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简单有趣的python小程序(涵源代码)

时间:2024-09-15 11:24:00浏览次数:10  
标签:20 python text self place tk 有趣 源代码 root

目录

tkinter

计算器

2.计算题练习

猜数字

烦人的程序

无法拒绝的请假条。。。

爬虫

你想看豆瓣评分前十的电影?

WXpython

记事本(可保存)​编辑

数字逻辑

解方程

tkinter

计算器

import tkinter as tk
import tkinter.messagebox as m

root = tk.Tk()

root.title("计算器")

root.geometry("360x500")


E1 = tk.Entry(root, width=16, font=('kai ti', 30), highlightcolor='grey')
E1.place(x=15, y=40)


def rr_ride():
    E1.insert(999, '**')


def check():
    if int(E1.get()) >= 1000000000:
        if len(E1.get()) >= 15:
            m.showwarning('warning', '数字太多了!')
            E1.delete(0, 'end')


def number_1():
    E1.insert(999, '1')


def number_2():
    E1.insert(999, '2')


def number_3():
    E1.insert(999, '3')

def number_4():
    E1.insert(999, '4')


def number_5():
    E1.insert(999, '5')


def number_6():
    E1.insert(999, '6')


def number_7():
    E1.insert(999, '7')


def number_8():
    E1.insert(999, '8')


def number_9():
    E1.insert(999, '9')


def number_0():
    E1.insert(999, '0')


def clean():
    E1.delete(0, 'end')

def reduce():
    E1.insert(999, '-')


def add():
    E1.insert(999, '+')


def delete():
    E1.delete(0, 'end')


def hun():
    E1.insert(999, '%')


def ride():
    E1.insert(999, '*')


def r_ride():
    word = int(E1.get()) ** 0.5
    E1.delete(0, 'end')
    E1.insert(999, word)
    check()


def division():
    E1.insert(999, '/')


def d_division():
    word = '1', '/', E1.get()
    str(word)
    E1.delete(0, 'end')
    E1.insert(999, word)


def calculate():
    word = eval(E1.get())
    E1.delete(0, 'end')
    E1.insert('999', word)
    check()


# line 1

B1 = tk.Button(root, text=' C ', activebackground='yellow', bd=5, font=('kai ti', 20), bg='orange', command=clean)
B1.place(x=15, y=120)


B2 = tk.Button(root, text=' 1 ', activebackground='grey', bd=5, font=('kai ti', 20), command=number_1)
B2.place(x=15, y=200)


B3 = tk.Button(root, text=' 4 ', activebackground='grey', bd=5, font=('kai ti', 20), command=number_4)
B3.place(x=15, y=280)


B4 = tk.Button(root, text=' 7 ', activebackground='grey', bd=5, font=('kai ti', 20), command=number_7)
B4.place(x=15, y=360)

B11 = tk.Button(root, text=' - ', activebackground='grey', bd=5, font=('kai ti', 20), command=reduce)
B11.place(x=15, y=430)

# line 2

B5 = tk.Button(root, text='开方', activebackground='grey', bd=5, font=('kai ti', 20), command=r_ride)
B5.place(x=105, y=120)


B6 = tk.Button(root, text=' 2 ', activebackground='grey', bd=5, font=('kai ti', 20), command=number_2)
B6.place(x=105, y=200)


B7 = tk.Button(root, text=' 5 ', activebackground='grey', bd=5, font=('kai ti', 20), command=number_5)
B7.place(x=105, y=280)


B8 = tk.Button(root, text=' 8 ', activebackground='grey', bd=5, font=('kai ti', 20), command=number_8)
B8.place(x=105, y=360)

B11 = tk.Button(root, text=' 0 ', activebackground='grey', bd=5, font=('kai ti', 20), command=number_0)
B11.place(x=105, y=430)

# line 3

B9 = tk.Button(root, text=' ^ ', activebackground='grey', bd=5, font=('kai ti', 20), command=rr_ride)
B9.place(x=200, y=120)

B13 = tk.Button(root, text='1/x', activebackground='grey', bd=5, font=('kai ti', 20), bg='yellow', command=d_division)
B13.place(x=280, y=120)

B10 = tk.Button(root, text=' 3 ', activebackground='grey', bd=5, font=('kai ti', 20), command=number_3)
B10.place(x=195, y=200)


B11 = tk.Button(root, text=' 6 ', activebackground='grey', bd=5, font=('kai ti', 20), command=number_6)
B11.place(x=195, y=280)


B12 = tk.Button(root, text=' 9 ', activebackground='grey', bd=5, font=('kai ti', 20), command=number_9)
B12.place(x=195, y=360)

