test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
//测试三子棋
void menu() {
printf("******************************");
printf("**** 1. play 0. exit ******");
printf("******************************");
}
void game() {
char ret = 0;
//数组 存放走出的棋盘信息
char board[ROW][COL] = { 0 };
//初始化棋盘
initboard(board , ROW , COL);
//打印棋盘
DisplayBoard(board , ROW, COL);
//下棋
while (1) {
//玩家下棋
PlayerMove(board,ROW,COL);
DisplayBoard(board, ROW, COL);
//判断玩家是否赢
ret = IsWin(board, ROW, COL);
if (ret != 'C') {
break;
}
//电脑下棋
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断电脑是否赢
ret = IsWin(board, ROW, COL);
if (ret != 'C') {
break;
}
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret == '#') {
printf("电脑赢\n");
}
else if (ret == 'Q') {
printf("平局\n");
}
}
void test() {
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input) {
case 1:
game();
printf("三子棋\n");
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择\n");
break;
}
} while (input);
}
int main() {
test();
return 0;
}
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void initboard(char board[ROW][COL], int row, int col) {
int i = 0;
int j = 0;
for ( i = 0; i < row; i++)
{
for (j = 0; j < col; j++) {
board[i][j] = ' ';
}
}
}
//void DisplayBoard(char board[ROW][COL], int row, int col) {
// int i = 0;
// for ( i = 0; i < row; i++)
// {
// //打印第一行的数据
// printf(" %c | %c | %c | \n",board[i][0], board[i][1], board[i][2]);
// //2.打印分割行
// if (i < row-1)
// {
// printf("---|---|---|\n");
// }
// }
//}
void DisplayBoard(char board[ROW][COL], int row, int col) {
int i = 0;
for ( i = 0; i < row; i++)
{
//打印第一行的数据
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
//2.打印分割行
if (i < row - 1)
{
for ( j = 0; j < col; j++)
{
printf("---");
if(j < col - 1) {
printf("|");
}
}
printf("\n");
}
}
}
void PlayerMove(char board[ROW][COL], int row, int col) {
int x = 0;
int y = 0;
printf("玩家走: >\n");
while (1)
{
printf("请输入要下地坐标:>");
scanf("%d%d", &x, &y);
//判断x y 的合法性
if (x >= 1 && y <= row && y >= 1 && y <= col) {
if (board[x-1][y-1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else {
printf("该坐标被占用\n");
}
}
else {
printf("坐标非法,请重新输入!\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col) {
int x = 0;
int y = 0;
printf("电脑走: >\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//返回 1 棋盘满了 返回0 棋盘没满
IsFull(char board[ROW][COL], int row, int col) {
int i = 0;
int j = 0;
for ( i = 0; i < row; i++)
{
for ( j = 0; j < col; j++)
{
if (board[i][j] == ' ') {
return 0; // 没满
}
}
}
return 1; //满了
}
char IsWin(char board[ROW][COL], int row, int col) {
int i = 0;
//横三行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ') {
return board[i][1];
}
}
//竖三行
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ') {
return board[1][i];
}
}
//两个对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ') {
return board[1][1];
}
if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' '){
return board[1][1];
}
//判断平局
if (1 == IsFull(board, ROW, COL)) {
return 'Q';
}
return 'C';
}
game.h标签:int,三子,board,printf,row,COL,ROW From: https://blog.51cto.com/u_11158451/5931206
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 3
#define COL 3
void initboard(char board[ROW][COL],int row , int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void omputerMove(char board[ROW][COL], int row, int col);
//四种状态
//1.玩家赢 '*'
//2.电脑赢 '#'
//3.平局 'Q'
//4.继续 'C'
char IsWin(char board[ROW][COL], int row, int col);