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鼠标到屏幕边缘相机移动滚轮滚动可上下查看

时间:2023-03-10 18:44:50浏览次数:30  
标签:滚轮 鼠标 Screen transform 相机 Time Input speed mousePosition

 

 

 

 

 

 需要Cinemachine相机,选CM FreeLook

//代码

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CameraMovement : MonoBehaviour
{

public float speed = 10;//速度
// Start is called before the first frame update
void Start()
{

}

// Update is called once per frame
void Update()
{
if (Input.mousePosition.y > Screen.height && Input.mousePosition.y < Screen.height + 100) //判断鼠标位置
{
transform.position += Vector3.forward * (speed * Time.deltaTime);//移动
}
if (Input.mousePosition.y < 0 && Input.mousePosition.y > -100)
{
transform.position += Vector3.back * (speed * Time.deltaTime);
}

if (Input.mousePosition.x > Screen.width && Input.mousePosition.x < Screen.width + 100)
{
transform.position += Vector3.right * (speed * Time.deltaTime);
}

if (Input.mousePosition.x < 0 && Input.mousePosition.x > -100)
{
transform.position += Vector3.left * (speed * Time.deltaTime);
}

 


}
}

标签:滚轮,鼠标,Screen,transform,相机,Time,Input,speed,mousePosition
From: https://www.cnblogs.com/qinhuanghan5/p/17204412.html

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