我决定不从Babylonjs 基础来讲了 直接整合mapbox与babylonjs可视化来讲
我整合一个类库 后续不断更新中
- npm i @haibalai/mapbox-babylonjs
初始化mapbox-babylonjs 类库, map 是mapbox.gl 的map 对象
- import { BabylonMapManager } from "@haibalai/mapbox-babylonjs";
- BabylonMapManager.init(map);
添加特效
- import { BabylonMapManager } from "@haibalai/mapbox-babylonjs";
- const fragmentShader =
- `
- #ifdef GL_ES
- precision mediump float;
- #endif
- vec2 resolution = vec2(1.0,1.0);
- varying vec2 vUv;
- #define PI 3.14159265358979323846
- uniform float time;
- voidmain(void)
- {
- float pi = atan(-1.0) * 4.0;
- vec2 uv = (vUv -0.5) * 1.0 ;
- float c = fract(abs(cos(time*1.5)));
- float r = length(uv);
- for (int i = 0; i < 3; ++i)
Mapbox 与 Babylon.js 可视化 glsl 特效篇(四十三) - 小专栏
标签:glsl,可视化,babylonjs,Mapbox,float,js,vec2,mapbox,1.0 From: https://www.cnblogs.com/haibalai/p/17011742.html