实验2
#include <iostream> using std::cout; using std::endl; class point { public: point(int x0 = 0, int y0 = 0); point(const point& p); ~point() = default; int get_x() const { return x; } int get_y() const { return y; } void show() const; private: int x, y; }; point::point(int x0, int y0) : x{ x0 }, y{ y0 } { cout << "constructor called." << endl; } point::point(const point& p) : x{ p.x }, y{ p.y } { cout << "copy constructor called." << endl; } void point::show() const { cout << "(" << x << "," << y << ")" << endl; } int main() { point p1(1, 5); p1.show(); point p2 = p1; p2.show(); point p3{ p2 }; p3.show(); cout << p3.get_x() << endl; }
实验三
#include <iostream> #include<iomanip> using std::cout; using std::endl; class Clock { public: Clock(int h = 0, int m = 0, int s = 0); Clock(const Clock& t); ~Clock() = default; void set_time(int h, int m = 0, int s = 0); void show_time() const; private: int hour, minute, second; }; Clock::Clock(int h, int m, int s) : hour{ h }, minute{ m }, second{s} { cout << "constructor called." << endl; } Clock::Clock(const Clock & t) : hour{ t.hour }, minute{t. minute }, second{ t.second } { cout << "copy constructor called." << endl; } void Clock::set_time(int h, int m, int s) { hour = h; minute = m; second = s; } void Clock::show_time() const { using std::setw; using std::setfill; cout << setfill('0') << setw(2) << hour << ":" << setw(2) << minute << ":" << setw(2) << second << endl; } Clock reset() { return Clock(0,0,0); } int main() { Clock c1(1, 2, 3); c1.show_time(); c1 = reset(); c1.show_time(); Clock c2(c1); c2.set_time(6); c2.show_time(); }
实验4
#include<iostream> class x { public: x(); ~x(); x(int m); x(const x& obj); x(x&& obj) noexcept; void show() const; private: int data; }; x::x() :data{ 42 } { std::cout << "default constructor called.\n"; } x::~x() { std::cout << "default constructor called.\n"; } x::x(int m) : data{ m } { std::cout << "constructor called.\n"; } x::x(const x& obj) : data{ obj.data } { std::cout << "move constructor called.\n"; } x::x(x&& obj) noexcept : data{ obj.data } { std::cout << "move constructor called.\n"; } void x::show() const { std::cout << data << std::endl; } int main() { x x1; x1.show(); x x2{ 2049 }; x2.show(); x x3{ x1 }; x3.show(); x x4{ std::move(x2) }; x4.show(); }
X x1,调用默认构造函数,
X x2{2049},调用带参数的构造函数,
X x3{x1},调用复制构造函数,
X x4{std::move(x2)},调用移动构造函数。
析构函数是在程序结束之前才进行运行,最后对x1,x2,x3,x4进行销毁
实验5
#include<iostream> #include<iomanip> class Rectangle { public: Rectangle(); //默认构造函数 Rectangle(double l, double w);//构造函数 Rectangle(Rectangle & rect);//复制函数 double len()const { return length; } double wide()const { return width; } double area() const { return length * width; } double circumference() const { return 2 * (length + width); } void resize(int times); void resize(int l_times, int w_times); ; private: double length, width; }; Rectangle::Rectangle() { length = 2.0; width = 1.0; } Rectangle::Rectangle(double l, double w) { length = l; width = w; } Rectangle::Rectangle(Rectangle & rect) { length = rect.length; width = rect.width; } void Rectangle::resize(int times) { length = length * times; width = width * times; } void Rectangle::resize(int l_times, int w_times) { length = length * l_times; width = width * w_times; } void output(const Rectangle & rect) { using namespace std; cout << "矩形信息:" << endl; cout << "长: " << fixed << setprecision(2) << rect.len() << endl; cout << "宽: " << fixed << setprecision(2) << rect.wide() << endl; cout << "面积: " << fixed << setprecision(2) << rect.area() << endl; cout << "周长: " << fixed << setprecision(2) << rect.circumference() << endl; cout << endl; } int main() { Rectangle rect1; output(rect1); Rectangle rect2(10, 5); output(rect2); Rectangle rect3(rect1); rect3.resize(2); output(rect3); rect3.resize(5, 2); output(rect3); }
标签:const,width,对象,times,int,length,实验,Rectangle From: https://www.cnblogs.com/zqpqaz151034/p/16747689.html