_row = reverseRow(row);
436 
437  row_left_table[row] = row ^ result;
438  row_right_table[rev_row] = rev_row ^ rev_result;
439  col_up_table[row] = unpackCol(row) ^ unpackCol(result);
440  col_down_table[rev_row] = unpackCol(rev_row) ^ unpackCol(rev_result);
441  }
442  }
443 
444  // Return the game's current score.
445  inline int getScore() const
446  {
447  return calcScore(bb, score_table) + 0.5f - penaltyScore;
448  }
449 
450  // Return the cell at (i, j). Empty cells are represented as 0.
451  inline int getCell(int i, int j) const
452  {
453  int bit = (i << 2) + j << 2;
454  int pow = bb >> bit & 0xf;
455  return pow == 0 ? 0 : 1 << pow;
456  }
457 
458  // I/O operators
459 
460  // I/O operator: istream >>
461  friend inline istream &operator>>(istream &in, Board &board)
462  {
463  board.bb = 0;
464  for (int i = 0; i < 4; i++)
465  for (int j = 0; j < 4; j++)
466  {
467  int cell;
468  in >> cell;
469  if (cell < 0)
470  cell = 0;
471  int pow = 0;
472  while (cell > 1)
473  cell >>= 1, pow++;
474  if (pow > 14)
475  pow = 13;
476  board.bb ^= bitBoard(pow) << bitBoard((i << 2) + j << 2);
477  }
478  return in;
479  }
480 
481  // I/O operator: ostream <<
482  friend inline ostream &operator<<(ostream &out, const Board &board)
483  {
484  setConsoleColor(7);
485  out << "*****************************" << endl;
486  const int sc = board.getScore();
487  out << '*';
488  int lim = 20, tmp = sc;
489  do
490  lim--;
491  while (tmp /= 10);
492  int len = lim >> 1;
493  lim -= len;
494  while (len--)
495  out << ' ';
496  out << "Score: " << sc;
497  while (lim--)
498  out << ' ';
499  out << '*' << endl
500  << "*****************************" << endl;
501  bitBoard tmpb = board.bb;
502  for (int i = 0; i < 4; i++)
503  {
504  for (int j = 0; j < 4; j++)
505  {
506  int cell = tmpb & 0xf;
507  setConsoleColor(15);
508  out << '|';
509  if (cell > 15)
510  {
511  setConsoleColor(7);
512  out << " INF  ";
513  }
514  else
515  {
516  setConsoleColor(COLORS[cell]);
517  out << CELL_STRING[cell];
518  }
519  tmpb >>= 4;
520  }
521  setConsoleColor(7);
522  out << '|' << endl
523  << "_____________________________" << endl;
524  }
525  out << "*****************************" << endl;
526  return out;
527  }
528 
529  // Randomly add cells 2 or 4.
530  inline void update()
531  {
532  int index = unifRandom(countEmpty(bb));
533  bitBoard tmp = bb, tile = drawTile();
534  if (tile == 2)
535  penaltyScore += 4;
536  while (true)
537  {
538  while ((tmp & 0xf) != 0)
539  {
540  tmp >>= 4;
541  tile <<= 4;
542  }
543  if (index == 0)
544  break;
545  --index;
546  tmp >>= 4;
547  tile <<= 4;
548  }
549  bb |= tile;
550  }
551 
552  // Initialize cells.
553  inline void initialize()
554  {
555  bb = drawTile() << (4 * unifRandom(16));
556  update();
557  }
558 
559  // Controls
560 
561  inline void moveLeft() { bb = execMoveLeft(bb); }
562  inline void moveRight() { bb = execMoveRight(bb); }
563  inline void moveUp() { bb = execMoveUp(bb); }
564  inline void moveDown() { bb = execMoveDown(bb); }
565 
566  // Board save & load
567 
568  enum GameLoadState
569  {
570  OK,
571  FILE_FORMAT_WRONG,
572  FILE_DOES_NOT_EXIST
573  };
574 
575  // Load the game with saved file [filename].
576  inline GameLoadState loadGame(const char *filename = "2048.dat")
577  {
578  ifstream fin(filename);
579  if (fin.fail())
580  return fin.eof() ? FILE_FORMAT_WRONG : FILE_DOES_NOT_EXIST;
581  int ps;
582  fin >> ps;
583  ps ^= SAVE_KEY;
584  if (ps & 1)
585  return FILE_FORMAT_WRONG;
586  penaltyScore = ps >> 1;
587  if (!(fin >> bb))
588  return FILE_FORMAT_WRONG;
589  bb ^= SAVE_KEY;
590  return OK;
591  }
592 
593  // Save the game into [filename].
