编写一个完整的俄罗斯方块游戏涉及到许多细节,包括方块的旋转、移动、消除行等。下面提供一个简化版的俄罗斯方块游戏实现,这个版本主要集中在游戏的核心逻辑上,并且为了简化,没有使用图形界面,而是通过控制台输出来显示游戏状态。
首先,我们需要定义一些基本的结构体来表示方块和游戏状态。
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define BOARD_WIDTH 10
#define BOARD_HEIGHT 20
#define BOARD_X (BOARD_WIDTH / 2)
#define BOARD_Y 0
typedef struct {
int x, y;
} Point;
typedef struct {
int data;
Point pos;
} Block;
// Define shapes of blocks
Block blocks[] = {
{{1}, {BOARD_X, BOARD_Y}}, // I-shape block
{{2}, {BOARD_X, BOARD_Y}}, // O-shape block
{{3}, {BOARD_X, BOARD_Y}}, // T-shape block
// Add other blocks here
};
int board[BOARD_HEIGHT][BOARD_WIDTH];
void initBoard() {
for (int y = 0; y < BOARD_HEIGHT; ++y) {
for (int x = 0; x < BOARD_WIDTH; ++x) {
board[y][x] = 0;
}
}
}
void printBoard() {
for (int y = 0; y < BOARD_HEIGHT; ++y) {
for (int x = 0; x < BOARD_WIDTH; ++x) {
if (board[y][x]) {
printf("# ");
} else {
printf(". ");
}
}
printf("\n");
}
printf("\n");
}
int canMove(Point newPos, Block block) {
int x = newPos.x;
int y = newPos.y;
if (x < 0 || x >= BOARD_WIDTH || y >= BOARD_HEIGHT) return 0;
if (board[y][x]) return 0;
return 1;
}
void moveBlock(Block *block, Point delta) {
Point newPos = {(block->pos.x + delta.x), (block->pos.y + delta.y)};
if (canMove(newPos, *block)) {
block->pos = newPos;
}
}
int main() {
initBoard();
Block currentBlock = blocks[0]; // Select the first block as an example
Point moveDown = {0, 1};
Point moveLeft = {-1, 0};
Point moveRight = {1, 0};
while (1) {
// Move the block down until it can't move anymore
while (canMove(currentBlock.pos, currentBlock)) {
moveBlock(¤tBlock, moveDown);
}
// Place the block on the board and create a new block
board[currentBlock.pos.y][currentBlock.pos.x] = currentBlock.data;
currentBlock = blocks[(rand() % 3)]; // Randomly select a new block
// Clear the lines if any are full
for (int y = BOARD_HEIGHT - 1; y > 0; --y) {
int fullLine = 1;
for (int x = 0; x < BOARD_WIDTH; ++x) {
if (!board[y][x]) {
fullLine = 0;
break;
}
}
if (fullLine) {
// Shift lines down
for (int yy = y; yy > 0; --yy) {
for (int x = 0; x < BOARD_WIDTH; ++x) {
board[yy][x] = board[yy-1][x];
}
}
}
}
printBoard();
}
return 0;
}
标签:游戏,方块,int,currentBlock,C语言,WIDTH,BOARD,block,board
From: https://blog.csdn.net/MAMA6681/article/details/142188159