C++委托蓝图注册
//声明委托 必须声明多播委托
DECLARE_DYNAMIC_MULTICAST_DELEGATE(FRefresh);
//声明委托字段
{
UPROPERTY(BlueprintAssignable)
FRefresh dTest;
}
蓝图使用
C++方法蓝图调用
UFUNCTION(BlueprintCallable)
FString GetTitle();
标签:委托,蓝图,C++,UE4,FRefresh,声明 From: https://www.cnblogs.com/zjr0/p/16993751.html