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实验五

时间:2022-11-30 12:15:33浏览次数:34  
标签:string int HP player 实验 include void

task4:

源代码:

 1 #include <iostream>
 2 #include<cstring>
 3 using namespace std;
 4 class MachinePets{
 5     private:
 6         string nickname;
 7     public:
 8         MachinePets(const string s)
 9         {
10             nickname=s;
11         }
12         string get_nickname() const
13         {
14             return nickname;
15         }
16         virtual string talk()=0;
17 }; 
18 class PetCats:public MachinePets{
19     public:
20         PetCats(const string s):MachinePets(s){
21         } 
22         string talk(){
23             return "miaodayo!";
24         }
25         
26 };
27 class PetDogs:public MachinePets{
28     public:
29         PetDogs(const string s):MachinePets(s){
30         } 
31         string talk(){
32             return "wang wang";
33         }
34         
35 };

 

运行结果:

 

 

 

task5:

源代码:

 1 #include<cstring>
 2 #include <iostream>
 3 using namespace std;
 4 class Person{
 5     private:
 6         string name,telephone,email;
 7     public:
 8         Person(){
 9         }
10         Person(string a,string b,string c="")
11         {
12             name=a;
13             telephone=b;
14             email=c;
15         }
16         Person(const Person &ss)
17         {
18             name=ss.name;
19             telephone=ss.telephone;
20             email=ss.email;
21         }
22         void update_telephone(){
23             cin.clear();
24             string t1;
25             cout << "Enter the telephone number:";
26             cin >> t1;
27             this->telephone = t1;
28             cout << "telephone number has been updated..." << endl;
29         }
30         void update_email(){
31         cin.clear();
32         string e1;
33         cout << "Enter the email address:";
34         cin >> e1;
35         this->email = e1;
36         cout << "email address has been updated..." << endl;
37         }
38         friend std::ostream& operator<<(std::ostream &out,const Person &c);
39         friend std::istream& operator>>(std::istream &in,Person &c);
40         friend bool operator==(const Person &yi,const Person &er);
41 };
42 bool operator==(const Person &yi,const Person &er)
43 {
44     return yi.name==er.name&&yi.telephone==er.telephone&&yi.email==er.email;
45 }
46 std::ostream& operator<<(std::ostream &out,const Person &c){
47     out << c.name <<"\t" << c.telephone << "\t" << c.email; 
48     return out;
49 }
50 std::istream& operator>>(std::istream &in,Person &c){
51     in >> c.name >> c.telephone >> c.email;
52     return in;
53 }

 

运行结果:

 

 

 

task6:

源代码:

container.cpp

 1 //=======================
 2 //        container.cpp
 3 //=======================
 4 
 5 // default constructor initialise the inventory as empty
 6 #include "container.h"
 7 #include <iostream>
 8 
 9 using namespace std;
10 
11 container::container()
12 {
13     set(0,0);
14 }
15 
16 // set the item numbers
17 void container::set(int heal_n, int mw_n)
18 {
19     numOfHeal=heal_n;
20     numOfMW=mw_n;
21 }
22 
23 // get the number of heal
24 int container::nOfHeal()
25 {
26     return numOfHeal;
27 }
28 
29 // get the number of magic water
30 int container::nOfMW()
31 {
32     return numOfMW;
33 }
34 
35 // display the items;
36 void container::display()
37 {
38     cout<<"Your bag contains: "<<endl;
39     cout<<"Heal(HP+100): "<<numOfHeal<<endl;
40     cout<<"Magic Water (MP+80): "<<numOfMW<<endl;
41 }
42 
43 //use heal
44 bool container::useHeal()
45 {
46     numOfHeal--; 
47     return 1;        // use heal successfully
48 }
49 
50 //use magic water
51 bool container::useMW()
52 {
53     numOfMW--;
54     return 1;        // use magic water successfully
55 }

container.h

 1 #pragma once
 2 //=======================
 3 //        container.h
 4 //=======================
 5 
 6 // The so-called inventory of a player in RPG games
 7 // contains two items, heal and magic water
 8 
 9 #ifndef _CONTAINER    // Conditional compilation
10 #define _CONTAINER
11 
12 class container        // Inventory
13 {
14 protected:
15     int numOfHeal;            // number of heal
16     int numOfMW;            // number of magic water
17 public:
18     container();            // constuctor
19     void set(int heal_n, int mw_n);    // set the items numbers
20     int nOfHeal();            // get the number of heal
21     int nOfMW();            // get the number of magic water
22     void display();            // display the items;
23     bool useHeal();            // use heal
24     bool useMW();            // use magic water
25 };
26 
27 #endif

