为孩子准备的 第一个python编程学习案例
- 想指导孩子进行python编程启蒙,自己研究了一下如何从零搭建python开发环境、安装配置基本库并运行一个游戏示例.
python安装
安装最新版本的python, 3.13.1版本
https://www.python.org/ftp/python/3.13.1/python-3.13.1-amd64.exe
安装之后 ,打开 CMD:
PS D:\AppGallery>
PS D:\AppGallery> python.exe
Python 3.13.1 (tags/v3.13.1:0671451, Dec 3 2024, 19:06:28) [MSC v.1942 64 bit (AMD64)] on win32
Type "help", "copyright", "credits" or "license" for more information.
>>>
>>> help
>>> Welcome to Python 3.13's help utility! If this is your first time using
Python, you should definitely check out the tutorial at
https://docs.python.org/3.13/tutorial/.
Enter the name of any module, keyword, or topic to get help on writing
Python programs and using Python modules. To get a list of available
modules, keywords, symbols, or topics, enter "modules", "keywords",
"symbols", or "topics".
Each module also comes with a one-line summary of what it does; to list
the modules whose name or summary contain a given string such as "spam",
enter "modules spam".
To quit this help utility and return to the interpreter,
enter "q", "quit" or "exit".
安装 pygame,如果缺少其他库,通常也可以使用pip进行安装。
pip instll pygame
IDE安装thonny
Thonny最常被推荐作为初学者的Python集成开发环境。它适用于Windows、macOS和Linux。它的功能包括代码调试、功能语法高亮和识别相似名称。Thonny还有一个“助手”,可以帮助你查看错误,并且你正在运行的应用程序可以在多个窗口中打开。
安装完python后,自带pip,这里无须再专门下载thonny安装包,而是直接使用pip安装 thonny
pip install thonny
打开 thonny
PS D:\AppGallery> thonny.exe
PS D:\AppGallery>
开发第一个小游戏-避坑指南
网上找了很多示例,遇到各种坑:
-
代码不全 , 比如 豆包提供的猜数游戏
-
cfg模块缺失: cfg是博主自定义的一些变量集合,缺失导致游戏无法正常运行
如15个Python小游戏,上班摸鱼我能玩一天【内附源码】 - 小明谈Python - 博客园
import cfg ModuleNotFoundError: No module named 'cfg'
-
代码格式不对,一般是缩进问题:
IndentationError: expected an indented block after function definition on line 3
-
缩进问题,有时也会报错为变量未定义,需要自己复制 粘贴代码时注意检查缩进格式
File "D:\code\7. python\catchgame.py", line 39, in Player
if keys[pygame.K_LEFT]:
NameError: name 'keys' is not defined
最终运行通过的小游戏
如果提示缺少其他库,通常也可以使用pip进行安装。复制代码时注意缩进和格式 。
import pygame
import random
# Initialize pygame
pygame.init()
# Set the width and height of the screen (width, height)
screen = pygame.display.set_mode((800, 600))
# Set the title of the window
pygame.display.set_caption("Catch Game")
# Set the clock
clock = pygame.time.Clock()
# Colors
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
# Player class
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface([50, 50])
self.image.fill(RED)
self.rect = self.image.get_rect()
self.rect.x = 375
self.rect.y = 500
self.speed = 5
def update(self):
# Get the current key state
keys = pygame.key.get_pressed()
# Move the player
if keys[pygame.K_LEFT]:
self.rect.x -= self.speed
elif keys[pygame.K_RIGHT]:
self.rect.x += self.speed
# Object class
class Object(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface([25, 25])
self.image.fill(BLUE)
self.rect = self.image.get_rect()
self.rect.x = random.randrange(0, 750)
self.rect.y = random.randrange(-100, -40)
self.speed = random.randint(2, 8)
def update(self):
# Move the object down the screen
self.rect.y += self.speed
# If the object goes off the bottom of the screen, reset it
if self.rect.top > 600:
self.rect.x = random.randrange(0, 750)
self.rect.y = random.randrange(-100, -40)
self.speed = random.randint(2, 8)
# Create groups for all sprites and objects
all_sprites = pygame.sprite.Group()
objects = pygame.sprite.Group()
# Create the player
player = Player()
all_sprites.add(player)
# Create the objects
for i in range(10):
obj = Object()
all_sprites.add(obj)
objects.add(obj)
# Set the score
score = 0
# Set the font
font_name = pygame.font.match_font("arial")
# Function to draw text on the screen
def draw_text(surf, text, size, x, y):
font = pygame.font.Font(font_name, size)
text_surface = font.render(text, True, WHITE)
text_rect = text_surface.get_rect()
text_rect.midtop = (x, y)
surf.blit(text_surface, text_rect)
# Game loop
running = True
while running:
# Set the frame rate
clock.tick(60)
# Process events
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# Update all sprites
all_sprites.update()
# Check for collisions between the player and objects
hits = pygame.sprite.spritecollide(player, objects, True)
for hit in hits:
score += 1
obj = Object()
all_sprites.add(obj)
objects.add(obj)
# Draw everything on the screen
screen.fill(BLACK)
all_sprites.draw(screen)
draw_text(screen, "Score: {}".format(score), 18, 50, 10)
# Update the screen
pygame.display.update()
参考
Building a Simple Game in Python using the PyGame Module
The End.
标签:python,text,self,小游戏,pygame,screen,rect From: https://blog.csdn.net/seaneer/article/details/144730176