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Dev-C++小游戏大全(第三期)

时间:2024-09-13 13:25:32浏览次数:8  
标签:cout int Dev else break bag 小游戏 C++ &&

1.魔法世界

#include <iostream>
#include <string>
#include <windows.h>
#include <conio.h>
#include <fstream>
#include <ctime>
#include <time.h>
#include <stdio.h>
using namespace std;
 
int D_Of_C, OK, ane, xy, D_Of_C1, OK1, ane1, xy1, nowM, MoralValue;
int ict = 0, nowlevel = 0;
int bag[44] = { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0};
//0抽奖券 1经验石R 2经验石SR 3经验石SSR 4经验石SSS 5经验石X
//6技能书快快复苏 7技能书铁甲咒 8技能书昏昏倒地 9技能书神锋无影 10技能书咒立停 11技能书石化咒 12技能书恢复咒 13技能书召唤咒 14技能书遗忘咒 15技能书万弹齐发 16技能书钻心咒 17技能书夺魂咒 18技能书死亡咒
//19生命药水 20防御药水 21攻击药水 22经验药水 23全幅药水 
//24猫狸子胡须 25媚娃头发 26马形水怪的鬃毛 27龙心腱 28雷鸟尾羽 29凤凰羽毛 30独角兽尾毛 31龙神经 32夜骐的尾羽
//33桦木 34紫衫木 35冬青木 36山楂木柳条 37橡木 38械木 39山毛榉木 40栗木 41樱桃木 42桃花心木
//43速度药水
string Material1name[9] = { "猫狸子胡须","媚娃头发","马形水怪的鬃毛","龙心腱","雷鸟尾羽","凤凰羽毛","独角兽尾毛","龙神经","夜骐的尾羽" };
string Material2name[10] = { "桦木","紫衫木","冬青木","山楂木柳条","橡木","械木","山毛榉木","栗木","樱桃木","桃花心木" };
int health = 1000, maxhealth = 1000, money=0, attack = 250, defense = 10, experience = 0, camp, level = 1, amm = 0, f = 0, speed = 0;
string Nwand = "空手";
int LE1 = 1, LE2 = 1, Sl[13];
bool dead = false;
string wandname[100] = { "柳条魔杖","胡桃魔杖","鹅耳枥木魔杖","柳条魔杖","花心木魔杖","冬青木魔杖","紫杉木魔杖","老魔杖" };
int wandpower[100] = { 200,500,1100,1300,2400,5000,9000,20000 }, wand[100], wandi = 8, wandnamei = 8, wandpoweri = 8;
string name, password;
int choose()
{
    system("cls");
    cout << "请选择您的阵营。" << endl;
    cout << "0, 哈利.HarryPotter" << endl;
    cout << "1, 伏地魔 LordVoldemort" << endl;
    cin >> camp;
    if (camp != 0 && camp != 1) {
        cout << "输入错误。";
        Sleep(250);
        choose();
    }
    else {
        if (MessageBox(0, TEXT("你确定?"), TEXT("请选择"), MB_OKCANCEL | MB_ICONINFORMATION) == IDOK) return 0; 
        choose();
    }
    return 0;
}
int login()
{
    string DN, DPW;
    bool isn = false;
    cout << "请输入账号和密码" << endl;
    cout << "账号:";
    cin >> name;
    cout << "密码:";
    cin >> password;
    ifstream fin("data2.txt");
    while(fin >> DN) {
        if (DN == name) {
            fin >> DPW;
            if (DPW != password) {
                cout << "密码错误!" << endl; isn = true;
                system("cls"); login();
            }
            else {
                fin >> money >> attack >> defense >> health >> level >> experience >> LE1 >> LE2  >> camp >> maxhealth;
                fin >> D_Of_C >> OK >> ane >> xy >> D_Of_C1 >> OK1 >> ane1 >> xy1 >> nowM;
                fin >> bag[0] >> bag[1] >> bag[2] >> bag[3] >> bag[4] >> bag[5] >> bag[6] >> bag[7];
                fin >> bag[8] >> bag[9] >> bag[10] >> bag[11] >> bag[12] >> bag[13] >> bag[14] >> bag[15];
                fin >> bag[16] >> bag[17] >> bag[18] >> bag[19] >> bag[20] >> bag[21] >> bag[22] >> bag[23];
                fin >> bag[24] >> bag[25] >> bag[26] >> bag[27] >> bag[28] >> bag[29] >> bag[30] >> bag[31];
                fin >> bag[32] >> bag[33] >> bag[34] >> bag[35] >> bag[36] >> bag[37] >> bag[38] >> bag[39];
                fin >> bag[40] >> bag[41] >> bag[42] >> bag[43];
                fin >> Sl[0] >> Sl[1] >> Sl[2] >> Sl[3] >> Sl[4] >> Sl[5] >> Sl[6] >> Sl[7] >> Sl[8] >> Sl[9] >> Sl[10] >> Sl[11] >> Sl[12];
                for (int i = 0; i < 100; i++) {
                    fin >> wandname[i];
                    fin >> wandpower[i];
                    fin >> wand[i];
                }           
                fin >> Nwand >> amm >> f >> wandi >> wandnamei >> wandpoweri >> ict >> speed >> nowlevel;
                isn = true;
            }
        }
    }
    if (!isn) {
        cout << "无此用户!" << endl;
        login();
    }
    cout << "登入成功!" << endl;
    Sleep(1000);
    return 0;
}
int save()
{
    ofstream outfile("data2.txt", ios::binary | ios::app | ios::in | ios::out);
    outfile << name << " " << password << " " << money << " " << attack << " " << defense << " " << health << " " << level << " " << experience << " " << LE1 << " " << LE2 << " " << camp << " " << maxhealth << " ";
    outfile << D_Of_C << " " << OK << " " << ane << " " << xy << " " << D_Of_C1 << " " << OK1 << " " << ane1 << " " << xy1 << " " << nowM << " ";
    outfile << bag[0] << " " << bag[1] << " " << bag[2] << " " << bag[3] << " " << bag[4] << " " << bag[5] << " " << bag[6] << " " << bag[7] << " ";
    outfile << bag[8] << " " << bag[9] << " " << bag[10] << " " << bag[11] << " " << bag[12] << " " << bag[13] << " " << bag[14] << " " << bag[15] << " ";
    outfile << bag[16] << " " << bag[17] << " " << bag[18] << " " << bag[19] << " " << bag[20] << " " << bag[21] << " " << bag[22] << " " << bag[23] << " ";
    outfile << bag[24] << " " << bag[25] << " " << bag[26] << " " << bag[27] << " " << bag[28] << " " << bag[29] << " " << bag[30] << " " << bag[31] << " ";
    outfile << bag[32] << " " << bag[33] << " " << bag[34] << " " << bag[35] << " " << bag[36] << " " << bag[37] << " " << bag[38] << " " << bag[39] << " ";
    outfile << bag[40] << " " << bag[41] << " " << bag[42] << " " << bag[43] << " ";
    outfile << Sl[0] << " " << Sl[1] << " " << Sl[2] << " " << Sl[3] << " " << Sl[4] << " " << Sl[5] << " " << Sl[6] << " " << Sl[7] << " " << Sl[8] << " " << Sl[9] << " " << Sl[10] << " " << Sl[11] << " " << Sl[12] << " ";
    for (int i = 0; i < 100; i++) {
        outfile << wandname[i] << " ";
        outfile << wandpower[i] << " ";
        outfile << wand[i] << " ";
    }
    outfile << Nwand << " " << amm << " " << f << " " << wandi << " " << wandnamei << " " << wandpoweri << " " << ict << " " << speed << " " << nowlevel << endl;
    outfile.close();
    return 0;
}
int Reg()
{
    string DN, DPW;
    cout << "请输入账号和密码  " << endl;
    cout << "账号:";
    cin >> name;
    cout << endl << "密码:";
    cin >> password;
    ifstream fin("data2.txt");
    while(fin >> DN) {
        if (DN == name) {
            cout << "用户名已被使用=====请重新起名";
            Reg();
        }
    }
    choose();
    return 0;
}
int monsterfight(string Hname, int hisH, int hisA, int hisD, int hisS, int hisSP)
{
    int mhealth = 10000, mdefense = 1000, mattack = 10000, mspeed = 500;
    int hfaint = 0;
    int mfaint = 0;
    dead = false;
    int ha = hisA;
    while (1) {
        if (hfaint > 0) hfaint -= 1; 
        if (mfaint > 0) {
            if (rand() % 3 == 0)
            {
                mfaint = 0;
                cout << "石怪使用技能咒立停,停止了魔咒!" << endl;
            }
            else mfaint -= 1;
        }
        if (mfaint <= 0) {
            if (rand() % 3) {
                cout << "石怪使用技能快快复苏 生命增加200" << endl;
                mhealth += 200;
            }
            if (rand() % 3) {
                cout << "石怪使用技能铁甲护身 生命增加100 防御增加50" << endl;
                mhealth += 100;
                mdefense += 50;
            }
            if (rand() % 3) {
                cout << "石怪使用技能神锋无影 攻击增加200 对方扣血200滴" << endl;
                hisH -= 200;
                mattack += 200;
            }
            Sleep(1000);
            int ran = rand() % 40 - 20;
            if (rand() % 10000 > hisSP) {
                if (attack + ran > hisD) {
                    cout << "石怪发起进攻 " << Hname << "扣血" << mattack - hisD + ran << "滴 剩余" << hisH - (mattack - hisD + ran) << "滴" << endl;
                    hisH -= mattack - hisD + ran;
                }
                else cout << "石怪发起进攻 " << Hname << "扣血0滴 剩余" << hisH << "滴" << endl; 
            }
            else {
                if (rand() % 2) cout << "石怪一脚踹了过去,但没有踢中" << endl; 
                else {
                    cout << "石怪一脚踹了过去,但只擦着了腰" << endl;
                    if ((mattack / 3) + ran > hisD) {
                        cout << Hname << "扣血" << (mattack / 3) + ran - hisD << "滴 剩余" << hisH - ((mattack / 3) + ran - hisD) << "滴" << endl;
                        hisH -= (mattack / 3) + ran - hisD;
                    }
                    else cout << Hname << "扣血0滴 剩余" << hisH << "滴" << endl; 
                }
            }
        }
        Sleep(1000);
        if (hisH <= 0) {
            if (hisS == 20 && rand() % 3 == 0) {
                cout << "对方发动技能:恢复如初 满血复活" << endl;
                hisH = ha; Sleep(1000);
            }
            else {
                cout << "对方死亡" << endl;
                return 0;
            }
        }
        if (hfaint <= 0) {
            if (hisS != 0) {
                if (rand() % 3 == 0) {
                    if (hisS == 14) {
                        cout << "对方发动技能:快快复苏  生命加200" << endl;
                        hisH += 200;
                    }
                    if (hisS == 15) {
                        cout << "对方发动技能:盔甲护身  生命加50 防御增加50" << endl;
                        hisH += 50;
                        hisD += 50;
                    }
                    if (hisS == 17) {
                        cout << "对方发动技能神锋无影 攻击增加200 扣血200滴" << endl;
                        health -= 200;
                        hisA += 200;
                    }
                }
                Sleep(1000);
            }
            int ran = rand() % 40 - 20;
            if (rand() % 10000 > mspeed) {
                if (hisA + ran > defense) {
                    cout << Hname << "发起进攻 " << "石怪扣血" << hisA - defense + ran << "滴 剩余" << mhealth - (hisA - defense + ran) << "滴" << endl;
                    mhealth -= hisA - defense + ran;
                }
                else cout << Hname << "发起进攻 " << "石怪扣血0滴 剩余" << mhealth << "滴" << endl; 
            }
            else {
                if (rand() % 2) cout << Hname << "一脚踹了过来,但没有踢中" << endl; 
                else {
                    cout << "对方一脚踹了过来,但只擦着了石怪的腰" << endl;
                    if ((hisA / 3) + ran > hisD) {
                        cout << "石怪扣血" << (hisA / 3) + ran - defense << "滴 剩余" << mhealth - ((hisA / 3) + ran - defense) << "滴" << endl;
                        mhealth -= ((hisA / 3) + ran - defense);
                    }
                    else cout << "石怪扣血0滴 剩余" << mhealth << "滴" << endl;
                }
            }
            Sleep(1000);
            if (mhealth <= 0) {
                cout << "石怪死亡" << endl;
                return hisH;
            }
        }
    }
    return 0;
}
int fight1(string Hname, int hisH, int hisA, int hisD, int hisS, int hisSP)
{
    int hfaint = 0, hhurt = 0, hbeat = 0;
    int mfaint = 0, mhurt = 0;
    dead = false;
    int ha = hisA;
    int his = hisA + hisD + hisH;
    while (1) {
        if (hfaint > 0) {
            if (rand() % 3 == 0) {
                cout << "对方使用技能:咒立停!停止了魔咒" << endl;
                hfaint = 1;
            }
            hfaint -= 1;
        }
        if (hbeat == 1) {
            if (rand() % 10 == 0) {
                cout << "对方一躲,躲过了你的石头" << endl;
                hbeat = 0;
            }
            else {
                cout << "对方躲闪不急,石头正好撞在他的鼻子上 扣血50滴" << endl;
                hisH -= 50;
            }
        }
        if (mfaint > 0) {
            if (Sl[6]) mfaint = 0; 
            else mfaint -= 1;
        }
        if (mhurt > 0) {
            if (Sl[6]) mhurt = 0; 
            else mhurt -= 1; 
            cout << "你的心像被一把刀刺穿了一样 扣血200滴" << endl;
            health -= 200;
        }
        if (mfaint <= 0) {
            if (rand() % 3 && Sl[0]) {
                cout << "你使用技能快快复苏 生命增加200" << endl;
                health += 200;
            }
            if (rand() % 3 && Sl[1]) {
                cout << "你使用技能铁甲护身 生命增加100 防御增加50" << endl;
                health += 100; defense += 50;
            }
            if (rand() % 3 && Sl[2]) {
                cout << "你使用技能昏昏倒地 " << Hname << "一回合之内不能攻击" << endl;
                hfaint += 1;
            }
            if (rand() % 3 && Sl[3]) {
                cout << "你使用技能神锋无影 攻击增加200 扣血200滴" << endl;
                hisH -= 200; attack += 200;
            }
            if (rand() % 3 && Sl[5]) {
                if (rand() % 10) {
                    cout << "你使用技能统统石化 " << Hname << "二回合之内不能攻击" << endl;
                    hfaint += 2;
                }
                else {
                    cout << "你使用技能统统石化 " << Hname << "十回合之内不能攻击" << endl;
                    hfaint += 10;
                }
            }
            if (rand() % 4 == 0 && Sl[7])
            {
                cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl;
                hisH = monsterfight(Hname, hisH, hisA, hisD, hisS, hisSP);
                if (hisH < 1) return 0;
                if (Sl[0]) {
                    cout << "在对方和石怪的战斗中,你已经恢复了2000生命" << endl;
                    if (maxhealth < health + 2000) health = maxhealth; 
                    else health += 2000; 
                }
            }
            if (rand() % 4 == 0 && Sl[8]) {
                cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl;
            }
            if (rand() % 3 && Sl[9]) {
                cout << "你使用技能万弹齐发!变出几十块石头" << endl;
                hbeat = 1;
            }
            if (rand() % 3 && Sl[10]) {
                cout << "你使用技能钻心咒!对方将疼痛5回合" << endl;
                hhurt += 5;
            }
            if (rand() % 3 && Sl[11]) {
                cout << "魂魄出窍!你使用夺魂咒,企图让" << Hname << "自己攻击自己!" << endl;
                Sleep((rand() % 1000) + 1000);
                cout << Hname << "被你控制了,开始攻击自己" << endl;
                Sleep(700);
                int ran = rand() % 40 - 20;
                if (hisA + ran > hisD) {
                    cout << "对方发起进攻 自己扣血" << hisH - hisD + ran << "滴 剩余" << hisH - (hisA - hisD + ran) << "滴" << endl;
                    hisH -= hisA - hisD + ran;
                }
                else cout << "对方发起进攻 自己扣血0滴 剩余" << hisH << "滴" << endl; 
            }
            if (rand() % 2 && Sl[12]) {
                cout << "你使用技能阿瓦达索命 " << Hname << "扣血" << hisH - hisH / 4 << "滴" << endl;
                hisH /= 4;
            }
            Sleep(1000);
            int ran = rand() % 40 - 20;
            if (rand() % 10000 > hisSP) {
                if (attack + ran > hisD) {
                    cout << "你发起进攻 " << Hname << "扣血" << attack - hisD + ran << "滴 剩余" << hisH - (attack - hisD + ran) << "滴" << endl;
                    hisH -= attack - hisD + ran;
                }
                else cout << "你发起进攻 " << Hname << "扣血0滴 剩余" << hisH << "滴" << endl; 
            }
            else {
                if (rand() % 2) cout << "你一脚踹了过去,但没有踢中" << endl; 
                else {
                    cout << "你一脚踹了过去,但只擦着了腰" << endl;
                    if ((attack / 3) + ran > hisD) {
                        cout << Hname << "扣血" << (attack / 3) + ran - hisD << "滴 剩余" << hisH - ((attack / 3) + ran - hisD) << "滴" << endl;
                        hisH -= (attack / 3) + ran - hisD;
                    }
                    else cout << Hname << "扣血0滴 剩余" << hisH << "滴" << endl; 
                }
            }
        }
        Sleep(700);
        if (hhurt > 0) {
            hhurt -= 1;
            cout << "对方因中了你的钻心咒,正捂着心大叫呢 扣血200滴" << endl;
            hisH -= 200;
        }
        if (hisH <= 0) {
            if (hisS == 20 && rand() % 3 == 0) {
                cout << "对方发动技能:恢复如初 满血复活" << endl;
                hisH = ha;
                Sleep(1000);
            }
            else {
                cout << "对方死亡\n获得" << (his / 30) << "经验" << endl;
                experience += (his / 30);
                if (ane == 3) D_Of_C++;
                if (ane1 == 3) D_Of_C1++;
                return 0;
            }
        }
        if (hfaint <= 0) {
            if (rand() % 3 == 0) {
                if (hisS == 14) {
                    cout << "对方发动技能:快快复苏  生命加200" << endl;
                    hisH += 200;
                }
                if (hisS == 15) {
                    cout << "对方发动技能:盔甲护身  生命加50 防御增加50" << endl;
                    hisH += 50; hisD += 50;
                }
                if (hisS == 17) {
                    cout << "对方发动技能神锋无影 攻击增加200 扣血200滴" << endl;
                    health -= 200; hisA += 200;
                }
                Sleep(1000);
            }
            int ran = rand() % 40 - 20;
            if (rand() % 10000 > speed) {
                if (hisA + ran > defense) {
                    cout << Hname << "发起进攻 " << "你扣血" << hisA - defense + ran << "滴 剩余" << health - (hisA - defense + ran) << "滴" << endl;
                    health -= hisA - defense + ran;
                }
                else cout << Hname << "发起进攻 " << "你扣血0滴 剩余" << health << "滴" << endl; 
            }
            else {
                if (rand() % 2) cout << Hname << "一脚踹了过来,但没有踢中" << endl; 
                else {
                    cout << "对方一脚踹了过来,但只擦着了你的腰" << endl;
                    if ((hisA / 3) + ran > hisD) {
                        cout << "你扣血" << (hisA / 3) + ran - defense << "滴 剩余" << health - ((hisA / 3) + ran - defense) << "滴" << endl;
                        health -= ((hisA / 3) + ran - defense);
                    }
                    else cout << "你扣血0滴 剩余" << health << "滴" << endl; 
                }
            }
            Sleep(700);
            if (health <= 0) {
                if (Sl[6] && rand() % 2) {
                    cout << "你发动技能:恢复如初 满血复活" << endl;
                    health = maxhealth;
                    Sleep(1000);
                }
                else {
                    cout << "你死亡";
                    health = 20;
                    dead = true;
                    return 0;
                }
            }
        }
    }
    return 0;
}
int fight2(string Hname, int hisH, int hisA, int hisD, int hisS, int hisSP)
{
    int hfaint = 0, hhurt = 0, hbeat = 0;
    int mfaint = 0, mhurt = 0;
    dead = false;
    int ha = hisA;
    int his = hisA + hisD + hisH;
    while (1) {
        if (hfaint > 0) {
            if (rand() % 3 == 0) {
                cout << "对方使用技能:咒立停!停止了魔咒";
                hfaint = 1;
            }
            hfaint -= 1;
        }
        if (hbeat == 1) {
            if (rand() % 10 == 0) {
                cout << "对方一躲,躲过了你的石头" << endl;
                hbeat = 0;
            }
            else {
                cout << "对方躲闪不急,石头正好撞在他的鼻子上 扣血50滴" << endl;
                hisH -= 50;
            }
        }
        if (mfaint > 0) {
            if (Sl[6]) mfaint = 0; 
            else mfaint -= 1; 
        }
        if (mhurt > 0) {
            if (Sl[6]) mhurt = 0;
            else mhurt -= 1;
            cout << "你的心像被一把刀刺穿了一样 扣血200滴" << endl;
            health -= 200;
        }
        if (mfaint <= 0) {
            if (rand() % 3 && Sl[0]) {
                cout << "你使用技能快快复苏 生命增加200" << endl;
                health += 200;
            }
            if (rand() % 3 && Sl[1]) {
                cout << "你使用技能铁甲护身 生命增加100 防御增加50" << endl;
                health += 100;
                defense += 50;
            }
            if (rand() % 3 && Sl[2]) {
                cout << "你使用技能昏昏倒地 " << Hname << "一回合之内不能攻击" << endl;
                hfaint += 1;
            }
            if (rand() % 3 && Sl[3]) {
                cout << "你使用技能神锋无影 攻击增加200 扣血200滴" << endl;
                hisH -= 200;
                attack += 200;
            }
            if (rand() % 3 && Sl[5]) {
                if (rand() % 10) {
                    cout << "你使用技能统统石化 " << Hname << "二回合之内不能攻击" << endl;
                    hfaint += 2;
                }
                else {
                    cout << "你使用技能统统石化 " << Hname << "十回合之内不能攻击" << endl;
                    hfaint += 10;
                }
            }
            if (rand() % 4 == 0 && Sl[7]) {
                cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl;
                hisH = monsterfight(Hname, hisH, hisA, hisD, hisS, hisSP);
                if (hisH < 1) return 0;
                if (Sl[0]) {
                    cout << "在对方和石怪的战斗中,你已经恢复了2000生命" << endl;
                    if (maxhealth < health + 2000) health = maxhealth; 
                    else health += 2000; 
                }
                Sleep(1000);
            }
            if (rand() % 4 == 0 && Sl[8]) {
                cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl;
            }
            if (rand() % 3 && Sl[9]) {
                cout << "你使用技能万弹齐发!变出几十块石头" << endl;
                hbeat = 1;
            }
            if (rand() % 3 && Sl[10]) {
                cout << "你使用技能钻心咒!对方将疼痛5回合" << endl;
                hhurt += 5;
            }
            if (rand() % 3 && Sl[11]) {
                cout << "魂魄出窍!你使用夺魂咒,企图让" << Hname << "自己攻击自己!" << endl;
                Sleep((rand() % 1000) + 1000);
                cout << Hname << "被你控制了,开始攻击自己" << endl;
                Sleep(700);
                int ran = rand() % 40 - 20;
                if (hisA + ran > hisD) {
                    cout << "对方发起进攻 自己扣血" << hisH - hisD + ran << "滴 剩余" << hisH - (hisA - hisD + ran) << "滴" << endl;
                    hisH -= hisA - hisD + ran;
                }
                else cout << "对方发起进攻 自己扣血0滴 剩余" << hisH << "滴" << endl; 
            }
            if (rand() % 2 && Sl[12]) {
                cout << "你使用技能阿瓦达索命 " << Hname << "扣血" << hisH - hisH / 4 << "滴" << endl;
                hisH /= 4;
            }
            Sleep(1000);
            int ran = rand() % 40 - 20;
            if (rand() % 10000 > hisSP) {
                if (attack + ran > hisD) {
                    cout << "你发起进攻 " << Hname << "扣血" << attack - hisD + ran << "滴 剩余" << hisH - (attack - hisD + ran) << "滴" << endl;
                    hisH -= attack - hisD + ran;
                }
                else cout << "你发起进攻 " << Hname << "扣血0滴 剩余" << hisH << "滴" << endl; 
            }
            else {
                if (rand() % 2) cout << "你一脚踹了过去,但没有踢中" << endl; 
                else {
                    cout << "你一脚踹了过去,但只擦着了腰" << endl;
                    if ((attack / 3) + ran > hisD) {
                        cout << Hname << "扣血" << (attack / 3) + ran - hisD << "滴 剩余" << hisH - ((attack / 3) + ran - hisD) << "滴" << endl;
                        hisH -= (attack / 3) + ran - hisD;
                    }
                    else cout << Hname << "扣血0滴 剩余" << hisH << "滴" << endl;
                }
            }
        }
        Sleep(700);
        if (hhurt > 0) {
            hhurt -= 1;
            cout << "对方因中了你的钻心咒,正捂着心大叫呢 扣血200滴" << endl;
            hisH -= 200;
        }
        if (hisH <= 0) {
            if (hisS == 20 && rand() % 3 == 0) {
                cout << "对方发动技能:恢复如初 满血复活" << endl;
                hisH = ha;
                Sleep(1000);
            }
            else {
                cout << "对方死亡\n获得" << (his / 200) << "金币" << endl;
                money += (his / 200);
                if (ane == 3) D_Of_C++;
                if (ane1 == 3) D_Of_C1++;
                return 0;
            }
        }
        if (hfaint <= 0) {
            if (rand() % 3 == 0) {
                if (hisS == 14) {
                    cout << "对方发动技能:快快复苏  生命加200" << endl;
                    hisH += 200;
                }
                if (hisS == 15) {
                    cout << "对方发动技能:盔甲护身  生命加50 防御增加50" << endl;
                    hisH += 50; hisD += 50;
                }
                if (hisS == 17) {
                    cout << "对方发动技能神锋无影 攻击增加200 扣血200滴" << endl;
                    health -= 200; hisA += 200;
                }
                Sleep(1000);
            }
            int ran = rand() % 40 - 20;
            if (rand() % 10000 > speed) {
                if (hisA + ran > defense) {
                    cout << Hname << "发起进攻 " << "你扣血" << hisA - defense + ran << "滴 剩余" << health - (hisA - defense + ran) << "滴" << endl;
                    health -= hisA - defense + ran;
                }
                else cout << Hname << "发起进攻 " << "你扣血0滴 剩余" << health << "滴" << endl; 
            }
            else {
                if (rand() % 2) cout << Hname << "一脚踹了过来,但没有踢中" << endl; 
                else {
                    cout << "对方一脚踹了过来,但只擦着了你的腰" << endl;
                    if ((hisA / 3) + ran > hisD) {
                        cout << "你扣血" << (hisA / 3) + ran - defense << "滴 剩余" << health - ((hisA / 3) + ran - defense) << "滴" << endl;
                        health -= ((hisA / 3) + ran - defense);
                    }
                    else cout << "你扣血0滴 剩余" << health << "滴" << endl;
                }
            }
            Sleep(700);
            if (health <= 0) {
                if (Sl[6] && rand() % 2) {
                    cout << "你发动技能:恢复如初 满血复活" << endl;
                    health = maxhealth;
                    Sleep(1000);
                }
                else {
                    cout << "你死亡";
                    health = 20;
                    dead = true;
                    return 0;
                }
            }
        }
    }
    return 0;
}
int fight(string Hname, int hisH, int hisA, int hisD, int hisS, int hisSP)
{
    int hfaint = 0, hhurt = 0, hbeat = 0;
    int mfaint = 0, mhurt = 0;
    dead = false;
    int ha = hisA;
    int his = hisA + hisD + hisH;
    while (1)
    {
        if (hfaint > 0) {
            if (rand() % 3 == 0) {
                cout << "对方使用技能:咒立停!停止了魔咒" << endl;
                hfaint = 0;
            }
            else hfaint -= 1;
        }
        if (hbeat == 1) {
            if (rand() % 10 == 0) {
                cout << "对方一躲,躲过了你的石头" << endl;
