task2:
#include <iostream> using std::cout; using std::endl; class Point { public: Point(int x0 = 0, int y0 = 0); Point(const Point&p ); ~Point() = default; int get_x() const { return x; } int get_y() const { return y; } void show() const; private: int x, y; }; Point::Point(int x0, int y0): x{x0}, y{y0} { cout << "constructor called." << endl; } Point::Point(const Point& p): x{p.x}, y{p.y} { cout << "copy constructor called." << endl; } void Point::show() const { cout << "(" << x << ", "<< y << ")" << endl; } int main() { Point p1(4, 5); p1.show(); Point p2 = p1; p2.show(); Point p3{p2}; p3.show(); cout << p3.get_x() << endl; }
运行结果: 修改代码: 修改后结果:
task3:
#include <iostream> #include <iomanip> using std::cout; using std::endl; class Clock { public: Clock(int h = 0, int m = 0, int s = 0); Clock(const Clock& t); ~Clock() = default; void set_time(int h, int m = 0, int s = 0); void show_time() const; private: int hour, minute, second; }; Clock::Clock(int h, int m, int s): hour{h}, minute{m}, second{s} { cout << "constructor called" << endl; } Clock::Clock(const Clock& t): hour{t.hour}, minute{t.minute},second{t.second} { cout << "copy constructor called" << endl; } void Clock::set_time(int h, int m, int s) { hour = h; minute = m; second = s; } void Clock::show_time() const { using std::setw; using std::setfill; cout << setfill('0') << setw(2) << hour << ":"<< setw(2) << minute << ":"<< setw(2) << second << endl; } Clock reset() { return Clock(0, 0, 0); } int main() { Clock c1(12, 0, 5); c1.show_time(); c1 = reset(); c1.show_time(); Clock c2(c1); c2.set_time(6); c2.show_time(); }
运行结果: 修改代码: 修改后结果:
task4:
#include <iostream> class X { public: X(); ~X(); X(int m); X(const X& obj); X(X&& obj) noexcept; void show() const; private: int data; }; X::X(): data{42} { std::cout << "default constructor called.\n"; } X::~X() { std::cout << "destructor called.\n"; } X::X(int m): data{m} { std::cout << "constructor called.\n"; } X::X(const X& obj): data{obj.data} { std::cout << "copy constructor called.\n"; } X::X(X&& obj) noexcept: data{obj.data} { std::cout << "move constructor called.\n"; } void X::show() const { std::cout << data << std::endl; } int main() { X x1; x1.show(); X x2{2049}; x2.show(); X x3{x1}; x3.show(); X x4{ std::move(x2) }; x4.show(); }
运行结果:
分析:
执行 X x1;时,默认构造函数被调用;
执行 X x2{2049};时,带参数的构造函数被调用;
执行 X x3{x1};时,复制构造函数被调用;
执行 X x4{std::move(x2)};时,移动构造函数被调用;
由运行结果可知,当所有程序执行完毕后,析构函数被调用的,销毁所有对象。
task5:
#include<iostream> #include<iomanip> class Rectangle { public: Rectangle(float l=2.0,float w=1.0):length{l},width{w}{} Rectangle(const Rectangle& obj): length{obj.length},width{obj.width}{} ~Rectangle()=default; float len() const {return length;} float wide() const {return width;} float area() const {return length*width;} float circumference() const {return 2*(length+width);} void resize(int times); void resize(int l_times,int w_times); private: float length, width; }; void Rectangle::resize(int times) { length*=times; width*=times; } void Rectangle::resize(int l_times,int w_times) { length*=l_times; width*=w_times; } void output(const Rectangle &rect) { using namespace std; cout<<"矩阵信息:\n"; cout<<std::left<<setw(7)<<"长:"<<std::right<< fixed<<setprecision(2)<<setw(5)<<rect.len()<<endl; cout<<std::left<<setw(7)<<"宽:"<<std::right<< fixed<<setprecision(2)<<setw(5)<<rect.wide()<<endl; cout<<std::left<<setw(7)<<"面积:"<<std::right<< fixed<<setprecision(2)<<setw(5)<<rect.area()<<endl; cout<<std::left<<setw(7)<<"周长:"<<std::right<< fixed<<setprecision(2)<<setw(5)<<rect.circumference()<<endl; cout<<endl; } int main() { Rectangle rect1; output(rect1); Rectangle rect2(10, 5); output(rect2); Rectangle rect3(rect1); rect3.resize(2); output(rect3); rect3.resize(5, 2); output(rect3); }
运行结果:
标签:const,int,void,times,width,length,实验 From: https://www.cnblogs.com/gosj/p/16739207.html