/** * 版权所有 2022 涂聚文有限公司 * 许可信息查看: * 描述: * 状态模式 State Pattern * 历史版本: JDK 14.02 * 2022-09-12 创建者 geovindu * 2022-09-12 添加 Lambda * 2022-09-12 修改:date * 接口类 * 2022-09-12 修改者:Geovin Du * 生成API帮助文档的指令: * javadoc - -encoding Utf-8 -d apidoc Player.java * Interface * Record * Annotation * Enum *from: https://refactoringguru.cn/design-patterns/state/java/example#example-0--ui-Player-java * */ package com.javapatterns.state.UI; import java.util.ArrayList; import java.util.List; import com.javapatterns.state.states.*; /** * * * */ public class Player { private State state; private boolean playing = false; private List<String> playlist = new ArrayList<>(); private int currentTrack = 0; /** * * * */ public Player() { this.state = new ReadyState(this); setPlaying(true); for (int i = 1; i <= 12; i++) { playlist.add("Track " + i); } } /** * * * */ public void changeState(State state) { this.state = state; } /** * * * */ public State getState() { return state; } /** * * * */ public void setPlaying(boolean playing) { this.playing = playing; } /** * * * */ public boolean isPlaying() { return playing; } /** * * * */ public String startPlayback() { return "Playing " + playlist.get(currentTrack); } /** * * * */ public String nextTrack() { currentTrack++; if (currentTrack > playlist.size() - 1) { currentTrack = 0; } return "Playing " + playlist.get(currentTrack); } /** * * * */ public String previousTrack() { currentTrack--; if (currentTrack < 0) { currentTrack = playlist.size() - 1; } return "Playing " + playlist.get(currentTrack); } /** * * * */ public void setCurrentTrackAfterStop() { this.currentTrack = 0; } }
/** * 版权所有 2022 涂聚文有限公司 * 许可信息查看: * 描述: * 状态模式 State Pattern * 历史版本: JDK 14.02 * 2022-09-12 创建者 geovindu * 2022-09-12 添加 Lambda * 2022-09-12 修改:date * 接口类 * 2022-09-12 修改者:Geovin Du * 生成API帮助文档的指令: * javadoc - -encoding Utf-8 -d apidoc UI.java * Interface * Record * Annotation * Enum * * */ package com.javapatterns.state.UI; import javax.swing.*; import java.awt.*; import com.javapatterns.state.states.*; /** * * * */ public class UI { private Player player; private static JTextField textField = new JTextField(); /** * * * */ public UI(Player player) { this.player = player; } /** * * * */ public void init() { JFrame frame = new JFrame("Test player"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JPanel context = new JPanel(); context.setLayout(new BoxLayout(context, BoxLayout.Y_AXIS)); frame.getContentPane().add(context); JPanel buttons = new JPanel(new FlowLayout(FlowLayout.CENTER)); context.add(textField); context.add(buttons); // Context delegates handling user's input to a state object. Naturally, // the outcome will depend on what state is currently active, since all // states can handle the input differently. JButton play = new JButton("Play"); play.addActionListener(e -> textField.setText(player.getState().onPlay())); JButton stop = new JButton("Stop"); stop.addActionListener(e -> textField.setText(player.getState().onLock())); JButton next = new JButton("Next"); next.addActionListener(e -> textField.setText(player.getState().onNext())); JButton prev = new JButton("Prev"); prev.addActionListener(e -> textField.setText(player.getState().onPrevious())); frame.setVisible(true); frame.setSize(300, 100); buttons.add(play); buttons.add(stop); buttons.add(next); buttons.add(prev); } }
