记录几个常用的并发用法:
1、如何让线程只创建1次
先看一段熟悉的java代码:
void method1() {
new Thread(() -> {
while (true) {
System.out.println(String.format("thread-id:%s,timestamp:%d",
Thread.currentThread().getId(), System.currentTimeMillis()));
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
}
}
}).start();
}
如果method1()被多次调用,就会创建多个线程,如果希望不管调用多少次,只能有1个线程,在不使用线程池的前提下,有1个简单的办法:
AtomicBoolean flag = new AtomicBoolean(false);
void method1() {
//AtomicBoolean保证线程安全,getAndSet是1个原子操作,method1只有第1次执行时,才能if判断才能通过
if (!flag.getAndSet(true)) {
new Thread(() -> {
while (true) {
System.out.println(String.format("thread-id:%s,timestamp:%d",
Thread.currentThread().getId(), System.currentTimeMillis()));
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
}
}
}).start();
}
}
在rust中也可以套用这个思路,完整代码如下:
use std::sync::atomic::{AtomicBool, Ordering};
use std::thread;
use std::time::{Duration, SystemTime, UNIX_EPOCH};
//声明1个全局静态变量(AtomicBool能保证线程安全)
static FLAG: AtomicBool = AtomicBool::new(false);
fn method1() {
//fetch_update类似java中的AtomicBoolean.getAndSet
if FLAG
.fetch_update(Ordering::SeqCst, Ordering::SeqCst, |_| Some(true))
.unwrap()
{
std::thread::spawn(move || loop {
println!(
"thread-id:{:?},timestamp:{}",
thread::current().id(),
timestamp()
);
thread::sleep(Duration::from_millis(1000));
});
}
}
//辅助方法,获取系统时间戳(不用太关注这个方法)
fn timestamp() -> i64 {
let start = SystemTime::now();
let since_the_epoch = start
.duration_since(UNIX_EPOCH)
.expect("Time went backwards");
let ms = since_the_epoch.as_secs() as i64 * 1000
+ (since_the_epoch.subsec_nanos() as f64 / 1_000_000.0) as i64;
ms
}
fn main() {
//调用2次
method1();
method1();
//用1个死循环,防止main线束(仅演示用)
loop {
thread::sleep(Duration::from_millis(1000));
}
}
输出:
thread-id:ThreadId(2),timestamp:1662265684621
thread-id:ThreadId(2),timestamp:1662265685623
thread-id:ThreadId(2),timestamp:1662265686627
thread-id:ThreadId(2),timestamp:1662265687628
thread-id:ThreadId(2),timestamp:1662265688630
...
从输出的线程id上看,2次method1()只创建了1个线程
2、如何让线程执行完再继续
fn main() {
let mut thread_list = Vec::<thread::JoinHandle<()>>::new();
for _i in 0..5 {
let t = thread::spawn(|| {
for n in 1..3 {
println!("{:?}, n:{}", thread::current().id(), n);
thread::sleep_ms(5);
}
});
thread_list.push(t);
}
//运行后会发现,大概率只有下面这行会输出,因为main已经提前线束了,上面的线程没机会执行,就被顺带着被干掉了
println!("main thread");
}
上面这段代码,如果希望在main主线程结束前,让所有创建出来的子线程执行完,可以使用join方法
fn main() {
let mut thread_list = Vec::<thread::JoinHandle<()>>::new();
for _i in 0..5 {
let t = thread::spawn(|| {
for n in 1..3 {
println!("{:?}, n:{}", thread::current().id(), n);
thread::sleep_ms(5);
}
});
thread_list.push(t);
}
//将所有线程join,强制执行完后,才继续
for t in thread_list {
t.join().unwrap();
}
println!("main thread");
}
3、线程互斥锁
use std::sync::{Arc, Mutex};
use std::thread;
use std::time::Duration;
fn main() {
//声明1个互斥锁Mutex,注意在多线程中使用时,必须套一层Arc
let flag = Arc::new(Mutex::new(false));
let mut handlers = vec![];
for _ in 0..10 {
let flag = Arc::clone(&flag);
let handle = thread::spawn(move || {
thread::sleep(Duration::from_millis(10));
//只有1个线程会lock成功
let mut b = flag.lock().unwrap();
if !*b {
//抢到锁的,把标志位改成true,其它线程就没机会执行println
*b = true;
println!("sub\t=>\t{:?}", thread::current().id());
}
});
handlers.push(handle);
}
for h in handlers {
h.join().unwrap();
}
println!("main\t=>\t{:?}", thread::current().id());
}
上面的效果,9个子线程中,只会有1个抢到锁,并输出println,输出类似下面这样:
