manim学习笔记04:使用manim,表示向量和加法。
一,相关定义
1.有向线段:
规定若线段 AB的端点为起点为A,B为终点,则线段就具有了从起点 A到终点 B的方向和长度。具有方向和长度的线段叫做有向线段。
接下来我们体会一下相关的代码:
class VectorArrow(Scene):
def construct(self):
colorA = "#87c2a5"
colorB = "#525893"
colorC = "#e07a5f"
dot = Dot(ORIGIN,color=RED)
self.camera.background_color = WHITE
arrow01 = Arrow(dot, [2, 1.2, 0], buff=0,color=colorA)
arrow02 = Arrow(dot, [3.5, 1, 0], buff=0,color=colorB)
arrow03 = Arrow(dot, [3, 3.4, 0], buff=0,color=colorC)
arrow04 = Arrow(dot, [-2, 4, 0], buff=0,color=colorA)
arrow05 = Arrow(dot, [-3.5, 1, 0], buff=0,color=colorB)
arrow06 = Arrow(dot, [-0.6, 3.4, 0], buff=0,color=colorC)
arrow07 = Arrow(dot, [2, -4, 0], buff=0,color=colorA)
arrow08 = Arrow(dot, [3.5, -1, 0], buff=0,color=colorB)
arrow09 = Arrow(dot, [0.6, -3.4, 0], buff=0,color=colorC)
arrow10 = Arrow(dot, [-2, -3, 0], buff=0,color=colorA)
arrow11 = Arrow(dot, [-3.5, -1, 0], buff=0,color=colorB)
arrow12 = Arrow(dot, [-3, -3.4, 0], buff=0,color=colorC)
#numberplane = NumberPlane()
#origin_text = Text('(0, 0)').next_to(dot, DOWN)
#tip_text = Text('(2, 2)').next_to(arrow.get_end(), RIGHT)
self.add(dot,arrow01,arrow02,arrow03,arrow04,arrow05,arrow06,arrow07,
arrow08,arrow09,arrow10,arrow11,arrow12)
结果如下:
2.向量的模
向量的大小,也就是向量的长度(或称模)。向量a的模记作|a|。向量的模是非负实数,向量的模是可以比较大小的。如向量的起点为远点,重点为(x,y),则|a|=。
可视化代码为:
from manim import *
class VectorArrow03(Scene):
def construct(self):
dot = Dot(ORIGIN)
arrow = Arrow(dot, [2, 2, 0], buff=0)
numberplane = NumberPlane()
t0 = MathTex(r"\begin{bmatrix}0\\0\end{bmatrix}")
t1= MathTex(r"\begin{bmatrix}X(2)\\Y(2)\end{bmatrix}")
t2=MathTex(r"\begin{bmatrix}0 & 0 \\ 2 & 2\end{bmatrix}")
t3=MathTex(r"\overrightarrow{a}")
vec=t2.next_to([1,2,0],UP)
origin_text = t0.next_to(dot, LEFT+DOWN)
tip_text = t1.next_to(arrow.get_end(), RIGHT+DOWN)
tip_text01 = t3.next_to(arrow.get_end(),3*LEFT+DOWN)
AA=MathTex(r"\left | \overrightarrow{a} \right | =\sqrt{x^{2}+y^{2} } ")
t4=AA.next_to([5,-1,0],3*LEFT+DOWN)
self.add(numberplane,t2,t4, dot,vec, arrow, origin_text, tip_text,tip_text01)
%manim -qm -v WARNING VectorArrow03
结果为:
3.向量的加法:
可视化代码为:
from manim import *
class ParallelogramRule(Scene):
def construct(self):
numberplane = NumberPlane()
dot = Dot(ORIGIN)
# Create vectors
vec_a = Arrow(start=dot, end=[2, 1, 0],buff=0, color=BLUE)
vec_b = Arrow(start=dot, end=[1, 2, 0],buff=0, color=RED)
# Create parallelogram
parallelogram = Polygon(ORIGIN, vec_a.get_end(), vec_a.get_end() + vec_b.get_end(), vec_b.get_end(), color=GREEN, fill_color=GREEN, fill_opacity=0.5)
self.add(numberplane,dot)
# Display vectors and parallelogram
self.play(Create(vec_a), Create(vec_b))
self.play(Create(parallelogram))
self.wait(1)
class TriangleRule(Scene):
def construct(self):
# Create vectors
numberplane = NumberPlane()
dot = Dot(ORIGIN)
vec_a = Arrow(start=ORIGIN, end=[2, 1, 0],buff=0 ,color=BLUE)
vec_b = Arrow(start=ORIGIN, end=[1, 2, 0],buff=0, color=RED)
# Create triangle
triangle = Polygon(ORIGIN, vec_a.get_end(), vec_a.get_end() + vec_b.get_end(), color=PURPLE)
self.add(numberplane,dot)
# Display vectors and triangle
self.play(Create(vec_a), Create(vec_b))
self.play(Create(triangle))
self.wait(1)
运行结果为:
标签:end,04,color,vec,Arrow,加法,buff,dot,manim From: https://blog.csdn.net/qq_45449625/article/details/134868710