俄罗斯方块
初始化页面
#include <iostream>
#include <graphics.h>
#include <Windows.h>
using namespace std;
void welcome() {
initgraph(550 , 660);
HWND window = GetHWnd();
SetWindowText(window, _T("俄罗斯方块"));
setfont(40, 0, _T("Arial"));
outtextxy(120, 200, _T("欢迎来到俄罗斯方块"));
setfont(20, 0, _T("Arial"));
outtextxy(200, 250, _T("按任意键开始游戏"));
}
int main() {
welcome();
system("pause");
return 0;
}
设置游戏背景
#include <iostream>
#include <graphics.h>
#include <Windows.h>
using namespace std;
int score = 0;
int rank = 0;
void welcome() {
initgraph(550 , 660);
HWND window = GetHWnd();
SetWindowText(window, _T("俄罗斯方块"));
setfont(40, 0, _T("Arial"));
outtextxy(120, 200, _T("欢迎来到俄罗斯方块"));
setfont(20, 0, _T("Arial"));
outtextxy(200, 250, _T("按任意键开始游戏"));
char ch;
cin >> ch;
}
void initScenes() {
char str[16];
cleardevice();
rectangle(27, 27, 336, 635);
rectangle(29, 29, 334, 633);
rectangle(370, 50, 515, 195);
setfont(30, 0, _T("Arial"));
setcolor(RED);
outtextxy(405, 215, _T("下一个"));
outtextxy(405, 280, _T("得分"));
sprintf_s(str, "%d", score);
outtextxy(415, 310, str);
outtextxy(405, 375, _T("排名"));
sprintf_s(str, "%d", score);
outtextxy(415, 405, str);
setcolor(LIGHTBLUE);
outtextxy(390, 475, "操作说明:");
outtextxy(390, 500, "↑↓←→:移动方块");
}
int main() {
welcome();
initScenes();
system("pause");
return 0;
}
每个方块有4种形态:
4个方向,所以使用4个二维数组来表示1种方块
#include <iostream>
#include <graphics.h>
#include <Windows.h>
using namespace std;
int score = 0;
int rank = 0;
#define BLOCK_COUNT 5
#define BLOCK_WIDTH 5
#define BLOCK_HEIGHT 5
int block[BLOCK_COUNT * 4][BLOCK_HEIGHT][BLOCK_WIDTH] = {
// | 形方块
{ 0,0,0,0,0,
0,0,1,0,0,
0,0,1,0,0,
0,0,1,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,0,0,0,0,
0,1,1,1,0,
0,0,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,0,1,0,0,
0,0,1,0,0,
0,0,1,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,0,0,0,0,
0,1,1,1,0,
0,0,0,0,0,
0,0,0,0,0 },
// L 形方块
{ 0,0,0,0,0,
0,0,1,0,0,
0,0,1,0,0,
0,0,1,1,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,0,0,0,0,
0,1,1,1,0,
0,1,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,1,1,0,0,
0,0,1,0,0,
0,0,1,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,0,0,1,0,
0,1,1,1,0,
0,0,0,0,0,
0,0,0,0,0 },
// 田 形方块
{ 0,0,0,0,0,
0,1,1,0,0,
0,1,1,0,0,
0,0,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,1,1,0,0,
0,1,1,0,0,
0,0,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,1,1,0,0,
0,1,1,0,0,
0,0,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,1,1,0,0,
0,1,1,0,0,
0,0,0,0,0,
0,0,0,0,0 },
// T 形方块
{ 0,0,0,0,0,
0,1,1,1,0,
0,0,1,0,0,
0,0,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,0,0,1,0,
0,0,1,1,0,
0,0,0,1,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,0,1,0,0,
0,1,1,1,0,
0,0,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,1,0,0,0,
0,1,1,0,0,