main.cpp

  1 //=======================
  2 //        main.cpp
  3 //=======================
  4 
  5 // main function for the RPG style game
  6 
  7 #include <iostream>
  8 #include <string>
  9 #include "swordsman.h"
 10 using namespace std;
 11 int main()
 12 {
 13     string tempName;
 14     bool success=0;        //flag for storing whether operation is successful
 15     cout <<"Please input player's name: ";
 16     cin >>tempName;        // get player's name from keyboard input
 17     player *human;        // use pointer of base class, convenience for polymorphism
 18     int tempJob;        // temp choice for job selection
 19     do
 20     {
 21         cout <<"Please choose a job: 1 Swordsman, 2 Archer, 3 Mage"<<endl;
 22         cin>>tempJob;
 23         system("cls");        // clear the screen
 24         switch(tempJob)
 25         {
 26         case 1:
 27             human=new swordsman(1,tempName);    // create the character with user inputted name and job
 28             success=1;        // operation succeed
 29             break;
 30         default:
 31             break;                // In this case, success=0, character creation failed
 32         }
 33     }while(success!=1);        // so the loop will ask user to re-create a character
 34 
 35     int tempCom;            // temp command inputted by user
 36     int nOpp=0;                // the Nth opponent
 37     for(int i=1;nOpp<5;i+=2)    // i is opponent's level
 38     {
 39         nOpp++;
 40         system("cls");
 41         cout<<"STAGE" <<nOpp<<endl;
 42         cout<<"Your opponent, a Level "<<i<<" Swordsman."<<endl;
 43         system("pause");
 44         swordsman enemy(i, "Warrior");    // Initialise an opponent, level i, name "Junior"
 45         human->reFill();                // get HP/MP refill before start fight
 46         
 47         while(!human->death() && !enemy.death())    // no died
 48         {
 49             success=0;
 50             while (success!=1)
 51             {
 52                 showinfo(*human,enemy);                // show fighter's information
 53                 cout<<"Please give command: "<<endl;
 54                 cout<<"1 Attack; 2 Special Attack; 3 Use Heal; 4 Use Magic Water; 0 Exit Game"<<endl;
 55                 cin>>tempCom;
 56                 switch(tempCom)
 57                 {
 58                 case 0:
 59                     cout<<"Are you sure to exit? Y/N"<<endl;
 60                     char temp;
 61                     cin>>temp;
 62                     if(temp=='Y'||temp=='y')
 63                         return 0;
 64                     else
 65                         break;
 66                 case 1:
 67                     success=human->attack(enemy);
 68                     human->isLevelUp();
 69                     enemy.isDead();
 70                     break;
 71                 case 2:
 72                     success=human->specialatt(enemy);
 73                     human->isLevelUp();
 74                     enemy.isDead();
 75                     break;
 76                 case 3:
 77                     success=human->useHeal();
 78                     break;
 79                 case 4:
 80                     success=human->useMW();
 81                     break;
 82                 default:
 83                     break;
 84                 }
 85             }
 86             if(!enemy.death())        // If AI still alive
 87                 enemy.AI(*human);
 88             else                            // AI died
 89             {
 90                 cout<<"YOU WIN"<<endl;
 91                 human->transfer(enemy);        // player got all AI's items
 92             }
 93             if (human->death())
 94             {
 95                 system("cls");
 96                 cout<<endl<<setw(50)<<"GAME OVER"<<endl;
 97                 delete human;        // player is dead, program is getting to its end, what should we do here?
 98                 system("pause");
 99                 return 0;
100             }
101         }
102     }
103     delete human;        // You win, program is getting to its end, what should we do here?
104     system("cls");
105     cout<<"Congratulations! You defeated all opponents!!"<<endl;
106     system("pause");
107     return 0;
108 }
109         