594  inline void saveGame(const char *filename = "2048.dat") const
595  {
596  ofstream fout(filename);
597  fout << (penaltyScore << 1 ^ SAVE_KEY) << ' ' << (bb ^ SAVE_KEY) << endl;
598  }
599 
600  // Game result checks
601 
602  // Alive check
603  inline bool isAlive() const
604  {
605  for (int move = 0; move < 4; move++)
606  if (execMove(move, bb) != bb)
607  return true;
608  return false;
609  }
610 
611  // Won check
612  inline bool isWon() const
613  {
614  bitBoard tmp = bb;
615  for (int i = 0; i < 4; i++)
616  for (int j = 0; j < 4; j++)
617  {
618  int cell = tmp & 0xf;
619  if (cell >= 15)
620  return true;
621  tmp >>= 4;
622  }
623  return false;
624  }
625 
626  // Games
627 
628  // Player interactive controls.
629  inline void playerControls()
630  {
631  penaltyScore = 0;
632  system("color 7");
633  clear();
634  cout << *this;
635  while (isAlive())
636  {
637  bool upArrow = GetAsyncKeyState(VK_UP), downArrow = GetAsyncKeyState(VK_DOWN),
638   leftArrow = GetAsyncKeyState(VK_LEFT), rightArrow = GetAsyncKeyState(VK_RIGHT);
639  if (upArrow)
640  if (execMoveUp(bb) != bb)
641  moveUp();
642  else
643  continue;
644  else if (downArrow)
645  if (execMoveDown(bb) != bb)
646  moveDown();
647  else
648  continue;
649  else if (leftArrow)
650  if (execMoveLeft(bb) != bb)
651  moveLeft();
652  else
653  continue;
654  else if (rightArrow)
655  if (execMoveRight(bb) != bb)
656  moveRight();
657  else
658  continue;
659  else
660  continue;
661  update(), clear();
662  cout << *this;
663  if (isWon())
664  {
665  sleepSecs(1);
666  cout << "You AK IOI!" << endl;
667  sleepSecs(3);
668  system("pause");
669  return;
670  }
671  saveGame();
672  if (upArrow)
673  while (GetAsyncKeyState(VK_UP))
674  ;
675  else if (downArrow)
676  while (GetAsyncKeyState(VK_DOWN))
677  ;
678  else if (leftArrow)
679  while (GetAsyncKeyState(VK_LEFT))
680  ;
681  else
682  while (GetAsyncKeyState(VK_RIGHT))
683  ;
684  }
685  sleepSecs(1);
686  cout << "Game Over" << endl;
687  sleepSecs(3);
688  system("pause");
689  }
690 
691  // Let the AI move a step.
692  inline void AIMove()
693  {
694  float best = scoreToplevelMove(bb, 0);
695  int bestmove = 0;
696  for (int move = 1; move < 4; move++)
697  {
698  float res = scoreToplevelMove(bb, move);
699  if (res > best)
700  {
701  best = res;
702  bestmove = move;
703  }
704  }
705  bb = execMove(bestmove, bb);
706  }
707 
708  // AI automatic controls.
709  inline void AIControls()
710  {
711  penaltyScore = 0;
712  system("color 7");
713  clear();
714  cout << *this;
715  while (isAlive())
716  {
717  clock_t start = clock();
718  AIMove();
719  update(), clear();
720  cout << *this;
721  if (isWon())
722  {
723  sleepSecs(1);
724  cout << "You AK IOI!" << endl;
725  sleepSecs(3);
726  system("pause");
727  return;
728  }
729  clock_t best_end = start + CLOCKS_PER_SEC / 10; // 100ms
730  while (clock() < best_end)
731  ;
732  }
733  sleepSecs(1);
734  cout << "Game Over" << endl;
735  sleepSecs(3);
736  system("pause");
737  }
738 };
739 
740 // Static members of Board
741 Board::row_t Board::row_left_table[65536], Board::row_right_table[65536];
742 Board::bitBoard Board::col_up_table[65536], Board::col_down_table[65536];
743 float Board::heur_score_table[65536], Board::score_table[65536];
744 constexpr const char *Board::CELL_STRING[];
745 constexpr WORD Board::COLORS[];
746 
747 int main()
748 {
749  ios::sync_with_stdio(false);
750  cin.tie(nullptr);
751  srand(time(NULL));
752  system("title 2048");
753  Board::initTables();
754  Board board;
755  while (true)
756  {
757  clear();
758  cout << "        欢迎来到2048游戏!" << endl
759   << "********************************" << endl
760   << "*    1.  手动模式              *" << endl
