系统中可能有产品的3D显示,Thress.js的例子如下:
<!DOCTYPE html> <html> <head lang="en"> <meta charset="UTF-8"> <title>一个可以开门的机柜</title> <style> *{ margin:0; padding:0; text-decoration: none; box-sizing: border-box; } ul,li{ list-style: none; border:none; } .clear:after{ content:""; display:block; clear:both; } body{ overflow: hidden; } </style> <!-- <script src="js/jquery-3.2.1.min.js"></script>--> <!-- 引入3D库--> <script src="js/three.js"></script> <!-- 引入控制器--> <script src="js/OrbitControls_alter.js"></script> <!-- 引入动画库--> <script src="js/tween.min.js"></script> </head> <body> <script> //添加场景 var scene = new THREE.Scene(); //添加坐标轴 scene.add(axes = new THREE.AxisHelper(100)); //配置相机 var camera; function initCamera(){ camera = new THREE.PerspectiveCamera(45,window.innerWidth/window.innerHeight,0.1,2000); camera.position.set(0,150,300); // camera.lookAt({ // x : 0, // y : 1000, // z : 0 // }); } initCamera(); //配置光源 var dircLight; function initLight(){ dircLight = new THREE.DirectionalLight(0xffffff); dircLight.position.set(300,400,200); scene.add(dircLight); scene.add(new THREE.AmbientLight(0x444444)); } initLight(); //设置渲染器 var renderer; function initRenderer(){ renderer = new THREE.WebGLRenderer({ antialias:true//抗锯齿:true }); renderer.setSize(window.innerWidth,window.innerHeight);//画布尺寸 renderer.setClearColor('#39609B');//背景色 document.body.appendChild(renderer.domElement); } initRenderer(); //设置贴图 var floorTexture;//地板贴图 function initTexture(){ floorTexture = THREE.ImageUtils.loadTexture('img/floor.jpg', render); floorTexture.wrapS = floorTexture.wrapT = THREE.RepeatWrapping;//两个方向都重复 floorTexture.repeat.set(14,10);//两个方向上的重复数 } initTexture(); //floor var floor; function initFloor(){ var geometry = new THREE.BoxGeometry(400,2,300); var material = new THREE.MeshLambertMaterial({ color:0xffffff, map:floorTexture }); floor = new THREE.Mesh(geometry,material); floor.position.set(0,-1,0); scene.add(floor); } initFloor(); //画机柜上的编号贴图 function canvasTxture(str){ var canvas = document.createElement("canvas"); canvas.width = 50; canvas.height = 40; var ctx = canvas.getContext("2d"); var g = ctx.createLinearGradient(0,0,50,40); g.addColorStop(0,"#777"); g.addColorStop(1,"#777"); ctx.fillStyle = g; ctx.fillRect(0,0,50,40); ctx.textBaseline='top'; ctx.font="20px SimHei"; ctx.fillStyle = "#00ffff";//编号颜色 var txtWidth = ctx.measureText(str).width; ctx.fillText(str ,50/2-txtWidth/2,40/2-20/2); var texture = new THREE.Texture(canvas); texture.needsUpdate = true; return texture; } //机柜 //构造机柜:参数x坐标,z坐标,机柜号 function Cabient(x,z,cabNmb){ this.x=x; this.z=z; this.y=0; this.number = cabNmb; var dk = 30;//底宽 var dc = 40;//底长 //设置机箱的外壳 var texture1 = THREE.ImageUtils.loadTexture('img/rack_panel.jpg', {}, render);//机箱外表贴图 var texture3 = THREE.ImageUtils.loadTexture('img/cabz.jpg', {}, render);//cabz var texture2 = THREE.ImageUtils.loadTexture('img/caby.jpg', {}, render);//caby var cabGroup = new THREE.Group(); //cabGroup的平面中心是机柜主体的平面中心 cabGroup.position.set(this.x,this.y,this.z); cabGroup.name = 'cabGroup'; var cabMatLambert = new THREE.MeshLambertMaterial({//设置朗伯材质和贴图 color:0x8E8E8E, map:texture1 }); var cabMatBasic = new THREE.MeshBasicMaterial({//设置基础材质和贴图 color:0x8E8E8E, map:texture1 }); var cabdGeo = new THREE.BoxGeometry(dk,2,dc);//箱主体底宽30,高2,长40 var cabd = new THREE.Mesh(cabdGeo,cabMatBasic); cabd.position.set(0,1,0); var cabzGeo = new THREE.BoxGeometry(2,88,dc);//箱左侧,厚2,高88,长40 var cabzMaterials = []; cabzMaterials.push(//push顺序:X轴正、反,Y轴正、反,Z轴正、反 cabMatLambert, cabMatLambert, cabMatLambert, cabMatLambert, new THREE.MeshBasicMaterial({ color:0xBEBEBE, map:texture2 }), cabMatBasic ); var cabzMat = new THREE.MeshFaceMaterial(cabzMaterials); var cabz = new THREE.Mesh(cabzGeo,cabzMat); cabz.position.set(dk/2-1,46,0); var