player.cpp

  1 //=======================
  2 //        player.cpp
  3 //=======================
  4 
  5 
  6 // character's HP and MP resume
  7 #include "player.h"
  8 #include <iostream>
  9 
 10 using namespace std;
 11 
 12 void player::reFill()
 13 {
 14     HP=HPmax;        // HP and MP fully recovered
 15     MP=MPmax;
 16 }
 17 
 18 // report whether character is dead
 19 bool player::death()
 20 {
 21     return playerdeath;
 22 }
 23 
 24 // check whether character is dead
 25 void player::isDead()
 26 {
 27     if(HP<=0)        // HP less than 0, character is dead
 28     {
 29         cout<<name<<" is Dead." <<endl;
 30         system("pause");
 31         playerdeath=1;    // give the label of death value 1
 32     }
 33 }
 34 
 35 // consume heal, irrelevant to job
 36 bool player::useHeal()
 37 {
 38     if(bag.nOfHeal()>0)
 39     {
 40         HP=HP+100;
 41         if(HP>HPmax)        // HP cannot be larger than maximum value
 42             HP=HPmax;        // so assign it to HPmax, if necessary
 43         cout<<name<<" used Heal, HP increased by 100."<<endl;
 44         bag.useHeal();        // use heal
 45         system("pause");
 46         return 1;    // usage of heal succeed
 47     }
 48     else                // If no more heal in bag, cannot use
 49     {
 50         cout<<"Sorry, you don't have heal to use."<<endl;
 51         system("pause");
 52         return 0;    // usage of heal failed
 53     }
 54 }
 55 
 56 // consume magic water, irrelevant to job
 57 bool player::useMW()
 58 {
 59     if(bag.nOfMW()>0)
 60     {
 61         MP=MP+100;
 62         if(MP>MPmax)
 63             MP=MPmax;
 64         cout<<name<<" used Magic Water, MP increased by 100."<<endl;
 65         bag.useMW();
 66         system("pause");
 67         return 1;    // usage of magic water succeed
 68     }
 69     else
 70     {
 71         cout<<"Sorry, you don't have magic water to use."<<endl;
 72         system("pause");
 73         return 0;    // usage of magic water failed
 74     }
 75 }
 76 
 77 // possess opponent's items after victory
 78 void player::transfer(player &p)
 79 {
 80     cout<<name<<" got"<<p.bag.nOfHeal()<<" Heal, and "<<p.bag.nOfMW()<<" Magic Water."<<endl;
 81     system("pause");
 82     bag.set(bag.nOfHeal()+p.bag.nOfHeal(),bag.nOfMW()+p.bag.nOfMW());
 83     // set the character's bag, get opponent's items
 84 }
 85 
 86 // display character's job
 87 void player::showRole()
 88 {
 89     switch(role)
 90     {
 91     case sw:
 92         cout<<"Swordsman";
 93         break;
 94     case ar:
 95         cout<<"Archer";
 96         break;
 97     case mg:
 98         cout<<"Mage";
 99         break;
100     default:
101         break;
102     }
103 }
104 
105 
106 // display character's job
107 void showinfo(player &p1, player &p2)
108 {
109     system("cls");
110     cout<<"##############################################################"<<endl;
111     cout<<"# Player"<<setw(10)<<p1.name<<"   LV. "<<setw(3) <<p1.LV
112         <<"  # Opponent"<<setw(10)<<p2.name<<"   LV. "<<setw(3) <<p2.LV<<" #"<<endl;
113     cout<<"# HP "<<setw(3)<<(p1.HP<=999?p1.HP:999)<<'/'<<setw(3)<<(p1.HPmax<=999?p1.HPmax:999)
114         <<" | MP "<<setw(3)<<(p1.MP<=999?p1.MP:999)<<'/'<<setw(3)<<(p1.MPmax<=999?p1.MPmax:999)
115         <<"     # HP "<<setw(3)<<(p2.HP<=999?p2.HP:999)<<'/'<<setw(3)<<(p2.HPmax<=999?p2.HPmax:999)
116         <<" | MP "<<setw(3)<<(p2.MP<=999?p2.MP:999)<<'/'<<setw(3)<<(p2.MPmax<=999?p2.MPmax:999)<<"      #"<<endl;
117     cout<<"# AP "<<setw(3)<<(p1.AP<=999?p1.AP:999)
118         <<" | DP "<<setw(3)<<(p1.DP<=999?p1.DP:999)
119         <<" | speed "<<setw(3)<<(p1.speed<=999?p1.speed:999)
120         <<" # AP "<<setw(3)<<(p2.AP<=999?p2.AP:999)
121         <<" | DP "<<setw(3)<<(p2.DP<=999?p2.DP:999)
122         <<" | speed "<<setw(3)<<(p2.speed<=999?p2.speed:999)<<"  #"<<endl;
123     cout<<"# EXP"<<setw(7)<<p1.EXP<<" Job: "<<setw(7);
124     p1.showRole();
125     cout<<"   # EXP"<<setw(7)<<p2.EXP<<" Job: "<<setw(7);
126     p2.showRole();
127     cout<<"    #"<<endl;
128     cout<<"--------------------------------------------------------------"<<endl;
129     p1.bag.display();
130     cout<<"##############################################################"<<endl;
131 }

