# -*- coding: utf-8 -*- import math, random, time import threading import tkinter as tk import re # import uuid Fireworks = [] maxFireworks = 8 height, width = 600, 600 class firework(object): def __init__(self, color, speed, width, height): # uid=uuid.uuid1() self.radius = random.randint(2, 4) # 粒子半径为2~4像素 self.color = color # 粒子颜色 self.speed = speed # speed是1.5-3.5秒 self.status = 0 # 在烟花未爆炸的情况下,status=0;爆炸后,status>=1;当status>100时,烟花的生命期终止 self.nParticle = random.randint(20, 30) # 粒子数量 self.center = [random.randint(0, width - 1), random.randint(0, height - 1)] # 烟花随机中心坐标 self.oneParticle = [] # 原始粒子坐标(100%状态时) self.rotTheta = random.uniform(0, 2 * math.pi) # 椭圆平面旋转角 # 椭圆参数方程:x=a*cos(theta),y=b*sin(theta) # ellipsePara=[a,b] self.ellipsePara = [random.randint(30, 40), random.randint(20, 30)] theta = 2 * math.pi / self.nParticle for i in range(self.nParticle): t = random.uniform(-1.0 / 16, 1.0 / 16) # 产生一个 [-1/16,1/16) 的随机数 x, y = self.ellipsePara[0] * math.cos(theta * i + t), self.ellipsePara[1] * math.sin( theta * i + t) # 椭圆参数方程 xx, yy = x * math.cos(self.rotTheta) - y * math.sin(self.rotTheta), y * math.cos( self.rotTheta) + x * math.sin(self.rotTheta) # 平面旋转方程 self.oneParticle.append([xx, yy]) self.curParticle = self.oneParticle[0:] # 当前粒子坐标 self.thread = threading.Thread(target=self.extend) # 建立线程对象 def extend(self): # 粒子群状态变化函数线程 for i in range(100): self.status += 1 # 更新状态标识 self.curParticle = [[one[0] * self.status / 100, one[1] * self.status / 100] for one in self.oneParticle] # 更新粒子群坐标 time.sleep(self.speed / 50) def explode(self): self.thread.setDaemon(True) # 把现程设为守护线程 self.thread.start() # 启动线程 def __repr__(self): return ('color:{color}\n' 'speed:{speed}\n' 'number of particle: {np}\n' 'center:[{cx} , {cy}]\n' 'ellipse:a={ea} , b={eb}\n' 'particle:\n{p}\n' ).format(color=self.color, speed=self.speed, np=self.nParticle, cx=self.center[0], cy=self.center[1], p=str(self.oneParticle), ea=self.ellipsePara[0], eb=self.ellipsePara[1]) def colorChange(fire): rgb = re.findall(r'(.{2})', fire.color[1:]) cs = fire.status f = lambda x, c: hex(int(int(x, 16) * (100 - c) / 30))[2:] # 当粒子寿命到70%时,颜色开始线性衰减 if cs > 70: ccr, ccg, ccb = f(rgb[0], cs), f(rgb[1], cs), f(rgb[2], cs) else: ccr, ccg, ccb = rgb[0], rgb[1], rgb[2] return '#{0:0>2}{1:0>2}{2:0>2}'.format(ccr, ccg, ccb) def appendFirework(n=1): # 递归生成烟花对象 if n > maxFireworks or len(Fireworks) > maxFireworks: pass elif n == 1: cl = '#{0:0>6}'.format(hex(int(random.randint(0, 16777215)))[2:]) # 产生一个0~16777215(0xFFFFFF)的随机数,作为随机颜色 a = firework(cl, random.uniform(1.5, 3.5), width, height) Fireworks.append({'particle': a, 'points': []}) # 建立粒子显示列表,‘particle’为一个烟花对象,‘points’为每一个粒子显示时的对象变量集 a.explode() else: appendFirework() appendFirework(n - 1) def show(c): for p in Fireworks: # 每次刷新显示,先把已有的所以粒子全部删除 for pp in p['points']: c.delete(pp) for p in Fireworks: # 根据每个烟花对象,计算其中每个粒子的显示对象 oneP = p['particle'] if oneP.status == 100: # 状态标识为100,说明烟花寿命结束 Fireworks.remove(p) # 移出当前烟花 appendFirework() # 新增一个烟花 continue else: li = [[int(cp[0] * 2) + oneP.center[0], int(cp[1] * 2) + oneP.center[1]] for cp in oneP.curParticle] # 把中心为原点的椭圆平移到随机圆心坐标上 color = colorChange(oneP) # 根据烟花当前状态计算当前颜色 for pp in li: p['points'].append( c.create_oval(pp[0] - oneP.radius, pp[1] - oneP.radius, pp[0] + oneP.radius, pp[1] + oneP.radius, fill=color)) # 绘制烟花每个粒子 root.after(50, show, c) # 回调,每50ms刷新一次 if __name__ == '__main__': appendFirework(maxFireworks) root = tk.Tk() cv = tk.Canvas(root, height=height, width=width) cv.create_rectangle(0, 0, width, height, fill="black") cv.pack() root.after(50, show, cv) root.mainloop()
标签:效果,color,self,random,烟花,oneP,speed From: https://www.cnblogs.com/yuccz/p/16712612.html