sub => ThreadId(2)
main => ThreadId(1)
4、线程之间发送数据
use std::sync::mpsc;
use std::sync::mpsc::{Receiver, Sender};
use std::thread;
use std::thread::JoinHandle;
use std::time::Duration;
fn main() {
let (sender, receiver) = mpsc::channel();
let t1 = send_something(sender);
let t2 = receive_something(receiver);
t1.join().unwrap();
t2.join().unwrap();
}
/**
* 线程发送消息测试
*/
fn send_something(tx: Sender<String>) -> JoinHandle<()> {
thread::spawn(move || {
//模拟先做其它业务处理
thread::sleep(Duration::from_millis(100));
let msg_list = vec![
String::from("a"),
String::from("b"),
String::from("c"),
//约定:\n是数据的结束符
String::from("\n"),
];
//发送一堆消息
for msg in msg_list {
tx.send(msg).unwrap();
}
})
}
/**
* 线程收消息
*/
fn receive_something(rx: Receiver<String>) -> JoinHandle<()> {
thread::spawn(move || loop {
//try_recv 不会阻塞
let s = rx.try_recv();
if s.is_ok() {
let msg = s.unwrap();
if msg == "\n" {
//约定:收到\n表示后面没数据了,可以退出
println!("end!");
break;
} else {
println!("got msg:{}", msg);
}
}
//模拟没数据时干点其它事情
println!("do another thing!");
thread::sleep(Duration::from_millis(100));
})
}
输出:
do another thing!
do another thing!
got msg:a
do another thing!
got msg:b
do another thing!
got msg:c
do another thing!
end!
5、线程池示例
先要引用threadpool的依赖
[dependencies]
threadpool="1.8.1"
然后就可以使用了:
use std::thread;
use std::time::Duration;
use threadpool::ThreadPool;
fn main() {
let n_workers = 3;
//创建1个名为test-pool的线程池
let pool = ThreadPool::with_name(String::from("test-pool"), n_workers);
for _ in 0..10 {
pool.execute(|| {
println!(
"{:?},{:?}",
thread::current().id(),
thread::current().name()
);
thread::sleep(Duration::from_millis(100));
});
}
//待线程池中的所有任务都执行完
pool.join();
}
输出:
ThreadId(2),Some("test-pool")
ThreadId(3),Some("test-pool")
ThreadId(4),Some("test-pool")
ThreadId(2),Some("test-pool")
ThreadId(3),Some("test-pool")
ThreadId(4),Some("test-pool")
ThreadId(2),Some("test-pool")
ThreadId(3),Some("test-pool")
ThreadId(4),Some("test-pool")
ThreadId(2),Some("test-pool")
6、指定线程名称
use std::thread;
fn main() {
let t1 = thread::Builder::new()
//子线程命名
.name(format!("my-thread"))
.spawn(|| {
//打印子线程的id和name
println!(
"{:?},{:?}",
thread::current().id(),
thread::current().name()
);
})
.unwrap();
t1.join().unwrap();
//打印主线程的id和name
println!(
"{:?},{:?}",
thread::current().id(),
thread::current().name()
);
}
输出:
ThreadId(2),Some("my-thread")
ThreadId(1),Some("main")
7、如何暂停/恢复线程运行
use std::time::Duration;
use std::thread;
fn main() {
let (tx, rx) = std::sync::mpsc::channel();
let t = thread::spawn(move || loop {
//获取当前时间的秒数
let seconds = std::time::SystemTime::now()
.duration_since(std::time::UNIX_EPOCH)
.unwrap()
.as_secs();
println!("{}", seconds);
//每当秒数为5的倍数,就把自己暂停,同时对外发消息pause
if seconds % 5 == 0 {
tx.send("pause").unwrap();
println!("\nwill be parked !!!");
//将自己暂停
thread::park();
}
thread::sleep(Duration::from_millis(1000));
});
//不断收消息,发现是pause后,过3秒将线程t解封
loop {
let flag = rx.recv();
if flag.is_ok() && flag.unwrap() == "pause" {
thread::sleep(Duration::from_millis(3000));
//解封t
t.thread().unpark();
println!("unparked !!!\n");
}
}
}
这样就实现了一个简易版的ScheudleThread,可以周期性的运行,运行效果:
1662278909
1662278910
will be parked !!!
unparked !!!
1662278914
1662278915
will be parked !!!
unparked !!!
1662278919
1662278920
...
标签:std,thread,示例,并发,let,ThreadId,println,线程,Rust
From: https://www.cnblogs.com/yjmyzz/p/16654831.html