我决定不从Babylonjs 基础来讲了 直接整合mapbox与babylonjs可视化来讲
我整合一个类库 后续不断更新中
- npm i @haibalai/mapbox-babylonjs
初始化mapbox-babylonjs 类库, map 是mapbox.gl 的map 对象
- import { BabylonMapManager } from "@haibalai/mapbox-babylonjs";
- BabylonMapManager.init(map);
添加特效
- import { BabylonMapManager } from "@haibalai/mapbox-babylonjs";
- const fragmentShader =
- `
- #extension GL_OES_standard_derivatives : enable
- #ifdef GL_ES
- precision lowp float;
- #endif
- uniform float time;
- vec2 resolution = vec2(1.0,1.0);
- varying vec2 vUv;
- constfloat count = 7.0;
- floatHash(vec2 p, infloat s)
- {
- vec3 p2 = vec3(p.xy, 27.0 * abs(sin(s)));
- return fract(sin(dot(p2, vec3(27.1, 61.7, 12.4)))*273758.5453123);
- }
- floatnoise(in vec2 p, infloat s)
Mapbox 与 Babylon.js 可视化 glsl 特效篇(四十五) - 小专栏
标签:glsl,特效,babylonjs,Mapbox,js,vec2,mapbox,可视化 From: https://www.cnblogs.com/haibalai/p/17011745.html