                hbeat = 0;
            }
            else {
                cout << "对方躲闪不急,石头正好撞在他的鼻子上 扣血50滴" << endl;
                hisH -= 50;
            }
        }
        if (mfaint > 0) {
            if (Sl[6]) mfaint = 0; 
            else mfaint -= 1; 
        }
        if (mhurt > 0) {
            if (Sl[6]) mhurt = 0; 
            else mhurt -= 1;
            cout << "你的心像被一把刀刺穿了一样 扣血200滴" << endl;
            health -= 200;
        }
        if (mfaint <= 0) {
            if (rand() % 3 && Sl[0]) {
                cout << "你使用技能快快复苏 生命增加200" << endl;
                health += 200;
            }
            if (rand() % 3 && Sl[1]) {
                cout << "你使用技能铁甲护身 生命增加100 防御增加50" << endl;
                health += 100;
                defense += 50;
            }
            if (rand() % 3 && Sl[2]) {
                cout << "你使用技能昏昏倒地 " << Hname << "一回合之内不能攻击" << endl;
                hfaint += 1;
            }
            if (rand() % 3 && Sl[3]) {
                cout << "你使用技能神锋无影 攻击增加200 扣血200滴" << endl;
                hisH -= 200; attack += 200;
            }
            if (rand() % 3 && Sl[5]) {
                if (rand() % 10) {
                    cout << "你使用技能统统石化 " << Hname << "二回合之内不能攻击" << endl;
                    hfaint += 2;
                }
                else {
                    cout << "你使用技能统统石化 " << Hname << "十回合之内不能攻击" << endl;
                    hfaint += 10;
                }
            }
            if (rand() % 4 == 0 && Sl[7]) {
                cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl;
                hisH = monsterfight(Hname, hisH, hisA, hisD, hisS, hisSP);
                if (hisH < 1) return 0; 
                if (Sl[0]) {
                    cout << "在对方和石怪的战斗中,你已经恢复了2000生命" << endl;
                    if (maxhealth < health + 2000) health = maxhealth; 
                    else health += 2000; 
                }
            }
            if (rand() % 4 == 0 && Sl[8]) {
                cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl;
            }
            if (rand() % 3 && Sl[9]) {
                cout << "你使用技能万弹齐发!变出几十块石头" << endl;
                hbeat = 1;
            }
            if (rand() % 3 && Sl[10]) {
                cout << "你使用技能钻心咒!对方将疼痛5回合" << endl;
                hhurt += 5;
            }
            if (rand() % 3 && Sl[11]) {
                cout << "魂魄出窍!你使用夺魂咒,企图让" << Hname << "自己攻击自己!" << endl;
                Sleep((rand() % 1000) + 1000);
                cout << Hname << "被你控制了,开始攻击自己" << endl;
                Sleep(700);
                int ran = rand() % 40 - 20;
                if (hisA + ran > hisD) {
                    cout << "对方发起进攻 自己扣血" << hisH- hisD + ran << "滴 剩余" << hisH - (hisA - hisD + ran) << "滴" << endl;
                    hisH -= hisA - hisD + ran;
                }
                else cout << "对方发起进攻 自己扣血0滴 剩余" << hisH << "滴" << endl; 
            }
            if (rand() % 2 && Sl[12]) {
                cout << "你使用技能阿瓦达索命 " << Hname << "扣血" << hisH - hisH / 4 << "滴" << endl;
                hisH /= 4;
            }
            Sleep(1000);
            int ran = rand() % 40 - 20;
            if (rand() % 10000 > hisSP) {
                if (attack + ran > hisD) {
                    cout << "你发起进攻 " << Hname << "扣血" << attack - hisD + ran << "滴 剩余" << hisH - (attack - hisD + ran) << "滴" << endl;
                    hisH -= attack - hisD + ran;
                }
                else cout << "你发起进攻 " << Hname << "扣血0滴 剩余" << hisH << "滴" << endl; 
            }
            else {
                if (rand() % 2) cout << "你一脚踹了过去,但没有踢中" << endl; 
                else {
                    cout << "你一脚踹了过去,但只擦着了腰" << endl;
                    if ((attack / 3) + ran > hisD) {
                        cout << Hname << "扣血" << (attack / 3) + ran - hisD << "滴 剩余" << hisH - ((attack / 3) + ran - hisD) << "滴" << endl;
                        hisH -= (attack / 3) + ran - hisD;
                    }
                    else cout << Hname << "扣血0滴 剩余" << hisH << "滴" << endl; 
                }
            }
        }
        Sleep(700);
        if (hhurt > 0) {
            hhurt -= 1;
            cout << "对方因中了你的钻心咒,正捂着心大叫呢 扣血200滴" << endl;
            hisH -= 200;
        }
        if (hisH <= 0) {
            if (hisS == 20 && rand() % 3 == 0) {
                cout << "对方发动技能:恢复如初 满血复活" << endl;
                hisH = ha;
                Sleep(1000);
            }
            else {
                cout << "对方死亡\n获得" << his / 30 << "元" << endl;
                money += his / 30;
                experience += (his / 30) * 10;
                if (ane == 3) D_Of_C++; 
                if (ane1 == 3) D_Of_C1++; 
                return 0;
            }
        }
        if (hfaint <= 0) {
            if (rand() % 3 == 0) {
                if (hisS == 14) {
                    cout << "对方发动技能:快快复苏  生命加200" << endl;
                    hisH += 200;
                }
                if (hisS == 15) {
                    cout << "对方发动技能:盔甲护身  生命加50 防御增加50" << endl;
                    hisH += 50;
                    hisD += 50;
                }
                if (hisS == 17)
                {
                    cout << "对方发动技能神锋无影 攻击增加200 扣血200滴" << endl;
                    health -= 200;
                    hisA += 200;
                }
                Sleep(1000);
            }
            int ran = rand() % 40 - 20;
            if (rand() % 10000 > speed) {
                if (hisA + ran > defense) {
                    cout << Hname << "发起进攻 " << "你扣血" << hisA - defense + ran << "滴 剩余" << health - (hisA - defense + ran) << "滴" << endl;
                    health -= hisA - defense + ran;
                }
                else cout << Hname << "发起进攻 " << "你扣血0滴 剩余" << health << "滴" << endl; 
            }
            else {
                if (rand() % 2) cout << Hname << "一脚踹了过来,但没有踢中" << endl; 
                else {
                    cout << "对方一脚踹了过来,但只擦着了你的腰" << endl;
                    if ((hisA / 3) + ran > hisD) {
                        cout <<"你扣血" << (hisA / 3) + ran - defense << "滴 剩余" << health - ((hisA / 3) + ran - defense) << "滴" << endl;
                        health -= ((hisA / 3) + ran - defense);
                    }
                    else cout << "你扣血0滴 剩余" << health << "滴" << endl; 
                }
            }
            Sleep(700);
            if (health <= 0) {
                if (Sl[6] && rand() % 2) {
                    cout << "你发动技能:恢复如初 满血复活" << endl;
                    health = maxhealth;
                    Sleep(1000);
                }
                else {
                    cout << "你死亡" << endl;
                    health = 20;
                    dead = true;
                    return 0;
                }
            }
        }
    }
    return 0;
}
int street()
{
    switch (rand() % 6)
    {
    case 0:
        if (camp) {
            int f;
            cout << "你遇到了一个路人" << endl;
            cout << "1进攻/2逃跑" << endl;
            cin >> f;
            if (f == 1) {
                fight("路人", 500, 110, 0, 14, 1000);
                if (!dead && rand() % 2) {
                    if (rand() % 4 == 0) {
                        cout << "获得一瓶经验药水" << endl;
                        bag[22] += 1;
                    }
                    else if (rand() % 4 == 1) {
                        cout << "获得一瓶攻击药水" << endl;
                        bag[21] += 1;
                    }
                    else if (rand() % 4 == 2) {
                        cout << "获得一瓶生命药水" << endl;
                        bag[19] += 1;
                    }
                    else {
                        cout << "获得一瓶防御药水" << endl;
                        bag[20] += 1;
                    }
                }
            }
        }
        else {
            int f;
            cout << "你遇到了一个小混混" << endl;
            cout << "1进攻/2逃跑" << endl;
            cin >> f;
            if (f == 1) {
                fight("小混混", 500, 110, 0, 15, 1000);
                if (!dead && rand() % 2) {
                    if (rand() % 4 == 0) {
                        cout << "获得一瓶经验药水" << endl;
                        bag[22] += 1;
                    }
                    else if (rand() % 4 == 1) {
                        cout << "获得一瓶攻击药水" << endl;
                        bag[21] += 1;
                    }
                    else if (rand() % 4 == 2) {
                        cout << "获得一瓶生命药水" << endl;
                        bag[19] += 1;
                    }
                    else {
                        cout << "获得一瓶防御药水" << endl;
                        bag[20] += 1;
                    }
                }
            }
        }
        break;
    case 1:
        if (camp) {
            int f;
            cout << "你遇到了一个警察" << endl;
            cout << "1进攻/2逃跑" << endl;
            cin >> f;
            if (f == 1) {
                fight("警察", 2000, 500, 15, 15, 1000);
                if (!dead && rand() % 3 != 0) {
                    if (rand() % 5 == 0) {
                        cout << "获得两瓶经验药水" << endl;
                        bag[22] += 2;
                    }
                    else if (rand() % 5 == 1) {
                        cout << "获得两瓶攻击药水" << endl;
                        bag[21] += 2;
                    }
                    else if (rand() % 5 == 2) {
                        cout << "获得两瓶生命药水" << endl;
                        bag[19] += 2;
                    }
                    else if (rand() % 5 == 3) {
                        cout << "获得一瓶全幅药水" << endl;
                        bag[23] += 1;
                    }
                    else {
                        cout << "获得两瓶防御药水" << endl;
                        bag[20] += 2;
                    }
                }
            }
        }
        else {
            int f;
            cout << "你遇到了一个小食死徒" << endl;
            cout << "1进攻/2逃跑" << endl;
            cin >> f;
            if (f == 1) {
                fight("食死徒", 2000, 500, 15, 15, 1000);
                if (!dead && rand() % 3 != 0) {
                    if (rand() % 5 == 0) {
                        cout << "获得两瓶经验药水" << endl;
                        bag[22] += 2;
                    }
                    else if (rand() % 5 == 1) {
                        cout << "获得两瓶攻击药水" << endl;
                        bag[21] += 2;
                    }
                    else if (rand() % 5 == 2) {
                        cout << "获得两瓶生命药水" << endl;
                        bag[19] += 2;
                    }
                    else if (rand() % 5 == 3) {
                        cout << "获得一瓶全幅药水" << endl;
                        bag[23] += 1;
                    }
                    else {
                        cout << "获得两瓶防御药水" << endl;
                        bag[20] += 2;
                    }
                }
            }
        }
        break;
    case 2:
        if (camp) {
            int f;
            cout << "你遇到了一个凤凰社成员" << endl;
            cout << "1进攻/2逃跑" << endl;
            cin >> f;
            if (f == 1) {
                fight("凤凰社成员", 5000, 700, 50, 16, 1500);
                if (!dead && rand() % 4 != 0) {
                    if (rand() % 5 == 0) {
                        cout << "获得三瓶经验药水" << endl;
                        bag[22] += 3;
                    }
                    else if (rand() % 5 == 1) {
                        cout << "获得三瓶攻击药水" << endl;
                        bag[21] += 3;
                    }
                    else if (rand() % 5 == 2) {
                        cout << "获得三瓶生命药水" << endl;
                        bag[19] += 3;
                    }
                    else if (rand() % 5 == 3) {
                        cout << "获得两瓶全幅药水" << endl;
                        bag[23] += 2;
                    }
                    else {
                        cout << "获得三瓶防御药水" << endl;
                        bag[20] += 3;
                    }
                }
            }
        }
        else {
            int f;
            cout << "你遇到了一个真食死徒" << endl;
            cout << "1进攻/2逃跑" << endl;
            cin >> f;
            if (f == 1) {
                fight("食死徒", 5000, 700, 50, 15, 1500);
                if (!dead && rand() % 4 != 0) {
                    if (rand() % 5 == 0) {
                        cout << "获得三瓶经验药水" << endl;
                        bag[22] += 3;
                    }
                    else if (rand() % 5 == 1) {
                        cout << "获得三瓶攻击药水" << endl;
                        bag[21] += 3;
                    }
                    else if (rand() % 5 == 2) {
                        cout << "获得三瓶生命药水" << endl;
                        bag[19] += 3;
                    }
                    else if (rand() % 5 == 3) {
                        cout << "获得两瓶全幅药水" << endl;
                        bag[23] += 2;
                    }
                    else {
                        cout << "获得三瓶防御药水" << endl;
                        bag[20] += 3;
                    }
                }
            }
        }
        break;
    case 3:
        if (camp) {
            int f;
            cout << "你遇到了一个傲罗·穆迪" << endl;
            cout << "1进攻/2逃跑" << endl;
            cin >> f;
            if (f == 1) {
                fight("穆迪", 10000, 1200, 250, 17, 2000);
                if (!dead) {
                    if (rand() % 3) {
                        if (rand() % 2) {
                            cout << "获得技能书神锋无影" << endl;
                            bag[9]++;
                        }
                        else {
                            cout << "获得技能书快快复苏" << endl;
                            bag[6]++;
                        }
                    }
                    if (rand() % 4) {
                        if (rand() % 5 == 0) {
                            cout << "获得四瓶经验药水" << endl;
                            bag[22] += 4;
                        }
                        else if (rand() % 5 == 1) {
                            cout << "获得四瓶攻击药水" << endl;
                            bag[21] += 4;
                        }
                        else if (rand() % 5 == 2) {
                            cout << "获得四瓶生命药水" << endl;
                            bag[19] += 4;
                        }
                        else if (rand() % 5 == 3) {
                            cout << "获得三瓶全幅药水" << endl;
                            bag[23] += 3;
                        }
                        else {
                            cout << "获得四瓶防御药水" << endl;
                            bag[20] += 4;
                        }
                    }
                }
            }
        }
        else {
            int f;
            cout << "你遇到了卢修斯·马尔福" << endl;
            cout << "1进攻/2逃跑" << endl;
            cin >> f;
            if (f == 1) {
                fight("马尔福", 10000, 1200, 250, 17, 2000);
                if (!dead) {
                    if (rand() % 3) {
                        if (rand() % 2) {
                            cout << "获得技能书神锋无影" << endl;
                            bag[9]++;
                        }
                        else {
                            cout << "获得技能书快快复苏" << endl;
                            bag[6]++;
                        }
                    }
                    if (rand() % 4) {
                        if (rand() % 5 == 0) {
                            cout << "获得四瓶经验药水" << endl;
                            bag[22] += 4;
                        }
                        else if (rand() % 5 == 1) {
                            cout << "获得四瓶攻击药水" << endl;
                            bag[21] += 4;
                        }
                        else if (rand() % 5 == 2) {
                            cout << "获得四瓶生命药水" << endl;
                            bag[19] += 4;
                        }
                        else if (rand() % 5 == 3) {
                            cout << "获得三瓶全幅药水" << endl;
                            bag[23] += 3;
                        }
                        else {
                            cout << "获得四瓶防御药水" << endl;
                            bag[20] += 4;
                        }
                    }
                }
            }
        }
        if (!dead)
            if (ane1 == 2) D_Of_C1++;
        break;
    case 4:
        if (camp) {
            int f;
            cout << "你遇到了卢平" << endl;
            cout << "1进攻/2逃跑" << endl;
            cin >> f;
            if (f == 1) {
                fight("卢平", 100000, 12000, 2500, 17, 4000);
                if (!dead) {
                    if (rand() % 3) {
                        if (rand() % 2) {
                            cout << "获得技能书恢复如初" << endl;
                            bag[12]++;
                        }
                        else {
                            cout << "获得技能书阿瓦达索命" << endl;
                            bag[18]++;
                        }
                    }
                    if (rand() % 5) {
                        if (rand() % 5 == 0) {
                            cout << "获得四瓶经验药水" << endl;
                            bag[22] += 4;
                        }
                        else if (rand() % 5 == 1) {
                            cout << "获得四瓶攻击药水" << endl;
                            bag[21] += 4;
                        }
                        else if (rand() % 5 == 2) {
                            cout << "获得四瓶生命药水" << endl;
                            bag[19] += 4;
                        }
                        else if (rand() % 5 == 3) {
                            cout << "获得三瓶全幅药水" << endl;
                            bag[23] += 3;
                        }
                        else {
                            cout << "获得四瓶防御药水" << endl;
                            bag[20] += 4;
                        }
                    }
                }
            }
        }
        else {
            int f;
            cout << "你遇到了食死徒·卡卡洛夫" << endl;
            cout << "1进攻/2逃跑" << endl;
            cin >> f;
            if (f == 1) {
                fight("卡卡洛夫", 100000, 12000, 2500, 170, 4000);
                if (!dead) {
                    if (rand() % 3) {
                        if (rand() % 2) {
                            cout << "获得技能书恢复如初" << endl;
                            bag[12]++;
                        }
                        else {
                            cout << "获得技能书阿瓦达索命" << endl;
                            bag[18]++;
                        }
                    }
                    if (rand() % 5) {
                        if (rand() % 5 == 0) {
                            cout << "获得四瓶经验药水" << endl;
                            bag[22] += 4;
                        }
                        else if (rand() % 5 == 1) {
                            cout << "获得四瓶攻击药水" << endl;
                            bag[21] += 4;
                        }
                        else if (rand() % 5 == 2) {
                            cout << "获得四瓶生命药水" << endl;
                            bag[19] += 4;
                        }
                        else if (rand() % 5 == 3) {
                            cout << "获得三瓶全幅药水" << endl;
                            bag[23] += 3;
                        }
                        else {
                            cout << "获得四瓶防御药水" << endl;
                            bag[20] += 4;
                        }
                    }
                }
            }
        }
        break;
    case 5:
        if (camp) {
            int f;
            cout << "你遇到了邓布利多" << endl;
            cout << "1进攻/2逃跑" << endl;
            cin >> f;
            if (f == 1) {
                fight("邓布利多", 300000, 36000, 7500, 20, 5000);
                if (!dead) {
                    if (rand() % 3) {
                        if (rand() % 2) {
                            cout << "获得技能书恢复如初" << endl;
                            bag[12]++;
                        }
                        else {
                            cout << "获得技能书阿瓦达索命" << endl;
                            bag[18]++;
                        }
                    }
                    if (rand() % 5) {
                        if (rand() % 5 == 0) {
                            cout << "获得四瓶经验药水" << endl;
                            bag[22] += 4;
                        }
                        else if (rand() % 5 == 1) {
                            cout << "获得四瓶攻击药水" << endl;
                            bag[21] += 4;
                        }
                        else if (rand() % 5 == 2) {
                            cout << "获得四瓶生命药水" << endl;
                            bag[19] += 4;
                        }
                        else if (rand() % 5 == 3) {
                            cout << "获得三瓶全幅药水" << endl;
                            bag[23] += 3;
                        }
                        else {
                            cout << "获得四瓶防御药水" << endl;
                            bag[20] += 4;
                        }
                    }
                }
            }
        }
        else {
            int f;
            cout << "你遇到了纳尼吉" << endl;
            cout << "1进攻/2逃跑" << endl;
            cin >> f;
            if (f == 1) {
                fight("纳尼吉", 300000, 36000, 7500, 20, 5000);
                if (!dead) {
                    if (rand() % 3) {
                        if (rand() % 2) {
                            cout << "获得技能书恢复如初" << endl;
                            bag[12]++;
                        }
                        else {
                            cout << "获得技能书阿瓦达索命" << endl;
                            bag[18]++;
                        }
                    }
                    if (rand() % 5) {
                        if (rand() % 5 == 0) {
                            cout << "获得四瓶经验药水" << endl;
                            bag[22] += 4;
                        }
                        else if (rand() % 5 == 1) {
                            cout << "获得四瓶攻击药水" << endl;
                            bag[21] += 4;
                        }
                        else if (rand() % 5 == 2) {
                            cout << "获得四瓶生命药水" << endl;
                            bag[19] += 4;
                        }
                        else if (rand() % 5 == 3) {
                            cout << "获得三瓶全幅药水" << endl;
                            bag[23] += 3;
                        }
                        else {
                            cout << "获得四瓶防御药水" << endl;
                            bag[20] += 4;
                        }
                    }
                }
            }
        }
        if (!dead)
            if (ane1 == 0) D_Of_C1++;
        break;
    }
    Sleep(1000);
    return 0;
}
int buy(int p, int m)
{
    if (money < m) {
        cout << "没钱,打出去!" << endl;
        if (camp) {
            cout << "1抢劫 2逃离" << endl;
            int a;
            cin >> a;
            if (a == 1) {
                fight("员工", 1000, 100, 10, 0, 1000);
                if (dead) return 0;
                cout << "另外一个员工冲了过来" << endl;
                fight("员工", 1000, 100, 10, 14, 1000);
                if (dead) return 0;
                cout << "另外一个员工冲了过来" << endl;
                fight("员工", 1000, 100, 10, 14, 2000);
                if (dead) return 0; 
                cout << "员工头冲了过来" << endl;
                fight("员工头", 5000, 5000, 10, 14, 2000);
                if (dead) return 0; 
                cout << "店主冲了过来" << endl;
                fight("店主", 10000, 1000, 100, 15, 4000);
                if (dead) return 0; 
                cout << "获得100元" << endl;
                money += 100;
                if (rand() % 10 < 3) {
                    Sleep(3000);
                    cout << "你翻了半天,终于找到了你要卖的东西" << endl;
                    bag[p]++;
                }
                else {
                    Sleep(3000);
                    cout << "你翻了半天,还是没找到你要卖的东西" << endl;
                    cout << "你要不要到大街上消消气(杀人)" << endl;
                    cout << "1要! 2不必了" << endl;
                    int q;
                    cin >> q;
                    if (q == 1) street(); 
                }
            }
        }
    }
    else {
        cout << "购买成功" << endl;
        bag[p]++;
        money -= m;
        if (ane == 1) D_Of_C++; 
        if (ane1 == 1) D_Of_C1 += m; 
    }
    Sleep(1000);
    return 0;
}
int buywand(int p, int m)
{
    if (money < m) cout << "没钱,打出去!" << endl;
    else {
        cout << "购买成功" << endl;
        wand[p - 6]++;
        money -= m;
        if (ane == 1) D_Of_C++;
        if (ane1 == 1) D_Of_C1 += m;
    }
    Sleep(1000);
    return 0;
}
int make(int w1, int w2, int c1, int c2)
{
    if (w1 < 24 || w2 < 33) {
        cout << "根本就没有这种材料,你眼瞎啊!" << endl;
        Sleep(1000);
        return 0;
    }
    if (c1 == 0||c2 == 0) {
        cout << "你想拿0个材料来造魔杖!没门!" << endl;
        Sleep(1000);
        return 0;
    }
    if (bag[w1] < c1) {
        if (bag[w2] < c2) cout << "你木材和杖芯都不够"; 
        else cout << "杖芯不够"; 
    }
    else if (bag[w2] < c2) cout << "木材不够"; 
    else {
        cout << "制作成功" << endl;
        string wn;
