代码实现:
import sys # 导入sys模块 import pygame # 导入pygame模块 pygame.init() # 初始化pygame size = width,height= 700,500 # 设置窗口 screen = pygame.display.set_mode(size) # 显示窗口 color = (0,0,0) # 设置颜色 ball = pygame.image.load("ball01.jpg") # 加载图片 ballrect = ball.get_rect() # 获取矩形区域 speed = [5,5] # 设置移动的X轴,Y轴的距离 clock = pygame.time.Clock() # 设置始终 # 执行死循环,确保窗口一直显示 while True: clock.tick(60) # 每秒执行60次 for event in pygame.event.get(): # 检查事件 if event.type == pygame.QUIT: # 如果单击关闭窗口,则退出 pygame.quit() # 退出pygame sys.exit() ballrect = ballrect.move(speed) # 移动小球 # 碰到左右边缘 if ballrect.left < 0 or ballrect.right > width: speed[0] = -speed[0] # 碰到上下边缘 if ballrect.top <0 or ballrect.bottom > height: speed[1] = -speed[1] screen.fill(color) # 填充颜色 screen.blit(ball,ballrect) # 将图片画到窗口上 pygame.display.flip() # 更新全部提示
运行效果:
标签:ball,窗口,ballrect,Python,pygame,pygam,弹跳,speed,event From: https://www.cnblogs.com/AZhua/p/16950597.html