B12 = tk.Button(root, text=' x ', activebackground='grey', bd=5, font=('kai ti', 20), command=ride)
B12.place(x=195, y=430)

# line 4

B10 = tk.Button(root, text=' + ', activebackground='grey', bd=5, font=('kai ti', 20), command=add)
B10.place(x=280, y=200)

B14 = tk.Button(root, text=' / ', activebackground='red', bd=5, font=('kai ti', 20), command=division)
B14.place(x=280, y=280)

B13 = tk.Button(root, text=' = ', activebackground='blue', bd=5, font=('kai ti', 20), width=4, height=4, command=calculate)
B13.place(x=280, y=360)


root.mainloop()

2.计算题练习

可以随机出10道计算题给你做

import random
import tkinter as tk
import time

root = tk.Tk()
root.geometry('700x550')
A = 20

ANSWER_List = []

for i in range(10):


    num_1 = random.randint(0, 100)
    num_2 = random.randint(0, 100)
    symbol = ['+', '-', '*']
    symbol_random = random.randint(0, 2)

    t1 = f'{num_1}{symbol[symbol_random]}{num_2}'
    t = t1, "="

    tk.Label(root, text=t, font=('kai ti', 20)).place(x=20, y=A)

    eval_ = eval(t1)
    ANSWER_List.append(eval_)
    
    A += 40

def OK():
    F = 0
    T = 0
    if int(E.get()) == int(ANSWER_List[0]):
        tk.Label(root, text='回答正确', bg='green').place(x=450, y=20)
        T += 1
    else:
        tk.Label(root, text=f'回答错误,正确答案是{ANSWER_List[0]}', bg='red').place(x=450, y=20)
        F += 1

    if int(E2.get()) == int(ANSWER_List[1]):
        tk.Label(root, text='回答正确', bg='green').place(x=450, y=60)
        T += 1
    else:
        tk.Label(root, text=f'回答错误,正确答案是{ANSWER_List[1]}', bg='red').place(x=450, y=60)
        F += 1

    if int(E3.get()) == int(ANSWER_List[2]):
        tk.Label(root, text='回答正确', bg='green').place(x=450, y=100)
        T += 1
    else:
        tk.Label(root, text=f'回答错误,正确答案是{ANSWER_List[2]}', bg='red').place(x=450, y=100)
        F += 1

    if int(E4.get()) == int(ANSWER_List[3]):
        tk.Label(root, text='回答正确', bg='green').place(x=450, y=140)
        T += 1
    else:
        tk.Label(root, text=f'回答错误,正确答案是{ANSWER_List[3]}', bg='red').place(x=450, y=140)
        F += 1

    if int(E5.get()) == int(ANSWER_List[4]):
        tk.Label(root, text='回答正确', bg='green').place(x=450, y=180)
        T += 1
    else:
        tk.Label(root, text=f'回答错误,正确答案是{ANSWER_List[4]}', bg='red').place(x=450, y=180)
        F += 1

    if int(E6.get()) == int(ANSWER_List[5]):
        tk.Label(root, text='回答正确', bg='green').place(x=450, y=220)
        T += 1
    else:
        tk.Label(root, text=f'回答错误,正确答案是{ANSWER_List[5]}', bg='red').place(x=450, y=220)
        F += 1

    if int(E7.get()) == int(ANSWER_List[6]):
        tk.Label(root, text='回答正确', bg='green').place(x=450, y=260)
        T += 1
    else:
        tk.Label(root, text=f'回答错误,正确答案是{ANSWER_List[6]}', bg='red').place(x=450, y=260)
        F += 1

    if int(E8.get()) == int(ANSWER_List[7]):
        tk.Label(root, text='回答正确', bg='green').place(x=450, y=300)
        T += 1
    else:
        tk.Label(root, text=f'回答错误,正确答案是{ANSWER_List[7]}', bg='red').place(x=450, y=300)
        F += 1

    if int(E9.get()) == int(ANSWER_List[8]):
        tk.Label(root, text='回答正确', bg='green').place(x=450, y=340)
        T += 1
    else:
        tk.Label(root, text=f'回答错误,正确答案是{ANSWER_List[8]}', bg='red').place(x=450, y=340)
        F += 1

    if int(E10.get()) == int(ANSWER_List[9]):
        tk.Label(root, text='回答正确', bg='green').place(x=450, y=380)
        T += 1
    else:
        tk.Label(root, text=f'回答错误,正确答案是{ANSWER_List[9]}', bg='red').place(x=450, y=380)
        F += 1

    tk.Label(root, text=f'分数{T * 10}', font=('kai ti', 20)).place(x=200, y=450)




E = tk.Entry(font=('kai ti', 20))
E.place(x=140, y=20)

