# 功能就是原样显示一张贴图
Shader "Unlit/NewUnlitShader" { Properties { _MainTex ("Texture", 2D) = "white" {} } SubShader { Tags { "RenderType"="Opaque" } LOD 100 Pass { CGPROGRAM #pragma vertex vert #pragma fragment frag #include "UnityCG.cginc" struct appdata { float4 vertex : POSITION; float2 uv : TEXCOORD0; }; struct v2f { float2 uv : TEXCOORD0; float4 vertex : SV_POSITION; }; sampler2D _MainTex; float4 _MainTex_ST; v2f vert (appdata v) { v2f o; o.vertex = UnityObjectToClipPos(v.vertex); //三角顶点的local坐标转为裁剪空间坐标 o.uv = TRANSFORM_TEX(v.uv, _MainTex); //应用贴图的tiling和offset return o; } fixed4 frag (v2f i) : SV_Target { // sample the texture fixed4 col = tex2D(_MainTex, i.uv); return col; } ENDCG } } }
标签:贴图,MainTex,uv,vertex,shader,unlit,float4,v2f,发光 From: https://www.cnblogs.com/sailJs/p/16566777.html