#include <osg/Node> #include <osg/Geode> #include <osg/ShapeDrawable> #include <osgViewer/Viewer> #include <osgGA/GUIEventHandler> // 自定义的视图切换事件处理器 class ViewSwitchHandler : public osgGA::GUIEventHandler { public: ViewSwitchHandler(osg::ref_ptr<osg::Camera> camera) : _camera(camera) {} virtual bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter&) override { switch (ea.getEventType()) { case osgGA::GUIEventAdapter::KEYDOWN: switch (ea.getKey()) { case '1': // 标准视图 _camera->setViewMatrixAsLookAt(osg::Vec3(0, 0, 10), osg::Vec3(0, 0, 0), osg::Vec3(0, 1, 0)); return true; case '2': // 前视图 _camera->setViewMatrixAsLookAt(osg::Vec3(0, 0, -10), osg::Vec3(0, 0, 0), osg::Vec3(0, 0, -1)); return true; case '3': // 侧视图 _camera->setViewMatrixAsLookAt(osg::Vec3(10, 0, 0), osg::Vec3(0, 0, 0), osg::Vec3(1, 0, 0)); return true; case '4': // 顶视图 _camera->setViewMatrixAsLookAt(osg::Vec3(0, 10, 0), osg::Vec3(0, 0, 0), osg::Vec3(0, 0, 1)); return true; } } return false; } private: osg::ref_ptr<osg::Camera> _camera; }; int main() { // 创建一个场景图 osg::ref_ptr<osg::Group> root = new osg::Group; osg::ref_ptr<osg::Geode> geode = new osg::Geode; osg::ref_ptr<osg::ShapeDrawable> drawable = new osg::ShapeDrawable(new osg::Box(osg::Vec3(0, 0, 0), 1, 1, 1)); geode->addDrawable(drawable); root->addChild(geode); // 创建一个相机 osg::ref_ptr<osg::Camera> camera = new osg::Camera; camera->setViewMatrixAsLookAt(osg::Vec3(0, 0, 10), osg::Vec3(0, 0, 0), osg::Vec3(0, 1, 0)); camera->setProjectionMatrixAsPerspective(30.0, static_cast<double>(800) / 600.0, 1.0, 1000.0); root->addChild(camera); // 创建一个视图器 osgViewer::Viewer viewer; viewer.setSceneData(root); // 添加视图切换事件处理器 viewer.addEventHandler(new ViewSwitchHandler(camera)); // 运行视图器 return viewer.run(); }
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标签:侧视图,视图,顶视图,camera,Vec3,return,ptr,osg From: https://www.cnblogs.com/herd/p/18122920