761   << "*    2.  作弊模式              *" << endl
762   << "*    3.  简单说明              *" << endl
763   << "*    4.  搞笑的AKIOI           *" << endl
764   << "*    5.  退出程序              *" << endl
765   << "********************************" << endl;
766  again:;
767  char ch = getch();
768  if (ch == '5')
769  return 0;
770  if (ch == '1')
771  {
772  loadFailed:;
773  clear();
774  cout << "            开始游戏" << endl
775   << "********************************" << endl
776   << "*    1.  新游戏                *" << endl
777   << "*    2.  继续游戏              *" << endl
778   << "*    3.  自定义游戏            *" << endl
779   << "********************************" << endl;
780  while (true)
781  {
782  ch = getch();
783  if (ch == '1')
784  board.initialize();
785  else if (ch == '2')
786  {
787  Board::GameLoadState state = board.loadGame();
788  if (state == Board::OK)
789  break;
790  cout << (state == Board::FILE_DOES_NOT_EXIST ? "无游戏存档" : "游戏存档格式错误") << endl;
791  sleepSecs(2);
792  goto loadFailed;
793  }
794  else if (ch == '3')
795  {
796  cout << "请输入4行4列 (2^n):" << endl;
797  cin >> board;
798  }
799  else
800  continue;
801  break;
802  }
803  board.playerControls();
804  continue;
805  }
806  if (ch == '2')
807  {
808  board.initialize();
809  board.AIControls();
810  continue;
811  }
812  if (ch == '3')
813  {
814  clear();
815  cout << "上下左右   控制方向,尽可能得到块数大的方块!" << endl;
816  system("pause");
817  clear();
818  continue;
819  }
820  if (ch == '4')
821  gaga();
822  else
823  goto again;
824  }
825  return 0;
826 }
2048
  1 #include <bits/stdc++.h>
  2 #include <cstring>
  3 #include <time.h>
  4 #include <cstdlib>
  5 #include <windows.h>
  6 #include <algorithm> // min & max
  7 #include <cmath>
  8 #include <conio.h>
  9 #include <ctime>
 10 #include <fstream>
 11 #include <iostream>
 12 #include <map>
 13 #include <windows.h>
 14 using namespace std;
 15 
 16 #define int long long
 17 #define forn(i,a,n) for (int i=a; i<n; i++)
 18 
 19 // ____  _  _  ____  _  _  __  __ _  _  _  __
 20 /// ___)/ )( \(  __)( \/ )(  )(  ( \( \/ )(  )
 21 //\___ \) __ ( ) _)  )  (  )( /    / )  /  )(
 22 //(____/\_)(_/(____)(_/\_)(__)\_)__)(__/  (__)
 23 
 24 int x,y;
 25 string b[20][20];
 26 int a[20][20]; 
 27 
 28 void SetColor(unsigned short ForeColor=7,unsigned short BackGroundColor=0){
 29     HANDLE hCon=GetStdHandle(STD_OUTPUT_HANDLE);
 30     SetConsoleTextAttribute(hCon,ForeColor|BackGroundColor);
 31 }
 32 
 33 void gotoxy(int x,int y) {
 34     COORD pos = {x,y};
 35     HANDLE hOut =GetStdHandle(STD_OUTPUT_HANDLE);
 36     SetConsoleCursorPosition(hOut,pos);
 37 }
 38 
 39 int print(){
 40     gotoxy(2,1);
 41 
 42 cout<<"┌";
 43 
 44 for(int i=2; i<=14; i++) {
 45 
 46 gotoxy(2,i);
 47 
 48 cout<<"├";
 49 
 50 }
 51 
 52 gotoxy(2,15);
 53 
 54 cout<<"└";//输出棋盘左侧 
 55 
 56 for(int i=4; i<=28; i+=2) {
 57 
 58 print();
 59 
 60 }//用一个循环来输出棋盘中间部分 
 61 
 62 gotoxy(30,1);
 63 
 64 cout<<"┐";
 65 
 66 for(int i=2; i<=14; i++) {
 67 
 68 gotoxy(30,i);
 69 
 70 cout<<"┤";
 71 
 72 }
 73 
 74 gotoxy(30,15);
 75 
 76 cout<<"┘";//输出棋盘右侧
 77 }
 78  
 79 int print_y(){
 80     printf("╔━━━┳━━━┳━━━┳━━━┳━━━");
 81     printf("┳");
 82     printf("━━━┳━━━┳━━━┳━━━┳━━━");
 83     printf("┳");
 84     printf("━━━┳━━━┳━━━┳━━━┳━━━┓\n");
 85     for(int i=1;i<=15;i++)
 86     {
 87         for(int j=1;j<=15;j++)
 88         {
 89             if (x==i-1&&y==j-1){
 90                 cout<<"┃ ";
 91                 SetColor(9);
 92                 cout<<"▋▋"<<"";
 93                 SetColor(15);
 94                 if (j==15) cout<<"┃";
 95             }
 96             cout<<"┃   ";
 97             if (j==15)  cout<<"┃";
 98         } 
 99         cout<<endl;