0,1,0,0,0,
0,0,0,0,0 },
// Z 形方块
{ 0,0,0,0,0,
0,1,1,0,0,
0,0,1,1,0,
0,0,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,0,1,0,0,
0,1,1,0,0,
0,1,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,1,1,0,0,
0,0,1,1,0,
0,0,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,0,1,0,0,
0,1,1,0,0,
0,1,0,0,0,
0,0,0,0,0 },
};
void welcome() {
initgraph(550 , 660);
HWND window = GetHWnd();
SetWindowText(window, _T("俄罗斯方块"));
setfont(40, 0, _T("Arial"));
outtextxy(120, 200, _T("欢迎来到俄罗斯方块"));
setfont(20, 0, _T("Arial"));
outtextxy(200, 250, _T("按任意键开始游戏"));
char ch;
cin >> ch;
}
void initScenes() {
char str[16];
cleardevice();
rectangle(27, 27, 336, 635);
rectangle(29, 29, 334, 633);
rectangle(370, 50, 515, 195);
setfont(30, 0, _T("Arial"));
setcolor(RED);
outtextxy(405, 215, _T("下一个"));
outtextxy(405, 280, _T("得分"));
sprintf_s(str, "%d", score);
outtextxy(415, 310, str);
outtextxy(405, 375, _T("排名"));
sprintf_s(str, "%d", score);
outtextxy(415, 405, str);
setcolor(LIGHTBLUE);
outtextxy(390, 475, "操作说明:");
outtextxy(390, 500, "↑↓←→:移动方块");
}
int main() {
welcome();
initScenes();
system("pause");
return 0;
}
右上角那个方块的显示
#include <iostream>
#include <graphics.h>
#include <Windows.h>
using namespace std;
int score = 0;
int rank = 0;
#define BLOCK_COUNT 5
#define BLOCK_WIDTH 5
#define BLOCK_HEIGHT 5
#define BLOCK_UNIT 20
int block[BLOCK_COUNT * 4][BLOCK_HEIGHT][BLOCK_WIDTH] = {
// | 形方块
{ 0,0,0,0,0,
0,0,1,0,0,
0,0,1,0,0,
0,0,1,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,0,0,0,0,
0,1,1,1,0,
0,0,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,0,1,0,0,
0,0,1,0,0,
0,0,1,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,0,0,0,0,
0,1,1,1,0,
0,0,0,0,0,
0,0,0,0,0 },
// L 形方块
{ 0,0,0,0,0,
0,0,1,0,0,
0,0,1,0,0,
0,0,1,1,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,0,0,0,0,
0,1,1,1,0,
0,1,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,1,1,0,0,
0,0,1,0,0,
0,0,1,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,0,0,1,0,
0,1,1,1,0,
0,0,0,0,0,
0,0,0,0,0 },
// 田 形方块
{ 0,0,0,0,0,
0,1,1,0,0,
0,1,1,0,0,
0,0,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,1,1,0,0,
0,1,1,0,0,
0,0,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,1,1,0,0,
0,1,1,0,0,
0,0,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,1,1,0,0,
0,1,1,0,0,
0,0,0,0,0,
0,0,0,0,0 },
// T 形方块
{ 0,0,0,0,0,
0,1,1,1,0,
0,0,1,0,0,
0,0,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,0,0,1,0,
0,0,1,1,0,
0,0,0,1,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,0,1,0,0,
0,1,1,1,0,
0,0,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,1,0,0,0,
0,1,1,0,0,
0,1,0,0,0,
0,0,0,0,0 },
// Z 形方块
{ 0,0,0,0,0,
0,1,1,0,0,
0,0,1,1,0,
0,0,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,0,1,0,0,
0,1,1,0,0,
