标签:ball,窗口,ballrect,Python,小球,移动游戏,pygame,speed,event From: https://www.cnblogs.com/123lujian/p/16982987.html# -*- coding:utf-8 -*- import sys # 导入sys模块 import pygame # 导入pygame模块 pygame.init() # 初始化pygame size = width, height = 640,480 # 设置窗口 screen = pygame.display.set_mode(size) # 显示窗口 color = (0,0,0) # 设置颜色 ball = pygame.image.load("ball.jpg") # 加载图片 ballrect = ball.get_rect() # 加载矩形区域 speed = [5,5] # 设置移动的x轴、y轴距离 clock = pygame.time.Clock() # 设置时钟 # 执行死循环,确保窗口一直显示 while True: # 检查事件 clock.tick(60) for event in pygame.event.get(): if event.type == pygame.QUIT: # 如果单击关闭窗口,则退出 pygame.quit() # 退出pygame sys.exit() ballrect = ballrect.move(speed) # 移动小球 # 碰到左右边缘 if ballrect.left < 0 or ballrect.right > width: speed[0] = -speed[0] # 碰到上下边缘 if ballrect.top < 0 or ballrect.bottom > height: speed[1] = -speed[1] screen.fill(color) # 填充颜色 screen.blit(ball,ballrect) # 将图片画到窗口上 pygame.display.flip() # 更新全部显示