100         if(i!=15)
101         {
102             cout<<"┣━━━╋━━━╋━━━╋━━━╋━━━";
103             cout<<"╋";
104             cout<<"━━━╋━━━╋━━━╋━━━╋━━━";
105             cout<<"╋" ;
106             cout<<"━━━╋━━━╋━━━╋━━━╋━━━┫";
107             cout<<endl;
108         }
109         else 
110         {
111             printf("┗━━━┻━━━┻━━━┻━━━┻━━━");
112             printf("┻");
113             printf("━━━┻━━━┻━━━┻━━━┻━━━");
114             printf("┻");
115             printf("━━━┻━━━┻━━━┻━━━┻━━━┛\n");
116         }
117     }
118     forn(i,1,16){
119         forn(j,1,16){
120             if (a[i-1][j-1]!=0){
121                 gotoxy(j*2+(j!=1)*2*(j-1),i*2-1);
122                 cout<<b[i][j];
123             }
124         }
125     }
126 }
127 
128 int cur;
129 
130 void move(int i,int j){
131     if (b[i+1][j+1]!="e"){
132         gotoxy(20,15);
133         SetColor(2);
134         cout<<"You cannot move here!";
135         Sleep(2000);
136         SetColor(15);
137         return;
138     }
139     if (cur%2!=0) b[i+1][j+1]="●";
140     else b[i+1][j+1]="○";
141     a[i][j]=(cur%2)+1;
142     cur++;
143 }
144 
145 int w1,w2;
146 
147 bool l(int c,int i,int j){
148     if (j<4) return 0;
149     if (a[i][j-4]==c&&a[i][j-3]==c&&a[i][j-2]==c&&a[i][j-1]==c&&a[i][j]==c) return 1;
150     return 0;
151 }
152 
153 bool r(int c,int i,int j){
154     if (j>10) return 0;
155     if (a[i][j+4]==c&&a[i][j+3]==c&&a[i][j+2]==c&&a[i][j+1]==c&&a[i][j]==c) return 1;
156     return 0;
157 }
158 
159 bool u(int c,int i,int j){
160     if (i<4) return 0;
161     if (a[i-4][j]==c&&a[i-3][j]==c&&a[i-2][j]==c&&a[i-1][j]==c&&a[i][j]==c) return 1;
162     return 0;
163 }
164 
165 bool d(int c,int i,int j){
166     if (i>10) return 0;
167     if (a[i+4][j]==c&&a[i+3][j]==c&&a[i+2][j]==c&&a[i+1][j]==c&&a[i][j]==c) return 1;
168     return 0;
169 }
170 
171 bool d1(int c,int i,int j){
172     if (j<4||i<4) return 0;
173     if (a[i-4][j-4]==c&&a[i-3][j-3]==c&&a[i-2][j-2]==c&&a[i-1][j-1]==c&&a[i][j]==c) return 1;
174     return 0;
175 }
176 
177 bool d2(int c,int i,int j){
178     if (j>10||i>10) return 0;
179     if (a[i+4][j+4]==c&&a[i+3][j+3]==c&&a[i+2][j+2]==c&&a[i+1][j+1]==c&&a[i][j]==c) return 1;
180     return 0;
181 }
182 
183 bool d3(int c,int i,int j){
184     if (j>10||i<4) return 0;
185     if (a[i-4][j+4]==c&&a[i-3][j+3]==c&&a[i-2][j+2]==c&&a[i-1][j+1]==c&&a[i][j]==c) return 1;
186     return 0;
187 }
188 
189 bool d4(int c,int i,int j){
190     if (j<4||i>10) return 0;
191     if (a[i+4][j-4]==c&&a[i+3][j-3]==c&&a[i+2][j-2]==c&&a[i+1][j-1]==c&&a[i][j]==c) return 1;
192     return 0;
193 }
194 
195 bool win1(){
196     forn(i,0,15){
197         forn(j,0,15){
198             if (l(1,i,j)||r(1,i,j)||u(1,i,j)||d(1,i,j)) return 1;
199             if (d1(1,i,j)||d2(1,i,j)||d3(1,i,j)||d4(1,i,j)) return 1;
200         }
201     }
202 }
203 
204 bool win2(){
205     forn(i,0,15){
206         forn(j,0,15){
207             if (l(2,i,j)||r(2,i,j)||u(2,i,j)||d(2,i,j)) return 1;
208             if (d1(2,i,j)||d2(2,i,j)||d3(2,i,j)||d4(2,i,j)) return 1;
209         }
210     }
211 }
212 
213 void enter(){
214     forn(i,0,20) forn(j,0,20) a[i][j]=0;
215     cur=0;
216     forn(i,0,20) forn(j,0,20) b[i][j]="e";
217     x=0,y=0;
218     system("cls");
219     cout<<endl<<endl<<endl;
220     cout<<"                                   chessboard loading..."<<endl;
221     cout<<endl<<endl<<endl<<"";
222     forn(i,0,50){
223         cout<<"■";
224         Sleep(10);
225     }
226     system("cls");
227     system("mode con cols=70 lines=35");
228     forn(i,0,35){
229         forn(j,0,70){
230             cout<<"■";
231         }
232         if (i%5==0) Sleep(2);
233     }
