/*********************************************** EasyTouch Controls Copyright © 2016 The Hedgehog Team http://www.thehedgehogteam.com/Forum/ [email protected] **********************************************/ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.Events; using UnityEngine.EventSystems; [System.Serializable] public class ETCJoystick : ETCBase,IPointerEnterHandler,IDragHandler, IBeginDragHandler, IPointerDownHandler, IPointerUpHandler { #region Unity Events [System.Serializable] public class OnMoveStartHandler : UnityEvent{} [System.Serializable] public class OnMoveSpeedHandler : UnityEvent<Vector2> { } [System.Serializable] public class OnMoveHandler : UnityEvent<Vector2> { } [System.Serializable] public class OnMoveEndHandler : UnityEvent{ } [System.Serializable] public class OnTouchStartHandler : UnityEvent{} [System.Serializable] public class OnTouchUpHandler : UnityEvent{ } [System.Serializable] public class OnDownUpHandler : UnityEvent{ } [System.Serializable] public class OnDownDownHandler : UnityEvent{ } [System.Serializable] public class OnDownLeftHandler : UnityEvent{ } [System.Serializable] public class OnDownRightHandler : UnityEvent{ } [System.Serializable] public class OnPressUpHandler : UnityEvent{ } [System.Serializable] public class OnPressDownHandler : UnityEvent{ } [System.Serializable] public class OnPressLeftHandler : UnityEvent{ } [System.Serializable] public class OnPressRightHandler : UnityEvent{ } [SerializeField] public OnMoveStartHandler onMoveStart; [SerializeField] public OnMoveHandler onMove; [SerializeField] public OnMoveSpeedHandler onMoveSpeed; [SerializeField] public OnMoveEndHandler onMoveEnd; [SerializeField] public OnTouchStartHandler onTouchStart; [SerializeField] public OnTouchUpHandler onTouchUp; [SerializeField] public OnDownUpHandler OnDownUp; [SerializeField] public OnDownDownHandler OnDownDown; [SerializeField] public OnDownLeftHandler OnDownLeft; [SerializeField] public OnDownRightHandler OnDownRight; [SerializeField] public OnDownUpHandler OnPressUp; [SerializeField] public OnDownDownHandler OnPressDown; [SerializeField] public OnDownLeftHandler OnPressLeft; [SerializeField] public OnDownRightHandler OnPressRight; #endregion #region Enumeration public enum JoystickArea { UserDefined,FullScreen, Left,Right,Top, Bottom, TopLeft, TopRight, BottomLeft, BottomRight}; public enum JoystickType {Dynamic, Static}; public enum RadiusBase {Width, Height, UserDefined}; #endregion #region Members #region Public members public JoystickType joystickType; public bool allowJoystickOverTouchPad; public RadiusBase radiusBase; public float radiusBaseValue; public ETCAxis axisX; public ETCAxis axisY; public RectTransform thumb; public JoystickArea joystickArea; public RectTransform userArea; public bool isTurnAndMove = false; public float tmSpeed = 10; public float tmAdditionnalRotation = 0; public AnimationCurve tmMoveCurve; public bool tmLockInJump = false; private Vector3 tmLastMove; #endregion #region Private members private Vector2 thumbPosition; private bool isDynamicActif; private Vector2 tmpAxis; private Vector2 OldTmpAxis; private bool isOnTouch; #endregion #region Joystick behavior option [SerializeField] private bool isNoReturnThumb; public bool IsNoReturnThumb { get { return isNoReturnThumb; } set { isNoReturnThumb = value; } } private Vector2 noReturnPosition; private Vector2 noReturnOffset; [SerializeField] private bool isNoOffsetThumb; public bool IsNoOffsetThumb { get { return isNoOffsetThumb; } set { isNoOffsetThumb = value; } } #endregion #region Inspector #endregion #endregion #region Constructor public ETCJoystick(){ joystickType = JoystickType.Static; allowJoystickOverTouchPad = false; radiusBase = RadiusBase.Width; axisX = new ETCAxis("Horizontal"); axisY = new ETCAxis("Vertical"); _visible = true; _activated = true; joystickArea = JoystickArea.FullScreen; isDynamicActif = false; isOnDrag = false; isOnTouch = false; axisX.unityAxis = "Horizontal"; axisY.unityAxis = "Vertical"; enableKeySimulation = true; isNoReturnThumb = false; showPSInspector = false; showAxesInspector = false; showEventInspector = false; showSpriteInspector = false; } #endregion #region Monobehaviours Callback protected override void Awake (){ base.Awake (); if (joystickType == JoystickType.Dynamic){ this.rectTransform().anchorMin = new Vector2(0.5f,0.5f); this.rectTransform().anchorMax = new Vector2(0.5f,0.5f); this.rectTransform().SetAsLastSibling(); visible = false; } if (allowSimulationStandalone && enableKeySimulation && !Application.isEditor && joystickType!=JoystickType.Dynamic){ SetVisible(visibleOnStandalone); } } public override void Start(){ axisX.InitAxis(); axisY.InitAxis(); if (enableCamera){ InitCameraLookAt(); } tmpAxis = Vector2.zero; OldTmpAxis = Vector2.zero; noReturnPosition = thumb.position; pointId = -1; if (joystickType == JoystickType.Dynamic){ visible = false; } base.Start(); // Init Camera position if (enableCamera && cameraMode == CameraMode.SmoothFollow){ if (cameraTransform && cameraLookAt){ cameraTransform.position = cameraLookAt.TransformPoint( new Vector3(0,followHeight,-followDistance)); cameraTransform.LookAt( cameraLookAt); } } if (enableCamera && cameraMode == CameraMode.Follow){ if (cameraTransform && cameraLookAt){ cameraTransform.position = cameraLookAt.position + followOffset; cameraTransform.LookAt( cameraLookAt.position); } } } public override void Update (){ base.Update (); #region dynamic joystick if (joystickType == JoystickType.Dynamic && !_visible && _activated){ Vector2 localPosition = Vector2.zero; Vector2 screenPosition = Vector2.zero; if (isTouchOverJoystickArea(ref localPosition, ref screenPosition)){ GameObject overGO = GetFirstUIElement( screenPosition); if (overGO == null || (allowJoystickOverTouchPad && overGO.GetComponent<ETCTouchPad>()) || (overGO != null && overGO.GetComponent<ETCArea>() ) ) { cachedRectTransform.anchoredPosition = localPosition; visible = true; } } } if (joystickType == JoystickType.Dynamic && _visible){ if (GetTouchCount()==0){ visible = false; } } #endregion } public override void LateUpdate (){ if (enableCamera && !cameraLookAt ){ InitCameraLookAt(); } base.LateUpdate (); } private void InitCameraLookAt(){ if (cameraTargetMode == CameraTargetMode.FromDirectActionAxisX){ cameraLookAt = axisX.directTransform; } else if (cameraTargetMode == CameraTargetMode.FromDirectActionAxisY){ cameraLookAt = axisY.directTransform; if (isTurnAndMove){ cameraLookAt = axisX.directTransform; } } else if (cameraTargetMode == CameraTargetMode.LinkOnTag){ GameObject tmpobj = GameObject.FindGameObjectWithTag(camTargetTag); if (tmpobj){ cameraLookAt = tmpobj.transform; } } if (cameraLookAt) cameraLookAtCC = cameraLookAt.GetComponent<CharacterController>(); } protected override void UpdateControlState (){ if (_visible){ UpdateJoystick(); } else{ if (joystickType == JoystickType.Dynamic){ OnUp( false); } } } #endregion #region UI Callback public void OnPointerEnter(PointerEventData eventData){ if (joystickType == JoystickType.Dynamic && !isDynamicActif && _activated && pointId==-1){ eventData.pointerDrag = gameObject; eventData.pointerPress = gameObject; isDynamicActif = true; pointId = eventData.pointerId; } if (joystickType == JoystickType.Dynamic && !eventData.eligibleForClick){ OnPointerUp( eventData ); } } public void OnPointerDown(PointerEventData eventData){ onTouchStart.Invoke(); pointId = eventData.pointerId; if (isNoOffsetThumb){ OnDrag( eventData); } } public void OnBeginDrag(PointerEventData eventData){ } public void OnDrag(PointerEventData eventData){ if (pointId == eventData.pointerId){ isOnDrag = true; isOnTouch = true; float radius = GetRadius(); if (!isNoReturnThumb){ thumbPosition = (eventData.position - eventData.pressPosition);// / (cachedRootCanvas.rectTransform().localScale.x ) ; } else{ thumbPosition =((eventData.position - noReturnPosition) /cachedRootCanvas.rectTransform().localScale.x) + noReturnOffset; } if (isNoOffsetThumb){ thumbPosition = (eventData.position - (Vector2)cachedRectTransform.position) / cachedRootCanvas.rectTransform().localScale.x; } thumbPosition.x = Mathf.FloorToInt( thumbPosition.x); thumbPosition.y = Mathf.FloorToInt( thumbPosition.y); if (!axisX.enable){ thumbPosition.x=0; } if (!axisY.enable){ thumbPosition.y=0; } if (thumbPosition.magnitude > radius){ if (!isNoReturnThumb){ thumbPosition = thumbPosition.normalized * radius ; } else{ thumbPosition = thumbPosition.normalized * radius; } } thumb.anchoredPosition = thumbPosition; } } public void OnPointerUp (PointerEventData eventData){ if (pointId == eventData.pointerId){ OnUp(); } } private void OnUp(bool real=true){ isOnDrag = false; isOnTouch = false; if (isNoReturnThumb){ noReturnPosition = thumb.position; noReturnOffset = thumbPosition; } if (!isNoReturnThumb){ thumbPosition = Vector2.zero; thumb.anchoredPosition = Vector2.zero; axisX.axisState = ETCAxis.AxisState.None; axisY.axisState = ETCAxis.AxisState.None; } if (!axisX.isEnertia && !axisY.isEnertia){ axisX.ResetAxis(); axisY.ResetAxis(); tmpAxis = Vector2.zero; OldTmpAxis = Vector2.zero; if (real){ onMoveEnd.Invoke(); } } if (joystickType == JoystickType.Dynamic){ visible = false; isDynamicActif = false; } pointId=-1; if (real){ onTouchUp.Invoke(); } } #endregion #region Joystick Update protected override void DoActionBeforeEndOfFrame (){ axisX.DoGravity(); axisY.DoGravity(); } private void UpdateJoystick(){ #region Unity axes //enableKeySimulation && if (!isOnTouch && _activated && _visible ){ float x = Input.GetAxis(axisX.unityAxis); float y= Input.GetAxis(axisY.unityAxis); if (!isNoReturnThumb){ thumb.localPosition = Vector2.zero; } isOnDrag = false; if (x!=0){ isOnDrag = true; thumb.localPosition = new Vector2(GetRadius()*x, thumb.localPosition.y); } if (y!=0){ isOnDrag = true; thumb.localPosition = new Vector2(thumb.localPosition.x,GetRadius()*y ); } thumbPosition = thumb.localPosition; } #endregion // Computejoystick value OldTmpAxis.x = axisX.axisValue; OldTmpAxis.y = axisY.axisValue; tmpAxis = thumbPosition / GetRadius(); axisX.UpdateAxis( tmpAxis.x,isOnDrag, ETCBase.ControlType.Joystick,true); axisY.UpdateAxis( tmpAxis.y,isOnDrag, ETCBase.ControlType.Joystick,true); #region Move event if ((axisX.axisValue!=0 || axisY.axisValue!=0 ) && OldTmpAxis == Vector2.zero){ onMoveStart.Invoke(); } if (axisX.axisValue!=0 || axisY.axisValue!