#include<iostream> using namespace std; class point{ public: point(int x0=0,int y0=0); point(const point&p); ~point()=default; int get_x() const { return x;} int get_y() const { return y;} void show() const; private: int x,y; }; point::point(int x0,int y0):x{x0},y{y0} { cout<<"constructor called."<<endl;} point::point(const point& p): x{p.x}, y{p.y} { cout << "copy constructor called."<<endl;} void point::show() const {cout <<"("<<x<<", "<<y<<")"<<endl;} int main() { point p1(4,5); p1.show(); point p2 = p1; p2.show(); point p3{p2}; p3.show(); cout << p3.get_x() << endl; }
#include <iostream> #include <iomanip> using namespace std; class Clock { public: Clock(int h = 0, int m = 0, int s = 0); Clock(const Clock& t); ~Clock() = default; void set_time(int h, int m = 0, int s = 0); void show_time() const; private: int hour, minute, second; }; Clock::Clock(int h, int m, int s): hour{h}, minute{m}, second{s} { cout << "constructor called" << endl;} Clock::Clock(const Clock& t): hour{t.hour}, minute{t.minute},second{t.second} { cout << "copy constructor called" << endl;} void Clock::set_time(int h, int m, int s) { hour = h;minute = m;second = s;} void Clock::show_time() const { using std::setw; using std::setfill; cout << setfill('0') << setw(2) << hour << ":"<< setw(2) << minute << ":"<< setw(2) << second << endl;} Clock reset() { return Clock(0, 0, 0);} int main() { Clock c1(12, 0, 5); c1.show_time(); c1 = reset(); c1.show_time(); Clock c2(c1); c2.set_time(6); c2.show_time(); }
#include <iostream> class X{ public: X(); ~X(); X(int m); X(const X& obj); X(X&& obj) noexcept; void show() const; private: int data; }; X::X(): data{42} { std::cout << "default constructor called.\n";} X::~X() { std::cout << "destructor called.\n";} X::X(int m): data{m} { std::cout << "constructor called.\n";} X::X(const X& obj): data{obj.data} { std::cout << "copy constructor called.\n";} X::X(X&& obj) noexcept: data{obj.data} { std::cout << "move constructor called.\n";} void X::show() const { std::cout << data << std::endl;} int main() { X x1; x1.show(); X x2{2049}; x2.show(); X x3{x1}; x3.show(); X x4{ std::move(x2) }; x4.show(); }
#include <iostream> #include <iomanip> using namespace std; class Rectangle { public: Rectangle(double length = 2.0, double width = 1.0); Rectangle(const Rectangle& rect); ~Rectangle()=default; double len() const { return length; } double wid() const { return width; } double area() const { return length*width; } double circumference() const { return(width + length) * 2; } void resize(int times); void resize(int l_times,int w_times); private: double length, width; }; Rectangle::Rectangle(double l, double w) :length(l), width(w) {} Rectangle::Rectangle(const Rectangle& r) :length(r.length), width(r.width) {} void Rectangle::resize(int times) { length *= times; width *= times; } void Rectangle::resize(int l_times,int w_times) { length *=l_times; width *= w_times; } void output(const Rectangle &rect) { cout << "矩形信息: \n"; cout<<"长: "<<fixed<<setprecision(2)<<rect.len()<<endl; cout<<"宽: "<<fixed<<setprecision(2)<<rect.wid()<<endl; cout<<"面积: "<<fixed<<setprecision(2)<<rect.area()<<endl; cout<<"周长:"<<fixed<<setprecision(2)<<rect.circumference()<<endl; } int main() { Rectangle rect1; output(rect1); Rectangle rect2(10, 5); output(rect2); Rectangle rect3(rect1); rect3.resize(2); output(rect3); rect3.resize(5, 2); output(rect3); }
标签:const,width,对象,times,int,length,实验,Rectangle From: https://www.cnblogs.com/czba/p/16738935.html