        wn = Material1name[w1 - 24] + Material2name[w2 - 33] + "魔杖";
        bag[w1] -= c1;
        bag[w2] -= c2;
        wand[wandi++]++;
        wandpower[wandpoweri++] = c1 * 20 * (w1 - 4) + c1 * 10 * (w2 - 13);
        wandname[wandnamei++] = wn; 
    }
    Sleep(1000);
    return 0;
}
int levelup()
{
    if (experience >= level * 100) {
        experience -= level * 100;
        level++;
        maxhealth += 100; health += 100; attack += 10; defense += 5; speed += 10;
        if (rand() % 2 && level > 4) bag[0] += 1; 
        cout << "你升了1级" << endl;
        levelup();
        if (ane1 == 4) D_Of_C1++; 
    }
    return 0;
}
int Hos()
{
    int a;
    if (health < maxhealth) {
        cout << "剩余生命:(" << health << "/" << maxhealth << ")" << endl;
        cout << "需要" << ((maxhealth) - health) / 16 << "元 是否恢复. 等级小于等于10免费恢复" << endl;
        cout << "1,是 2,否" << endl;
        cin >> a;
        if (a == 1) {
            if (level > 10) {
                if (money >= ((maxhealth) - health) / 16) {
                    money -= ((maxhealth) - health) / 16;
                    cout << "恢复成功\n剩余:" << money << "元";
                    if (ane == 2) D_Of_C++; 
                    if (ane1 == 1) D_Of_C1 += ((maxhealth) - health) / 16;
                    health = maxhealth;
                }
                else cout << "钱不足" << endl; 
            }
            else {
                health = maxhealth;
                cout << "恢复成功" << endl;
                if (ane == 2) D_Of_C++; 
            }
        }
        else if (a == 2) return 0; 
        else {
            cout << "请别乱输";
            Hos();
        }
    }
    else {
        cout << "生命已满";
        Sleep(1000);
    }
    return 0;
}
int w()
{
    int aaaa = 1;
    while (aaaa) {
        for (int i = 0; i < wandi; i++) {
            if (wandname[i] == Nwand) cout << "o"; 
            else cout << " "; 
            cout << i + 1 << "," << wandname[i] << " " << wand[i] << "个" << "  力量:" << wandpower[i] << endl;
        }
        cout << "1,装备魔杖 2,卸下现有魔杖 0,退出" << endl;
        cin >> aaaa;
        if (aaaa == 1) {
            cout << "请输入魔杖编号" << endl;
            int bbbb;
            cin >> bbbb;
            if (wand[bbbb - 1]) {
                if (Nwand != "空手") {
                    cout << "已装备魔杖";
                    Sleep(1000);
                }
                else {
                    cout << "装备成功";
                    Nwand = wandname[bbbb - 1];
                    attack += wandpower[bbbb - 1];
                }
            }
            else {
                cout << "您还未拥有此魔杖";
            }
            Sleep(1000);
        }
        else if (aaaa == 2) {
            for (int ia = 0; ia < wandi - 1; ia++) {
                if (Nwand == wandname[ia]) {
                    cout << "成功卸下";
                    attack -= wandpower[ia];
                    break;
                }
            }
            Nwand = "空手";
            Sleep(1000);
        }
        else if (aaaa == 0) break; 
        else cout << "请别乱输"; 
        levelup();
        system("cls");
        cout << "魔法人士:" << name << endl;
        cout << "势力:";
        if (camp) cout << "伏地魔" << endl; 
        else cout << "哈利波特" << endl; 
        cout << "生命:" << health << "/" << maxhealth << endl;
        cout << "攻击:" << attack << endl;
        cout << "防御:" << defense << endl;
        cout << "速度:" << speed << endl;
        cout << "等级:" << level << endl;
        cout << "经验:" << experience << "/" << level * 100 << endl;
        cout << "金币:" << money << endl;
        cout << "1,魔法部(攻击即可占领) 2,大街(杀人/阻止食死徒) 3,";
        if (camp) cout << "霍格沃茨(哈利波特不在) "; 
        else cout << "伏地魔总部(伏地魔不在) "; 
        cout << "4,霍格沃茨(最后战场) 5,奥利凡德魔杖商店 6,抽奖 7,经验石店 8,背包 9,工厂 10,材料店 11,任务 12,终极任务 13,副本 14,保存 ";
        if (camp) cout << "15, 医疗兵(伏地魔的)"; 
        else cout << "15, 庞弗雷女士 "; 
        cout << "16,改变参数(测试专用 需要密码) 17,设置 18,登出" << endl;
        cout << "8" << endl;
        cout << "1,查看魔杖 2,查看药水 3,查看经验石 4,学习技能" << endl;
        cout << "1" << endl;
    }
    return 0;
}
int e()
{
    int bbbb = 1;
    while (bbbb) {
        cout << "1,经验石R " << bag[1] << "个" << endl;
        cout << "2,经验石SR " << bag[2] << "个" << endl;
        cout << "3,经验石SSR " << bag[3] << "个" << endl;
        cout << "4,经验石SSS " << bag[4] << "个" << endl;
        cout << "5,经验石X " << bag[5] << "个" << endl;
        cout << "0,退出 6,一键使用";
        int aaaa;
        cin >> bbbb;
        switch (bbbb)
        {
        case 1:
            cout << "几个?";
            cin >> aaaa;
            if (bag[1] >= aaaa) {
                cout << "服用成功";
                experience += aaaa * 100;
                bag[1] -= aaaa;
                Sleep(1000);
                break;
            }
            break;
        case 2:
            cout << "几个?";
            cin >> aaaa;
            if (bag[2] >= aaaa) {
                cout << "服用成功";
                experience += aaaa * 250;
                bag[2] -= aaaa;
                Sleep(1000);
                break;
            }
            break;
        case 3:
            cout << "几个?";
            cin >> aaaa;
            if (bag[3] >= aaaa) {
                cout << "服用成功";
                experience += aaaa * 500;
                bag[3] -= aaaa;
                Sleep(1000);
                break;
            }
            break;
        case 4:
            cout << "几个?";
            cin >> aaaa;
            if (bag[4] >= aaaa) {
                cout << "服用成功";
                experience += aaaa * 1200;
                bag[4] -= aaaa;
                Sleep(1000);
                break;
            }
            break;
        case 5:
            cout << "几个?";
            cin >> aaaa;
            if (bag[5] >= aaaa) {
                cout << "服用成功";
                experience += aaaa * 2500;
                bag[5] -= aaaa;
                Sleep(1000);
                break;
            }
            break;
        case 0:
            break;
        case 6:
            cout << "服用成功";
            experience += bag[1] * 100;
            experience += bag[2] * 250;
            experience += bag[3] * 500;
            experience += bag[4] * 1200;
            experience += bag[5] * 2500;
            bag[1] = bag[2] = bag[3] = bag[4] = bag[5] = 0;
            break;
        default:
            cout << "请别乱输";
            Sleep(1000);
            break;
        }
        levelup();
        system("cls");
        cout << "魔法人士:" << name << endl;
        cout << "势力:";
        if (camp) cout << "伏地魔" << endl; 
        else cout << "哈利波特" << endl; 
        cout << "生命:" << health << "/" << maxhealth << endl;
        cout << "攻击:" << attack << endl;
        cout << "防御:" << defense << endl;
        cout << "速度:" << speed << endl;
        cout << "等级:" << level << endl;
        cout << "经验:" << experience << "/" << level * 100 << endl;
        cout << "金币:" << money << endl;
        cout << "1,魔法部(攻击即可占领) 2,大街(杀人/阻止食死徒) 3,";
        if (camp) cout << "霍格沃茨(哈利波特不在) "; 
        else cout << "伏地魔总部(伏地魔不在) "; 
        cout << "4,霍格沃茨(最后战场) 5,奥利凡德魔杖商店 6,抽奖 7,经验石店 8,背包 9,工厂 10,材料店 11,任务 12,终极任务 13,副本 14,保存 ";
        if (camp) cout << "15, 医疗兵(伏地魔的)"; 
        else cout << "15, 庞弗雷女士 ";
        cout << "16,改变参数(测试专用 需要密码) 17,设置 18,登出" << endl;
        cout << "8" << endl;
        cout << "1,查看魔杖 2,查看药水 3,查看经验石 4,学习技能" << endl;
        cout << "3" << endl;
    }
    return 0;
}
int p()
{
    int bbbb = 1;
    while (bbbb) {
        cout << "1,生命药水 " << bag[19] << "个" << endl;
        cout << "2,防御药水 " << bag[20] << "个" << endl;
        cout << "3,攻击药水 " << bag[21] << "个" << endl;
        cout << "4,经验药水 " << bag[22] << "个" << endl;
        cout << "5,速度药水 " << bag[23] << "个" << endl;
        cout << "6,全幅药水 " << bag[23] << "个" << endl;
        cout << "0,退出 7,一键使用";
        cin >> bbbb;
        int aaaa;
        switch (bbbb)
        {
        case 1:
            cout << "几个?";
            cin >> aaaa;
            if (bag[19] >= aaaa) {
                cout << "服用成功";
                health += aaaa * 50;
                maxhealth += aaaa * 50;
                bag[19] -= aaaa;
                Sleep(1000);
                break;
            }
            else cout << "物品不足" << endl; 
            break;
        case 2:
            cout << "几个?";
            cin >> aaaa;
            if (bag[20] >= aaaa) {
                cout << "服用成功";
                defense += aaaa * 10;
                bag[20] -= aaaa;
                Sleep(1000);
                break;
            }
            else cout << "物品不足" << endl; 
            break;
        case 3:
            cout << "几个?";
            cin >> aaaa;
            if (bag[21] >= aaaa) {
                cout << "服用成功";
                attack += aaaa * 25;
                bag[21] -= aaaa;
                Sleep(1000);
                break;
            }
            else cout << "物品不足" << endl; 
            break;
        case 4:
            cout << "几个?";
            cin >> aaaa;
            if (bag[22] >= aaaa) {
                cout << "服用成功";
                experience += aaaa * 200;
                bag[22] -= aaaa;
                Sleep(1000);
                break;
            }
            else cout << "物品不足" << endl; 
            break;
        case 5:
            cout << "几个?";
            cin >> aaaa;
            if (bag[43] >= aaaa) {
                cout << "服用成功";
                speed += aaaa;
                bag[43] -= aaaa;
                Sleep(1000);
                break;
            }
            else cout << "物品不足" << endl; 
            break;
        case 6:
            cout << "几个?";
            cin >> aaaa;
            if (bag[23] >= aaaa) {
                cout << "服用成功";
                health += aaaa * 50;
                maxhealth += aaaa * 50;
                defense += aaaa * 10;
                attack += aaaa * 25;
                experience += aaaa * 200;
                speed += aaaa;
                bag[23] -= aaaa;
                Sleep(1000);
                break;
            }
            else cout << "物品不足" << endl;
            break;
        case 7:
            cout << "服用成功";
            health += bag[19] * 50;
            maxhealth += bag[19] * 50;
            defense += bag[20] * 10;
            attack += bag[21] * 25;
            experience += bag[22] * 200;
            speed += bag[43];
            health += bag[23] * 50;
            maxhealth += bag[23] * 50;
            defense += bag[23] * 10;
            attack += bag[23] * 25;
            experience += bag[23] * 200;
            speed += bag[23];
            bag[19] = 0;
            bag[20] = 0;
            bag[21] = 0;
            bag[22] = 0;
            bag[23] = 0;
            bag[43] = 0;
            break;
        case 0:
            break;
        default:
            cout << "请别乱输";
            Sleep(1000);
            break;
        }
        levelup();
        system("cls");
        cout << "魔法人士:" << name << endl;
        cout << "势力:";
        if (camp) cout << "伏地魔" << endl; 
        else cout << "哈利波特" << endl; 
        cout << "生命:" << health << "/" << maxhealth << endl;
        cout << "攻击:" << attack << endl;
        cout << "防御:" << defense << endl;
        cout << "速度:" << speed << endl;
        cout << "等级:" << level << endl;
        cout << "经验:" << experience << "/" << level * 100 << endl;
        cout << "金币:" << money << endl;
        cout << "1,魔法部(攻击即可占领) 2,大街(杀人/阻止食死徒) 3,";
        if (camp) cout << "霍格沃茨(哈利波特不在) "; 
        else cout << "伏地魔总部(伏地魔不在) "; 
        cout << "4,霍格沃茨(最后战场) 5,奥利凡德魔杖商店 6,抽奖 7,经验石店 8,背包 9,工厂 10,材料店 11,任务 12,终极任务 13,副本 14,保存 ";
        if (camp) cout << "15, 医疗兵(伏地魔的)"; 
        else cout << "15, 庞弗雷女士 "; 
        cout << "16,改变参数(测试专用 需要密码) 17,设置 18,登出" << endl;
        cout << "8" << endl;
        cout << "1,查看魔杖 2,查看药水 3,查看经验石 4,学习技能" << endl;
        cout << "2" << endl;
    }
    return 0;
}
int s()
{
    int bbbb = 1;
    while (bbbb) {
        cout << "1,快快复苏 " << bag[6] << "个" << endl;
        cout << "2,盔甲护身 " << bag[7] << "个" << endl;
        cout << "3,昏昏倒地 " << bag[8] << "个" << endl;
        cout << "4,神锋无影 " << bag[9] << "个" << endl;
        cout << "5,咒立停 " << bag[10] << "个" << endl;
        cout << "6,统统石化 " << bag[11] << "个" << endl;
        cout << "7,恢复如初 " << bag[12] << "个" << endl;
        cout << "8,召唤咒 " << bag[13] << "个" << endl;
        cout << "9,一忘皆空 " << bag[14] << "个" << endl;
        cout << "10,万箭齐发 " << bag[15] << "个" << endl;
        cout << "11,钻心剜骨 " << bag[16] << "个" << endl;
        cout << "12,魂魄出窍 " << bag[17] << "个" << endl;
        cout << "13,阿瓦达索命 " << bag[18] << "个" << endl;
        cout << "0,退出";
        cin >> bbbb;
        switch (bbbb)
        {
        case 1:
            if (bag[6] >= 1) {
                cout << "学习成功" << endl;
                cout << "能够恢复200滴血" << endl;
                bag[6] -= 1;
                Sl[0] = 1;
                Sleep(1000);
                break;
            }
            else cout << "物品不足" << endl; 
            break;
        case 2:
            if (bag[7] >= 1) {
                cout << "学习成功" << endl;
                cout << "能恢复100滴血并加50防御" << endl;
                bag[7] -= 1;
                Sl[1] = 1;
                Sleep(1000);
                break;
            }
            else cout << "物品不足" << endl;
            break;
        case 3:
            if (bag[8] >= 1) {
                cout << "学习成功" << endl;
                cout << "能使对方暂停一回合" << endl;
                bag[8] -= 1;
                Sl[2] = 1;
                Sleep(1000);
                break;
            }
            else cout << "物品不足" << endl; 
            break;
        case 4:
            if (bag[9] >= 1) {
                cout << "学习成功" << endl;
                cout << "攻击加250并扣对方500滴血" << endl;
                bag[9] -= 1;
                Sl[3] = 1;
                Sleep(1000);
                break;
            }
            else cout << "物品不足" << endl; 
            break;
        case 5:
            if (bag[10] >= 1) {
                cout << "学习成功" << endl;
                cout << "能使对方对你施加的状态没用" << endl;
                bag[10] -= 1;
                Sl[4] = 1;
                Sleep(1000);
                break;
            }
            else cout << "物品不足" << endl; 
            break;
        case 6:
            if (bag[11] >= 1) {
                cout << "学习成功" << endl;
                cout << "%10概率能事对方冻结10回合" << endl;
                cout << "%90概率能事对方冻结2回合" << endl;
                bag[11] -= 1;
                Sl[5] = 1;
                Sleep(1000);
                break;
            }
            else cout << "物品不足" << endl; 
            break;
        case 7:
            if (bag[12] >= 1) {
                cout << "学习成功" << endl;
                cout << "%50概率能起死回生" << endl;
                bag[12] -= 1;
                Sl[6] = 1;
                Sleep(1000);
                break;
            }
            else cout << "物品不足" << endl; 
            break;
        case 8:
            if (bag[13] >= 1) {
                cout << "学习成功" << endl;
                cout << "能召唤生物进攻" << endl;
                bag[13] -= 1;
                Sl[7] = 1;
                Sleep(1000);
                break;
            }
            else cout << "物品不足" << endl; 
            break;
        case 9:
            if (bag[14] >= 1) {
                cout << "学习成功" << endl;
                cout << "%90能使对方无技能" << endl;
                cout << "%10能使对方防御变为0" << endl;
                bag[14] -= 1;
                Sl[8] = 1;
                Sleep(1000);
                break;
            }
            else cout << "物品不足" << endl; 
            break;
        case 10:
            if (bag[15] >= 1) {
                cout << "学习成功" << endl;
                cout << "对方一直减10滴血直到对方躲过(%10躲过)" << endl;
                bag[15] -= 1;
                Sl[9] = 1;
                Sleep(1000);
                break;
            }
            else cout << "物品不足" << endl; 
            break;
        case 11:
            if (bag[16] >= 1) {
                cout << "学习成功" << endl;
                cout << "对方扣血5回合,每回合扣200滴" << endl;
                bag[16] -= 1;
                Sl[10] = 1;
                Sleep(1000);
                break;
            }
            else cout << "物品不足" << endl; 
            break;
        case 12:
            if (bag[17] >= 1) {
                cout << "学习成功" << endl;
                cout << "让对方自己攻击自己(当然不攻击你)" << endl;
                bag[17] -= 1;
                Sl[11] = 1;
                Sleep(1000);
                break;
            }
            else cout << "物品不足" << endl; 
            break;
        case 13:
            if (bag[18] >= 1) {
                cout << "学习成功" << endl;
                cout << "让对方直接扣3/4的血" << endl;
                bag[18] -= 1;
                Sl[12] = 1;
                Sleep(1000);
                break;
            }
            else cout << "物品不足" << endl; 
            break;
        case 0:
            break;
        default:
            cout << "请别乱输";
            Sleep(1000);
            break;
        }
        system("cls");
        cout << "魔法人士:" << name << endl;
        cout << "势力:";
        if (camp) cout << "伏地魔" << endl;
        else cout << "哈利波特" << endl; 
        cout << "生命:" << health << "/" << maxhealth << endl;
        cout << "攻击:" << attack << endl;
        cout << "防御:" << defense << endl;
        cout << "速度:" << speed << endl;
        cout << "等级:" << level << endl;
        cout << "经验:" << experience << "/" << level * 100 << endl;
        cout << "金币:" << money << endl;
        cout << "1,魔法部(攻击即可占领) 2,大街(杀人/阻止食死徒) 3,";
        if (camp) cout << "霍格沃茨(哈利波特不在) "; 
        else cout << "伏地魔总部(伏地魔不在) "; 
        cout << "4,霍格沃茨(最后战场) 5,奥利凡德魔杖商店 6,抽奖 7,经验石店 8,背包 9,工厂 10,材料店 11,任务 12,终极任务 13,副本 14,保存 ";
        if (camp) cout << "15, 医疗兵(伏地魔的)"; 
        else cout << "15, 庞弗雷女士 "; 
        cout << "16,改变参数(测试专用 需要密码) 17,设置 18,登出" << endl;
        cout << "8" << endl;
        cout << "1,查看魔杖 2,查看药水 3,查看经验石 4,学习技能" << endl;
        cout << "4" << endl;
    }
    return 0;
}
int LD()
{
    cout << "剩余抽奖券:" << bag[0] << "张" << endl;
    cout << "1,抽奖 2,退出" << endl;
    int a;
    cin >> a;
    if (a == 1) {
        cout << "抽几次?";
        int num;
        cin >> num;
        if (bag[0] >= num) {
            bag[0] -= num;
            int num1 = 0, num2 = 0, num3 = 0, num4 = 0, num5 = 0;
            int num6 = 0, num7 = 0, num8 = 0, num9 = 0, num10 = 0;
            int num11 = 0;
            for (int i = 0; i < num; i++)
            {
                switch (rand() % 20)
                {
                case 0:
                case 1:
                    num1++;
                    bag[1]++;
                    break;
                case 2:
                case 3:
                    num2++;
                    bag[2]++;
                    break;
                case 4:
                case 5:
                    num3++;
                    bag[3]++;
                    break;
                case 6:
                case 7:
                    num4++;
                    bag[4]++;
                    break;
                case 8:
                    num5++;
                    bag[5]++;
                    break;
                case 9:
                case 10:
                    num6++;
                    bag[19]++;
                    break;
                case 11:
                case 12:
                    num7++;
                    bag[20]++;
                    break;
                case 13:
                case 14:
                    num8++;
                    bag[21]++;
                    break;
                case 15:
                case 16:
                    num9++;
                    bag[22]++;
                    break;
                case 17:
                    num10++;
                    bag[23]++;
                    break;
                case 18:
                    num11 += 50;
                    money += 50;
                    break;
                case 19:
                    num11 += 100;
                    money += 100;
                    break;
                }
            }
            cout << "你获得了经验石R   " << num1 << "个" << endl;
            cout << "经验石SR         " << num2 << "个" << endl;
            cout << "经验石SSR        " << num3 << "个" << endl;
            cout << "经验石SSS        " << num4 << "个" << endl;
            cout << "经验石X          " << num5 << "个" << endl;
            cout << "生命药水         " << num6 << "个" << endl;
            cout << "防御药水         " << num7 << "个" << endl;
            cout << "攻击药水         " << num8 << "个" << endl;
            cout << "经验药水         " << num9 << "个" << endl;
            cout << "全幅药水         " << num10 << "个" << endl;
            cout << "金币             " << num11 << "个" << endl;
        }
        else cout << "您的抽奖券不足" << endl; 
    }
    else if (a == 2) return 0; 
    else {
        cout << "请别乱输。";
        system("cls");
        LD();
    }
    _getch();
    return 0;
}
int dig()
{
    cout << "进入挖矿状态";
    Sleep(1000);
    system("cls");
    int x = 0;
    while (1) {
        system("cls");
        cout << "挖";Sleep(200);
        cout << "矿";Sleep(200);
        cout << "中";Sleep(200);
        cout << ".";Sleep(100);
        cout << ".";Sleep(100);
        cout << "." << endl;
        x++;Sleep(500);
        int ad = rand() % 3;
        if (ad == 2) {
            ad = rand() % 100;
            if (ad < 6) {
                switch (rand() % 3)
                {
                case 0:
                    cout << "你挖到了技能书铁甲咒!!!" << endl;
                    bag[7]++;
                    break;
                case 1:
                    cout << "你挖到了技能书咒立停!!!" << endl;
                    bag[10]++;
                    break;
                case 2:
                    cout << "你挖到了技能书石化咒!!!" << endl;
                    bag[11]++;
                    break;
                }
                Sleep(500);
            }
            else if (ad >= 6 && ad < 20) {
                switch (rand() % 20)
                {
                case 0:
                    cout << "你挖到了夜琪的尾羽!!!" << endl;
                    bag[32]++;
                    break;
                case 1:
                case 2:
                    cout << "你挖到了独角兽尾毛!" << endl;
                    bag[30]++;
                    break;
                case 3:
                case 4:
                    cout << "你挖到了龙神经!" << endl;
                    bag[31]++;
                    break;
                case 5:
                case 6:
                    cout << "你挖到了凤凰羽毛!" << endl;
                    bag[29]++;
                    break;
                case 7:
                case 8:
                    cout << "你挖到了龙心腱" << endl;
                    bag[27]++;
                    break;
                case 9:
                case 10:
                    cout << "你挖到了雷鸟尾羽" << endl;
                    bag[28]++;
                    break;
                case 11:
                case 12:
                case 13:
                    cout << "你挖到了马形水怪的鬃毛" << endl;
                    bag[26]++;
                    break;
                case 14:
                case 15:
                case 16:
                    cout << "你挖到了猫狸子胡须" << endl;
                    bag[24]++;
                    break;
                case 17:
                case 18:
                case 19:
                    cout << "你挖到了媚娃头发" << endl;
                    bag[25]++;
                    break;
                }
                Sleep(500);
            }
            else if (ad >= 20 && ad < 50) {
                switch (rand() % 10)
                {
                case 0:
                    cout << "你挖到了桦木" << endl;
                    bag[33]++;
                    break;
                case 1:
                    cout << "你挖到了紫衫木" << endl;
                    bag[34]++;
                    break;
                case 2:
                    cout << "你挖到了冬青木" << endl;
                    bag[35]++;
                    break;
                case 3:
                    cout << "你挖到了山楂木柳条" << endl;
                    bag[36]++;
                    break;
                case 4:
                    cout << "你挖到了橡木" << endl;
                    bag[37]++;
                    break;
                case 5:
                    cout << "你挖到了械木" << endl;
                    bag[38]++;
                    break;
                case 6:
                    cout << "你挖到了山毛榉木" << endl;
                    bag[39]++;
                    break;
                case 7:
                    cout << "你挖到了栗木" << endl;
                    bag[40]++;
                    break;
                case 8:
                    cout << "你挖到了樱桃木" << endl;
                    bag[41]++;
                    break;
                case 9:
                    cout << "你挖到了桃花心木" << endl;
                    bag[42]++;
                    break;
                }
                Sleep(500);
            }
            else if (ad >= 50 && ad <= 100) {
                int as = rand() % 20 + 30;
                cout << "你挖到了" << as << "金币" << endl;
                money += as;
                Sleep(500);