0,1,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,1,1,0,0,
0,0,1,1,0,
0,0,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,0,1,0,0,
0,1,1,0,0,
0,1,0,0,0,
0,0,0,0,0 },
};
void welcome() {
initgraph(550 , 660);
HWND window = GetHWnd();
SetWindowText(window, _T("俄罗斯方块"));
setfont(40, 0, _T("Arial"));
outtextxy(120, 200, _T("欢迎来到俄罗斯方块"));
setfont(20, 0, _T("Arial"));
outtextxy(200, 250, _T("按任意键开始游戏"));
char ch;
cin >> ch;
}
void initScenes() {
char str[16];
cleardevice();
rectangle(27, 27, 336, 635);
rectangle(29, 29, 334, 633);
rectangle(370, 50, 515, 195);
setfont(30, 0, _T("Arial"));
setcolor(RED);
outtextxy(405, 215, _T("下一个"));
outtextxy(405, 280, _T("得分"));
sprintf_s(str, "%d", score);
outtextxy(415, 310, str);
outtextxy(405, 375, _T("排名"));
sprintf_s(str, "%d", score);
outtextxy(415, 405, str);
setcolor(LIGHTBLUE);
outtextxy(390, 475, "操作说明:");
outtextxy(390, 500, "↑↓←→:移动方块");
}
int nextIndex = -1;
void clearBlock() {
setcolor(BLACK);
setfont(23, 0, "楷体");
for(int i = 0 ; i < BLOCK_COUNT ; i++)
for (int j = 0; j < BLOCK_WIDTH; j++) {
int x = 391 + i * BLOCK_UNIT;
int y = 70 + j * BLOCK_UNIT;
outtextxy(x, y, "■"); // 正方形■
}
}
int color[BLOCK_COUNT] = {
RED, GREEN, BLUE, YELLOW, CYAN
};
void drawBlock() {
setcolor(color[nextIndex]);
setfont(23, 0, "楷体");
for (int i = 0; i < BLOCK_COUNT; i++)
for (int j = 0; j < BLOCK_WIDTH; j++) {
if (block[4 * nextIndex][i][j] == 1) {
int x = 391 + i * BLOCK_UNIT;
int y = 70 + j * BLOCK_UNIT;
outtextxy(x, y, "■");
}
}
}
void nextBlock() {
clearBlock();
srand(time(NULL)); // 随机种子
nextIndex = rand() % BLOCK_COUNT;
drawBlock();
}
int main() {
welcome();
initScenes();
nextBlock();
system("pause");
return 0;
}
初始化访问数组
int vis[30][15];
主要函数实现
#include <stdio.h>
#include <graphics.h>
#include <time.h>
#include <conio.h> //kbhit()使用
int score = 0; //总分
int rank = 0; //等级
#define BLOCK_COUNT 5
#define BLOCK_WIDTH 5
#define BLOCK_HEIGHT 5
#define UNIT_SIZE 20
#define START_X 130
#define START_Y 30
#define KEY_UP 72
#define KEY_RIGHT 77
#define KEY_DOWN 80
#define KEY_LEFT 75
#define KEY_SPACE 32
int speed = 500;
int minX = 30;
int minY = 30;
typedef enum {
BLOCK_UP,
BLOCK_RIGHT,
BLOCK_DOWN,
BLOCK_LEFT
} block_dir_t;
typedef enum {
MOVE_DOWN,
MOVE_LEFT,
MOVE_RIGHT
} move_dir_t;
int NextIndex = -1; //下一个方块的种类
int BlockIndex = -1; //当前方块的种类
int color[BLOCK_COUNT] = {
GREEN, CYAN, MAGENTA, BROWN, YELLOW
};
int visit[30][15]; //访问数组
int markColor[30][15]; //表示对应位置的颜色
int block[BLOCK_COUNT * 4][BLOCK_HEIGHT][BLOCK_WIDTH] = {
// | 型方块
{
0, 0, 0, 0, 0,
0, 0, 1, 0, 0,
0, 0, 1, 0, 0,
0, 0, 1, 0, 0,
0, 0, 0, 0, 0 },
{
0,0,0,0,0,
0,0,0,0,0,
0,1,1,1,0,
0,0,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,0,1,0,0,
0,0,1,0,0,
0,0,1,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,0,0,0,0,
0,1,1,1,0,
0,0,0,0,0,