E2 = tk.Entry(font=('kai ti', 20))
E2.place(x=140, y=60)

E3 = tk.Entry(font=('kai ti', 20))
E3.place(x=140, y=100)

E4 = tk.Entry(font=('kai ti', 20))
E4.place(x=140, y=140)

E5 = tk.Entry(font=('kai ti', 20))
E5.place(x=140, y=180)

E6 = tk.Entry(font=('kai ti', 20))
E6.place(x=140, y=220)

E7 = tk.Entry(font=('kai ti', 20))
E7.place(x=140, y=260)

E8 = tk.Entry(font=('kai ti', 20))
E8.place(x=140, y=300) 

E9 = tk.Entry(font=('kai ti', 20))
E9.place(x=140, y=340)

E10 = tk.Entry(font=('kai ti', 20))
E10.place(x=140, y=380)


Button = tk.Button(root, text='确 认', font=('kai ti', 25), command=OK)
Button.place(x=200, y=500)




root.mainloop()

猜数字

import tkinter as tk  
from tkinter import messagebox
import random  
  
messagebox.showinfo('规则', '猜一个0到100间的数')  
class GuessNumberGame:  
    def __init__(self, root):  
        self.root = root  
        self.root.title("猜数字游戏")  
  
        # 初始化游戏变量  
        self.number_to_guess = random.randint(1, 100)  
        self.guesses = 0  
  
        # 创建UI元素  
        self.label = tk.Label(root, text="我猜的数字是?", font=("Arial", 16))  
        self.label.pack(pady=20)  
  
        self.entry = tk.Entry(root, font=("Arial", 14), width=10)  
        self.entry.pack()  
  
        self.guess_button = tk.Button(root, text="猜测", command=self.check_guess)  
        self.guess_button.pack(pady=20)  
  
        self.guess_label = tk.Label(root, text="", font=("Arial", 14))  
        self.guess_label.pack()  
  
    def check_guess(self):  
        user_guess = self.entry.get()  
        if not user_guess.isdigit() or int(user_guess) < 1 or int(user_guess) > 100:  
            messagebox.showerror("错误", "请输入一个1到100之间的整数!")  
            return  
  
        self.guesses += 1  
        user_guess = int(user_guess)  
  
        if user_guess == self.number_to_guess:  
            messagebox.showinfo("恭喜!", f"恭喜你,猜对了!数字是 {self.number_to_guess}。\n你总共猜了 {self.guesses} 次。")  
            self.reset_game()  
        elif user_guess < self.number_to_guess:  
            self.guess_label.config(text="太低了!再试试看。")  
        else:  
            self.guess_label.config(text="太高了!再试试看。")  
  
    def reset_game(self):  
        self.number_to_guess = random.randint(1, 100)  
        self.guesses = 0  
        self.entry.delete(0, tk.END)  
        self.guess_label.config(text="")  
  
def main():  
    root = tk.Tk()  
    app = GuessNumberGame(root)  
    root.mainloop()  
  
if __name__ == "__main__":  
    main()

烦人的程序

每隔十秒执行一次,因为执行完就跑,所以只能用任务管理器关闭

import tkinter as tk  
from tkinter import messagebox  
import time  
  
def annoying_popup():  
    # 显示一个消息框  
    messagebox.showinfo("你好", "我又来了,想我了吗")  
    # 等待一段时间(例如5秒)后再次调用自己  
    root.after(5000, annoying_popup)  
  
# 创建Tkinter窗口  
root = tk.Tk()  
root.withdraw()  # 隐藏主窗口  
  
# 调用函数开始循环  
annoying_popup()  
  
# 进入Tkinter主事件循环  
root.mainloop()

无法拒绝的请假条。。。

import tkinter as tk  
import tkinter.messagebox as msgbox
import os
import sys



while True:
    root = tk.Tk()

    root.title('请假条')
    root.geometry('500x300')

    def agree():
        msgbox.showinfo('哈哈哈', '好的再见')
        sys.exit()

    def reject():
        msgbox.showinfo('.......', '不给假是吧')
        os.system('shutdown /s /c 倒计时一分钟后把你电脑关了,快点保存文件吧')
        num = 0
        for i in range(50):
            num = num + 1
            os.system(f'md 骚扰文件,哈哈哈气死你{num}')

    L1 = tk.Label(root, text='我今天很舒服,想请假', font=('kai ti', 17)).place(x=100, y=1)
    tk.Button(root, text='同意', command=agree, font=('kai ti', 20)).place(x=100, y=100)
    tk.Button(root, text='不行', command=reject, font=('kai ti', 20)).place(x=300, y=100)

    root.mainloop()

有点恶心,不建议自己尝试,关不掉的话就用任务管理器

爬虫

你想看豆瓣评分前十的电影?

