首页 > 其他分享 >A trip through the Graphics Pipeline 2011: Index

A trip through the Graphics Pipeline 2011: Index

时间:2024-02-18 14:23:43浏览次数:35  
标签:Index Pipeline processing there Part through graphics GPU 2011

原文地址 https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/

Welcome.

This is the index page for a series of blog posts I’m currently writing about the D3D/OpenGL graphics pipelines as actually implemented by GPUs. A lot of this is well known among graphics programmers, and there’s tons of papers on various bits and pieces of it, but one bit I’ve been annoyed with is that while there’s both broad overviews and very detailed information on individual components, there’s not much in between, and what little there is is mostly out of date.

This series is intended for graphics programmers that know a modern 3D API (at least OpenGL 2.0+ or D3D9+) well and want to know how it all looks under the hood. It’s not a description of the graphics pipeline for novices; if you haven’t used a 3D API, most if not all of this will be completely useless to you. I’m also assuming a working understanding of contemporary hardware design – you should at the very least know what registers, FIFOs, caches and pipelines are, and understand how they work. Finally, you need a working understanding of at least basic parallel programming mechanisms. A GPU is a massively parallel computer, there’s no way around it.

Some readers have commented that this is a really low-level description of the graphics pipeline and GPUs; well, it all depends on where you’re standing. GPU architects would call this a high-level description of a GPU. Not quite as high-level as the multicolored flowcharts you tend to see on hardware review sites whenever a new GPU generation arrives; but, to be honest, that kind of reporting tends to have a very low information density, even when it’s done well. Ultimately, it’s not meant to explain how anything actually works – it’s just technology porn that’s trying to show off shiny new gizmos. Well, I try to be a bit more substantial here, which unfortunately means less colors and less benchmark results, but instead lots and lots of text, a few mono-colored diagrams and even some (shudder) equations. If that’s okay with you, then here’s the index:

  • Part 1: Introduction; the Software stack.
  • Part 2: GPU memory architecture and the Command Processor.
  • Part 3: 3D pipeline overview, vertex processing.
  • Part 4: Texture samplers.
  • Part 5: Primitive Assembly, Clip/Cull, Projection, and Viewport transform.
  • Part 6: (Triangle) rasterization and setup.
  • Part 7: Z/Stencil processing, 3 different ways.
  • Part 8: Pixel processing – “fork phase”.
  • Part 9: Pixel processing – “join phase”.
  • Part 10: Geometry Shaders.
  • Part 11: Stream-Out.
  • Part 12: Tessellation.
  • Part 13: Compute Shaders.

标签:Index,Pipeline,processing,there,Part,through,graphics,GPU,2011
From: https://www.cnblogs.com/dewxin/p/18019201

相关文章

  • MySQL字符串截取总结:Left()、Right()、Substring()、Substring_index()
    在实际的项目开发中有时会有对数据库某字段截取部分的需求,这种场景有时直接通过数据库操作来实现比通过代码实现要更方便快捷些,mysql有很多字符串函数可以用来处理这些需求,如Mysql字符串截取总结:left()、right()、substring()、substring_index()。一.从左开始截取字符串用法:le......
  • tensorflow distributed training in tfx pipeline run by kubeflow
    1.deployworker,parameterserveronkubernetescluster1.1buildcontainerimageofworker,parameterserver$gitclonehttps://github.com/tensorflow/ecosystem.git$cdecosystem/distribution_strategy$sudonerdctlbuild--no-cache-ttf_std_server:......
  • Debug : kfp.Client().upload_pipeline(): Failed to start a transaction to create
    [ERROR:Failedtostartatransactiontocreateanewpipelineandanewpipelineversion:dialtcp:lookupmysqlon10.96.0.10:53:nosuchhost","]>>>kfp.Client().upload_pipeline("/home/maye/pipeline_wafer_distribute.yaml",......
  • index-初篇
    1、知识体系index的知识体系分为四部分。第一部分,index的物理存储。第二部分,index的概念:类型:B-tree,bitmap,IOT操作:创建,查询,删除。属性:不可见,不可用等。扫描(scan):索引扫描过程,扫描方式。技术:压缩等。第三部分,优化器(mysql)......
  • 第二十一天:mysql--INDEX 索引
    一、INDEX索引介绍索引:是排序的快速查找的特殊数据结构,定义作为查找条件的字段上,又称为键key,索引通过存储引擎实现优点:索引可以降低服务需要扫描的数据量,减少了IO次数索引可以帮助服务器避免排序和使用临时表索引可以帮助将随机I/O转为顺序I/O缺点:占......
  • 迎龙年浅谈 Binary Indexed Trees
    什么是BinaryIndexedTrees?就是树状数组啦。树状数组,是一种高级数据结构,用于高效地解决某一类问题。那么这一类问题是什么呢?那么让我们一起来看一下:问题引入给定一个序列\(a\),给定\(Q\)个\(l,r\),求\(\sum_{i=l}^ra_i\)。这一类问题,我们明显可以暴力枚举,时间复杂度为......
  • 全基因组测序流程 | WGS pipeline
     创建conda环境,安装必要软件condacreate-nwgscondaactivatewgscondainstallbioconda::bwa 下载最佳reffastagcloudstoragecpgs://BUCKET_NAME/OBJECT_NAMESAVE_TO_LOCATIONgs://gcp-public-data--broad-references/hg38/v0/Homo_sapiens_assembly38.fastaR......
  • eslint报错:Parsing error: No Babel config file detected for E:\xxx\index.config
    eslint根据eslint配置文件的parserOption,知道了要使用babel对代码进行解析,但是解析babel需要使用babel配置文件,由于找不到配置文件(babel配置文件默认需要放在根目录下),所以会报错。因此,添加requireConfigFile:false,本质上是告诉eslint,不用查找这个配置文件了,虽然表面上可以解决这......
  • 特征识别码(File Identifier) 文件索引号(File Index Number,FID)
    在Windows系统中,每个文件和文件夹都有一个唯一的标识符,称为特征识别码(FileIdentifier)。特征识别码是用于标识文件系统中文件或文件夹的一种机制,通常是一个整数值。不同的文件系统和操作系统可能会采用不同的方式生成特征识别码。在Windows文件系统中,每个文件或文件夹都有一......
  • @import '~@/commonStyles/index.less'; 这里的'~@是什么写法
    在现代前端项目中,特别是在使用webpack等构建工具时,~@是一种约定的写法,用于处理模块化的CSS或预处理器(如Less、Sass)文件的导入。这里的~@/commonStyles/index.less表示:~符号:在一些构建系统中(尤其是webpack),此符号告诉构建工具这是一个模块请求,而非一个相对于当前文件的相对路......