            }
        }
        else if (ad == 1) {
            ad = rand() % 3;
            if (ad == 0) {
                cout << "你遇到了大老鼠" << endl;
                fight("大老鼠", 5000, 500, 50, 20, 1000);
                if (dead)
                {
                    cout << "你死了" << endl;
                    return 0;
                }
            }
            if (ad == 1) {
                cout<<"你遇到了食死徒" << endl;
                fight("食死徒", 10000, 1000, 100, 17, 1000);
                if (dead)
                {
                    cout << "你死了" << endl;
                    return 0;
                }
            }
            if (ad == 2) {
                cout << "你遇到了坏矿工" << endl;
                fight("矿工", 5000, 2000, 200, 17, 1000);
                if (dead)
                {
                    cout << "你死了" << endl;
                    return 0;
                }
            }
            cout << "是否继续挖矿?" << endl;
            cout << "1,是 2,否" << endl;
            int ans;
            cin >> ans;
            if (ans == 2) return 0;
        }
    }
    return 0;
}
int clearance()
{
    system("cls");
    cout << "你在出口处发现了一张纸条,上面写着:";
    if (camp) {
        cout << "伏地魔,我知道你在找我...我就告诉你吧,我在霍格沃茨等你!" << endl;
        cout << "                                           ————哈利·波特" << endl;
    }
    else {
        cout << "哈利·波特, 你看到这张纸条的时候, 你们的校已经掌握在我手中, 要么你前来送死,要么我就会把你的同们统统杀死!!!"<<endl;
        cout << "                                                                                               ——伏地魔" << endl;
    }
    _getch();
    f = 1;
    return 0;
}
int maze()
{
    bool is[101][101];
    for (int i = 0; i < 100; i++)
        for (int j = 0; j < 100; j++)
            is[i][j] = false;  
    int x = 8, y = 1;
    string a[100] = { 
        "##################################################",
        "# 1   #   2  2 3#  #  1 #89#1#1# 1 1  #12  #3  #1#",
        "#2#1#5  # #1# #   ## # ##91  6   #9#7#11## # # 11#",
        "#   ## ## # # # #### # #####  # ####5##  # # #####",
        "#2########### # 4 #      ##  #####4    5##1# #189o",
        "# 1  1#     #2# ##  # ##   5#    ######### # #7#8#",
        "#1# #1 2# #     #  #9 # ### # ##2## #   ##  5#167#",
        "#  1## ## # # ### #4##  ##  6 #  3  ###   #####5##",
        "I 2 #### #### #  1 6   #1# ##  5###6##  # #11134##",
        "I  1  #      7 # # # #   227# #  #   # #2 #2#21#5#",
        "##1 #1  #1# ## 5 #   # #3####  #  1#5# # 1 111#6 #",
        "#  2##3##1# ### ## ### #    ## ####  # #1####### #",
        "# ##3  ##1###7#    ##### ##  #   ###3  4## 9   # #",
        "#23   #    3   # ##9 ##6 6##   ### 9## ##1 # #3  #",
        "# # #   # # ## # ##    ##7 ## # 9  ###9#11##2## ##",
        "### # #######  # 2 # #3 # # #  1## 1 1## ##1 #3  #",
        "#5  #2   ## # #### # #5#  # ### #8###1   #1# #1# #",
        "# # # #   # # 4 5  # #  # 7   # # #   ####  8  #9#",
        "#   2 # #42   # ##    # 11#2#3   9  # ##9  # #999#",
        "##################################################",
        };
    while (1) {
        is[x - 1][y - 1] = true;
        is[x - 1][y] = true;
        is[x - 1][y + 1] = true;
        is[x][y - 1] = true;
        is[x][y] = true;
        is[x][y + 1] = true;
        is[x + 1][y - 1] = true;
        is[x + 1][y] = true;
        is[x + 1][y + 1] = true;
        system("cls");
        cout << "生命:" << health << "/" << maxhealth << endl;
        for (int i = 0; i < 20; i++) {
            for (int j = 0; j < 50; j++) {
                if (is[i][j]) cout << a[i][j]; 
                else cout << "0"; 
            }
            cout << endl;
        }
        int ch;
        ch = _getch();
        if (ch == 'a') {
            if (a[x][y - 1] == ' ')
            {
                a[x][y - 1] = '@';
                a[x][y] = ' ';
                y -= 1;
            }
            else if ('0' <= a[x][y - 1] && a[x][y - 1] <= '9')
            {
                cout << "你遇到了" << (int)(a[x][y - 1] - '0') << "级怪物,迎战吧!";
                fight("怪物", 10000 * (a[x][y - 1] - '0'), 2500 * (a[x][y - 1] - '0'), 100 * (a[x][y - 1] - '0'), 20, 500 * (a[x][y - 1] - '0'));
                if (dead)
                {
                    Sleep(1000);
                    return 0;
                }
                a[x][y - 1] = '@';
                a[x][y] = ' ';
                y -= 1;
                a[x][y] = ' ';
            }
            else if (a[x][y - 1] == 'I')
            {
                cout << "你是否要退出这个奇怪的世界,如果退出,你现在闯下的江湖都会重置" << endl;
                cout << "1确定 2取消" << endl;
                int num;
                cin >> num;
                if (num == 1)
                {
                    break;
                }
            }
            else if (a[x][y - 1] == 'o')
            {
                cout << "你通关了" << endl;
                _getch();
                clearance();
            }
        }
        if (ch == 'd') {
            if (a[x][y + 1] == ' ')
            {
                a[x][y + 1] = '@';
                a[x][y] = ' ';
                y += 1;
            }
            else if ('0' <= a[x][y + 1] && a[x][y + 1] <= '9')
            {
                cout << "你遇到了" << (int)(a[x][y + 1] - '0') << "级怪物,迎战吧!";
                fight("怪物", 10000 * (a[x][y + 1] - '0'), 2500 * (a[x][y + 1] - '0'), 100 * (a[x][y + 1] - '0'), 20, 500 * (a[x][y + 1] - '0'));
                if (dead)
                {
                    Sleep(1000);
                    return 0;
                }
                a[x][y + 1] = '@';
                a[x][y] = ' ';
                y += 1;
                a[x][y] = ' ';
            }
            else if (a[x][y + 1] == 'I')
            {
                cout << "你是否要退出这个奇怪的世界,如果退出,你现在闯下的江湖都会重置" << endl;
                cout << "1确定 2取消" << endl;
                int num;
                cin >> num;
                if (num == 1)
                {
                    break;
                }
            }
            else if (a[x][y + 1] == 'o')
            {
                cout << "你通关了" << endl;
                _getch();
                clearance();
            }
        }
        if (ch == 'w') {
            if (a[x - 1][y] == ' ')
            {
                a[x - 1][y] = '@';
                a[x][y] = ' ';
                x -= 1;
            }
            else if ('0' <= a[x - 1][y] && a[x - 1][y] <= '9')
            {
                cout << "你遇到了" << (int)(a[x - 1][y] - '0') << "级怪物,迎战吧!";
                fight("怪物", 10000 * (a[x - 1][y] - '0'), 2500 * (a[x - 1][y] - '0'), 100 * (a[x - 1][y] - '0'), 20, 500 * (a[x - 1][y] - '0'));
                if (dead)
                {
                    Sleep(1000);
                    return 0;
                }
                a[x - 1][y] = '@';
                a[x][y] = ' ';
                x -= 1;
                a[x][y] = ' ';
            }
            else if (a[x - 1][y] == 'I')
            {
                cout << "你是否要退出这个奇怪的世界,如果退出,你现在闯下的江湖都会重置" << endl;
                cout << "1确定 2取消" << endl;
                int num;
                cin >> num;
                if (num == 1)
                {
                    break;
                }
            }
            else if (a[x - 1][y] == 'o')
            {
                cout << "你通关了" << endl;
                _getch();
                clearance();
            }
        }
        if (ch == 's') {
            if (a[x + 1][y] == ' ')
            {
                a[x + 1][y] = '@';
                a[x][y] = ' ';
                x += 1;
            }
            else if ('0' <= a[x + 1][y] && a[x + 1][y] <= '9')
            {
                cout << "你遇到了" << (int)(a[x + 1][y] - '0') << "级怪物,迎战吧!";
                fight("怪物", 10000 * (a[x + 1][y] - '0'), 2500 * (a[x + 1][y] - '0'), 100 * (a[x + 1][y] - '0'), 20, 500 * (a[x + 1][y] - '0'));
                if (dead)
                {
                    Sleep(1000);
                    return 0;
                }
                a[x + 1][y] = '@';
                a[x][y] = ' ';
                x += 1;
                a[x][y] = ' ';
            }
            else if (a[x + 1][y] == 'I')
            {
                cout << "你是否要退出这个奇怪的世界,如果退出,你现在闯下的江湖都会重置" << endl;
                cout << "1确定 2取消" << endl;
                int num;
                cin >> num;
                if (num == 1)
                {
                    break;
                }
            }
            else if (a[x + 1][y] == 'o')
            {
                cout << "你通关了" << endl;
                _getch();
                clearance();
            }
        }
    }
    return 0;
}
int DriveOut()
{
    switch (rand() % 3)
    {
    case 1:
        cout << "店主:没钱还敢卖!!!打出去!!!" << endl;
        break;
    case 2:
        cout << "店主:什么!没钱!!!" << endl;
        break;
    case 3:
        cout << "你:可不可以降一降价?" << endl;
        cout << "店主:不行!哪有那么简单!" << endl;
        break;
    }
    Sleep(1000);
    return 0;
}
int poisonshop()
{
    system("cls");
    cout << "店主:这位客人,您要卖什么?" << endl;
    cout << "1,购买      |小生命药水+200|     100元" << endl;
    cout << "2,购买     ||大生命药水+500||    200元" << endl;
    cout << "3,购买      |小防御药水 +20|     100元" << endl;
    cout << "4,购买     ||大防御药水 +50||    200元" << endl;
    cout << "5,购买      |小攻击药水+100|     100元" << endl;
    cout << "6,购买     ||大攻击药水+250||    200元" << endl;
    cout << "7,购买        |小全幅药水|       500元" << endl;
    cout << "8,购买       ||中全幅药水||      1000元" << endl;
    cout << "9,购买      |||大全幅药水|||     2000元" << endl;
    cout << "10,购买 *|||||极·全幅药水|||||*  10000元" << endl;
    cout << "你掏了掏自己的钱包,发现有" << money << "元" << endl;
    int which;
    cin >> which;
    switch (which)
    {
    case 1:
        if (money < 100) DriveOut(); 
        else {
            money -= 100;
            cout << "店主:一路走好!" << endl;
            cout << "你拿起药水就喝了下去。" << endl;
            health += 200;
            maxhealth += 200;
        }
        break;
    case 2:
        if (money < 200) DriveOut(); 
        else {
            money -= 200;
            cout << "店主:一路走好!" << endl;
            cout << "你拿起药水就喝了下去。" << endl;
            health += 500;
            maxhealth += 500;
        }
        break;
    case 3:
        if (money < 100) DriveOut(); 
        else {
            money -= 100;
            cout << "店主:一路走好!" << endl;
            cout << "你拿起药水就喝了下去。" << endl;
            defense += 20;
        }
        break;
    case 4:
        if (money < 200) DriveOut(); 
        else {
            money -= 200;
            cout << "店主:一路走好!" << endl;
            cout << "你拿起药水就喝了下去。" << endl;
            defense += 50;
        }
        break;
    case 5:
        if (money < 100) DriveOut(); 
        else {
            money -= 100;
            cout << "店主:一路走好!" << endl;
            cout << "你拿起药水就喝了下去。" << endl;
            attack += 100;
        }
        break;
    case 6:
        if (money < 200) DriveOut(); 
        else {
            money -= 200;
            cout << "店主:一路走好!" << endl;
            cout << "你拿起药水就喝了下去。" << endl;
            attack += 250;
        }
        break;
    case 7:
        if (money < 500) DriveOut(); 
        else {
            money -= 500;
            cout << "店主:一路走好!" << endl;
            cout << "你拿起药水就喝了下去。" << endl;
            health += 50;
            defense += 5;
            attack += 25;
            experience += 1000;
        }
        break;
    case 8:
        if (money < 1000) DriveOut(); 
        else {
            money -= 1000;
            cout << "店主:一路走好!" << endl;
            cout << "你拿起药水就喝了下去。" << endl;
            health += 150;
            defense += 15;
            attack += 75;
            experience += 3000;
        }
        break;
    case 9:
        if (money < 2000) DriveOut(); 
        else {
            money -= 2000;
            cout << "店主:一路走好!" << endl;
            cout << "你拿起药水就喝了下去。" << endl;
            health += 450;
            defense += 45;
            attack += 225;
            experience += 9000;
        }
        break;
    case 10:
        if (money < 10000) DriveOut(); 
        else {
            money -= 10000;
            cout << "店主:一路走好!" << endl;
            cout << "你拿起药水就喝了下去。" << endl;
            health += 2500;
            defense += 250;
            attack += 1250;
            experience += 50000;
        }
        break;
    default:
        break;
    }
    Sleep(1000);
    return 0;
}
int bookshop()
{
    system("cls");
    cout << "店主:这里是巫师们卖书的地方,您要卖什么?" << endl;
    cout << "1,购买  ||||恢复如初技能书||||   40000元  现货大量供应" << endl;
    cout << "2,购买     ||遗忘咒技能书||      10000元  已经售完" << endl;
    cout << "3,购买    |||钻心咒技能书|||     15000元  现货大量供应" << endl;
    cout << "4,购买    |||召唤咒技能书|||     20000元  现货大量供应" << endl;
    cout << "5,购买 *|||||咒立停技能书|||||*  25000元  现货大量供应" << endl;
    cout << "6,购买   ||||夺魂咒技能书||||    20000元  现货大量供应" << endl;
    cout << "7,购买    ||万弹齐发技能书||     15000元  现货大量供应" << endl;
    cout << "你掏了掏自己的钱包,发现有" << money << "元" << endl;
    int which;
    cin >> which;
    switch (which)
    {
    case 1:
        if (money < 40000) DriveOut(); 
        else {
            money -= 40000;
            cout << "店主:一路走好!" << endl;
            bag[12]++;
        }
        break;
    case 2:
        cout << "店主:对不起,本书已经售完" << endl;
        break;
    case 3:
        if (money < 20000) DriveOut(); 
        else {
            money -= 20000;
            cout << "店主:一路走好!" << endl;
            bag[16]++;
        }
        break;
    case 4:
        if (money < 20000) DriveOut(); 
        else {
            money -= 20000;
            cout << "店主:一路走好!" << endl;
            bag[13]++;
        }
        break;
    case 5:
        if (money < 25000) DriveOut(); 
        else {
            money -= 25000;
            cout << "店主:一路走好!" << endl;
            bag[10]++;
        }
        break;
    case 6:
        if (money < 20000) DriveOut(); 
        else {
            money -= 20000;
            cout << "店主:一路走好!" << endl;
            bag[17]++;
        }
        break;
    case 7:
        if (money < 15000) DriveOut(); 
        else {
            money -= 15000;
            cout << "店主:一路走好!" << endl;
            bag[15]++;
        }
        break;
    default:
        break;
    }
    return 0;
}
int NoticeBoard(int l, int x, int y)
{
    if (l == 10 && x == 6 && y == 1) {
        system("cls");
        cout << "跟着'*'走" << endl;
        cout << "     ——作者" << endl;
        _getch();
    }
    if (l == 10 && x == 8 && y == 12) {
        system("cls");
        cout << "走吧,谁叫你不听命令呢..." << endl;
        cout << "                  ——作者" << endl;
        _getch();
    }
    if (l == 12 && x == 3 && y == 1) {
        system("cls");
        cout << "杀出重围!" << endl;
        cout << "      ——作者" << endl;
        _getch();
    }
    if (l == 12 && x < 4 && y == 20) {
        system("cls");
        cout << "恭喜通过一半!往下走继续..." << endl;
        cout << "       ——作者" << endl;
        _getch();
    }
    if (l == 12 && x > 4 && y == 20) {
        system("cls");
        cout << "恭喜通过一半!往上走继续..." << endl;
        cout << "       ——作者" << endl;
        _getch();
    }
    if (l == 12 && x == 10) {
        system("cls");
        cout << "拿走全部奖励吧!" << endl;
        cout << "       ——作者" << endl;
        _getch();
    }
    else {
        system("cls");
        cout << "回去吧,你来错地方了..." << endl;
        _getch();
    }
    return 0;
}
int checkpoint(int l)
{
    bool is[101][101];
    for (int i = 0; i < 100; i++) 
        for (int j = 0; j < 100; j++) 
            is[i][j] = false;
    int x = 1, y = 1;
    string a[100];
    if (l == 1) {
        a[0] = "######";
        a[1] = "I    o";
        a[2] = "######";
    }
    else if (l == 2) {
        a[0] = "#######";
        a[1] = "I    1#";
        a[2] = "#### ##";
        a[3] = "##1  ##";
        a[4] = "#### ##";
        a[5] = "#P    o";
        a[6] = "#######";
    }
    else if (l == 3) {
        a[0] = "#########";
        a[1] = "I #  1#S#";
        a[2] = "# ## ##1#";
        a[3] = "# 2     #";
        a[4] = "#### ## #";
        a[5] = "#P1  #o #";
        a[6] = "#########";
    }
    else if (l == 4) {
        a[0] = "#######o#######";
        a[1] = "I       #P3   #";
        a[2] = "#       ##### #";
        a[3] = "#         1P  #";
        a[4] = "#       ##### #";
        a[5] = "#S      #    2#";
        a[6] = "######### #####";
        a[7] = "#P121 2 1  11P#";
        a[8] = "###############";
    }
    else if (l == 5) {
        a[0] = "###############";
        a[1] = "I 3     #P3   #";
        a[2] = "# 3 #   ##### #";
        a[3] = "# 2 #     1   #";
        a[4] = "# 2 # # ##### #";
        a[5] = "# 1 # #P#    2#";
        a[6] = "#####2S## ###o#";
        a[7] = "#P1 1 # 1   1P#";
        a[8] = "###############";
    }
    else if (l == 6) {
        a[0] = "###############";
        a[1] = "#   11  2  6PP#";
        a[2] = "#2# #P#########";
        a[3] = "#2##### #S#   o";
        a[4] = "I       #2# ###";
        a[5] = "# #####  11 ###";
        a[6] = "# #P##### #####";
        a[7] = "#1112       4P#";
        a[8] = "###############";
        x = 4;
    }
    else if (l == 7) {
        a[0] = "###############";
        a[1] = "#3 4#  P#  # B#";
        a[2] = "#1# #9## 1#  3#";
        a[3] = "#1#6# 9#  # ###";
        a[4] = "I #7   94 # # o";
        a[5] = "# #1 3 ##  P# #";
        a[6] = "# ########### #";
        a[7] = "#       1  P  #";
        a[8] = "###############";
        x = 4;
    }
    else if (l == 8) {
        a[0]  = "#################";
        a[1]  = "#PPPPPPPPPPPPPPP#";
        a[2]  = "#P#############P#";
        a[3]  = "#PPPP 9999999 PP#";
        if (rand() % 100 < 7) a[4] = "#################"; 
        else a[4] = "######### #######"; 
        a[5]  = "#2 2#2 2#9##2  P#";
        a[6]  = "# # # # # #22#  #";
        a[7]  = "# # # # # # #22##";
        a[8]  = "I # # # # # # # o";
        a[9]  = "##22# # # # # # #";
        a[10] = "#  #22# #3# # # #";
        a[11] = "#P  2##2 5 2#2 2#";
        a[12] = "#################";
        x = 8;
    }
    else if (l == 9) {
        a[0] = "#################";
        a[1] = "I     9###9     I";
        a[2] = "#      # #      #";
        a[3] = "#    ##P9P##    #";
        a[4] = "#   9# 9o9 #9   #";
        a[5] = "#    ##P9P##    #";
        a[6] = "#      # #      #";
        a[7] = "I     9###9     I";
        a[8] = "#################";
        if (rand() % 2) x = 7;
        if (rand() % 2) y = 15;
    }
    else if (l == 10) {
        a[0] = "#############################";
        a[1] = "#00*****009***P0000000000000#";
        a[2] = "#0*9000*00*000*0**P000000000#";
        a[3] = "#0*000**00*0#0*0900*****00**o";
        a[4] = "#0*00**00*90#0******000****0#";
        a[5] = "#0*00*00**00#0000000***00000#";
        a[6] = "#T*00*90*00##################";
        a[7] = "I**000***00#================I";
        a[8] = "############T################";
        x = 7;
        y = 1;
    }
    else if (l == 11) {
        a[0] = "#############################";
        a[1] = "#        33344555#P         #";
        a[2] = "#22222P  33344566#P         ##";
        a[3] = "#11   2  33344567#7 8 8 8 8 9######################";
        a[4] = "I 1   2  33344567           999999999999999  PPPPo#";
        a[5] = "#11   2  33344567#7 8 8 8 8 9######################";
        a[6] = "#22222P  33344566#P         ##";
        a[7] = "#        33344555#P         #";
        a[8] = "#############################";
        x = 4;
        y = 1;
    }
    else if (l == 12) {
        a[0] = "###################################################";
        a[1] = "#999999999999999999.T.999999999P999999999999999999#";
        a[2] = "#9999999999.99.99.99T.999999999P999999999999999999#";
        a[3] = "#T9...99.99999999999T.999999999P9999999999999999..#";
        a[4] = "I...9.9.9999.999.99...999999999P9999999999999999.X#";
        a[5] = "#T9...99999999.99999T.999999999P9999999999999999..#";
        a[6] = "#9999999.99.999.99.9T.999999999P999999999999999999#";
        a[7] = "#99999.9999999999999T.999999999P999999999999999999#";
        a[8] = "###################################################";
        a[9] = "#oPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP #";
        a[10] = "#################################################T#";
        x = 4;
        y = 1;
    }
    else {
        a[0] = "#############################";
        a[1] = "#T                         T#";
        a[2] = "#                           #";
        a[3] = "#                           #";
        a[4] = "#                           #";
        a[5] = "#                           #";
        a[6] = "#                           #";
        a[7] = "I                          T#";
        a[8] = "#############################";
        x = 7;
        y = 1;
        for (int i = 0; i < 100; i++)
            for (int j = 0; j < 100; j++) is[i][j] = true;
    }
    a[x][y] = '@';
    while (1) {
        is[x - 1][y - 1] = true;
        is[x - 1][y] = true;
        is[x - 1][y + 1] = true;
        is[x][y - 1] = true;
        is[x][y] = true;
        is[x][y + 1] = true;
        is[x + 1][y - 1] = true;
        is[x + 1][y] = true;
        is[x + 1][y + 1] = true;
        system("cls");
        cout << "生命:" << health << "/" << maxhealth << endl;
        cout << "攻击:" << attack << endl;
        cout << "防御:" << defense << endl;
        for (int i = 0; i < 25; i++) {
            for (int j = 0; j < 50; j++) {
                if (is[i][j]) cout << a[i][j]; 
                else cout << "0"; 
            }
            cout << endl;
        }
        int ch;
        ch = _getch();
        if (ch == 'a') {
            if ('0' < a[x][y - 1] && a[x][y - 1] <= '9')
            {
                cout << "你遇到了" << (int)(a[x][y - 1] - '0') << "级怪物,迎战吧!";
                fight("怪物", 1000 * (a[x][y - 1] - '0'), 250 * (a[x][y - 1] - '0'), 10 * (a[x][y - 1] - '0'), 12, 50 * (a[x][y - 1] - '0'));
                if (dead)
                {
                    Sleep(1000);
                    return 0;
                }
                a[x][y - 1] = '@';
                a[x][y] = ' ';
                y--;
                a[x][y] = ' ';
            }
            else if (a[x][y - 1] == 'I')
            {
                cout << "你是否要退出?" << endl;
                cout << "1确定 2取消" << endl;
                int num;
                cin >> num;
                if (num == 1)
                {
                    break;
                }
            }
            else if (a[x][y - 1] == 'o')
            {
                cout << "你通关了" << endl;
                if (nowlevel + 1 == l)
                {
                    nowlevel++;
                }
                _getch();
                return 0;
            }
            else if (a[x][y - 1] == 'P')
            {
                int m1 = rand() % 50;
                int m2 = rand() % 2;
                int m3 = rand() % 2;
                int m4 = rand() % 2;
                int m5 = rand() % 2;
                int m6 = rand() % 2;
                cout << "你获得了:" << endl;
                cout << m1 << "元" << endl;
                cout << m2 << "瓶生命药水" << endl;
                cout << m3 << "瓶防御药水" << endl;
                cout << m4 << "瓶攻击药水" << endl;
                cout << m5 << "瓶经验药水" << endl;
                cout << m6 << "瓶全幅药水" << endl;
                money += m1;
                bag[19] += m2;
                bag[20] += m3;
                bag[21] += m4;
                bag[22] += m5;
                bag[23] += m6;
                _getch();
                a[x][y - 1] = '@';
                a[x][y] = ' ';
                y--;
            }
            else if (a[x][y - 1] == 'S')
            {
                poisonshop();
            }
            else if (a[x][y - 1] == 'B')
            {
                bookshop();
            }
            else if (a[x][y - 1] == 'T')
            {
                NoticeBoard(l, x, y - 1);
            }
            else if (a[x][y - 1] == '0' && l == 10)
            {
                a[x][y] = '0';
                x = 7;
                y = 12;
                a[x][y] = '@';
            }
            else if (a[x][y - 1] == 'X' && l == 12)
            {
                a[x][y] = ' ';
                x = 9;
                y = 49;
                a[x][y] = '@';
            }
            else if (a[x][y - 1] != '#')
            {
                a[x][y - 1] = '@';
                a[x][y] = ' ';
                y -= 1;
            }
            if (l == 9 && x == 4 && y == 12)
            {
                a[x][y - 2] = '@';
                a[x][y] = ' ';
                y -= 2;
            }
        }
        if (ch == 'd') {
            if ('0' < a[x][y + 1] && a[x][y + 1] <= '9')
            {
                cout << "你遇到了" << (int)(a[x][y + 1] - '0') << "级怪物,迎战吧!";
                fight("怪物", 1000 * (a[x][y + 1] - '0'), 250 * (a[x][y + 1] - '0'), 10 * (a[x][y + 1] - '0'), 12, 50 * (a[x][y + 1] - '0'));
                if (dead)
                {
                    Sleep(1000);
                    return 0;
                }
                a[x][y + 1] = '@';
                a[x][y] = ' ';
                y++;
                a[x][y] = ' ';
            }