cabyGeo = new THREE.BoxGeometry(2,88,dc);//箱左侧,厚2,高88,长40 var cabyMaterials = []; cabyMaterials.push( cabMatLambert, cabMatBasic, cabMatLambert, cabMatLambert, new THREE.MeshBasicMaterial({ color:0xBEBEBE, map:texture3 }), cabMatBasic ); var cabyMat = new THREE.MeshFaceMaterial(cabyMaterials); var caby = new THREE.Mesh(cabyGeo,cabyMat); caby.position.set(-dk/2+1,46,0); var cabhGeo = new THREE.BoxGeometry(dk-4,88,2);//后板宽26,高88,厚2 var cabh = new THREE.Mesh(cabhGeo,cabMatBasic); cabh.position.set(0,46,0-dc/2+1); var cabsGeo = new THREE.BoxGeometry(dk,2,dc); var cabsMaterials = []; cabsMaterials.push( cabMatBasic, cabMatBasic, new THREE.MeshLambertMaterial({ color:0x8E8E8E, map:canvasTxture(this.number)//canvas贴图 }), cabMatLambert, cabMatLambert, cabMatLambert ); var cabsMat = new THREE.MeshFaceMaterial(cabsMaterials); var cabs = new THREE.Mesh(cabsGeo,cabsMat); cabs.position.set(0,91,0); cabs.name = 'cabs'; cabGroup.add(cabd,cabz,caby,cabh,cabs);//cabGroup不包括机箱门 //设置机箱门 var menGroup = new THREE.Group(); menGroup.position.set(this.x+15,this.y,this.z+20); menGroup.name = this.number;//机箱门的名字为输入的编号 var menGeo = new THREE.BoxGeometry(dk,92,1);//机箱们宽,高,厚 var mMaterials = []; mMaterials.push( new THREE.MeshLambertMaterial({color:0x999999}), new THREE.MeshLambertMaterial({color:0x999999}), new THREE.MeshLambertMaterial({color:0x999999}), new THREE.MeshLambertMaterial({color:0x999999}), new THREE.MeshLambertMaterial({ map:THREE.ImageUtils.loadTexture( 'img/rack_front_door.jpg', {}, render ), overdraw:true }), new THREE.MeshBasicMaterial({ map:THREE.ImageUtils.loadTexture( 'img/rack_door_back.jpg', {}, render ), overdraw:true }) ); var menMat = new THREE.MeshFaceMaterial(mMaterials); var men = new THREE.Mesh(menGeo,menMat); men.name='men'; men.position.set(-dk/2,46,.5); menGroup.add(men); scene.add(cabGroup,menGroup); } var cab1= new Cabient(50,50,'1A01'); // 可以继续添加机柜 // var cab2 = new Cabient(-100,100,'1A02'); // var cab3 = new Cabient(-100,-100,'1B01'); //构造服务器。参数:所属机柜(如cab1),高度坐标 function Server(obj,h){ this.x = obj.x; this.z = obj.z; this.y = 0; this.h = h; var serv2Group = new THREE.Group(); serv2Group.position.set(this.x ,this.y,this.z); //两层的服务器 var servTexture = THREE.ImageUtils.loadTexture('img/rack_inside.jpg', {}, render); var serv2Geo = new THREE.BoxGeometry(24,3.5,36);//这里服务器的尺寸要跟机箱尺寸对应好 var servMat = new THREE.MeshBasicMaterial({ color:0x9AC0CD, map:servTexture }); var server2 = new THREE.Mesh(serv2Geo,servMat);//服务器主体 server2.position.set(0,this.h,2); var server2mGeo = new THREE.BoxGeometry(26.4,4,0.2);//服务器面板尺寸 var smb2Materials = []; smb2Materials.push( new THREE.MeshBasicMaterial({color:0xffffff}), new THREE.MeshBasicMaterial({color:0xffffff}), new THREE.MeshBasicMaterial({color:0xffffff}), new THREE.MeshBasicMaterial({color:0xffffff}), new THREE.MeshBasicMaterial({ map:THREE.ImageUtils.loadTexture( 'img/server2.jpg', {}, render ), overdraw:true }), new THREE.MeshBasicMaterial({color:0xffffff}) ); var server2mMat = new THREE.MeshFaceMaterial(smb2Materials);//服务器面板材质 var server2face = new THREE.Mesh(server2mGeo,server2mMat ); server2face.name= 'ctr2'; server2face.position.set(0,this.h,36/2+0.2/2+2); serv2Group.add(server2,server2face); scene.add(serv2Group); } // 往机柜里加个服务器 var server1 = new Server(cab1,50);// 突然发现高度好像没对应好,懒,不想算了 // 往机柜里加个构造交换机 function Switchboard(obj,h){ this.x = obj.x; this.z = obj.z; this.h = h; var switchGroup = new THREE.Group(); switchGroup.position.set(this.x ,0,this.z); var switchTexture = THREE.ImageUtils.loadTexture('img/rack_inside.jpg', {}, render); var switchGeo = new THREE.BoxGeometry(24,11.5,36);//交换机主体尺寸,宽厚长,要跟机箱对应 var switchMat = new THREE.MeshBasicMaterial({ color:0x9AC0CD, map:switchTexture }); var switchBody = new