不同平台加载不同成绩提交预制体
#if UNITY_WEBGL ClonePrefab = (GameObject)GameObject.Instantiate(WebGLPrefab); #elif UNITY_STANDALONE_WIN ClonePrefab = (GameObject)GameObject.Instantiate(ExePrefab); #endif
标签:不同,Instantiate,ClonePrefab,GameObject,预制,加载 From: https://www.cnblogs.com/gatran/p/17516086.html