            else if (a[x][y + 1] == 'I')
            {
                cout << "你是否要退出?" << endl;
                cout << "1确定 2取消" << endl;
                int num;
                cin >> num;
                if (num == 1)
                {
                    break;
                }
            }
            else if (a[x][y + 1] == 'o')
            {
                cout << "你通关了" << endl;
                if (nowlevel + 1 == l)
                {
                    nowlevel++;
                }
                _getch();
                return 0;
            }
            else if (a[x][y + 1] == 'P')
            {
                int m1 = rand() % 50;
                int m2 = rand() % 2;
                int m3 = rand() % 2;
                int m4 = rand() % 2;
                int m5 = rand() % 2;
                int m6 = rand() % 2;
                cout << "你获得了:" << endl;
                cout << m1 << "元" << endl;
                cout << m2 << "瓶生命药水" << endl;
                cout << m3 << "瓶防御药水" << endl;
                cout << m4 << "瓶攻击药水" << endl;
                cout << m5 << "瓶经验药水" << endl;
                cout << m6 << "瓶全幅药水" << endl;
                money += m1;
                bag[19] += m2;
                bag[20] += m3;
                bag[21] += m4;
                bag[22] += m5;
                bag[23] += m6;
                _getch();
                a[x][y + 1] = '@';
                a[x][y] = ' ';
                y++;
            }
            else if (a[x][y + 1] == 'S')
            {
                poisonshop();
            }
            else if (a[x][y + 1] == 'B')
            {
                bookshop();
            }
            else if (a[x][y + 1] == 'T')
            {
                NoticeBoard(l, x, y + 1);
            }
            else if (a[x][y + 1] == '0' && l == 10)
            {
                a[x][y] = '0';
                x = 7;
                y = 12;
                a[x][y] = '@';
            }
            else if (a[x][y + 1] == 'X' && l == 12)
            {
                a[x][y] = ' ';
                x = 9;
                y = 49;
                a[x][y] = '@';
            }
            else if (a[x][y + 1] != '#')
            {
                a[x][y + 1] = '@';
                a[x][y] = ' ';
                y++;
            }
            if (l == 9 && x == 4 && y == 4)
            {
                a[x][y + 2] = '@';
                a[x][y] = ' ';
                y += 2;
            }
        }
        if (ch == 'w') {
            if ('0' < a[x - 1][y] && a[x - 1][y] <= '9')
            {
                cout << "你遇到了" << (int)(a[x - 1][y] - '0') << "级怪物,迎战吧!";
                fight("怪物", 1000 * (a[x - 1][y] - '0'), 250 * (a[x - 1][y] - '0'), 10 * (a[x - 1][y] - '0'), 12, 50 * (a[x - 1][y] - '0'));
                if (dead)
                {
                    Sleep(1000);
                    return 0;
                }
                a[x - 1][y] = '@';
                a[x][y] = ' ';
                x--;
                a[x][y] = ' ';
            }
            else if (a[x - 1][y] == 'I')
            {
                cout << "你是否要退出?" << endl;
                cout << "1确定 2取消" << endl;
                int num;
                cin >> num;
                if (num == 1)
                {
                    break;
                }
            }
            else if (a[x - 1][y] == 'o')
            {
                cout << "你通关了" << endl;
                if (nowlevel + 1 == l)
                {
                    nowlevel++;
                }
                _getch();
                return 0;
            }
            else if (a[x - 1][y] == 'P')
            {
                int m1 = rand() % 50;
                int m2 = rand() % 2;
                int m3 = rand() % 2;
                int m4 = rand() % 2;
                int m5 = rand() % 2;
                int m6 = rand() % 2;
                cout << "你获得了:" << endl;
                cout << m1 << "元" << endl;
                cout << m2 << "瓶生命药水" << endl;
                cout << m3 << "瓶防御药水" << endl;
                cout << m4 << "瓶攻击药水" << endl;
                cout << m5 << "瓶经验药水" << endl;
                cout << m6 << "瓶全幅药水" << endl;
                money += m1;
                bag[19] += m2;
                bag[20] += m3;
                bag[21] += m4;
                bag[22] += m5;
                bag[23] += m6;
                _getch();
                a[x - 1][y] = '@';
                a[x][y] = ' ';
                x--;
            }
            else if (a[x - 1][y] == 'S')
            {
                poisonshop();
            }
            else if (a[x - 1][y] == 'B')
            {
                bookshop();
            }
            else if (a[x - 1][y] == 'T')
            {
                NoticeBoard(l, x - 1, y);
            }
            else if (a[x - 1][y] == '0' && l == 10)
            {
                a[x][y] = '0';
                x = 7;
                y = 12;
                a[x][y] = '@';
            }
            else if (a[x - 1][y] == 'X' && l == 12)
            {
                a[x][y] = ' ';
                x = 9;
                y = 49;
                a[x][y] = '@';
            }
            else if (a[x - 1][y] != '#')
            {
                a[x - 1][y] = '@';
                a[x][y] = ' ';
                x -= 1;
            }
        }
        if (ch == 's') {
            if (a[x + 1][y] == ' ')
            {
                a[x + 1][y] = '@';
                a[x][y] = ' ';
                x += 1;
            }
            else if ('0' < a[x + 1][y] && a[x + 1][y] <= '9')
            {
                cout << "你遇到了" << (int)(a[x + 1][y] - '0') << "级怪物,迎战吧!";
                fight("怪物", 1000 * (a[x + 1][y] - '0'), 250 * (a[x + 1][y] - '0'), 10 * (a[x + 1][y] - '0'), 12, 50 * (a[x + 1][y] - '0'));
                if (dead)
                {
                    Sleep(1000);
                    return 0;
                }
                a[x + 1][y] = '@';
                a[x][y] = ' ';
                x++;
                a[x][y] = ' ';
            }
            else if (a[x + 1][y] == 'I')
            {
                cout << "你是否要退出?" << endl;
                cout << "1确定 2取消" << endl;
                int num;
                cin >> num;
                if (num == 1)
                {
                    break;
                }
            }
            else if (a[x + 1][y] == 'o')
            {
                cout << "你通关了" << endl;
                if (nowlevel + 1 == l)
                {
                    nowlevel++;
                }
                _getch();
                return 0;
            }
            else if (a[x + 1][y] == 'P')
            {
                int m1 = rand() % 50;
                int m2 = rand() % 2;
                int m3 = rand() % 2;
                int m4 = rand() % 2;
                int m5 = rand() % 2;
                int m6 = rand() % 2;
                cout << "你获得了:" << endl;
                cout << m1 << "元" << endl;
                cout << m2 << "瓶生命药水" << endl;
                cout << m3 << "瓶防御药水" << endl;
                cout << m4 << "瓶攻击药水" << endl;
                cout << m5 << "瓶经验药水" << endl;
                cout << m6 << "瓶全幅药水" << endl;
                money += m1;
                bag[19] += m2;
                bag[20] += m3;
                bag[21] += m4;
                bag[22] += m5;
                bag[23] += m6;
                _getch();
                a[x + 1][y] = '@';
                a[x][y] = ' ';
                x++;
            }
            else if (a[x + 1][y] == 'S')
            {
                poisonshop();
            }
            else if (a[x + 1][y] == 'B')
            {
                bookshop();
            }
            else if (a[x + 1][y] == 'T')
            {
                NoticeBoard(l, x + 1, y);
            }
            else if (a[x + 1][y] == '0' && l == 10)
            {
                a[x][y] = '0';
                x = 7;
                y = 12;
                a[x][y] = '@';
            }
            else if (a[x + 1][y] == 'X' && l == 12)
            {
                a[x][y] = ' ';
                x = 9;
                y = 49;
                a[x][y] = '@';
            }
            else if (a[x + 1][y] != '#')
            {
                a[x + 1][y] = '@';
                a[x][y] = ' ';
                x++;
            }
        }
    }
    return 0;
}
int MM()
{
    if (amm == 0) {
        int lie = 0;
        cout << "....建议45级打,飘升80级...." << endl;
        cout << "攻击即可获得:" << endl;
        cout << "抽奖券*100 技能书昏昏倒地或技能书铁甲咒 全幅药水*50";
        cout << " 金币*2000 经验石X*50" << endl;
        cout << " 1攻击 2变强后再来" << endl;
        int a;
        cin >> a;
        if (a == 1) {
            cout << "你来到了魔法部大门" << endl;
            Sleep(1000);
            cout << "魔法部大门看守:你来这干嘛!" << endl;
            Sleep(1000);
            cout << "1抢劫! 2办事的。" << endl;
            cin >> a;
            if (a == 1) cout << "魔法部大门看守:拦下他!" << endl;
            else {
                if (camp) cout << "魔法部大门看守:不可能,你是伏地魔的人!" << endl; 
                else {
                    cout << "魔法部大门看守仔细一看。" << endl;
                    Sleep(1000);
                    cout << "魔法部大门看守:他是哈利波特的人,抓了他问哈利波特下落!" << endl;
                }
            }
            Sleep(1000);
            fight("大门看守", 2000, 200, 20, 0, 1000);
            if (dead) return 0; 
            fight("大门看守", 2000, 200, 20, 0, 1000);
            if (dead) return 0; 
            cout << "增加100滴血" << endl;
            health += 100;
            Sleep(1000);
            cout << "你踢开了大门" << endl;
            Sleep(1000);
            cout << "里面的几个雕像活了" << endl;
            Sleep(1000);
            fight("雕像", 10000, 200, 20, 0, 500);
            if (dead) return 0; 
            fight("雕像", 10000, 200, 20, 0, 500);
            if (dead) return 0; 
            fight("雕像", 10000, 200, 20, 0, 500);
            if (dead) return 0; 
            cout << "增加500滴血" << endl;
            health += 500;
            cout << "你杀死了雕像后, 正准备往楼上走" << endl;
            Sleep(1000);
            cout << "突然一群员工跑了过来" << endl;
            Sleep(1000);
            cout << "员工:这是你干你的吗" << endl;
            Sleep(1000);
            cout << "1,撒谎  其他,是!" << endl;
            cin >> a;
            if (a == 1) {
                cout << "员工:是谁干的?" << endl;
                Sleep(1000);
                cout << "你随便指了一个员工" << endl;
                Sleep(1000);
                cout << "他!" << endl;
                Sleep(1000);
                cout << "那群员工匆匆跑了过去" << endl;
                Sleep(1000);
                cout << "你赶快跑上楼梯" << endl;
                Sleep(1000);
                lie = 1;
            }
            else {
                cout << "员工:干掉他!" << endl;
                Sleep(1000);
                fight("员工", 3000, 200, 100, 14, 1000);
                if (dead) return 0; 
                fight("员工", 3000, 200, 100, 14, 1000);
                if (dead) return 0; 
                fight("员工", 3000, 200, 100, 14, 1000);
                if (dead) return 0; 
                fight("员工", 3000, 200, 100, 15, 1000);
                if (dead) return 0; 
                fight("员工", 3000, 200, 100, 17, 1000);
                if (dead) return 0; 
                if (rand() % 3 == 0) {
                    cout << "你获得了技能书铁甲咒" << endl;
                    bag[7]++;
                    Sleep(1000);
                }
                cout << "你赶快跑上楼梯" << endl;
                health += 500;
            }
            Sleep(1000);
            cout << "你遇到了副部长" << endl;
            Sleep(1000);
            fight("副部长", 10000, 1000, 100, 20, 3000);
            health += 5000;
            if (dead) return 0; 
            if (lie) {
                cout << "上次的员工跑了过来" << endl;
                Sleep(1000);
                cout << "员工:你,你骗了我们!" << endl;
                Sleep(1000);
                fight("员工", 3000, 200, 100, 14, 1000);
                if (dead) return 0; 
                fight("员工", 3000, 200, 100, 14, 1000);
                if (dead) return 0; 
                fight("员工", 3000, 200, 100, 14, 1000);
                if (dead) return 0; 
                fight("员工", 3000, 200, 100, 15, 1500);
                if (dead) return 0; 
                fight("员工", 3000, 200, 100, 17, 2000);
                if (dead) return 0;
                if (rand() % 3 == 0){
                    cout << "你获得了技能书铁甲咒" << endl;
                    bag[7]++;
                    Sleep(1000);
                }
                health += 500;
            }
            cout << "你遇到了部长";
            fight("部长", 15000, 1500, 150, 20, 4000);
            if (dead) return 0;
            cout << "你获得:" << endl;
            cout << "抽奖券*100 技能书昏昏倒地或技能书铁甲咒 全幅药水*50";
            cout << " 金币*2000 经验石X*50" << endl;
            bag[0] += 100; bag[8]++; bag[23] += 50; money += 2000; bag[5] += 50; amm = 1;
            Sleep(3000);
        }
        else if (a == 2) return 0;
        else {
            cout << "请勿乱输";
            Sleep(1000);
        }
    }
    else {
        cout << "你已占领魔法部 可以进入以下地方" << endl;
        cout << "0,退出 1,泡温泉 2,矿洞" << endl;
        int b;
        cin >> b;
        switch (b)
        {
        case 0:
            break;
        case 1:
            time_t c_start, t_start, c_end, t_end;
            c_start = clock();
            t_start = time(NULL);
            cout << "正在泡温泉 按下任意键停止" << endl;
            _getch();
            c_end = clock();
            t_end = time(NULL);
            cout << "你获得" << (int)difftime(c_end, c_start) / 100 << "元" << endl;
            cout << "你获得" << (int)difftime(c_end, c_start) / 10 << "经验" << endl;
            experience += (int)difftime(c_end, c_start) / 10;
            money += (int)difftime(c_end, c_start) / 100;
            _getch();
            break;
        case 2:
            cout << "你走进矿洞" << endl;
            Sleep(1000);
            ict++;
            if (ict == 5) cout << "你不小心靠在墙上,触发了机关" << endl;
            else if (ict > 5) cout << "你找到原来触发机关的地方,按下那块岩石,密道又出现了" << endl;
            cout << "0,退出 1,挖矿";
            if (ict > 4) cout << " 2,暗道";
            cout << endl;
            int c;
            cin >> c;
            if (c == 1) dig();
            else if (c == 2 && ict > 4) {
                cout << "你走进暗道" << endl;
                _getch();
                cout << "你发现了一个完全不同的世界,里面充满了怪物" << endl;
                _getch();
                cout << "每去一个地方都有可能遇到他们" << endl;
                _getch();
                cout << "但你有一种直觉,穿过这个森林,就能找到某些东西" << endl;
                _getch();
                MessageBox(0, TEXT("建议 生命>60000 攻击>20000 防御>2000 速度>1000 时来打"), TEXT("重要提示"), MB_OK);
                if (MessageBox(0, TEXT("用 wasd 移动,o出口,I入口,@你"), TEXT("重要提示"), MB_OKCANCEL | MB_ICONINFORMATION) != IDOK){
                    MessageBox(0, TEXT("下次再来吧!"), TEXT("重要提示"), MB_OK);
                    return 0;
                };
                cout << "开始吧!" << endl;
                maze();
            }
            else cout << "请勿乱输" << endl; 
            Sleep(1000);
            break;
        }
    }
    return 0;
}
int finalfight(string Hname)
{
    int hisH = 1000000000, hisA = 1000000, hisD = 500000, hisSP = 5000;
    int hfaint = 0, hhurt = 0, hbeat = 0;
    int mfaint = 0, mhurt = 0;
    dead = false;
    int ha = hisA;
    int his = hisA + hisD + hisH;
    while (1)
    {
        if (hfaint > 0) {
            if (rand() % 3 == 0) {
                cout << "对方使用技能:咒立停!停止了魔咒" << endl;
                hfaint = 1;
            }
            hfaint -= 1;
        }
        if (hbeat == 1) {
            if (rand() % 10 == 0) {
                cout << "对方一躲,躲过了你的石头" << endl;
                hbeat = 0;
            }
            else {
                cout << "对方躲闪不急,石头正好撞在他的鼻子上 扣血50滴" << endl;
                hisH -= 50;
            }
        }
        if (mfaint > 0) {
            if (Sl[6]) mfaint = 0; 
            else mfaint -= 1; 
        }
        if (mhurt > 0) {
            if (Sl[6]) mhurt = 0; 
            else {
                mhurt -= 1;
                cout << "你的心像被一把刀刺穿了一样 扣血200滴" << endl;
                health -= 200;
            }
        }
        if (mfaint <= 0) {
            if (rand() % 3 && Sl[0]) {
                cout << "你使用技能快快复苏 生命增加200" << endl;
                health += 200;
            }
            if (rand() % 3 && Sl[1]) {
                cout << "你使用技能铁甲护身 生命增加100 防御增加50" << endl;
                health += 100;
                defense += 50;
            }
            if (rand() % 3 && Sl[2]) {
                cout << "你使用技能昏昏倒地 " << Hname << "一回合之内不能攻击" << endl;
                hfaint += 1;
            }
            if (rand() % 3 && Sl[3]) {
                cout << "你使用技能神锋无影 攻击增加200 对方扣血200滴" << endl;
                hisH -= 200;
                attack += 200;
            }
            if (rand() % 3 && Sl[5]) {
                if (rand() % 10) {
                    cout << "你使用技能统统石化 " << Hname << "二回合之内不能攻击" << endl;
                    hfaint += 2;
                }
                else {
                    cout << "你使用技能统统石化 " << Hname << "十回合之内不能攻击" << endl;
                    hfaint += 10;
                }
            }
            if (rand() % 4 == 0 && Sl[7]) {
                cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl;
                hisH = monsterfight(Hname, hisH, hisA, hisD, 23, hisSP);
                if (hisH < 1)
                {
                    cout << "对方死亡" << endl; Sleep(1000);
                    cout << "全部人都来庆祝你" << endl; Sleep(1000);
                    cout << "突然," << Hname << "的魔杖一转,指向了你。" << endl; Sleep(1000);
                    cout << "里面发出一束红色的光柱" << endl; Sleep(1000);
                    cout << "你连忙拿魔杖一挡" << endl; Sleep(1000);
                    cout << "那光柱击中你的魔杖,爆炸了" << endl; Sleep(1000);
                    cout << "你的魔杖断了" << endl; Sleep(1000);
                    cout << "你被炸出20多米" << endl; Sleep(1000);
                    cout << "未完待续..." << endl; Sleep(10000);
                    return 0;
                }
                if (Sl[0]) {
                    cout << "在对方和石怪的战斗中,你已经恢复了2000生命" << endl;
                    if (maxhealth < health + 2000) health = maxhealth; 
                    else  health += 2000; 
                }
            }
            if (rand() % 4 == 0 && Sl[8]) {
                cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl;
            }
            if (rand() % 3 && Sl[9]) {
                cout << "你使用技能万弹齐发!变出几十块石头" << endl;
                hbeat = 1;
            }
            if (rand() % 3 && Sl[10]) {
                cout << "你使用技能钻心咒!对方将疼痛5回合" << endl;
                hhurt += 5;
            }
            if (rand() % 3 && Sl[11]) {
                cout << "魂魄出窍!你使用夺魂咒,企图让" << Hname << "自己攻击自己!" << endl;
                Sleep((rand() % 2000) + 1000);
                cout << Hname << "被你控制了,开始攻击自己" << endl;
                Sleep(700);
                int ran = rand() % 40 - 20;
                if (hisA + ran > hisD) {
                    cout << "对方发起进攻 自己扣血" << hisH - hisD + ran << "滴 剩余" << hisH - (hisA - hisD + ran) << "滴" << endl;
                    hisH -= hisA - hisD + ran;
                }
                else cout << "对方发起进攻 自己扣血0滴 剩余" << hisH << "滴" << endl; 
            }
            if (rand() % 2 && Sl[12]) {
                cout << "你使用技能阿瓦达索命 " << Hname << "扣血" << hisH - hisH / 4 << "滴" << endl;
                hisH /= 4;
            }
            Sleep(1000);
            int ran = rand() % 40 - 20;
            if (rand() % 10000 > hisSP) {
                if (attack + ran > hisD) {
                    cout << "你发起进攻 " << Hname << "扣血" << attack - hisD + ran << "滴 剩余" << hisH - (attack - hisD + ran) << "滴" << endl;
                    hisH -= attack - hisD + ran;
                }
                else cout << "你发起进攻 " << Hname << "扣血0滴 剩余" << hisH << "滴" << endl; 
            }
            else
            {
                if (rand() % 2) cout << "你一脚踹了过去,但没有踢中" << endl; 
                else {
                    cout << "你一脚踹了过去,但只擦着了腰" << endl;
                    if ((attack / 3) + ran > hisD) {
                        cout << Hname << "扣血" << (attack / 3) + ran - hisD << "滴 剩余" << hisH - ((attack / 3) + ran - hisD) << "滴" << endl;
                        hisH -= (attack / 3) + ran - hisD;
                    }
                    else  cout << Hname << "扣血0滴 剩余" << hisH << "滴" << endl; 
                }
            }
        }
        Sleep(700);
        if (hhurt > 0) {
            hhurt -= 1;
            cout << "对方因中了你的钻心咒,正捂着心大叫呢 扣血200滴" << endl;
            hisH -= 200;
        }
        if (hisH <= 0) {
            if (rand() % 3 == 0) {
                cout << "对方发动技能:恢复如初 满血复活" << endl;
                hisH = ha;
                Sleep(1000);
            }
            else {
                cout << "对方死亡"<< endl; Sleep(1000);
                cout << "全部人都来庆祝你" << endl; Sleep(1000);
                cout << "突然," << Hname << "的魔杖一转,指向了你。" << endl; Sleep(1000);
                cout << "里面发出一束红色的光柱" << endl; Sleep(1000);
                cout << "你连忙拿魔杖一挡" << endl; Sleep(1000);
                cout << "那光柱击中你的魔杖,爆炸了" << endl; Sleep(1000);
                cout << "你的魔杖断了" << endl; Sleep(1000);
                cout << "你被炸出20多米" << endl; Sleep(1000);
                cout << "未完待续..." << endl; Sleep(10000);
                return 0;
            }
        }
        if (rand() % 3 == 0) {
            cout << "对方发动技能:快快复苏  生命加200" << endl;
            hisH += 200; 
        }
        if (rand() % 3 == 0) {
            cout << "对方发动技能:盔甲护身  生命加50 防御增加50" << endl;
            hisH += 50;
            hisD += 50; 
        }
        if (rand() % 3 == 0) {
            cout << "对方使用技能神锋无影 攻击增加200 扣血200滴" << endl;
            health -= 200;
            hisA += 200; 
        }
        if (rand() % 3 == 0) {
            cout << "对方使用技能昏昏倒地 " << name << "一回合之内不能攻击" << endl;
            mfaint += 1; 
        }
        if (rand() % 3 == 0)
        {
            if (rand() % 10) {
                cout << "对方使用技能统统石化 " << name << "二回合之内不能攻击" << endl;
                mfaint += 2;
            }
            else {
                cout << "对方使用技能统统石化 " << name << "十回合之内不能攻击" << endl;
                mfaint += 10;
            }
        }
        if (rand() % 3 == 0) {
            cout << "对方使用技能阿瓦达索命 " << name << "扣血" << health - health / 4 << "滴" << endl;
            health /= 4;
        }
        Sleep(1000);
        if (hfaint <= 0) {
            int ran = rand() % 40 - 20;
            if (rand() % 10000 > speed) {
                if (hisA + ran > defense) {
                    cout << Hname << "发起进攻 " << "你扣血" << hisA - defense + ran << "滴 剩余" << health - (hisA - defense + ran) << "滴" << endl;
                    health -= hisA - defense + ran;
                }
                else cout << Hname << "发起进攻 " << "你扣血0滴 剩余" << health << "滴" << endl; 
            }
            else {
                if (rand() % 2) cout << Hname << "一脚踹了过来,但没有踢中" << endl; 
                else {
                    if ((hisA / 3) + ran > hisD) {
                        cout << Hname << "发起进攻 你扣血" << (hisA / 3) + ran - defense << "滴 剩余" << health - ((hisA / 3) + ran - defense) << "滴" << endl;
                        health -= ((hisA / 3) + ran - defense);
                    }
                    else cout << Hname << "发起进攻 " << "你扣血0滴 剩余" << health << "滴" << endl; 
                }
            }
            Sleep(1000);
            if (health <= 0) {
                if (Sl[6] && rand() % 2) {
                    cout << "你发动技能:恢复如初 满血复活" << endl;
                    health = maxhealth;
                    Sleep(1000);
                }
                else {
                    cout << "你死亡";
                    health = 20;
                    dead = true;
                    return 0;
                }
            }
        }
    }
    return 0;
}
int main()
{
    int isbreak;
    isbreak = false;
    if (MessageBox(0, TEXT("除输入名字外,请不要输入任何字符,否则将导致游戏崩溃!"), TEXT("重要提示"), MB_OKCANCEL | MB_ICONINFORMATION) != IDOK)
    {
        MessageBox(0, TEXT("既然你不同意,那就别玩了"), TEXT("重要提示"), MB_OK);
        return 0;
    };
    srand((unsigned)time(NULL));
    cout << "                              1.2.9 \n";
    cout << "      MagicWorld--HarryPotter       \n";
    cout << "                                    \n";
    cout << "         / >                        \n";
    cout << "        /    >          /           \n";
    cout << "       < _____ >       /            \n";
    cout << "        |-O--O-|      /             \n";
    cout << "       /   == - .    /              \n";
    cout << "     /           . [  ]             \n";
    cout << "       /      /` ___/               \n";
    cout << "                                    \n";
    cout << "                             by evan\n";
    cout << "输入‘start’开始游戏                  \n";
    string start;
    cin >> start;
    for (int i = 8; i < 100; i++) wandname[i] = "1";
    if (start == "start") {
        int i;
        system("cls");
        for (i = 0; i < 20; i++) {
            cout << "loading..." << endl << "--------------------------" << endl << "   ";
