import turtle import math from random import uniform from dataclasses import dataclass WIDTH = 1200 HEIGHT = 800 MIN_V = 5 MAX_V = 15 MIN_SIZE_FACTOR = 0.7 MAX_SIZE_FACTOR = 4 START_DISTANCE = 600 R = 10 MARGIN = 50 SLEEP_MS = 20 @dataclass class SimState: done: bool def set_done(self): self.done = True @classmethod def setup(cls): r = cls(False) turtle.listen() turtle.onkeypress(r.set_done, "space") return r @dataclass class Ball: m: turtle.Turtle r: float vx: float @classmethod def create(cls, original_position, size_factor, vx): m = turtle.Turtle() r = size_factor * R m.shape("circle") m.shapesize(size_factor) m.penup() m.goto(original_position, 0) return cls(m, r, vx) @property def mass(self): return math.pi * (self.r ** 2) def move(self): self.m.setx(self.m.xcor() + self.vx) if abs(self.m.xcor()) > WIDTH / 2 - self.r: self.vx *= -1 def setup_screen(title): turtle.setup(WIDTH + MARGIN, HEIGHT + MARGIN) turtle.tracer(0, 0) turtle.title(title) def draw_vessel(): m = turtle.Turtle() m.hideturtle() m.penup() m.goto(-WIDTH / 2, -HEIGHT / 2) m.pendown() m.sety(HEIGHT / 2) m.setx(WIDTH / 2) m.sety(-HEIGHT / 2) m.setx(-WIDTH / 2) def balls_collide(b1, b2): return abs(b1.m.xcor() - b2.m.xcor()) <= b1.r + b2.r def process_collision(b1, b2): m1, m2 = b1.mass, b2.mass v1 = (b1.vx * (m1 - m2) + 2 * m2 * b2.vx) / (m1 + m2) v2 = b1.vx + v1 - b2.vx b1.vx = v1 b2.vx = v2 sim_state = SimState.setup() setup_screen("Central collision") draw_vessel() ball1 = Ball.create(-START_DISTANCE / 2, uniform(MIN_SIZE_FACTOR, MAX_SIZE_FACTOR), uniform(MIN_V, MAX_V)) ball2 = Ball.create(START_DISTANCE / 2, uniform(MIN_SIZE_FACTOR, MAX_SIZE_FACTOR), -uniform(MIN_V, MAX_V)) def tick(): if not sim_state.done: ball1.move() ball2.move() if balls_collide(ball1, ball2): process_collision(ball1, ball2) turtle.update() turtle.ontimer(tick, SLEEP_MS) tick() turtle.done()
标签:turtle,Central,WIDTH,self,HEIGHT,Collision,vx,def From: https://www.cnblogs.com/zhangzhihui/p/18342016