h文件中
afx_msg void OnSize(UINT nType, int cx, int cy);
void ResizeUI();
vector<CRect> m_vec_rect_;
BEGIN_MESSAGE_MAP(CDlgXXX, CBCGPDialog) ON_WM_SIZE() END_MESSAGE_MAP() BOOL CDlgXXX::OnInitDialog() { CBCGPDialog::OnInitDialog(); EnableVisualManagerStyle(TRUE,TRUE); ****** //获取区域 CRect rect; GetWindowRect(&rect); m_vec_rect_.push_back(rect); CWnd* pWnd = GetWindow(GW_CHILD);//获取子窗体 while (pWnd) { pWnd->GetWindowRect(rect); m_vec_rect_.push_back(rect); pWnd = pWnd->GetNextWindow(); } return TRUE; } void CDlgXXX::OnSize(UINT nType, int cx, int cy) { CBCGPDialog::OnSize(nType, cx, cy); if (nType != SIZE_MINIMIZED) { ResizeUI(); } } void CDlgXXX::ResizeUI() { if (m_vec_rect_.size() > 0) { CRect rect; GetWindowRect(&rect); ScreenToClient(rect); //第一个保存的是对话框的Rect CRect saveRect = m_vec_rect_[0]; //根据当前和之前保存的对话框的宽高求比例 float x = rect.Width() * 1.0f / saveRect.Width(); float y = rect.Height() * 1.0f / saveRect.Height(); int iSize = m_vec_rect_.size(); int idx = 1; ClientToScreen(rect); CRect saveChild; CWnd* pWnd = GetWindow(GW_CHILD); while (pWnd && idx < iSize) { saveChild = m_vec_rect_[idx]; //根据比例调整控件上下左右距离对话框的距离 saveChild.left = rect.left + (saveChild.left - saveRect.left) * x; saveChild.right = rect.right + (saveChild.right - saveRect.right) * x; saveChild.top = rect.top + (saveChild.top - saveRect.top) * y; saveChild.bottom = rect.bottom + (saveChild.bottom - saveRect.bottom) * y; ScreenToClient(saveChild); pWnd->MoveWindow(saveChild); pWnd = pWnd->GetNextWindow(); ++idx; } if (m_list_.m_hWnd) { m_list_.Arrange(LVA_ALIGNTOP); } } }
if (m_list_.m_hWnd)
{
m_list_.Arrange(LVA_ALIGNTOP);
}