player.h

 1 //=======================
 2 //        player.h
 3 //=======================
 4 
 5 // The base class of player
 6 // including the general properties and methods related to a character
 7 
 8 #ifndef _PLAYER
 9 #define _PLAYER
10 
11 #include <iomanip>        // use for setting field width
12 #include <time.h>        // use for generating random factor
13 #include <string>
14 #include "container.h"
15 
16 using namespace std;
17 enum job {sw, ar, mg};    /* define 3 jobs by enumerate type
18                                sword man, archer, mage */
19 class player
20 {
21     friend void showinfo(player &p1, player &p2);
22     friend class swordsman;
23 
24 protected:
25     int HP, HPmax, MP, MPmax, AP, DP, speed, EXP, LV;
26     // General properties of all characters
27     string name;    // character name
28     job role;        /* character's job, one of swordman, archer and mage,
29                        as defined by the enumerate type */
30     container bag;    // character's inventory
31 
32 public:
33     virtual bool attack(player &p)=0;    // normal attack
34     virtual bool specialatt(player &p)=0;    //special attack
35     virtual void isLevelUp()=0;            // level up judgement
36     /* Attention!
37     These three methods are called "Pure virtual functions".
38     They have only declaration, but no definition.
39     The class with pure virtual functions are called "Abstract class", which can only be used to inherited, but not to constructor objects. 
40     The detailed definition of these pure virtual functions will be given in subclasses. */
41 
42     void reFill();        // character's HP and MP resume
43     bool death();        // report whether character is dead
44     void isDead();        // check whether character is dead
45     bool useHeal();        // consume heal, irrelevant to job
46     bool useMW();        // consume magic water, irrelevant to job
47     void transfer(player &p);    // possess opponent's items after victory
48     void showRole();    // display character's job
49     
50 private:
51     bool playerdeath;            // whether character is dead, doesn't need to be accessed or inherited
52 };
53 
54 #endif

