通过给UI或物体挂载下面脚本,来设置层级
using UnityEngine; using System.Collections; using UnityEngine.UI; namespace Common { //设置UI和render的层级 public class UIDepth : MonoBehaviour { public int order; public bool isUI = true; void Start() { UpdateOrder(); } public void SetOrder(int order) { this.order = order; } private void UpdateOrder() { if (isUI) { Canvas canvas = GetComponent<Canvas>(); if (canvas == null) { canvas = gameObject.AddComponent<Canvas>(); } canvas.overrideSorting = true; canvas.sortingOrder = order; } else { Renderer[] renders = GetComponentsInChildren<Renderer>(); foreach (Renderer render in renders) { render.sortingOrder = order; } } } } }
标签:canvas,层级,render,Render,order,Unity,UI,public From: https://www.cnblogs.com/weigangblog/p/18205543