/** * 版权所有 2022 涂聚文有限公司 * 许可信息查看: * 描述: * 状态模式 State Pattern * 历史版本: JDK 14.02 * 2022-09-12 创建者 geovindu * 2022-09-12 添加 Lambda * 2022-09-12 修改:date * 接口类 * 2022-09-12 修改者:Geovin Du * 生成API帮助文档的指令: * javadoc - -encoding Utf-8 -d apidoc State.java * Interface * Record * Annotation * Enum * * */ package com.javapatterns.state.states; import com.javapatterns.state.UI.*; /** * Common interface for all states. */ public abstract class State { Player player; /** * Context passes itself through the state constructor. This may help a * state to fetch some useful context data if needed. */ State(Player player) { this.player = player; } /** * * * */ public abstract String onLock(); /** * * * */ public abstract String onPlay(); /** * * * */ public abstract String onNext(); /** * * * */ public abstract String onPrevious(); }
/** * 版权所有 2022 涂聚文有限公司 * 许可信息查看: * 描述: * 状态模式 State Pattern * 历史版本: JDK 14.02 * 2022-09-12 创建者 geovindu * 2022-09-12 添加 Lambda * 2022-09-12 修改:date * 接口类 * 2022-09-12 修改者:Geovin Du * 生成API帮助文档的指令: * javadoc - -encoding Utf-8 -d apidoc LockedState.java * Interface * Record * Annotation * Enum * * */ package com.javapatterns.state.states; import com.javapatterns.state.UI.*; /** * Concrete states provide the special implementation for all interface methods. */ public class LockedState extends State { /** * * * */ LockedState(Player player) { super(player); player.setPlaying(false); } /** * * * */ @Override public String onLock() { if (player.isPlaying()) { player.changeState(new ReadyState(player)); return "Stop playing"; } else { return "Locked..."; } } /** * * * */ @Override public String onPlay() { player.changeState(new ReadyState(player)); return "Ready"; } /** * * * */ @Override public String onNext() { return "Locked..."; } /** * * * */ @Override public String onPrevious() { return "Locked..."; } }
/** * 版权所有 2022 涂聚文有限公司 * 许可信息查看: * 描述: * 状态模式 State Pattern * 历史版本: JDK 14.02 * 2022-09-12 创建者 geovindu * 2022-09-12 添加 Lambda * 2022-09-12 修改:date * 接口类 * 2022-09-12 修改者:Geovin Du * 生成API帮助文档的指令: * javadoc - -encoding Utf-8 -d apidoc ReadyState.java * Interface * Record * Annotation * Enum * * */ package com.javapatterns.state.states; import com.javapatterns.state.UI.*; /** * They can also trigger state transitions in the context. */ public class ReadyState extends State { /** * * * */ public ReadyState(Player player) { super(player); } /** * * * */ @Override public String onLock() { player.changeState(new LockedState(player)); return "Locked..."; } /** * * * */ @Override public String onPlay() { String action = player.startPlayback(); player.changeState(new PlayingState(player)); return action; } /** * * * */ @Override public String onNext() { return "Locked..."; } /** * * * */ @Override public String onPrevious() { return "Locked..."; } }
/** * 版权所有 2022 涂聚文有限公司 * 许可信息查看: * 描述: * 状态模式 State Pattern * 历史版本: JDK 14.02 * 2022-09-12 创建者 geovindu * 2022-09-12 添加 Lambda * 2022-09-12 修改:date * 接口类 * 2022-09-12 修改者:Geovin Du * 生成API帮助文档的指令: * javadoc - -encoding Utf-8 -d apidoc PlayingState.java * Interface * Record * Annotation * Enum * * */ package com.javapatterns.state.states; import com.javapatterns.state.UI.*; /** * * * */ public class PlayingState extends State { /** * * * */ PlayingState(Player player) { super(player); } /** * * * */ @Override public String onLock() { player.changeState(new LockedState(player)); player.setCurrentTrackAfterStop(); return "Stop playing"; } /** * * * */ @Override public String onPlay() { player.changeState(new ReadyState(player)); return "Paused..."; } /** * * * */ @Override public String onNext() { return player.nextTrack(); } /** * * * */ @Override public String onPrevious() { return player.previousTrack(); } }
调用:
// 状诚模式 com.javapatterns.state.UI.Player player = new com.javapatterns.state.UI.Player(); UI ui = new UI(player); ui.init();
输出:
标签:12,Java,Pattern,09,state,player,State,2022,public From: https://www.cnblogs.com/geovindu/p/16743690.html