234     system("cls");
235     int up=0,down=0,left=0,right=0;
236     while (true){
237         system("cls");
238         print_y();
239         cout<<endl;
240         if (win1()){
241             Sleep(2000);
242             system("cls");
243             cout<<endl<<endl<<endl;
244             SetColor(5);
245             cout<<"                     Player 1 wins !"<<endl<<endl;
246             w1++;
247             cout<<"                    Loading Results ......"<<endl;
248             cout<<endl<<endl<<endl;
249             cout<<"    ";
250             forn(i,0,30){
251                 cout<<"■";
252                 Sleep(15);
253             }
254             system("cls");
255             cout<<endl<<endl<<endl;
256             cout<<"                    Player 1 wins !"<<endl;
257             cout<<endl;
258             cout<<"              Player 1 wins "<<w1<<" games in total."<<endl;
259             cout<<"              Player 2 wins "<<w2<<" games in total."<<endl;
260             Sleep(5000);
261             SetColor(15);
262             return;
263         }
264         if (win2()){
265             Sleep(2000);
266             system("cls");
267             cout<<endl<<endl<<endl;
268             SetColor(5);
269             cout<<"                     Player 2 wins !"<<endl<<endl;
270             w2++;
271             cout<<"                    Loading Results ......"<<endl;
272             cout<<endl<<endl<<endl;
273             cout<<"    ";
274             forn(i,0,30){
275                 cout<<"■";
276                 Sleep(15);
277             }
278             system("cls");
279             cout<<endl<<endl<<endl;
280             cout<<"                    Player 2 wins !"<<endl;
281             cout<<endl;
282             cout<<"              Player 1 wins "<<w1<<" games in total."<<endl;
283             cout<<"              Player 2 wins "<<w2<<" games in total."<<endl;
284             Sleep(5000);
285             SetColor(15);
286             return;
287         }
288         again:;
289         int t=GetAsyncKeyState(' ');
290         up = GetAsyncKeyState(VK_UP);
291         down = GetAsyncKeyState(VK_DOWN);
292         left = GetAsyncKeyState(VK_LEFT);
293         right = GetAsyncKeyState(VK_RIGHT);
294         Sleep(200);
295         if (up){
296             if (x!=0) x--;
297         }
298         else if (down){
299             if (x!=14) x++;
300         }
301         else if (left){
302             if (y!=0) y--;
303         }
304         else if (right){
305             if (y!=14) y++;
306         }
307         else if (t){
308             move(x,y);
309         }
310         else goto again;
311     }
312 }
313 
314 signed main(){
315 
316     //freopen("input.txt","r",stdin);
317     //freopen("output.txt","w",stdout);
318 
319     // SetColor(9); blue
320     // SetColor(15); black
321     again:;
322     system("mode con cols=100 lines=20");
323     SetColor(15);
324     cout<<"                         Welcome-to-this-game"<<endl;
325     cout<<"                     ---This-is-a-gobang-game----"<<endl;
326     cout<<"                     |    1.  enter              |"<<endl;
327     cout<<"                     |    2.  exit               |"<<endl;
328     cout<<"                     ----------------------------"<<endl;
329     char c=getch();
330     if (c=='1'){
331         enter();
332         goto again;
333     }
334     if (c=='2'){
335         system("CLS");
336         exit(0);
337     }
338     else goto again;
339     return 0;
340 }
五子棋(双人)

 

标签:return,int,MASK,state,Games,board,include
From: https://www.cnblogs.com/SFlyer/p/games_by_me.html

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