我决定不从Babylonjs 基础来讲了 直接整合mapbox与babylonjs可视化来讲
我整合一个类库 后续不断更新中
- npm i @haibalai/mapbox-babylonjs
初始化mapbox-babylonjs 类库, map 是mapbox.gl 的map 对象
- import { BabylonMapManager } from "@haibalai/mapbox-babylonjs";
- BabylonMapManager.init(map);
添加特效
- import { BabylonMapManager } from "@haibalai/mapbox-babylonjs";
- const fragmentShader =
- `
- #extension GL_OES_standard_derivatives : enable
- precision highp float;
- uniform float time;
- uniform vec2 mouse;
- vec2 resolution = vec2(1.0,1.0);
- varying vec2 vUv;
- constfloat r = .5;
- constfloat mg = 1.7320508;
- constfloat PI_H = 1.570796326794896;
- constfloat PI = 3.14159265358979;
- constfloat PI_2 = 6.28318530717958;
- constfloat PI_4 = 12.56637061435917;
- const vec3 mulColor1 = vec3( .9, .2, 1. );
- const vec3 mulColor2 = vec3( .1, .8, .2 );
- const vec3 lineColor1 = vec3( .0, .95, .5 );
- const vec3 lineColor2 = vec3( .1, .05, .9 );
- const vec3 bgColor = vec3( .2, .15, .5 );
Mapbox 与 Babylon.js 可视化 glsl 特效篇(四十四) - 小专栏
标签:glsl,babylonjs,const,constfloat,Mapbox,js,vec2,vec3,mapbox From: https://www.cnblogs.com/haibalai/p/17011744.html