Abstract
Modern laser range and optical scanners need rendering techniques that can handle millions of points with high resolution textures.
This paper describes a point rendering and texture filtering technique called surface splatting which directly renders opaque and transparent surfaces from point clouds without connectivity. It is based on a novel screen space formulation of the Elliptical Weighted Average (EWA) filter. Our rigorous mathematical analysis extends the texture resampling framework to irregularly spaced point samples.
To render the points, we develop a surface splat primitive that implements the screen space EWA filter.
Moreover, we show how to optimally sample image and procedural textures to irregular point data during pre-processing.
We also compare the optimal algorithm with a more efficient vi
标签:textures,Splatting,point,EWA,texture,surface,rendering,Surface From: https://blog.csdn.net/weixin_44478317/article/details/143257475