因为后面的圆和环就是跑数学公式了所以偷懒了orz
using System.Collections; using System.Collections.Generic; using UnityEngine; using static UnityEngine.Mathf; public static class FunctionLibrary {//delegate是第一次用到,相当于函数指针,这里是指可以搭载满足输入为3个参数、返回值为Vector3的函数,funcitons就是一个function的数组,每一个元素都是一个满足条件的Function public delegate Vector3 Function(float x, float z, float t); static Function[] functions = { Wave, MultiWave, Ripple }; public enum functionname { Wave,MultiWave, Ripple}; public static Function GetFunction(functionname name) { return functions[(int)name];//注意这里要变下int类型,虽然是枚举 } public static Vector3 Wave(float u, float v, float t) { Vector3 p; p.x = u; p.y = Sin(PI * (u + v + t)); p.z = v; return p; } public static Vector3 MultiWave(float u, float v, float t) { Vector3 p; p.x = u; p.y = Sin(PI * (u + 0.5f*t)); p.y += Sin(2f * PI * (v + t)) * (1f / 2f); p.y += Sin(PI * (u + v + 0.25f * t)); p.y *= (1f / 2.5f); p.z = v; return p; } public static Vector3 Ripple(float u, float v, float t) { float d = Sqrt(u * u + v * v); Vector3 p; p.x = u; p.y = Sin(PI * (4f * d - t)); p.y /= 1f + 10f * d; p.z = v; return p; } }
标签:float,CatLikeCoding,Vector3,Sin,No.3,Basic,static,PI,public From: https://www.cnblogs.com/lofu/p/17066156.html