有时需要在 CCES中编译代码,或者在stm32的mdk或者stm32cubeide中编译,但是习惯了在clion中编写代码,但是clion中需要CMAKES设置,所以需要自己写一个cmake 文件,下面是一个模板文件
cmake_minimum_required(VERSION 3.24)
project(proj_name)
#add_definitions(-DCORE0 -D_DEBUG -DADI_DEBUG -D_LANGUAGE_C -D_ADI_COMPILER -D__STDC_WANT_LIB_EXT1__)
#add_definitions(-D__ADSP21569_FAMILY__ -DCMAKE)
add_definitions(-D__ADSP21569_FAMILY__ -DCMAKE)
include_directories("D:/Analog Devices/CrossCore Embedded Studio 2.11.1/SHARC/include/")
include_directories("D:/Analog Devices/CrossCore Embedded Studio 2.11.1/SHARC/include/cplus/")
include_directories(../system)
include_directories(../system/drivers/uart)
include_directories(../system/pinmux/GeneratedSources)
include_directories(../system/services/pdma)
include_directories(../system/sru)
include_directories(../system/startup_ldf)
include_directories(.)
include_directories(subfolders)
# 定义查找源文件的目录列表
set(SOURCE_DIRS
"subfolders"
) # 替换为你的各个源代码所在目录
# 初始化SRC变量
set(SRC "")
# 遍历每个目录并添加找到的.c文件到SRC变量
foreach(DIR ${SOURCE_DIRS})
file(GLOB_RECURSE CURRENT_DIR_SRC "${DIR}/*.c")
list(APPEND SRC ${CURRENT_DIR_SRC})
endforeach()
# 确保找到了源文件
if(NOT SRC)
message(FATAL_ERROR "No source files found in the specified directory tree(s).")
endif()
# 将找到的源文件添加到项目中
add_executable(MyProject ${SRC})
# 头文件
#set(HEADER_DIRS
# "D:\\Analog Devices\\CrossCore Embedded Studio 2.11.1\\SHARC\\include"
## "../system"
#) # 替换为你的各个源代码所在目录
# 使用 GLOB_RECURSE 查找所有的头文件目录(非最佳实践,但这里仅作演示)
file(GLOB_RECURSE HEADER_DIRS LIST_DIRECTORIES true "D:\\Analog Devices\\CrossCore Embedded Studio 2.11.1\\SHARC\\include/**/*.h")
# 将找到的头文件所在目录添加到目标的包含路径
foreach(DIR ${HEADER_DIRS})
get_filename_component(HEADER_DIR ${DIR} DIRECTORY)
target_include_directories(MyProject PRIVATE ${HEADER_DIR})
endforeach()
标签:SRC,IDE,cmake,..,CCES,directories,system,include,DIR
From: https://www.cnblogs.com/Nicoooolas/p/18355366