0,0,0,0,0 },
// L 形方块
{ 0,0,0,0,0,
0,0,1,0,0,
0,0,1,0,0,
0,0,1,1,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,0,0,0,0,
0,1,1,1,0,
0,1,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,1,1,0,0,
0,0,1,0,0,
0,0,1,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,0,0,1,0,
0,1,1,1,0,
0,0,0,0,0,
0,0,0,0,0 },
// 田 形方块
{ 0,0,0,0,0,
0,1,1,0,0,
0,1,1,0,0,
0,0,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,1,1,0,0,
0,1,1,0,0,
0,0,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,1,1,0,0,
0,1,1,0,0,
0,0,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,1,1,0,0,
0,1,1,0,0,
0,0,0,0,0,
0,0,0,0,0 },
// T 形方块
{ 0,0,0,0,0,
0,1,1,1,0,
0,0,1,0,0,
0,0,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,0,0,1,0,
0,0,1,1,0,
0,0,0,1,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,0,1,0,0,
0,1,1,1,0,
0,0,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,1,0,0,0,
0,1,1,0,0,
0,1,0,0,0,
0,0,0,0,0 },
// Z 形方块
{ 0,0,0,0,0,
0,1,1,0,0,
0,0,1,1,0,
0,0,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,0,1,0,0,
0,1,1,0,0,
0,1,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,1,1,0,0,
0,0,1,1,0,
0,0,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,0,1,0,0,
0,1,1,0,0,
0,1,0,0,0,
0,0,0,0,0 }
};
// 欢迎界面
void welcome(void) {
// 初始化画布
initgraph(550, 660);
// 设置窗口标题
HWND window = GetHWnd(); //获取窗口
SetWindowText(window, _T("俄罗斯方块 奇牛学院 Rock")); //设置窗口标题
// 设置文本的字体样式
setfont(40, 0, _T("微软雅黑"));
setcolor(WHITE);
outtextxy(205, 200, _T("俄罗斯方块"));
setfont(22, 0, _T("楷体"));
outtextxy(175, 300, _T("编程, 从俄罗斯方块开始!"));
Sleep(3000); //睡眠(暂停)3000毫秒,3秒针
}
// 初始化游戏场景
void initGameScene(void) {
char str[16];
//清除屏幕
cleardevice();
rectangle(27, 27, 336, 635);
rectangle(29, 29, 334, 633);
rectangle(370, 50, 515, 195);
setfont(24, 0, _T("楷体"));
setcolor(LIGHTGRAY);
outtextxy(405, 215, _T("下一个"));
setcolor(RED);
outtextxy(405, 280, _T("分数"));
sprintf_s(str, "%d", score);
outtextxy(415, 310, str);
outtextxy(405, 375, _T("等级"));
sprintf_s(str, "%d", rank);
outtextxy(425, 405, str);
// 操作说明 ↑ ↓ ← →
setcolor(LIGHTBLUE);
outtextxy(390, 475, "操作说明");
outtextxy(390, 500, "↑:旋转");
outtextxy(390, 525, "↓: 下降");
outtextxy(390, 550, "←: 左移");
outtextxy(390, 575, "→: 右移");
outtextxy(390, 600, "空格:暂停");
}
void clearBlock(void) {
setcolor(BLACK);
setfont(23, 0, "楷体");
for (int i = 0; i < BLOCK_HEIGHT; i++) {
for (int j = 0; j < BLOCK_WIDTH; j++) {
//"■"
int x = 391 + j * UNIT_SIZE;
int y = 71 + i * UNIT_SIZE;
outtextxy(x, y, "■");
}
}
}
// 绘制方块
void drawBlock(int x, int y) {
setcolor(color[NextIndex]);
setfont(23, 0, "楷体");
for (int i = 0; i < BLOCK_HEIGHT; i++) {
for (int j = 0; j < BLOCK_WIDTH; j++) {
//"■"
if (block[NextIndex * 4][i][j] == 1) {
int x2 = x + j * UNIT_SIZE;
int y2 = y + i * UNIT_SIZE;
outtextxy(x2, y2, "■");
}
}
