代码:
import sys # 导入sys模块
import pygame # 导入pygame模块
pygame.init() # 初始化pygame
size = width,height= 600,400 # 设置窗口
screen = pygame.display.set_mode(size) # 显示窗口
color = (0,0,0) # 设置颜色
ball = pygame.image.load("YuMao.jpg") # 加载图片
ballrect = ball.get_rect() # 获取矩形区域
speed = [5,5] # 设置移动的X轴,Y轴的距离
clock = pygame.time.Clock() # 设置始终
# 执行死循环,确保窗口一直显示
while True:
clock.tick(60) # 每秒执行60次
for event in pygame.event.get(): # 检查事件
if event.type == pygame.QUIT: # 如果单击关闭窗口,则退出
pygame.quit() # 退出pygame
sys.exit()
ballrect = ballrect.move(speed) # 移动小球
# 碰到左右边缘
if ballrect.left < 0 or ballrect.right > width:
speed[0] = -speed[0]
# 碰到上下边缘
if ballrect.top <0 or ballrect.bottom > height:
speed[1] = -speed[1]
screen.fill(color) # 填充颜色
screen.blit(ball,ballrect) # 将图片画到窗口上
pygame.display.flip() # 更新全部提示
运行:
标签:ball,会动,ballrect,pygame,窗口,speed,event From: https://www.cnblogs.com/zzby/p/16943010.html