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最简单的不发光(unlit)shader

时间:2022-08-14 22:47:56浏览次数:61  
标签:贴图 MainTex uv vertex shader unlit float4 v2f 发光

# 功能就是原样显示一张贴图

Shader "Unlit/NewUnlitShader"
{
    Properties
    {
        _MainTex ("Texture", 2D) = "white" {}
    }
    SubShader
    {
        Tags { "RenderType"="Opaque" }
        LOD 100

        Pass
        {
            CGPROGRAM
            #pragma vertex vert
            #pragma fragment frag

            #include "UnityCG.cginc"

            struct appdata
            {
                float4 vertex : POSITION;
                float2 uv : TEXCOORD0;
            };

            struct v2f
            {
                float2 uv : TEXCOORD0;
                float4 vertex : SV_POSITION;
            };

            sampler2D _MainTex;
            float4 _MainTex_ST;

            v2f vert (appdata v)
            {
                v2f o;
                o.vertex = UnityObjectToClipPos(v.vertex); //三角顶点的local坐标转为裁剪空间坐标
                o.uv = TRANSFORM_TEX(v.uv, _MainTex); //应用贴图的tiling和offset
                return o;
            }

            fixed4 frag (v2f i) : SV_Target
            {
                // sample the texture
                fixed4 col = tex2D(_MainTex, i.uv);
                return col;
            }
            ENDCG
        }
    }
}

 

标签:贴图,MainTex,uv,vertex,shader,unlit,float4,v2f,发光
From: https://www.cnblogs.com/sailJs/p/16566777.html

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