创建纹理
// 导入纹理 const loader = new THREE.TextureLoader(); // 加载所需要的纹理图片 const texture1 = loader.load('./dist/texture/sea.jpg') const material5 = new THREE.MeshLambertMaterial({ map: texture1, side: THREE.DoubleSide, }); texture1.wrapS = THREE.RepeatWrapping; texture1.wrapT = THREE.RepeatWrapping; // uv两个方向纹理重复数量 texture1.repeat.set(1, 1); // 添加物体 const geometry4 = new THREE.BoxGeometry(1, 1, 1); // const material4 = new THREE.MeshBasicMaterial({color:0xfff888}) const mesh2 = new THREE.Mesh(geometry4, material5); mesh2.position.z = 2; scene.add(mesh2);
标签:Threejs,const,texture1,创建,THREE,纹理,mesh2,new From: https://www.cnblogs.com/LIXI-/p/16967628.html