            for (int j = 0; j <= i % 5; j++) cout << "+==+";
            cout << "   " << endl << "--------------------------" << endl;
            switch (rand() % 4)
            {
            case 0:
                cout << "打怪是升级和提升战力的好方法。" << endl;
                break;
            case 1:
                cout << "开始游戏时记得选择阵营。" << endl;
                break;
            case 2:
                cout << "退出时要保存。" << endl;
                break;
            case 3:
                cout << "新手开始游戏时会有3瓶经验药水1张抽奖券。" << endl;
                break;
            }
            Sleep(250);
            system("cls");
        }
        while (1)
        {
            isbreak = false;
            cout << "1,登录 2,注册";
            int a;
            cin >> a;
            if (a == 1) login();
            else Reg();
            while (1) {
                if (isbreak)
                {
                    break;
                }
                system("cls");
                cout << "魔法人士:" << name << endl;
                cout << "势力:";
                if (camp) cout << "伏地魔" << endl;
                else cout << "哈利波特" << endl;
                cout << "生命:" << health << "/" << maxhealth << endl;
                cout << "攻击:" << attack << endl;
                cout << "防御:" << defense << endl;
                cout << "速度:" << speed << endl;
                cout << "等级:" << level << endl;
                cout << "经验:" << experience << "/" << level * 100 << endl;
                cout << "金币:" << money << endl;
                cout << "1,魔法部(攻击即可占领) 2,大街(杀人/阻止食死徒) 3,";
                if (camp) cout << "霍格沃茨(哈利波特不在) ";
                else cout << "伏地魔总部(伏地魔不在) ";
                cout << "4,霍格沃茨(最后战场) 5,奥利凡德魔杖商店 6,抽奖 7,经验石店 8,背包 9,工厂 10,材料店 11,任务 12,终极任务 13,副本 14,保存 ";
                if (camp) cout << "15, 医疗兵(伏地魔的)";
                else cout << "15, 庞弗雷女士 ";
                cout << "16,改变参数(测试专用 需要密码) 17,设置 18,登出" << endl;
                cin >> a;
                switch (a)
                {
                case 1:
                    MM();
                    break;
                case 2:
                    street();
                    break;
                case 3:
                    for (int i = 1; i < 100; i++) {
                        cout << "|";
                        for (int j = 0; j < 10 && i < 100; j++, i++) {
                            if (nowlevel + 1 < i) cout << " " << i << " |";
                            else cout << ":" << i << ":|";
                        }
                        cout << endl;
                    }
                    int num;
                    cin >> num;
                    if (nowlevel + 1 < num) cout << "你未解锁这关" << endl;
                    else checkpoint(num);
                    Sleep(1000);
                    break;
                case 4:
                    if (camp) {
                        if (f) finalfight("哈利·波特");
                        else cout << "你需要先寻找哈利波特的下落" << endl;
                    }
                    else {
                        if (f) finalfight("伏地魔");
                        else cout << "你需要先寻找伏地魔的下落" << endl;
                    }
                    Sleep(1000);
                    break;
                case 5:
                    cout << "1 柳条独角兽尾毛魔杖   100元" << endl;
                    cout << "2 胡桃木龙神经魔杖     200元" << endl;
                    cout << "3 鹅耳枥木魔杖        550元" << endl;
                    cout << "4 柳条魔杖            1200元" << endl;
                    cout << "5 花心木魔杖          3650元" << endl;
                    cout << "6 冬青木凤凰羽毛魔杖   5780元" << endl;
                    cout << "7 紫杉木凤凰羽毛魔杖   7120元" << endl;
                    cout << "8 老魔杖              50000元" << endl;
                    cout << "0 退出              0元" << endl;
                    int b;
                    cin >> b;
                    switch (b)
                    {
                    case 1:
                        buywand(6, 100);
                        system("cls");
                        break;
                    case 2:
                        buywand(7, 200);
                        system("cls");
                        break;
                    case 3:
                        buywand(8, 550);
                        system("cls");
                        break;
                    case 4:
                        buywand(9, 1200);
                        system("cls");
                        break;
                    case 5:
                        buywand(10, 3650);
                        system("cls");
                        break;
                    case 6:
                        buywand(11, 5780);
                        system("cls");
                        break;
                    case 7:
                        buywand(12, 7120);
                        system("cls");
                        break;
                    case 8:
                        buywand(13, 50000);
                        system("cls");
                        break;
                    default:
                        break;
                    }
                    break;
                case 6:
                    LD();
                    break;
                case 7:
                    cout << "1 经验石R      100元    100经验" << endl;
                    cout << "2 经验石SR     200元    250经验" << endl;
                    cout << "3 经验石SSR    400元    500经验" << endl;
                    cout << "4 经验石SSS    1000元   1200经验" << endl;
                    cout << "5 经验石X      2000元   2500经验" << endl;
                    cout << "0 退出         0元      0经验" << endl;
                    int c;
                    cin >> c;
                    switch (c)
                    {
                    case 1:
                        buy(1, 100);
                        system("cls");
                        break;
                    case 2:
                        buy(2, 200);
                        system("cls");
                        break;
                    case 3:
                        buy(3, 550);
                        system("cls");
                        break;
                    case 4:
                        buy(4, 1200);
                        system("cls");
                        break;
                    case 5:
                        buy(5, 3650);
                        system("cls");
                        break;
                    default:
                        break;
                    }
                    break;
                case 8:
                    cout << "1,查看魔杖 2,查看药水 3,查看经验石 4,学习技能" << endl;
                    cin >> b;
                    if (b == 1) w();
                    else if (b == 2) p();
                    else if (b == 3) e();
                    else if (b == 4) s();
                    else {
                        cout << "请勿乱输" << endl;
                        Sleep(1000);
                    }
                    break;
                case 9:
                    int material1, material2, mn1, mn2;
                    cout << "1,制作 2,查看材料";
                    cin >> material1;
                    if (material1 == 1) {
                        cout << "你要用什么杖芯?" << endl;
                        for (int ij = 0; ij < 9; ij++) cout << ij + 1 << "," << Material1name[ij] << " " << bag[ij + 24] << "个" << endl;
                        cin >> material1;
                        cout << "几个?" << endl;
                        cin >> mn1;
                        cout << "你要用什么木材?" << endl;
                        for (int ij = 0; ij < 10; ij++) cout << ij + 1 << "," << Material2name[ij] << " " << bag[ij + 33] << "个" << endl;
                        cin >> material2;
                        cout << "几个?" << endl;
                        cin >> mn2;
                        make(material1 + 23, material2 + 32, mn1, mn2);
                        break;
                    }
                    else if (material1 == 2) {
                        cout << "杖芯:" << endl;
                        for (int ij = 0; ij < 9; ij++) cout << ij + 1 << "," << Material1name[ij] << " " << bag[ij + 24] << "个" << endl;
                        cout << "木材:" << endl;
                        for (int ij = 0; ij < 10; ij++) cout << ij + 1 << "," << Material2name[ij] << " " << bag[ij + 33] << "个" << endl;
                        _getch();
                    }
                    else cout << "请勿乱输";
                    break;
                case 10:
                    break;
                case 11:
                    if (xy == 1) {
                        if (ane == 0) cout << "再闯 1 关副本";
                        else if (ane == 1) cout << "买两件商品";
                        else if (ane == 2) cout << "回血一次";
                        else if (ane == 3) cout << "杀死10个人";
                        cout << "(" << D_Of_C << "/" << OK << ")" << endl;
                        if (D_Of_C >= OK) {
                            cout << "任务完成!!"; maxhealth += 200; health += 200; defense += 20; xy = 0; bag[43]++;
                        }
                        Sleep(1000);
                    }
                    else {
                        ane = rand() % 4;
                        D_Of_C = 0;
                        xy = 1;
                        if (ane == 0) {
                            cout << "再闯 1 关副本"; OK = 1;
                        }
                        else if (ane == 1) {
                            cout << "买两件商品"; OK = 2;
                        }
                        else if (ane == 2) {
                            cout << "回血一次"; OK = 1;
                        }
                        else if (ane == 3) {
                            cout << "杀死10个人"; OK = 10;
                        }
                        Sleep(1000);
                    }
                    break;
                case 12:
                    if (xy1 == 1) {
                        if (ane1 == 0) {
                            if (camp)  cout << "杀死1个邓布利多";
                            else cout << "杀死1个纳尼吉";
                        }
                        else if (ane1 == 1) cout << "消耗5000元";
                        else if (ane1 == 2) {
                            if (camp) cout << "杀死5个穆迪";
                            else cout << "杀死5个卢修斯·马尔福";
                        }
                        else if (ane1 == 3) cout << "杀死100个生物";
                        else if (ane1 == 4) cout << "再升10级";
                        cout << "(" << D_Of_C1 << "/" << OK1 << ")" << endl;
                        if (D_Of_C1 >= OK1) {
                            cout << "任务完成!!" << endl;
                            xy1 = 0;
                            cout << "增加500元 攻击力+10 防御力+10 生命+500" << endl;
                            money += 500; attack += 200; health += 1000; maxhealth += 1000; defense += 150; bag[43] += 5;
                        }
                        Sleep(1000);
                    }
                    else {
                        ane1 = rand() % 5;
                        D_Of_C1 = 0;
                        xy1 = 1;
                        if (ane1 == 0) {
                            if (camp) cout << "杀死1个邓布利多";
                            else cout << "杀死1个纳尼吉";
                            OK1 = 1;
                        }
                        else if (ane1 == 1) {
                            cout << "消耗5000元"; OK1 = 5000;
                        }
                        else if (ane1 == 2) {
                            if (camp) cout << "杀死5个穆迪";
                            else cout << "杀死5个卢修斯·马尔福";
                            OK1 = 5;
                        }
                        else if (ane1 == 3) {
                            cout << "杀死100个生物"; OK1 = 100;
                        }
                        else if (ane1 == 4) {
                            cout << "再升10级"; OK1 = 10;
                        }
                        Sleep(1000);
                    }
                    break;
                case 13:
                    cout << "1 金钱副本" << LE1 << "级  2 经验副本" << LE2 << "级" << endl;
                    int y;
                    cin >> y;
                    if (y == 1) {
                        for (int i = 0; i < LE1 % 5; i++) {
                            if (rand() % 3 == 0) fight2("木人桩", 1500, 100, 10, 0, 1000);
                            else if (rand() % 3 == 1) fight2("沙包", 3000, 50, 20, 0, 1000);
                            else fight2("木板", 1000, 100, 10, 0, 1000);
                            if (dead) break;
                        }
                        for (int i = 0; i < (LE1 / 5) % 25; i++) {
                            if (dead) break;
                            if (rand() % 3 == 0) fight2("石人桩(这有吗)", 3000, 200, 20, 0, 2000);
                            else if (rand() % 3 == 1) fight2("石包(这有吗)", 6000, 100, 60, 0, 2000);
                            else fight2("石板", 3000, 300, 30, 0, 2000);
                        }
                        for (int i = 0; i < (LE1 / 25) % 125; i++) {
                            if (dead) break;
                            if (rand() % 3 == 0) fight2("铁人桩(这有吗)", 6000, 400, 40, 0, 4000);
                            else if (rand() % 3 == 1) fight2("铁包(这有吗)", 12000, 200, 120, 0, 4000);
                            else fight2("铁板", 6000, 400, 40, 0, 4000);
                        }
                        for (int i = 0; i < (LE1 / 125) % 625; i++) {
                            if (dead) break;
                            if (rand() % 3 == 0) fight2("金人桩(这有吗)", 12000, 800, 80, 0, 6500);
                            else if (rand() % 3 == 1) fight2("金包(这有吗)", 24000, 400, 240, 0, 6500);
                            else fight2("金板", 12000, 800, 80, 0, 6500);
                        }
                        if (!dead) {
                            LE1++;
                            if (ane == 0) D_Of_C++;
                        }
                    }
                    if (y == 2) {
                        for (int i = 0; i < LE2 % 5; i++) {
                            if (rand() % 3 == 0) fight1("木人桩", 1500, 100, 10, 0, 1000);
                            else if (rand() % 3 == 1) fight1("沙包", 3000, 50, 20, 0, 1000);
                            else fight1("木板", 1000, 100, 10, 0, 1000);
                            if (dead) break;
                        }
                        for (int i = 0; i < (LE2 / 5) % 25; i++) {
                            if (dead) break;
                            if (rand() % 3 == 0) fight1("石人桩(这有吗)", 3000, 200, 20, 0, 1000);
                            else if (rand() % 3 == 1) fight1("石包(这有吗)", 6000, 100, 60, 0, 1000);
                            else fight1("石板", 3000, 300, 30, 0, 1000);
                        }
                        for (int i = 0; i < (LE2 / 25) % 125; i++) {
                            if (dead) break;
                            if (rand() % 3 == 0) fight1("铁人桩(这有吗)", 6000, 400, 40, 0, 4000);
                            else if (rand() % 3 == 1) fight1("铁包(这有吗)", 12000, 200, 120, 0, 4000);
                            else fight1("铁板", 6000, 400, 40, 0, 4000);
                        }
                        for (int i = 0; i < (LE2 / 125) % 625; i++) {
                            if (dead) break;
                            if (rand() % 3 == 0) fight1("金人桩(这有吗)", 12000, 800, 80, 0, 6500);
                            else if (rand() % 3 == 1) fight1("金包(这有吗)", 24000, 400, 240, 0, 6500);
                            else fight1("金板", 12000, 800, 80, 0, 6500);
                        }
                        if (!dead) {
                            LE2++;
                            if (ane == 0) D_Of_C++;
                        }
                    }
                    break;
                case 14:
                    save();
                    cout << "保存成功!";
                    Sleep(1000);
                    break;
                case 15:
                    Hos();
                    Sleep(1000);
                    break;
                case 16:
                    int pw;
                    cout << "密码:";
                    cin >> pw;
                    if (pw == 1212) {
                        cout << "0~42,改变背包 43,金币 44,等级 45,经验 46,生命 47,防御 48,攻击 49,最大生命 50,进入魔法部权力(0没有 0<有) 51,速度" << endl;
                        int num1, num2;
                        cout << "几号:";
                        cin >> num1;
                        cout << "改变成:";
                        cin >> num2;
                        if (num1 <= 42) bag[num1] = num2;
                        else {
                            switch (num1)
                            {
                            case 43:
                                money = num2;
                                break;
                            case 44:
                                level = num2;
                                break;
                            case 45:
                                experience = num2;
                                break;
                            case 46:
                                health = num2;
                                break;
                            case 47:
                                defense = num2;
                                break;
                            case 48:
                                attack = num2;
                                break;
                            case 49:
                                maxhealth = num2;
                                break;
                            case 50:
                                amm = num2;
                                break;
                            case 51:
                                speed = num2;
                                break;
                            default:
                                break;
                            }
                        }
                        levelup();
                        cout << "改变成功";
                    }
                    else cout << "密码错误" << endl;
                    Sleep(1000);
                    break;
                case 17:
                    cout << "1,关卡攻略 2,关卡功能" << endl;
                    int xd;
                    cin >> xd;
                    if (xd == 1) system("start https://paste.ubuntu.com/p/2YQBCmYvSb/");
                    if (xd == 2) {
                        cout << "我们先介绍一下图标" << endl;
                        cout << "╔═══╗  ╔═══╗  ╔═══╗  ╔═══╗" << endl;
                        cout << "║ @ ║  ║ I ║  ║ o ║  ║ # ║" << endl;
                        cout << "╚═══╝  ╚═══╝  ╚═══╝  ╚═══╝" << endl;
                        cout << "你自己   出口    入口    墙" << endl;
                        cout << "╔═══╗  ╔═══╗  ╔═══╗  ╔═══╗" << endl;
                        cout << "║ 1 ║  ║ 2 ║  ║ 3 ║  ║ 4 ║" << endl;
                        cout << "╚═══╝  ╚═══╝  ╚═══╝  ╚═══╝" << endl;
                        cout << "1级怪   2级怪   3级怪  4级怪" << endl;
                        cout << "命1000 命2000  命3000 命4000" << endl;
                        cout << "攻250  攻500   攻750  攻1000" << endl;
                        cout << "防10   防20    防30   防40" << endl;
                        cout << "速50   速100   速150  速200" << endl;
                        cout << "╔═══╗  ╔═══╗  ╔═══╗  ╔═══╗" << endl;
                        cout << "║ 5 ║  ║ 6 ║  ║ 7 ║  ║ 8 ║" << endl;
                        cout << "╚═══╝  ╚═══╝  ╚═══╝  ╚═══╝" << endl;
                        cout << "5级怪   6级怪   7级怪  8级怪" << endl;
                        cout << "命5000 命6000  命7000 命8000" << endl;
                        cout << "攻1250 攻1500  攻1750 攻2000" << endl;
                        cout << "防50   防60    防70   防80" << endl;
                        cout << "速250  速300   速350  速400" << endl;
                        cout << "╔═══╗  ╔═══╗  ╔═══╗  ╔═══╗" << endl;
                        cout << "║ 9 ║  ║ S ║  ║ B ║  ║ T ║" << endl;
                        cout << "╚═══╝  ╚═══╝  ╚═══╝  ╚═══╝" << endl;
                        cout << "9级怪  药水商店  书店   告示牌" << endl;
                        cout << "命9000" << endl;
                        cout << "攻2250" << endl;
                        cout << "防90" << endl;
                        cout << "速450" << endl;
                        cout << "╔═══╗" << endl;
                        cout << "║ X ║" << endl;
                        cout << "╚═══╝" << endl;
                        cout << "传送机" << endl;
                        cout << "输入图标了解详细,0退出" << endl;
                        string st;
                        cin >> st;
                        if (st == "@") system("start https://paste.ubuntu.com/p/cdJPnhXddT/");
                        else if (st == "I" || st == "i") system("start https://paste.ubuntu.com/p/h5npMzvDBX/");
                        else if (st == "o" || st == "O") system("start https://paste.ubuntu.com/p/By6Fdyq9wq/");
                        else if (st == "#") system("start https://paste.ubuntu.com/p/DswXYhVGFn/");
                        else if (st <= "9" && st >= "1") system("start https://paste.ubuntu.com/p/4vZDjY7fX4/");
                        else if (st == "S" || st == "s") system("start https://paste.ubuntu.com/p/SvSTDGrcD3/");
                        else if (st == "B" || st == "b") system("start https://paste.ubuntu.com/p/MMqwYn63N9/");
                        else if (st == "T" || st == "t") system("start https://paste.ubuntu.com/p/mXgfbyhGGJ/");
                        else if (st == "X" || st == "x") system("start https://paste.ubuntu.com/p/M6svDYryGt/");
                        else if (st == "0");
                        else cout << "请勿乱输" << endl;
                        Sleep(1000);
                    }
                    break;
                case 18:
                    isbreak = true;
                }
                levelup();
            }
        }
    }
}

2.中国象棋

#include<bits/stdc++.h>
using namespace std;
bool flag=1,cnt=1,cnt1=1,cnt2=1;
int win=-1;
int a[10][9]={{1,1,1,1,1,1,1,1,1},{0,0,0,0,0,0,0,0,0},{0,1,0,0,0,0,0,1,0},{1,0,1,0,1,0,1,0,1},{0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0},{1,0,1,0,1,0,1,0,1},{0,1,0,0,0,0,0,1,0},{0,0,0,0,0,0,0,0,0},{1,1,1,1,1,1,1,1,1}};
char b[10][9]={{'c','m','x','s','j','s','x','m','c'},{' ',' ',' ',' ',' ',' ',' ',' ',' '},{' ','p',' ',' ',' ',' ',' ','p',' '},{'b',' ','b',' ','b',' ','b',' ','b'},{' ',' ',' ',' ',' ',' ',' ',' ',' '},{' ',' ',' ',' ',' ',' ',' ',' ',' '},{'B',' ','B',' ','B',' ','B',' ','B'},{' ','P',' ',' ',' ',' ',' ','P',' '},{' ',' ',' ',' ',' ',' ',' ',' ',' '},{'C','M','X','S','J','S','X','M','C'}};
void swap(char a,char b)
{
    char tmp=a;
    a=b;
    b=tmp;
}
void biaoge()
{
    cnt1=0;
    cnt2=0;
    cout<<"0     1    2    3    4    5    6    7    8    9"<<endl;
    for(int i=0;i<10;i++)
    {
        if(i<9)
        {
            cout<<i+1<<"   |";
        }
        else
        {
            cout<<i+1<<"  |";
        }
        for(int j=0;j<9;j++)
        {
            if(a[i][j]==1)
            {
                cout<<"-"<<b[i][j]<<"- |";
            }
            else
            {
                cout<<"-|- |";
            }
            if(b[i][j]=='j')
            {
                cnt1=1;
            }
            if(b[i][j]=='J')
            {
                cnt2=1;
            }
        }
        cout<<endl;
    }
    if(cnt1==0)
    {
        win=1;
    }
    if(cnt2==0)
    {
        win=0;
    }
}
void go()
{
    int x,y,X,Y;
    flag=1;
    if(cnt==0)
    {
        cout<<"大写的:";
    }
    if(cnt==1)
    {
        cout<<"小写的:";
    }
    cout<<endl<<"要下的子(横,竖):";
    cin>>x>>y;
    x--;
    y--;
    cout<<"去哪(横,竖):";
    cin>>X>>Y;
    X--;
    Y--;
    if(x<0||y<0||X<0||Y<0||X>9||Y>9||x>9||y>9)
    {
        flag=0;
        return;
    }
    if(b[x][y]=='B'&&cnt==0)
    {
        if(x>=5&&X+1==x&&Y==y)
        {
            if(a[X][Y]==1&&b[X][Y]>='a'&&b[X][Y]<='z')
            {
                a[X][Y]=1;
                a[x][y]=0;
                b[X][Y]='B';
                b[x][y]=' ';
            }
            else if(a[X][Y]==0)
            {
                a[X][Y]=1;
                a[x][y]=0;
                b[X][Y]='B';
                b[x][y]=' ';
            }
            else
            {
                flag=0;
                return;
            }
        }
        else if(x<=4&&((X==x&&abs(Y-y)==1)||(X+1==x&&Y==y)))
        {
            if(a[X][Y]==1&&b[X][Y]>='a'&&b[X][Y]<='z')
            {
                a[X][Y]=1;
                a[x][y]=0;
                b[X][Y]='B';
                b[x][y]=' ';
            }
            else if(a[X][Y]==0)
            {
                a[X][Y]=1;
                a[x][y]=0;
                b[X][Y]='B';
                b[x][y]=' ';
            }
            else
            {
                flag=0;
                return;
            }
        }
        else
        {
            flag=0;
            return;
        }
    }
    else if(b[x][y]=='P'&&cnt==0)
    {
        if(Y==y&&X>x)//炮的竖线 下 
        {
            int count=0;
            for(int i=min(X,x)+1;i<max(X,x);i++)
            {
                if(a[i][y]==1)
                {
                    count++;
                }
            }
            if(count==1)
            {
                if(a[X][Y]==1&&b[X][Y]>='a'&&b[X][Y]<='z')
