技术笔记(4)MMORPG开发
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希望实现的功能或目标:
- 框架搭建
- UI系统
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学习笔记:
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Rules文件夹
- CanGetLayersExtension
- CanSendCommandExtension
- EventExtension
- IBelongToArchitecture
- ICanGetModel
- ICanGetSystem
- ICanGetUtility
- ICanRegistAndUnRegistEvent
- ICanSendCommand
- ICanSendEvent
- INeedInit
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层级类所继承的Rules接口
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IController:
- ICanGetSystem
- ICanSendEvent
- ICanRegistAndUnRegistEvent
- ICanSendCommand
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ISystem
- INeedInit
- ICanSendCommand
- ICanSendEvent
- ICanRegistAndUnRegistEvent
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当前的框架:
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文件夹关系:
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- GameFramework - ReusableCode - Architecture - Command - Event - IOC - Rules - Singleton - Layers - Controller - Model - System - Utility - SpecificCode - PressentationLayerCode - UISystem - UnderLyingCode - Architecture
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代码类关系:
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- GameStarter - StartArchitecture - GameArchitecture - Architecture - IOCContainer - Model - System - Utility - GameEventSystem - SendCommand
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LoginPanel
- RawImage
- 额外的camera
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实现过程中产生的疑惑:
- RawImage是如何发挥效用的?
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对疑惑的解答:
- RawImage主要用于显示非交互式的图像,用于装饰或图标。
- 与Image的区别在于,RawImage可以接受任何类型的纹理,而不仅限于Sprite。这意味着可以用RawImage来显示URL下载的图像,或者来自游戏对象的纹理。