# -*- coding:utf-8 -*-
import sys # 导入sys模块
import pygame # 导入pygame模块
pygame.init() # 初始化pygame
size = width, height = 640,480 # 设置窗口
screen = pygame.display.set_mode(size) # 显示窗口
color = (0,0,0) # 设置颜色
ball = pygame.image.load("ball.jpg") # 加载图片
ballrect = ball.get_rect() # 加载矩形区域
speed = [5,5] # 设置移动的x轴、y轴距离
clock = pygame.time.Clock() # 设置时钟
# 执行死循环,确保窗口一直显示
while True:
# 检查事件
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT: # 如果单击关闭窗口,则退出
pygame.quit() # 退出pygame
sys.exit()
ballrect = ballrect.move(speed) # 移动小球
# 碰到左右边缘
if ballrect.left < 0 or ballrect.right > width:
speed[0] = -speed[0]
# 碰到上下边缘
if ballrect.top < 0 or ballrect.bottom > height:
speed[1] = -speed[1]
screen.fill(color) # 填充颜色
screen.blit(ball,ballrect) # 将图片画到窗口上
pygame.display.flip() # 更新全部显示
标签:ball,窗口,ballrect,python,实例,pygame,第十三章,speed,event From: https://www.cnblogs.com/123lujian/p/16942942.html