swordsman.cpp

  1 //=======================
  2 //        swordsman.cpp
  3 //=======================
  4 // constructor. default values don't need to be repeated here
  5 #include "swordsman.h"
  6 #include <iostream>
  7 
  8 using namespace std;
  9 swordsman::swordsman(int lv_in, string name_in)
 10 {
 11     role=sw;    // enumerate type of job
 12     LV=lv_in;
 13     name=name_in;
 14     
 15     // Initialising the character's properties, based on his level
 16     HPmax=150+8*(LV-1);        // HP increases 8 point2 per level
 17     HP=HPmax;
 18     MPmax=75+2*(LV-1);        // MP increases 2 points per level
 19     MP=MPmax;
 20     AP=25+4*(LV-1);            // AP increases 4 points per level
 21     DP=25+4*(LV-1);            // DP increases 4 points per level
 22     speed=25+2*(LV-1);        // speed increases 2 points per level
 23     
 24     playerdeath=0;
 25     EXP=LV*LV*75;
 26     bag.set(lv_in, lv_in);
 27 }
 28 
 29 void swordsman::isLevelUp()
 30 {
 31     if(EXP>=LV*LV*75)
 32     {
 33         LV++;
 34         AP+=4;
 35         DP+=4;
 36         HPmax+=8;
 37         MPmax+=2;
 38         speed+=2;
 39         cout<<name<<" Level UP!"<<endl;
 40         cout<<"HP improved 8 points to "<<HPmax<<endl;
 41         cout<<"MP improved 2 points to "<<MPmax<<endl;
 42         cout<<"Speed improved 2 points to "<<speed<<endl;
 43         cout<<"AP improved 4 points to "<<AP<<endl;
 44         cout<<"DP improved 5 points to "<<DP<<endl;
 45         system("pause");
 46         isLevelUp();    // recursively call this function, so the character can level up multiple times if got enough exp
 47     }
 48 }
 49 
 50 bool swordsman::attack(player &p)
 51 {
 52     double HPtemp=0;        // opponent's HP decrement
 53     double EXPtemp=0;        // player obtained exp
 54     double hit=1;            // attach factor, probably give critical attack
 55     srand((unsigned)time(NULL));        // generating random seed based on system time
 56 
 57     // If speed greater than opponent, you have some possibility to do double attack
 58     if ((speed>p.speed) && (rand()%100<(speed-p.speed)))        // rand()%100 means generates a number no greater than 100
 59     {
 60         HPtemp=(int)((1.0*AP/p.DP)*AP*5/(rand()%4+10));        // opponent's HP decrement calculated based their AP/DP, and uncertain chance
 61         cout<<name<<"'s quick strike hit "<<p.name<<", "<<p.name<<"'s HP decreased "<<HPtemp<<endl;
 62         p.HP=int(p.HP-HPtemp);
 63         EXPtemp=(int)(HPtemp*1.2);
 64     }
 65 
 66     // If speed smaller than opponent, the opponent has possibility to evade
 67     if ((speed<p.speed) && (rand()%50<1))
 68     {
 69         cout<<name<<"'s attack has been evaded by "<<p.name<<endl;
 70         system("pause");
 71         return 1;
 72     }
 73 
 74     // 10% chance give critical attack
 75     if (rand()%100<=10)
 76     {
 77         hit=1.5;
 78         cout<<"Critical attack: ";
 79     }
 80 
 81     // Normal attack
 82     HPtemp=(int)((1.0*AP/p.DP)*AP*5/(rand()%4+10));
 83     cout<<name<<" uses bash, "<<p.name<<"'s HP decreases "<<HPtemp<<endl;
 84     EXPtemp=(int)(EXPtemp+HPtemp*1.2);
 85     p.HP=(int)(p.HP-HPtemp);
 86     cout<<name<<" obtained "<<EXPtemp<<" experience."<<endl;
 87     EXP=(int)(EXP+EXPtemp);
 88     system("pause");
 89     return 1;        // Attack success
 90 }
 91 
 92 bool swordsman::specialatt(player &p)
 93 {
 94     if(MP<40)
 95     {
 96         cout<<"You don't have enough magic points!"<<endl;
 97         system("pause");
 98         return 0;        // Attack failed
 99     }
100     else
101     {
102         MP-=40;            // consume 40 MP to do special attack
103         
104         //10% chance opponent evades
105         if(rand()%100<=10)
106         {
107             cout<<name<<"'s leap attack has been evaded by "<<p.name<<endl;
108             system("pause");
109             return 1;
110         }
111         
112         double HPtemp=0;        
113         double EXPtemp=0;        
114         //double hit=1;            
115         //srand(time(NULL));        
116         HPtemp=(int)(AP*1.2+20);        // not related to opponent's DP
117         EXPtemp=(int)(HPtemp*1.5);        // special attack provides more experience
118         cout<<name<<" uses leap attack, "<<p.name<<"'s HP decreases "<<HPtemp<<endl;
119         cout<<name<<" obtained "<<EXPtemp<<" experience."<<endl;
120         p.HP=(int)(p.HP-HPtemp);
121         EXP=(int)(EXP+EXPtemp);
122         system("pause");
123     }
124     return 1;    // special attack succeed
125 }
126 
127 // Computer opponent
128 void swordsman::AI(player &p)
129 {
130     if ((HP<(int)((1.0*p.AP/DP)*p.AP*1.5))&&(HP+100<=1.1*HPmax)&&(bag.nOfHeal()>0)&&(HP>(int)((1.0*p.AP/DP)*p.AP*0.5)))
131         // AI's HP cannot sustain 3 rounds && not too lavish && still has heal && won't be killed in next round
132     {
133         useHeal();
134     }
135     else
136     {
137         if(MP>=40 && HP>0.5*HPmax && rand()%100<=30)
138             // AI has enough MP, it has 30% to make special attack
139         {
140             specialatt(p);
141             p.isDead();        // check whether player is dead
142         }
143         else
144         {
145             if (MP<40 && HP>0.5*HPmax && bag.nOfMW())
146                 // Not enough MP && HP is safe && still has magic water
147             {
148                 useMW();
149             }
150             else
151             {
152                 attack(p);    // normal attack
153                 p.isDead();
154             }
155         }
156     }
157 }

swordsman.h

 1 #pragma once
 2 //=======================
 3 //        swordsman.h
 4 //=======================
 5 
 6 // Derived from base class player
 7 // For the job Swordsman
 8 
 9 #include "player.h"
10 class swordsman : public player        // subclass swordsman publicly inherited from base player
11 {
12 public:
13     swordsman(int lv_in=1, string name_in="Not Given");    
14         // constructor with default level of 1 and name of "Not given"
15     void isLevelUp();
16     bool attack (player &p);
17     bool specialatt(player &p);
18         /* These three are derived from the pure virtual functions of base class
19            The definition of them will be given in this subclass. */
20     void AI(player &p);                // Computer opponent
21 };

 

运行结果:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

标签:string,int,HP,player,实验,include,void
From: https://www.cnblogs.com/git-porn-hub/p/16937239.html

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