=0 ){ if (!isTurnAndMove){ // X axis if( axisX.actionOn == ETCAxis.ActionOn.Down && (axisX.axisState == ETCAxis.AxisState.DownLeft || axisX.axisState == ETCAxis.AxisState.DownRight)){ axisX.DoDirectAction(); } else if (axisX.actionOn == ETCAxis.ActionOn.Press){ axisX.DoDirectAction(); } // Y axis if( axisY.actionOn == ETCAxis.ActionOn.Down && (axisY.axisState == ETCAxis.AxisState.DownUp || axisY.axisState == ETCAxis.AxisState.DownDown)){ axisY.DoDirectAction(); } else if (axisY.actionOn == ETCAxis.ActionOn.Press){ axisY.DoDirectAction(); } } else{ DoTurnAndMove(); } onMove.Invoke( new Vector2(axisX.axisValue,axisY.axisValue)); onMoveSpeed.Invoke( new Vector2(axisX.axisSpeedValue,axisY.axisSpeedValue)); } else if (axisX.axisValue==0 && axisY.axisValue==0 && OldTmpAxis!=Vector2.zero) { onMoveEnd.Invoke(); } if (!isTurnAndMove){ if (axisX.axisValue==0 && axisX.directCharacterController ){ if (!axisX.directCharacterController.isGrounded && axisX.isLockinJump) axisX.DoDirectAction(); } if (axisY.axisValue==0 && axisY.directCharacterController ){ if (!axisY.directCharacterController.isGrounded && axisY.isLockinJump) axisY.DoDirectAction(); } } else{ if ((axisX.axisValue==0 && axisY.axisValue==0) && axisX.directCharacterController ){ if (!axisX.directCharacterController.isGrounded && tmLockInJump) DoTurnAndMove(); } } #endregion #region Down & press event float coef =1; if (axisX.invertedAxis) coef = -1; if (Mathf.Abs(OldTmpAxis.x)< axisX.axisThreshold && Mathf.Abs(axisX.axisValue)>=axisX.axisThreshold){ if (axisX.axisValue*coef >0){ axisX.axisState = ETCAxis.AxisState.DownRight; OnDownRight.Invoke(); } else if (axisX.axisValue*coef<0){ axisX.axisState = ETCAxis.AxisState.DownLeft; OnDownLeft.Invoke(); } else{ axisX.axisState = ETCAxis.AxisState.None; } } else if (axisX.axisState!= ETCAxis.AxisState.None) { if (axisX.axisValue*coef>0){ axisX.axisState = ETCAxis.AxisState.PressRight; OnPressRight.Invoke(); } else if (axisX.axisValue*coef<0){ axisX.axisState = ETCAxis.AxisState.PressLeft; OnPressLeft.Invoke(); } else{ axisX.axisState = ETCAxis.AxisState.None; } } coef =1; if (axisY.invertedAxis) coef = -1; if (Mathf.Abs(OldTmpAxis.y)< axisY.axisThreshold && Mathf.Abs(axisY.axisValue)>=axisY.axisThreshold ){ if (axisY.axisValue*coef>0){ axisY.axisState = ETCAxis.AxisState.DownUp; OnDownUp.Invoke(); } else if (axisY.axisValue*coef<0){ axisY.axisState = ETCAxis.AxisState.DownDown; OnDownDown.Invoke(); } else{ axisY.axisState = ETCAxis.AxisState.None; } } else if (axisY.axisState!= ETCAxis.AxisState.None) { if (axisY.axisValue*coef>0){ axisY.axisState = ETCAxis.AxisState.PressUp; OnPressUp.Invoke(); } else if (axisY.axisValue*coef<0){ axisY.axisState = ETCAxis.AxisState.PressDown; OnPressDown.Invoke(); } else{ axisY.axisState = ETCAxis.AxisState.None; } } #endregion } #endregion #region Touch manager private bool isTouchOverJoystickArea(ref Vector2 localPosition, ref Vector2 screenPosition){ bool touchOverArea = false; bool doTest = false; screenPosition = Vector2.zero; int count = GetTouchCount(); int i=0; while (i<count && !touchOverArea){ #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WINRT || UNITY_BLACKBERRY) && !UNITY_EDITOR) if (Input.GetTouch(i).phase == TouchPhase.Began){ screenPosition = Input.GetTouch(i).position; doTest = true; } #else if (Input.GetMouseButtonDown(0)){ screenPosition = Input.mousePosition; doTest = true; } #endif if (doTest && isScreenPointOverArea(screenPosition, ref localPosition) ){ touchOverArea = true; } i++; } return touchOverArea; } private bool isScreenPointOverArea(Vector2 screenPosition, ref Vector2 localPosition){ bool returnValue = false; if (joystickArea != JoystickArea.UserDefined){ if (RectTransformUtility.ScreenPointToLocalPointInRectangle( cachedRootCanvas.rectTransform(),screenPosition,null,out localPosition)){ switch (joystickArea){ case JoystickArea.Left: if (localPosition.x<0){ returnValue=true; } break; case JoystickArea.Right: if (localPosition.x>0){ returnValue = true; } break; case JoystickArea.FullScreen: returnValue = true; break; case JoystickArea.TopLeft: if (localPosition.y>0 && localPosition.x<0){ returnValue = true; } break; case JoystickArea.Top: if (localPosition.y>0){ returnValue = true; } break; case JoystickArea.TopRight: if (localPosition.y>0 && localPosition.x>0){ returnValue=true; } break; case JoystickArea.BottomLeft: if (localPosition.y<0 && localPosition.x<0){ returnValue = true; } break; case JoystickArea.Bottom: if (localPosition.y<0){ returnValue = true; } break; case JoystickArea.BottomRight: if (localPosition.y<0 && localPosition.x>0){ returnValue = true; } break; } } } else{ if (RectTransformUtility.RectangleContainsScreenPoint( userArea, screenPosition, cachedRootCanvas.worldCamera )){ RectTransformUtility.ScreenPointToLocalPointInRectangle( cachedRootCanvas.rectTransform(),screenPosition,cachedRootCanvas.worldCamera,out localPosition); returnValue = true; } } return returnValue; } private int GetTouchCount(){ #if ((UNITY_ANDROID || UNITY_IOS || UNITY_WINRT || UNITY_BLACKBERRY) && !UNITY_EDITOR) return Input.touchCount; #else if (Input.GetMouseButton(0) || Input.GetMouseButtonUp(0)){ return 1; } else{ return 0; } #endif } #endregion #region Other private method public float GetRadius(){ float radius =0; switch (radiusBase){ case RadiusBase.Width: radius = cachedRectTransform.sizeDelta.x * 0.5f; break; case RadiusBase.Height: radius = cachedRectTransform.sizeDelta.y * 0.5f; break; case RadiusBase.UserDefined: radius = radiusBaseValue; break; } return radius; } protected override void SetActivated (){ GetComponent<CanvasGroup>().blocksRaycasts = _activated; if (!_activated){ OnUp(false); } } protected override void SetVisible (bool visible=true){ bool localVisible = _visible; if (!visible){ localVisible = visible; } GetComponent<Image>().enabled = localVisible; thumb.GetComponent<Image>().enabled = localVisible; GetComponent<CanvasGroup>().blocksRaycasts = _activated; } #endregion private void DoTurnAndMove(){ float angle =Mathf.Atan2( axisX.axisValue,axisY.axisValue ) * Mathf.Rad2Deg; float speed = tmMoveCurve.Evaluate( new Vector2(axisX.axisValue,axisY.axisValue).magnitude) * tmSpeed; if (axisX.directTransform != null){ axisX.directTransform.rotation = Quaternion.Euler(new Vector3(0, angle + tmAdditionnalRotation,0)); if (axisX.directCharacterController != null){ if (axisX.directCharacterController.isGrounded || !tmLockInJump){ Vector3 move = axisX.directCharacterController.transform.TransformDirection(Vector3.forward) * speed; axisX.directCharacterController.Move(move* Time.deltaTime); tmLastMove = move; } else{ axisX.directCharacterController.Move(tmLastMove* Time.deltaTime); } } else{ axisX.directTransform.Translate(Vector3.forward * speed * Time.deltaTime,Space.Self); } } } public void InitCurve(){ axisX.InitDeadCurve(); axisY.InitDeadCurve(); InitTurnMoveCurve(); } public void InitTurnMoveCurve(){ tmMoveCurve = AnimationCurve.EaseInOut(0,0,1,1); tmMoveCurve.postWrapMode = WrapMode.PingPong; tmMoveCurve.preWrapMode = WrapMode.PingPong; } }
标签:axisValue,Vector2,axisX,axisY,摇杆,unity,&&,public From: https://www.cnblogs.com/zqiang0803/p/18452166