THREE.Mesh(switchGeo,switchMat); switchBody.position.set(0,this.h,2); var switchmGeo = new THREE.BoxGeometry(26.4,12,0.2);//交换机面板尺寸 var switchmMat = new THREE.MeshBasicMaterial({//交换机面板材质 color:0xffffff }); var switchfMaterials = []; switchfMaterials.push( switchmMat, switchmMat, switchmMat, switchmMat, new THREE.MeshBasicMaterial({ map:THREE.ImageUtils.loadTexture( 'img/switchboard.jpg', {}, render ), overdraw:true }), switchmMat ); var switchfMat = new THREE.MeshFaceMaterial(switchfMaterials);//交换机面板材质 var switchface = new THREE.Mesh(switchmGeo,switchfMat); switchface.position.set(0,this.h,36/2+0.2/2+2); switchGroup.add(switchBody,switchface); scene.add(switchGroup); } var switchboard11 = new Switchboard(cab1,30); document.addEventListener('dblclick', onDocumentMouseDown, false); function onDocumentMouseDown(event) { event.preventDefault(); //1、先基于我们在屏幕上点击的位置创建一个向量 var vector = new THREE.Vector3( (event.clientX / window.innerWidth ) * 2 - 1, -( event.clientY / window.innerHeight ) * 2 + 1, 0.5 ); //2、然后用unproject函数将点击位置转换成Thres.js场景中的坐标 vector = vector.unproject(camera); //3、用THREE.Raycaster对象向点击位置发射光线 var raycaster = new THREE.Raycaster(camera.position, vector.sub(camera.position).normalize()); //4、计算射线相机到的对象,可能有多个对象,因此返回的是一个数组,按离相机远近排列 //将射线投影到屏幕,如果scene.children里的某个或多个形状相交,则返回这些形状 //第二个参数是设置是否递归,默认是false,也就是不递归。当scene里面添加了Group对象的实例时,就需要设置这个参数为true //第一个参数不传scene.children也可以,传一个group.children或一个形状数组都可以(这样可以实现一些特别的效果如点击内部的效果) //另外,因为返回的是一个数组,所以遍历数组就可以获得所有相交的对象,当元素重叠时,特别有用 var intersects = raycaster.intersectObjects(scene.children,true); var currObj = intersects[0].object;//currObj为点击到的第一个对象 //如果这个对象是门 //如果门是关闭的 //那么打开,并且移动摄像机位置 //如果门是打开的 //那么关闭 if(currObj.name=='men'){ // console.log(currObj.parent.name);//currObj.parent是menGroup var p1=new THREE.Vector3(currObj.parent.position);// var number = currObj.parent.name; if(currObj.parent.rotation.y == 0){ new TWEEN.Tween( currObj.parent.rotation ).to({ y: .6*Math.PI }, 1500 ).easing( TWEEN.Easing.Elastic.Out).start(); // console.log(currObj.parent.position); controls.target=new THREE.Vector3( currObj.parent.position.x, currObj.parent.position.y+50, currObj.parent.position.z ); //移动相机的位置(有动画),但是有个问题还不知怎么解决 // new TWEEN.Tween( camera.position ).to({ // x:currObj.parent.position.x-15, // y:currObj.parent.position.y+100, // z:currObj.parent.position.z+130 // }, 500 ).start(); camera.position.set( currObj.parent.position.x+15, currObj.parent.position.y+100, currObj.parent.position.z+130 ); }else{ new TWEEN.Tween( currObj.parent.rotation ).to({ y: 0 }, 300 ).start(); } controls.update(); } if(currObj.name=='ctr2'){ console.log(currObj.parent.position.z); var p1=new THREE.Vector3(currObj.parent.position);// if(currObj.parent.position.z == 50){ new TWEEN.Tween( currObj.parent.position ).to({ z:currObj.parent.position.z+20 }, 500 ).easing( TWEEN.Easing.Elastic.Out).start(); // console.log(currObj.parent.position); }else{ new TWEEN.Tween( currObj.parent.position ).to({ z:currObj.parent.position.z-20 }, 500 ).easing( TWEEN.Easing.Elastic.Out).start(); } controls.update(); } render(); } //视角控制器 var controls; function ctr(){ controls = new THREE.OrbitControls(camera); controls.addEventListener('change',render); //相机到原点的最远距离 controls.maxDistance = 2000; } ctr(); function render(){ TWEEN.update(); renderer.render(scene,camera); } render(); function animate() { requestAnimationFrame(animate); render(); } animate(); function onResize() { // aspect表示屏幕长宽比 camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize(window.innerWidth, window.innerHeight); } // 浏览器变化时画布自适应 window.addEventListener('resize', onResize, false); </script> </body> </html>View Code
用IE浏览器打开:
标签:currObj,网页,parent,THREE,实践,position,var,new,3D From: https://www.cnblogs.com/shiningleo007/p/16657339.html