                {
                    a[x][y]=0;
                    b[x][y]=' ';
                    b[X][Y]='P';
                }
                else
                {
                    flag=0;
                    return;
                }
            }
            else if(count==0)
            {
                if(a[X][Y]==0)
                {
                    a[x][y]=0;
                    a[X][Y]=1;
                    b[x][y]=' ';
                    b[X][Y]='P';
                }
                else
                {
                    flag=0;
                    return;
                }
            }
            else
            {
                flag=0;
                return;
            }
        }
        else if(Y==y&&X<x)//炮的竖线 上
        {
            int count=0;
            for(int i=min(X,x)+1;i<max(X,x);i++)
            {
                if(a[i][y]==1)
                {
                    count++;
                }
            }
            if(count==1)
            {
                if(a[X][Y]==1&&b[X][Y]>='a'&&b[X][Y]<='z')
                {
                    a[x][y]=0;
                    b[x][y]=' ';
                    b[X][Y]='P';
                }
                else
                {
                    flag=0;
                    return;
                }
            }
            else if(count==0)
            {
                if(a[X][Y]==0)
                {
                    a[x][y]=0;
                    a[X][Y]=1;
                    b[x][y]=' ';
                    b[X][Y]='P';
                }
                else
                {
                    flag=0;
                    return;
                }
            }
            else
            {
                flag=0;
                return;
            }
        }
        else if(X==x&&Y>y)//炮的横线 右
        {
            int count=0;
            for(int i=min(Y,y)+1;i<max(Y,y);i++)
            {
                if(a[x][i]==1)
                {
                    count++;
                }
            }
            if(count==1)
            {
                if(a[X][Y]==1&&b[X][Y]>='a'&&b[X][Y]<='z')
                {
                    a[x][y]=0;
                    b[x][y]=' ';
                    b[X][Y]='P';
                }
                else
                {
                    flag=0;
                    return;
                }
            }
            else if(count==0)
            {
                if(a[X][Y]==0)
                {
                    a[x][y]=0;
                    a[X][Y]=1;
                    b[x][y]=' ';
                    b[X][Y]='P';
                }
                else
                {
                    flag=0;
                    return;
                }
            }
            else
            {
                flag=0;
                return;
            }
        }
        else if(X==x&&Y<y)//炮的横线 左
        {
            int count=0;
            for(int i=min(Y,y)+1;i<max(Y,y);i++)
            {
                if(a[x][i]==1)
                {
                    count++;
                }
            }
            if(count==1)
            {
                if(a[X][Y]==1&&b[X][Y]>='a'&&b[X][Y]<='z')
                {
                    a[x][y]=0;
                    b[x][y]=' ';
                    b[X][Y]='P';
                }
                else
                {
                    flag=0;
                    return;
                }
            }
            else if(count==0)
            {
                if(a[X][Y]==0)
                {
                    a[x][y]=0;
                    a[X][Y]=1;
                    b[x][y]=' ';
                    b[X][Y]='P';
                }
                else
                {
                    flag=0;
                    return;
                }
            }
            else
            {
                flag=0;
                return;
            }
        }
    }
    else if(b[x][y]=='C'&&cnt==0)
    {
        if(Y==y&&X!=x)
        {
            int count=0;
            for(int i=min(x,X)+1;i<max(x,X);i++)
            {
                if(a[i][y]==1)
                {
                    count++;
                }
            }
            if(count==0)
            {
                if(a[X][Y]==1&&b[X][Y]>='a'&&b[X][Y]<='z')
                {
                    a[x][y]=0;
                    b[X][Y]='C';
                    b[x][y]=' ';
                }
                else if(a[X][Y]==0)
                {
                    a[x][y]=0;
                    a[X][Y]=1;
                    b[X][Y]='C';
                    b[x][y]=' ';
                }
                else
                {
                    flag=0;
                    return;
                }
            }
            else
            {
                flag==0;
                return;
            }
        }
        else if(X==x&&Y!=y)
        {
            int count=0;
            for(int i=min(y,Y)+1;i<max(y,Y);i++)
            {
                if(a[x][i]==1)
                {
                    count++;
                }
            }
            if(count==0)
            {
                if(a[X][Y]==1&&b[X][Y]>='a'&&b[X][Y]<='z')
                {
                    a[x][y]=0;
                    b[X][Y]='C';
                    b[x][y]=' ';
                }
                else if(a[X][Y]==0)
                {
                    a[x][y]=0;
                    a[X][Y]=1;
                    b[X][Y]='C';
                    b[x][y]=' ';
                }
                else
                {
                    flag=0;
                    return;
                }
            }
            else
            {
                flag=0;
                return;
            }
        }
        else
        {
            flag=0;
            return;
        }
    }
    else if(b[x][y]=='M'&&cnt==0)
    {
        if(X==x-1&&Y==y+2)
        {
            if(a[x][y+1]==0)
            {
                if(a[X][Y]==1&&b[X][Y]>='a'&&b[X][Y]<='z')
                {
                    a[x][y]=0;
                    b[X][Y]='M';
                    b[x][y]=' ';
                }
                else if(a[X][Y]==0)
                {
                    a[X][Y]=1;
                    a[x][y]=0;
                    b[X][Y]='M';
                    b[x][y]=' ';
                }
                else
                {
                    flag=0;
                    return;
                }
            }
            else
            {
                flag=0;
                return;
            }
        }
        else if(X==x-1&&Y==y-2)
        {
            if(a[x][y-1]==0)
            {
                if(a[X][Y]==1&&b[X][Y]>='a'&&b[X][Y]<='z')
                {
                    a[x][y]=0;
                    b[X][Y]='M';
                    b[x][y]=' ';
                }
                else if(a[X][Y]==0)
                {
                    a[X][Y]=1;
                    a[x][y]=0;
                    b[X][Y]='M';
                    b[x][y]=' ';
                }
                else
                {
                    flag=0;
                    return;
                }
            }
            else
            {
                flag=0;
                return;
            }
        }
        else if(X==x-2&&Y==y-1)
        {
            if(a[x-1][y]==0)
            {
                if(a[X][Y]==1&&b[X][Y]>='a'&&b[X][Y]<='z')
                {
                    a[x][y]=0;
                    b[X][Y]='M';
                    b[x][y]=' ';
                }
                else if(a[X][Y]==0)
                {
                    a[X][Y]=1;
                    a[x][y]=0;
                    b[X][Y]='M';
                    b[x][y]=' ';
                }
                else
                {
                    flag=0;
                    return;
                }
            }
            else
            {
                flag=0;
                return;
            }
        }
        else if(X==x-2&&Y==y+1)
        {
            if(a[x-1][y]==0)
            {
                if(a[X][Y]==1&&b[X][Y]>='a'&&b[X][Y]<='z')
                {
                    a[x][y]=0;
                    b[X][Y]='M';
                    b[x][y]=' ';
                }
                else if(a[X][Y]==0)
                {
                    a[X][Y]=1;
                    a[x][y]=0;
                    b[X][Y]='M';
                    b[x][y]=' ';
                }
                else
                {
                    flag=0;
                    return;
                }
            }
            else
            {
                flag=0;
                return;
            }
        }
        else if(X==x+1&&Y==y-2)
        {
            if(a[x][y-1]==0)
            {
                if(a[X][Y]==1&&b[X][Y]>='a'&&b[X][Y]<='z')
                {
                    a[x][y]=0;
                    b[X][Y]='M';
                    b[x][y]=' ';
                }
                else if(a[X][Y]==0)
                {
                    a[X][Y]=1;
                    a[x][y]=0;
                    b[X][Y]='M';
                    b[x][y]=' ';
                }
                else
                {
                    flag=0;
                    return;
                }
            }
            else
            {
                flag=0;
                return;
            }
        }
        else if(X==x+1&&Y==y+2)
        {
            if(a[x][y+1]==0)
            {
                if(a[X][Y]==1&&b[X][Y]>='a'&&b[X][Y]<='z')
                {
                    a[x][y]=0;
                    b[X][Y]='M';
                    b[x][y]=' ';
                }
                else if(a[X][Y]==0)
                {
                    a[X][Y]=1;
                    a[x][y]=0;
                    b[X][Y]='M';
                    b[x][y]=' ';
                }
                else
                {
                    flag=0;
                    return;
                }
            }
            else
            {
                flag=0;
                return;
            }
        }
        else if(X==x+2&&Y==y-1)
        {
            if(a[x+1][y]==0)
            {
                if(a[X][Y]==1&&b[X][Y]>='a'&&b[X][Y]<='z')
                {
                    a[x][y]=0;
                    b[X][Y]='M';
                    b[x][y]=' ';
                }
                else if(a[X][Y]==0)
                {
                    a[X][Y]=1;
                    a[x][y]=0;
                    b[X][Y]='M';
                    b[x][y]=' ';
                }
                else
                {
                    flag=0;
                    return;
                }
            }
            else
            {
                flag=0;
                return;
            }
        }
        else if(X==x+2&&Y==y+1)
        {
            if(a[x+1][y]==0)
            {
                if(a[X][Y]==1&&b[X][Y]>='a'&&b[X][Y]<='z')
                {
                    a[x][y]=0;
                    b[X][Y]='M';
                    b[x][y]=' ';
                }
                else if(a[X][Y]==0)
                {
                    a[X][Y]=1;
                    a[x][y]=0;
                    b[X][Y]='M';
                    b[x][y]=' ';
                }
                else
                {
                    flag=0;
                    return;
                }
            }
            else
            {
                flag=0;
                return;
            }
        }
    }
    else if(b[x][y]=='X'&&cnt==0)
    {
        if(X>=5)
        {
            if(X==x-2&&Y==y-2)
            {
                if(a[x-1][y-1]==0)
                {
                    if(a[X][Y]==1&&b[X][Y]>='a'&&b[X][Y]<='z')
                    {
                        a[x][y]=0;
                        b[X][Y]='X';
                        b[x][y]=' ';
                    }
                    else if(a[X][Y]==0)
                    {
                        a[X][Y]=1;
                        a[x][y]=0;
                        b[X][Y]='X';
                        b[x][y]=' ';
                    }
                    else
                    {
                        flag=0;
                        return;
                    }
                }
                else
                {
                    flag=0;
                    return;
                }
            }
            else if(X==x-2&&Y==y+2)
            {
                if(a[x-1][y+1]==0)
                {
                    if(a[X][Y]==1&&b[X][Y]>='a'&&b[X][Y]<='z')
                    {
                        a[x][y]=0;
                        b[X][Y]='X';
                        b[x][y]=' ';
                    }
                    else if(a[X][Y]==0)
                    {
                        a[X][Y]=1;
                        a[x][y]=0;
                        b[X][Y]='X';
                        b[x][y]=' ';
                    }
                    else
                    {
                        flag=0;
                        return;
                    }
                }
                else
                {
                    flag=0;
                    return;
                }
            }
            else if(X==x+2&&Y==y-2)
            {
                if(a[x+1][y-1]==0)
                {
                    if(a[X][Y]==1&&b[X][Y]>='a'&&b[X][Y]<='z')
                    {
                        a[x][y]=0;
                        b[X][Y]='X';
                        b[x][y]=' ';
                    }
                    else if(a[X][Y]==0)
                    {
                        a[X][Y]=1;
                        a[x][y]=0;
                        b[X][Y]='X';
                        b[x][y]=' ';
                    }
                    else
                    {
                        flag=0;
                        return;
                    }
                }
                else
                {
                    flag=0;
                    return;
                }
            }
            else if(X==x+2&&Y==y+2)
            {
                if(a[x+1][y+1]==0)
                {
                    if(a[X][Y]==1&&b[X][Y]>='a'&&b[X][Y]<='z')
                    {
                        a[x][y]=0;
                        b[X][Y]='X';
                        b[x][y]=' ';
                    }
                    else if(a[X][Y]==0)
                    {
                        a[X][Y]=1;
                        a[x][y]=0;
                        b[X][Y]='X';
                        b[x][y]=' ';
                    }
                    else
                    {
                        flag=0;
                        return;
                    }
                }
                else
                {
                    flag=0;
                    return;
                }
            }
            else
            {
                flag=0;
                return;
            }
        }
        else
        {
            flag=0;
            return;
        }
    }
    else if(b[x][y]=='S'&&cnt==0)
    {
        if(X==9&&Y==3&&x==8&&y==4)
        {
            if(a[X][Y]==1&&b[X][Y]>='a'&&b[X][Y]<='z')
            {
                a[x][y]=0;
                b[X][Y]='S';
                b[x][y]=' ';
            }
            else if(a[X][Y]==0)
            {
                a[X][Y]=1;
                a[x][y]=0;
                b[X][Y]='S';
                b[x][y]=' ';
            }
            else
            {
                flag=0;
                return;
            }
        }
        else if(X==9&&Y==5&&x==8&&y==4)
        {
            if(a[X][Y]==1&&b[X][Y]>='a'&&b[X][Y]<='z')
            {
                a[x][y]=0;
                b[X][Y]='S';
                b[x][y]=' ';
            }
            else if(a[X][Y]==0)
            {
                a[X][Y]=1;
                a[x][y]=0;
                b[X][Y]='S';
                b[x][y]=' ';
            }
            else
            {
                flag=0;
                return;
            }
        }
        else if(X==7&&Y==5&&x==8&&y==4)
        {
            if(a[X][Y]==1&&b[X][Y]>='a'&&b[X][Y]<='z')
            {
                a[x][y]=0;
                b[X][Y]='S';
                b[x][y]=' ';
            }
            else if(a[X][Y]==0)
            {
                a[X][Y]=1;
                a[x][y]=0;
                b[X][Y]='S';
                b[x][y]=' ';
            }
            else
            {
                flag=0;
                return;
            }
        }
        else if(X==7&&Y==3&&x==8&&y==4)
        {
            if(a[X][Y]==1&&b[X][Y]>='a'&&b[X][Y]<='z')
            {
                a[x][y]=0;
                b[X][Y]='S';
                b[x][y]=' ';
            }
            else if(a[X][Y]==0)
            {
                a[X][Y]=1;
                a[x][y]=0;
                b[X][Y]='S';
                b[x][y]=' ';
            }
            else
            {
                flag=0;
                return;
            }
        }
        else if(X==8&&Y==4)
        {
            if(a[X][Y]==1&&b[X][Y]>='a'&&b[X][Y]<='z')
            {
                a[x][y]=0;
                b[X][Y]='S';
                b[x][y]=' ';
            }
            else if(a[X][Y]==0)
            {
                a[X][Y]=1;
                a[x][y]=0;
                b[X][Y]='S';
                b[x][y]=' ';
            }
            else
            {
                flag=0;
                return;
            }
        }
        else
        {
            flag=0;
            return;
        }
    }
    else if(b[x][y]=='J'&&cnt==0)
    {
        if(X>=7&&X<=9&&Y>=3&&Y<=5)
        {
            if(X==x&&abs(Y-y)==1)
            {
                if(a[X][Y]==1&&b[X][Y]>='a'&&b[X][Y]<='z')
                {
                    a[x][y]=0;
                    b[X][Y]='J';
                    b[x][y]=' ';
                }
                else if(a[X][Y]==0)
                {
                    a[X][Y]=1;
                    a[x][y]=0;
                    b[X][Y]='J';
                    b[x][y]=' ';
                }
                else
                {
                    flag=0;
                    return;
                }
            }
            else if(Y==y&&abs(X-x)==1)
            {
                if(a[X][Y]==1&&b[X][Y]>='a'&&b[X][Y]<='z')
                {
                    a[x][y]=0;
                    b[X][Y]='J';
                    b[x][y]=' ';
                }
                else if(a[X][Y]==0)
                {
                    a[X][Y]=1;
                    a[x][y]=0;
                    b[X][Y]='J';
                    b[x][y]=' ';
                }
                else
                {
                    flag=0;
                    return;
                }
            }
            else
            {
                flag=0;
                return;
            }
        }
        else
        {
            flag=0;
            return;
        }
    }
    else if(b[x][y]=='b'&&cnt==1)
    {
        if(x<=4&&X-1==x&&Y==y)
        {
            if(a[X][Y]==1&&b[X][Y]>='A'&&b[X][Y]<='z')
            {
                a[X][Y]=1;
                a[x][y]=0;
                b[X][Y]='b';
                b[x][y]=' ';
            }
            else if(a[X][Y]==0)
            {
                a[X][Y]=1;
                a[x][y]=0;
                b[X][Y]='b';
                b[x][y]=' ';
            }
            else
            {
                flag=0;
                return;
            }
        }
        else if(x>=5&&((X==x&&abs(Y-y)==1)||(X-1==x&&Y==y)))
        {
            if(a[X][Y]==1&&b[X][Y]>='A'&&b[X][Y]<='Z')
            {
                a[X][Y]=1;
                a[x][y]=0;
                b[X][Y]='b';
                b[x][y]=' ';
            }
            else if(a[X][Y]==0)
            {
                a[X][Y]=1;
                a[x][y]=0;
                b[X][Y]='b';
                b[x][y]=' ';
            }
            else
            {
                flag=0;
                return;
            }
        }
        else
        {
            flag=0;
            return;
        }
    }
    else if(b[x][y]=='p'&&cnt==1)
    {
        if(Y==y&&X>x)//炮的竖线 下 
        {
            int count=0;
            for(int i=min(X,x)+1;i<max(X,x);i++)
            {
                if(a[i][y]==1)
                {
                    count++;
                }
            }
            if(count==1)
            {
                if(a[X][Y]==1&&b[X][Y]>='A'&&b[X][Y]<='Z')
                {
                    a[x][y]=0;
                    b[x][y]=' ';
                    b[X][Y]='p';
                }
                else
                {
                    flag=0;
                    return;
                }
            }
            else if(count==0)
            {
                if(a[X][Y]==0)
                {
                    a[x][y]=0;
                    a[X][Y]=1;
                    b[x][y]=' ';
                    b[X][Y]='p';
                }
                else
                {
                    flag=0;
                    return;
                }
            }
            else
            {
                flag=0;
                return;
            }
        }
        else if(Y==y&&X<x)//炮的竖线 上
        {
            int count=0;
            for(int i=min(X,x)+1;i<max(X,x);i++)
            {
                if(a[i][y]==1)
                {
                    count++;
                }
            }
            if(count==1)
            {
                if(a[X][Y]==1&&b[X][Y]>='A'&&b[X][Y]<='Z')
                {
                    a[x][y]=0;
                    b[x][y]=' ';
                    b[X][Y]='p';
                }
                else
                {
                    flag=0;
                    return;
                }
            }
            else if(count==0)
            {
                if(a[X][Y]==0)
                {
                    a[x][y]=0;
                    a[X][Y]=1;
                    b[x][y]=' ';
                    b[X][Y]='p';
                }
                else
                {
                    flag=0;
                    return;
                }
            }
            else
            {
                flag=0;
                return;
            }
        }
        else if(X==x&&Y>y)//炮的横线 右
        {
            int count=0;
            for(int i=min(Y,y)+1;i<max(Y,y);i++)
            {
                if(a[x][i]==1)
                {
                    count++;
                }
            }
            if(count==1)
            {
                if(a[X][Y]==1&&b[X][Y]>='A'&&b[X][Y]<='Z')
                {
                    a[x][y]=0;
                    b[x][y]=' ';
                    b[X][Y]='p';
                }
                else
                {
                    flag=0;
                    return;
                }
            }
            else if(count==0)
            {
                if(a[X][Y]==0)
                {
                    a[x][y]=0;
                    a[X][Y]=1;
                    b[x][y]=' ';
                    b[X][Y]='p';
                }
                else
                {
                    flag=0;
                    return;
                }
            }
            else
            {
                flag=0;
                return;
            }
        }
        else if(X==x&&Y<y)//炮的横线 左
        {
            int count=0;
            for(int i=min(Y,y)+1;i<max(Y,y);i++)
            {
                if(a[x][i]==1)
                {
                    count++;
                }
            }
            if(count==1)
            {
                if(a[X][Y]==1&&b[X][Y]>='A'&&b[X][Y]<='Z')
                {
                    a[x][y]=0;
                    b[x][y]=' ';
                    b[X][Y]='p';
                }
                else
                {
                    flag=0;
                    return;
                }
            }
            else if(count==0)
            {
                if(a[X][Y]==0)
                {
                    a[x][y]=0;
                    a[X][Y]=1;
                    b[x][y]=' ';
                    b[X][Y]='p';
                }
                else
                {
                    flag=0;
                    return;
                }
            }
            else
            {
                flag=0;
                return;
            }
        }
    }
    else if(b[x][y]=='c'&&cnt==1)
    {
        if(Y==y&&X!=x)
        {
            int count=0;
            for(int i=min(x,X)+1;i<max(x,X);i++)
            {
                if(a[i][y]==1)
                {
                    count++;
                }
            }
            if(count==0)
            {
                if(a[X][Y]==1&&b[X][Y]>='A'&&b[X][Y]<='Z')
                {
                    a[x][y]=0;
                    b[X][Y]='c';
                    b[x][y]=' ';
                }
                else if(a[X][Y]==0)
                {
                    a[x][y]=0;
                    a[X][Y]=1;
                    b[X][Y]='c';
                    b[x][y]=' ';
                }
                else
                {