}
}
// 绘制方块: 在指定位置绘制指定方块的指定方向
void drawBlock(int x, int y, int blockIndex, block_dir_t dir) {
setcolor(color[blockIndex]);
setfont(23, 0, "楷体");
int id = blockIndex * 4 + dir;
for (int i = 0; i < BLOCK_HEIGHT; i++) {
for (int j = 0; j < BLOCK_WIDTH; j++) {
//"■"
if (block[id][i][j] == 1) {
int x2 = x + j * UNIT_SIZE;
int y2 = y + i * UNIT_SIZE;
outtextxy(x2, y2, "■");
}
}
}
}
// 清除指定位置指定方向的方块
// 参数x: 方块的左上角的x坐标
// 参数y: 方块的左上角在游戏区域内的坐标,距离游戏区域顶部的距离
void clearBlock(int x, int y, block_dir_t dir) {
setcolor(BLACK);
int id = BlockIndex * 4 + dir;
y += START_Y;
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 5; j++) {
if (block[id][i][j] == 1) {
// 擦除该方块的第i行的第j列
outtextxy(x + 20 * j, y + i * 20, "■");
}
}
}
}
void nextblock(void) {
clearBlock(); // 清除右上角区域
// 随机选择一种方块
srand(time(NULL)); //使用时间函数的返回值,来作为随机种子
NextIndex = rand() % BLOCK_COUNT;
drawBlock(391, 71);
}
// 如果在指定位置可以向指定方向移动,就返回1, 否则就返回0
int moveable(int x0, int y0, move_dir_t moveDir, block_dir_t blockDir) {
// 计算当前方块的左上角在30x15的游戏区中的位置(第多少行,第多少列)
int x = (y0 - minY) / UNIT_SIZE;
int y = (x0 - minX) / UNIT_SIZE;
int id = BlockIndex * 4 + blockDir;
int ret = 1;
if (moveDir == MOVE_DOWN) {
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 5; j++) {
if (block[id][i][j] == 1 &&
(x + i + 1 >= 30 || visit[x + i + 1][y + j] == 1)) {
ret = 0;
}
}
}
}
else if (moveDir == MOVE_LEFT) {
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 5; j++) {
if (block[id][i][j] == 1 &&
(y + j == 0 || visit[x + i][y + j - 1] == 1)) {
ret = 0;
}
}
}
}
else if (moveDir == MOVE_RIGHT) {
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 5; j++) {
if (block[id][i][j] == 1 &&
(y + j + 1 >= 15 || visit[x + i][y + j + 1] == 1)) {
ret = 0;
}
}
}
}
return ret;
}
// 检测游戏是否结束
void failCheck() {
if (!moveable(START_X, START_Y, MOVE_DOWN, BLOCK_UP)) {
setcolor(WHITE);
setfont(45, 0, "隶体");
outtextxy(75, 300, "GAME OVER!");
Sleep(1000);
system("pause");
closegraph();
exit(0);
}
}
// 判断当前方块是否可以转向到指定方向
// 注意, 此时还没有转到该方向!!!
int rotatable(int x, int y, block_dir_t dir) {
int id = BlockIndex * 4 + dir;
int xIndex = (y - minY) / 20;
int yIndex = (x - minX) / 20;
if (!moveable(x, y, MOVE_DOWN, dir)) {
return 0;
}
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 5; j++) {
if (block[id][i][j] == 1 &&
(yIndex + j < 0 || yIndex + j >= 15 || visit[xIndex + i][yIndex + j] == 1)) {
return 0;
}
}
}
return 1;
}
void wait(int interval) {
int count = interval / 10;
for (int i = 0; i < count; i++) {
Sleep(10);
if (_kbhit()) {
return;
}
}
}
void mark(int x, int y, int blockIndex, block_dir_t dir) {
int id = blockIndex * 4 + dir;
int x2 = (y - minY) / 20;
int y2 = (x - minX) / 20;
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 5; j++) {
if (block[id][i][j] == 1) {
visit[x2 + i][y2 + j] = 1;