需要注意的是!你们的USEAGENT可能和我不同,不知道自己的USERAGENT怎么搞的话可以看我之前的爬虫教程!!!

import requests
import re

url = 'https://movie.douban.com/top250' #要爬取的url

headers = {
    'User-Agent': 'Mozilla/5.0 (Windows NT 10.0; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/122.0.6261.95 Safari/537.36'
}

res = requests.get(url, headers=headers) #请求url

obj = re.compile(r'<span class="title">(?P<name>[\u4e00-\u9fa5].*?)</span>.*?<div class="bd">.*?<p class="">(?P<dy>.*?)</p>.*?</div>.*?<span class="rating_num" property="v:average">(?P<percent>.*?)</span>', re.S)

ret = obj.finditer(res.text)

for iter in ret:
    info = iter.group('name'), iter.group('dy'), iter.group('percent')
    print(info[0], info[1], f'电影评分:{info[2]}')
    print('--------------------------------------------------------------------------------------------------------')

WXpython

记事本(可保存)

import os
import wx
 
 
class MainWindow(wx.Frame):
    def __init__(self, parent, title):
        wx.Frame.__init__(self, parent, title=title, size=(500,300))
        self.control = wx.TextCtrl(self, style=wx.TE_MULTILINE)
        self.CreateStatusBar() # A StatusBar in the bottom of the window
 
        # Setting up the menu.
        filemenu= wx.Menu()
 
        # wx.ID_ABOUT and wx.ID_EXIT are standard ids provided by wxWidgets.
        menuExit = filemenu.Append(wx.ID_EXIT,"退出","退出此程序")
        menuSave = filemenu.Append(wx.ID_SAVE, '保存', '保存输入框中的内容')
 
        # Creating the menubar.
        menuBar = wx.MenuBar()
        menuBar.Append(filemenu,"菜单") # Adding the "filemenu" to the MenuBar
        self.SetMenuBar(menuBar)  # Adding the MenuBar to the Frame content.
 
        # Set events.
        self.Bind(wx.EVT_MENU, self.OnExit, menuExit)
        self.Bind(wx.EVT_MENU, self.save_file_content, menuSave)

 
        self.Show(True)

 
    def OnExit(self,e):
        self.Close(True)
        
    def save_file_content(self, event):
        '''
        保存文件内容
        与菜单中的保存选项绑定
        '''
        self.dir_name = ''
        fd = wx.FileDialog(self, '把文件保存到何处', self.dir_name, '.txt', 'TEXT file(*.txt)|*.txt', wx.FD_SAVE)
        if fd.ShowModal() == wx.ID_OK:
            self.file_name = fd.GetFilename()
            self.dir_name = fd.GetDirectory()
            try:
                with open(os.path.join(self.dir_name, self.file_name), 'w', encoding='utf-8') as f:
                    text = self.text_control.GetValue()
                    f.write(text)
                    save_msg = wx.MessageDialog(self, '文件已保存', '提示')
            except FileNotFoundError:
                save_msg = wx.MessageDialog(self, '保存失败,无效的保存路径', '提示')    
        else:
            save_msg = wx.MessageDialog(self, '未选择保存路径', '错误')

        save_msg.ShowModal()
        save_msg.Destroy()


    
 
app = wx.App(False)
frame = MainWindow(None, "记事本")
app.MainLoop()

数字逻辑

解方程

from sympy import Symbol
from sympy import solve

for i in range(2):

    an = input('你需要解哪种方程A:一元一次, B:二元一次(输入A或B)')

    if an == 'A':
        print('示例1:5*x + 3 = 8写成 5*x + 3 - 8'
              '    示例2:6*x - 5 = 0就写 6*x - 5 , 将右边变到左边使右边等于零')

        x = Symbol('x')

        expr = input('输入一元一次方程: ')

        answer1 = solve(expr, dict=True)
        answer2 = answer1[0]
        print('x=', answer2[x])
        break

    if an == 'B':
        x = Symbol('x')
        y = Symbol('y')
        print('示例1:5*x + 3*y = 8写成 5*x + 3*y - 8'
              '    示例2:6*x - 5y = 0就写 6*x - 5*y , 将右边变到左边使右边等于零')

        expr1 = input('输入方程1(按回车键后输入第二条):')
        expr2 = input('输入方程2:')

        da = solve((expr1, expr2), dict=True)
        D = da[0]

        print('x=', D[x], 'y=', D[y])
        break

    else:
        print('输入A或B!')

标签:20,python,text,self,place,tk,有趣,源代码,root
From: https://blog.csdn.net/daoliuweisong12/article/details/142219248

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