markColor[x2 + i][y2 + j] = color[blockIndex];
}
}
}
}
void move(void) {
int x = START_X;
int y = START_Y;
int k = 0;
block_dir_t blockDir = BLOCK_UP;
int curSpeed = speed;
// 检测游戏是否结束
failCheck();
// 持续向下降落
while (1) {
if (_kbhit()) {
int key = _getch();
if (key == KEY_SPACE) {
_getch();
}
}
// 清除当前方块
clearBlock(x, k, blockDir);
if (_kbhit()) {
int key = _getch();
if (key == KEY_UP) {
block_dir_t nextDir = (block_dir_t)((blockDir + 1) % 4);
if (rotatable(x, y + k, nextDir)) {
blockDir = nextDir;
}
}
else if (key == KEY_DOWN) {
curSpeed = 50;
}
else if (key == KEY_LEFT) {
if (moveable(x, y + k + 20, MOVE_LEFT, blockDir)) {
x -= 20;
}
}
else if (key == KEY_RIGHT) {
if (moveable(x, y + k + 20, MOVE_RIGHT, blockDir)) {
x += 20; //x = x + 20;
}
}
}
k += 20;
// 绘制当前方块
drawBlock(x, y + k, BlockIndex, blockDir);
wait(curSpeed);
//k += 20;
// 方块的“固化”处理
if (!moveable(x, y + k, MOVE_DOWN, blockDir)) {
mark(x, y + k, BlockIndex, blockDir);
break;
}
}
}
void newblock() {
// 确定即将使用的方块的类别
BlockIndex = NextIndex;
// 绘制刚从顶部下降的方块
drawBlock(START_X, START_Y);
// 让新出现的方块暂停一会,让用户识别到
Sleep(100); //0.1秒
// 在右上角区域,绘制下一个方块
nextblock();
// 方块降落
move();
}
//消除第x行,并把上面的行都下移
void down(int x) {
for (int i = x; i > 0; i--) {
// 消除第i行,第j列的方格消除
for (int j = 0; j < 15; j++) {
if (visit[i - 1][j]) {
visit[i][j] = 1;
markColor[i][j] = markColor[i - 1][j];
setcolor(markColor[i][j]);
outtextxy(20 * j + minX, 20 * i + minY, "■");
}
else {
visit[i][j] = 0;
setcolor(BLACK);
outtextxy(20 * j + minX, 20 * i + minY, "■");
}
}
}
// 清除最顶上的哪一行(就是行标为0的那一行)
setcolor(BLACK);
for (int j = 0; j < 15; j++) {
visit[0][j] = 0;
outtextxy(20 * j + minX, minY, "■");
}
}
// 更新分数,参数lines表示消除的行数
void addScore(int lines) {
char str[32];
setcolor(RED);
score += lines * 10;
sprintf_s(str, "%d", score);
outtextxy(415, 310, str);
}
void updateGrade() {
// 更新等级的提示
// 假设:50分一级
rank = score / 50;
char str[16];
sprintf_s(str, "%d", rank);
outtextxy(425, 405, str);
// 更新速度, 等级越高,速度越快,speed越小!
// 最慢:500, 最快是100
speed = 500 - rank * 100;
if (speed <= 100) {
speed = 100;
}
}
void check(void) {
int i, j;
int clearLines = 0;
for (i = 29; i >= 0; i--) {
// 检查第i行有没有满
for (j = 0; j < 15 && visit[i][j]; j++);
//执行到此处时,有两种情况:
// 1. 第i行没有满,即表示有空位 此时 j<15
// 2. 第i行已满了,此时 j>=15
if (j >= 15) {
// 此时,第i行已经满了,就需要消除第i行
down(i); //消除第i行,并把上面的行都下移
i++; // 因为最外层的循环中有 i--, 所以我们先i++, 使得下次循环时,再把这一行检查一下
clearLines++;
}
}
// 更新分数
addScore(clearLines);
// 更新等级(更新等级提示,更新速度)
updateGrade();
}
int main(void) {
welcome();
initGameScene();
// 产生新方块
nextblock();
Sleep(500);
// 初始化访问数组
memset(visit, 0, sizeof(visit));
while (1) {
newblock();
// 消除满行,并更新分数和速度
check();
}
system("pause");
closegraph();
return 0;
}
标签:int,void,二十一,++,C++,路线,outtextxy,BLOCK,方块
From: https://blog.csdn.net/weixin_45169583/article/details/143062464