                    flag=0;
                    return;
                }
            }
            else
            {
                flag==0;
                return;
            }
        }
        else if(X==x&&Y!=y)
        {
            int count=0;
            for(int i=min(y,Y)+1;i<max(y,Y);i++)
            {
                if(a[x][i]==1)
                {
                    count++;
                }
            }
            if(count==0)
            {
                if(a[X][Y]==1&&b[X][Y]>='A'&&b[X][Y]<='Z')
                {
                    a[x][y]=0;
                    b[X][Y]='c';
                    b[x][y]=' ';
                }
                else if(a[X][Y]==0)
                {
                    a[x][y]=0;
                    a[X][Y]=1;
                    b[X][Y]='c';
                    b[x][y]=' ';
                }
                else
                {
                    flag=0;
                    return;
                }
            }
            else
            {
                flag=0;
                return;
            }
        }
        else
        {
            flag=0;
            return;
        }
    }
    else if(b[x][y]=='m'&&cnt==1)
    {
        if(X==x-1&&Y==y+2)
        {
            if(a[x][y+1]==0)
            {
                if(a[X][Y]==1&&b[X][Y]>='A'&&b[X][Y]<='Z')
                {
                    a[x][y]=0;
                    b[X][Y]='m';
                    b[x][y]=' ';
                }
                else if(a[X][Y]==0)
                {
                    a[X][Y]=1;
                    a[x][y]=0;
                    b[X][Y]='m';
                    b[x][y]=' ';
                }
                else
                {
                    flag=0;
                    return;
                }
            }
            else
            {
                flag=0;
                return;
            }
        }
        else if(X==x-1&&Y==y-2)
        {
            if(a[x][y-1]==0)
            {
                if(a[X][Y]==1&&b[X][Y]>='A'&&b[X][Y]<='Z')
                {
                    a[x][y]=0;
                    b[X][Y]='m';
                    b[x][y]=' ';
                }
                else if(a[X][Y]==0)
                {
                    a[X][Y]=1;
                    a[x][y]=0;
                    b[X][Y]='m';
                    b[x][y]=' ';
                }
                else
                {
                    flag=0;
                    return;
                }
            }
            else
            {
                flag=0;
                return;
            }
        }
        else if(X==x-2&&Y==y-1)
        {
            if(a[x-1][y]==0)
            {
                if(a[X][Y]==1&&b[X][Y]>='A'&&b[X][Y]<='Z')
                {
                    a[x][y]=0;
                    b[X][Y]='m';
                    b[x][y]=' ';
                }
                else if(a[X][Y]==0)
                {
                    a[X][Y]=1;
                    a[x][y]=0;
                    b[X][Y]='m';
                    b[x][y]=' ';
                }
                else
                {
                    flag=0;
                    return;
                }
            }
            else
            {
                flag=0;
                return;
            }
        }
        else if(X==x-2&&Y==y+1)
        {
            if(a[x-1][y]==0)
            {
                if(a[X][Y]==1&&b[X][Y]>='A'&&b[X][Y]<='Z')
                {
                    a[x][y]=0;
                    b[X][Y]='m';
                    b[x][y]=' ';
                }
                else if(a[X][Y]==0)
                {
                    a[X][Y]=1;
                    a[x][y]=0;
                    b[X][Y]='m';
                    b[x][y]=' ';
                }
                else
                {
                    flag=0;
                    return;
                }
            }
            else
            {
                flag=0;
                return;
            }
        }
        else if(X==x+1&&Y==y-2)
        {
            if(a[x][y-1]==0)
            {
                if(a[X][Y]==1&&b[X][Y]>='A'&&b[X][Y]<='Z')
                {
                    a[x][y]=0;
                    b[X][Y]='m';
                    b[x][y]=' ';
                }
                else if(a[X][Y]==0)
                {
                    a[X][Y]=1;
                    a[x][y]=0;
                    b[X][Y]='m';
                    b[x][y]=' ';
                }
                else
                {
                    flag=0;
                    return;
                }
            }
            else
            {
                flag=0;
                return;
            }
        }
        else if(X==x+1&&Y==y+2)
        {
            if(a[x][y+1]==0)
            {
                if(a[X][Y]==1&&b[X][Y]>='A'&&b[X][Y]<='Z')
                {
                    a[x][y]=0;
                    b[X][Y]='m';
                    b[x][y]=' ';
                }
                else if(a[X][Y]==0)
                {
                    a[X][Y]=1;
                    a[x][y]=0;
                    b[X][Y]='m';
                    b[x][y]=' ';
                }
                else
                {
                    flag=0;
                    return;
                }
            }
            else
            {
                flag=0;
                return;
            }
        }
        else if(X==x+2&&Y==y-1)
        {
            if(a[x+1][y]==0)
            {
                if(a[X][Y]==1&&b[X][Y]>='A'&&b[X][Y]<='Z')
                {
                    a[x][y]=0;
                    b[X][Y]='m';
                    b[x][y]=' ';
                }
                else if(a[X][Y]==0)
                {
                    a[X][Y]=1;
                    a[x][y]=0;
                    b[X][Y]='m';
                    b[x][y]=' ';
                }
                else
                {
                    flag=0;
                    return;
                }
            }
            else
            {
                flag=0;
                return;
            }
        }
        else if(X==x+2&&Y==y+1)
        {
            if(a[x+1][y]==0)
            {
                if(a[X][Y]==1&&b[X][Y]>='A'&&b[X][Y]<='Z')
                {
                    a[x][y]=0;
                    b[X][Y]='m';
                    b[x][y]=' ';
                }
                else if(a[X][Y]==0)
                {
                    a[X][Y]=1;
                    a[x][y]=0;
                    b[X][Y]='m';
                    b[x][y]=' ';
                }
                else
                {
                    flag=0;
                    return;
                }
            }
            else
            {
                flag=0;
                return;
            }
        }
    }
    else if(b[x][y]=='x'&&cnt==1)
    {
        if(X<=4)
        {
            if(X==x-2&&Y==y-2)
            {
                if(a[x-1][y-1]==0)
                {
                    if(a[X][Y]==1&&b[X][Y]>='A'&&b[X][Y]<='Z')
                    {
                        a[x][y]=0;
                        b[X][Y]='x';
                        b[x][y]=' ';
                    }
                    else if(a[X][Y]==0)
                    {
                        a[X][Y]=1;
                        a[x][y]=0;
                        b[X][Y]='x';
                        b[x][y]=' ';
                    }
                    else
                    {
                        flag=0;
                        return;
                    }
                }
                else
                {
                    flag=0;
                    return;
                }
            }
            else if(X==x-2&&Y==y+2)
            {
                if(a[x-1][y+1]==0)
                {
                    if(a[X][Y]==1&&b[X][Y]>='A'&&b[X][Y]<='Z')
                    {
                        a[x][y]=0;
                        b[X][Y]='x';
                        b[x][y]=' ';
                    }
                    else if(a[X][Y]==0)
                    {
                        a[X][Y]=1;
                        a[x][y]=0;
                        b[X][Y]='x';
                        b[x][y]=' ';
                    }
                    else
                    {
                        flag=0;
                        return;
                    }
                }
                else
                {
                    flag=0;
                    return;
                }
            }
            else if(X==x+2&&Y==y-2)
            {
                if(a[x+1][y-1]==0)
                {
                    if(a[X][Y]==1&&b[X][Y]>='A'&&b[X][Y]<='Z')
                    {
                        a[x][y]=0;
                        b[X][Y]='x';
                        b[x][y]=' ';
                    }
                    else if(a[X][Y]==0)
                    {
                        a[X][Y]=1;
                        a[x][y]=0;
                        b[X][Y]='x';
                        b[x][y]=' ';
                    }
                    else
                    {
                        flag=0;
                        return;
                    }
                }
                else
                {
                    flag=0;
                    return;
                }
            }
            else if(X==x+2&&Y==y+2)
            {
                if(a[x+1][y+1]==0)
                {
                    if(a[X][Y]==1&&b[X][Y]>='A'&&b[X][Y]<='Z')
                    {
                        a[x][y]=0;
                        b[X][Y]='x';
                        b[x][y]=' ';
                    }
                    else if(a[X][Y]==0)
                    {
                        a[X][Y]=1;
                        a[x][y]=0;
                        b[X][Y]='x';
                        b[x][y]=' ';
                    }
                    else
                    {
                        flag=0;
                        return;
                    }
                }
                else
                {
                    flag=0;
                    return;
                }
            }
            else
            {
                flag=0;
                return;
            }
        }
        else
        {
            flag=0;
            return;
        }
    }
    else if(b[x][y]=='s'&&cnt==1)
    {
        if(X==0&&Y==3&&x==1&&y==4)
        {
            if(a[X][Y]==1&&b[X][Y]>='A'&&b[X][Y]<='Z')
            {
                a[x][y]=0;
                b[X][Y]='s';
                b[x][y]=' ';
            }
            else if(a[X][Y]==0)
            {
                a[X][Y]=1;
                a[x][y]=0;
                b[X][Y]='s';
                b[x][y]=' ';
            }
            else
            {
                flag=0;
                return;
            }
        }
        else if(X==0&&Y==5&&x==1&&y==4)
        {
            if(a[X][Y]==1&&b[X][Y]>='A'&&b[X][Y]<='Z')
            {
                a[x][y]=0;
                b[X][Y]='s';
                b[x][y]=' ';
            }
            else if(a[X][Y]==0)
            {
                a[X][Y]=1;
                a[x][y]=0;
                b[X][Y]='s';
                b[x][y]=' ';
            }
            else
            {
                flag=0;
                return;
            }
        }
        else if(X==2&&Y==5&&x==1&&y==4)
        {
            if(a[X][Y]==1&&b[X][Y]>='A'&&b[X][Y]<='Z')
            {
                a[x][y]=0;
                b[X][Y]='s';
                b[x][y]=' ';
            }
            else if(a[X][Y]==0)
            {
                a[X][Y]=1;
                a[x][y]=0;
                b[X][Y]='s';
                b[x][y]=' ';
            }
            else
            {
                flag=0;
                return;
            }
        }
        else if(X==2&&Y==3&&x==1&&y==4)
        {
            if(a[X][Y]==1&&b[X][Y]>='A'&&b[X][Y]<='Z')
            {
                a[x][y]=0;
                b[X][Y]='s';
                b[x][y]=' ';
            }
            else if(a[X][Y]==0)
            {
                a[X][Y]=1;
                a[x][y]=0;
                b[X][Y]='s';
                b[x][y]=' ';
            }
            else
            {
                flag=0;
                return;
            }
        }
        else if(X==1&&Y==4)
        {
            if(a[X][Y]==1&&b[X][Y]>='A'&&b[X][Y]<='Z')
            {
                a[x][y]=0;
                b[X][Y]='s';
                b[x][y]=' ';
            }
            else if(a[X][Y]==0)
            {
                a[X][Y]=1;
                a[x][y]=0;
                b[X][Y]='s';
                b[x][y]=' ';
            }
            else
            {
                flag=0;
                return;
            }
        }
        else
        {
            flag=0;
            return;
        }
    }
    else if(b[x][y]=='j'&&cnt==1)
    {
        if(X>=0&&X<=2&&Y>=3&&Y<=5)
        {
            if(X==x&&abs(Y-y)==1)
            {
                if(a[X][Y]==1&&b[X][Y]>='A'&&b[X][Y]<='Z')
                {
                    a[x][y]=0;
                    b[X][Y]='j';
                    b[x][y]=' ';
                }
                else if(a[X][Y]==0)
                {
                    a[X][Y]=1;
                    a[x][y]=0;
                    b[X][Y]='j';
                    b[x][y]=' ';
                }
                else
                {
                    flag=0;
                    return;
                }
            }
            else if(Y==y&&abs(X-x)==1)
            {
                if(a[X][Y]==1&&b[X][Y]>='A'&&b[X][Y]<='Z')
                {
                    a[x][y]=0;
                    b[X][Y]='j';
                    b[x][y]=' ';
                }
                else if(a[X][Y]==0)
                {
                    a[X][Y]=1;
                    a[x][y]=0;
                    b[X][Y]='j';
                    b[x][y]=' ';
                }
                else
                {
                    flag=0;
                    return;
                }
            }
            else
            {
                flag=0;
                return;
            }
        }
        else
        {
            flag=0;
            return;
        }
    }
    else
    {
        flag=0;
        return;
    }
    if(cnt1==0)
    {
        win=1;
    }
    else if(cnt2==0)
    {
        win==0;
    }
}
int main()
{
    string s1,s2;
    cout<<"小写(先手):";
    cin>>s1;
    cout<<"大写(后手):";
    cin>>s2;
    system("cls");
    biaoge();
    while(win==-1)
    {
        flag=0;
        while(flag==0)
        {
            go();
            system("cls");
            biaoge();
        }
        system("cls");
        biaoge();
        if(cnt==1)
        {
            cnt=0;
        }
        else if(cnt==0)
        {
            cnt=1;
        }
    }
    system("pause");
    system("cls");
    if(win==1)
    {
        cout<<s2;
    }
    else if(win==0)
    {
        cout<<s1;
    }
    cout<<"赢!"; 
    return 0;
}

3.斗地主

#include <bits/stdc++.h>
#include <windows.h>
#define PLAYERCOUNT 3
#define CARDSCOUNT 54
#define CURRENTPLAYER 0
#define VALUECOUNT 17
#define ERROR -1
using namespace std;
int scnt=0;
const char toFigure[]="34567890JQKA 2YZ";
enum COLOR{  //花色显示ASCII: 3~6
eHEART=3,//红桃 
eDIAMOND,//方片 
eCLUB,   //草花 
eSPADE   //黑桃 
};
class Card;
class CardsType;
class CardGroup;
class Player;
class Landlords;
class LastCards;
bool makeChoice(string tip);
bool cmp(Card* a,Card* b);
class Card{
public:
char figure;
COLOR color;
int value;
Card(char _figure,COLOR _color){
    figure=_figure;
    color=_color;
    value=calValue();
}
int calValue(){
    for(int i=0;toFigure[i];i++){
        if(toFigure[i]==figure){
            return i;
        }
    }
    return ERROR;
}
void print(){
    assert(value!=ERROR);
    if(figure=='Z'){
        cout<<"Z";
    }else if(figure=='Y'){
        cout<<"Y";
    }else{
        cout<<figure<<(char)color;
    }
    cout<<' ';
}
};
class CardsType{
public:
//为了规范查找对应牌的方法
//统一为3个参数cnt1、isContinuous、cnt2
int typeId;
string typeStr;
int cnt1,cnt2;
bool isContinuous;
CardsType(){
    typeId=ERROR;
}
bool operator ==(const CardsType& other)const{
    return this->typeId==other.typeId;
}
void init(char* _typeStr,int _typeId,int _cnt1,bool _isContinuous,int _cnt2){
    cnt1=_cnt1;
    isContinuous=_isContinuous;
    cnt2=_cnt2;
    typeStr=_typeStr;
    typeId=_typeId;
}
}; 
class CardGroup{
public:
vector<Card*> cards;
CardsType type;
void calType(){
    int i,n=cards.size();
    //init(typeStr,typeId,cnt1,isContinuous,cnt2)
    if(n==0){
        type.init("不出",14,0,0,0);
        return;
    }
    if(n==2&&cards[0]->value==15&&cards[1]->value==14){
        type.init("王炸",0,0,0,0);
        return;
    }
    //统计同点数牌有多少张 
    int cntFlag[VALUECOUNT]={0};
    for(i=0;i<n;i++){
        cntFlag[cards[i]->value]++;
    }
    //统计点数最多和最少的牌 
    int maxCnt=0,minCnt=4;
    for(i=0;i<VALUECOUNT;i++){ 
        if(maxCnt<cntFlag[i]){
           maxCnt=cntFlag[i];
        }
        if(cntFlag[i]&&minCnt>cntFlag[i]){
           minCnt=cntFlag[i];
        }
    }
    if(n==4&&maxCnt==4){
        type.init("炸弹",1,4,0,0);
        return;
    }
    if(n==1){
        type.init("单牌",2,1,0,0);
        return;
    }
    if(n==2&&maxCnt==2){
        type.init("对子",3,2,0,0);
        return;
    }
    if(n==3&&maxCnt==3){
        type.init("三张 ",4,3,0,0);
        return;
    }
    if(n==4&&maxCnt==3){
        type.init("三带一",5,3,0,1);
        return;
    }
    if(n==5&&maxCnt==3&&minCnt==2){
        type.init("三带一对",6,3,0,2);
        return;
    }
    if(n==6&&maxCnt==4){
        type.init("四带二",7,4,0,1);
        return;
    }
    if(n==8&&maxCnt==4&&minCnt==2){
        type.init("四带二",8,4,0,2);
        return;
    } 
    if(n>=5&&maxCnt==1&&cards[0]->value==cards[n-1]->value+n-1){
        type.init("顺子",9,1,1,0);
        return;
    }
    if(n>=6&&maxCnt==2&&minCnt==2&&cards[0]->value==cards[n-1]->value+n/2-1){
        type.init("连对",10,2,1,0); 
        return;
    }
    int fjCnt;//统计连续且大于3三张的牌 
    for(i=0;i<VALUECOUNT &&cntFlag[i]<3;i++);
    for(fjCnt=0;i<VALUECOUNT &&cntFlag[i]>=3;i++,fjCnt++);
    if(fjCnt>1){
        if(n==fjCnt*3)
            type.init("飞机",11,3,1,0);
        else if(n==fjCnt*4)
            type.init("飞机",12,3,1,1); 
        else if(n==fjCnt*5&&minCnt==2)
            type.init("飞机",13,3,1,2); 
    }
}
void init(string inputStr, vector<Card*> &cardsHolded){
    this->cards.clear();
    //不出 
    if(inputStr=="N"){
        this->calType();
        return;
    }
    int i,j;
    //输入合法性判断 
    for(i=0;i<inputStr.size();i++){
        bool find=false;
        for(j=0;toFigure[j];j++){ 
            if(inputStr[i]==toFigure[j]){
                find=true;
                break;
            }
        } 
        if(find==false){
            //输入字符不在toFigure中
            return;
        }
    }
    //查找手中有没有这些牌 
    int visitFlag[20]={0};
    for(i=0;i<inputStr.size();i++){
        Card *find=NULL;
        for(j=0;j<cardsHolded.size();j++){
            if(!visitFlag[j]&&cardsHolded[j]->figure==inputStr[i]){
                visitFlag[j]=1;
                find=cardsHolded[j];
                break;
            }
        }
        if(find){
            this->cards.push_back(find);
        }else{
            cout<<inputStr[i];
            cout<<"没有找到\t";
            this->cards.clear();
            return;
        }
    }//end for(i=0;i<inputStr.size();i++) 
    this->arrange();
}
void init(vector<Card*> newCards){
    this->cards=newCards;
    this->arrange();
}
bool isCanBeat(CardGroup &cardGroup){
    if(cardGroup.type.typeStr=="王炸"){
        return false;
    }else if(this->type.typeStr=="王炸"){
        return true;
    }else if(cardGroup.type==this->type &&this->type.typeStr=="炸弹"){
        return value()>cardGroup.value();
    }else if(cardGroup.type.typeStr=="炸弹"){
        return false;
    }else if(this->type.typeStr=="炸弹"){
        return true;
    }else if(cardGroup.type==this->type &&this->cards.size()==cardGroup.cards.size()){
        return this->value()>cardGroup.value();
    }else{
        return false;
    }
}
int value(){
    //计算牌组权值 
    int i;
    if(type.typeStr=="三带一"||type.typeStr=="三带一对"||type.typeStr=="飞机"){
        for(i=2;i<cards.size();i++){
            if(cards[i]->value==cards[i-2]->value){
                return cards[i]->value;
            }
        }
    }
    if(type.typeStr=="四带二"){
        for(i=3;i<cards.size();i++){
            if(cards[i]->value==cards[i-3]->value){
                return cards[i]->value;
            }
        }
    }
    return cards[0]->value;
}
void arrange(){
    //整理:排序、计算类型 
    sort(this->cards.begin(),this->cards.end(),cmp);
    this->calType();
}
};
class LastCards{
static LastCards *lastCards;
public:
Player *player;
CardGroup cardGroup;
static LastCards* inst(){//单例模式 
    if(lastCards==NULL){
        lastCards=new LastCards();
    }
    return lastCards;
}
vector<Card*> findCanBeatFrom(vector<Card*> &cardsHolded){
    //查找能打得过的牌 
    int i,j,k,n=cardsHolded.size(),m=cardGroup.cards.size();
    string typeStr=cardGroup.type.typeStr;
    vector<Card*> ret;
    if(typeStr=="王炸"||n<m){
        //打不过,返回空数组 
        return ret;
    }
    int value=cardGroup.value();
    //统计各点牌出现的次数 
    int cntFlag[VALUECOUNT]={0};
    for(i=0;i<n;i++){ 
        cntFlag[cardsHolded[i]->value]++;
    } 
    int continuousCount=1;
    if(cardGroup.type.isContinuous){
        continuousCount=m/(cardGroup.type.cnt1+cardGroup.type.cnt2);
    }
    bool findFirstFigure;
    //cout<<"continuousCount="<<continuousCount<<endl;
    for(i=value+1;i<VALUECOUNT;i++){
        findFirstFigure=true;
        for(j=0;j<continuousCount;j++){ 
            if(cntFlag[i-j]<cardGroup.type.cnt1){
                findFirstFigure=false;
                break;
            }
        }
        if(findFirstFigure){
            ret.clear();
            int firstFigure=i;
            //cout<<"查找"<<cardGroup.type.cnt1<<"个"<<firstFigure+3<<endl;
            for(k=0,j=0;k<cardsHolded.size() &&j<continuousCount;k++){ 
                if(cardsHolded[k]->value==firstFigure-j){
                    for(int kk=0;j>=0&&kk<cardGroup.type.cnt1;kk++){ 
                        ret.push_back(cardsHolded[k+kk]);
                    } 
                    j++; 
                }
            } 
            if(cardGroup.type.cnt2>0){
                int SecondFigures[5];
                int SecondCount=continuousCount;
                if(cardGroup.type.typeStr=="四带二")
                    SecondCount=2;
                bool findSecondFigure=true;
                for(j=0,k=-1;j<SecondCount &&findSecondFigure;j++){
                    findSecondFigure=false;
                    for(k++;k<VALUECOUNT;k++){
                        SecondFigures[j]=k;
                        if(cntFlag[k]>=cardGroup.type.cnt2 &&cntFlag[k]<cardGroup.type.cnt1){
                            findSecondFigure=true;
                            break;
                        }
                    }
                }
                if(findSecondFigure){
                    //cout<<"查找SecondFigure "<<cardGroup.type.cnt2<<"个"<<SecondFigures[0]+3<<endl;
                    //cout<<"SecondCount= "<<SecondCount<<endl;
                    //for(i=0;i<SecondCount;i++)cout<<"SecondFigures["<<i<<"]="<<SecondFigures[i]<<endl;
                    for(i=0;i<SecondCount;i++){ 
                        for(j=0;j<cardsHolded.size();){ 
                            if(cardsHolded[j]->value==SecondFigures[i]){
                                for(k=0;k<cardGroup.type.cnt2;k++){
                                    //cout<<"添加"<<cardsHolded[j]->value+3<<endl;
                                    ret.push_back(cardsHolded[j+k]);
                                }
                                do{
                                    j++;
                                }while(j<cardsHolded.size()&&cardsHolded[j]->value==SecondFigures[i]);
                            }else{
                                j++;
                            } 
                        }
                    } 
                    return ret;
                }//if(findSecondFigure) 
            }//end if(cardGroup.type.cnt2>0)
            else{
                return ret;
            }
        }//end if(findFirstFigure)
    }//end for(i=value+1;i<VALUECOUNT;i++)
    ret.clear();
    //没牌打得过时查找有没有炸弹 
    if(typeStr!="炸弹"){
        for(i=cardsHolded.size()-1;i>=3;i--){
            if(cardsHolded[i]->value==cardsHolded[i-3]->value){
                for(j=0;j<4;j++){
                    ret.push_back(cardsHolded[i-j]);
                }
                break;
            }
        }
    }
    return ret;   
}//end vector<Card*> findCanBeatFrom()
};
LastCards* LastCards::lastCards = NULL;
class Player{
public:
string name;
vector<Card*> cards;
void arrange(){
    sort(cards.begin(),cards.end(),cmp);
}
void print(){
    cout<<this->name<<":\t";
    for(int i=0;i<cards.size();i++){
        cards[i]->print();
    }
    cout<<"["<<cards.size()<<"]\n";
}
vector<Card*> tip(){
    //提示功能,使自己最小一张连最长
    CardGroup ret;
    string temp;
    int j,k,m=cards.size();
    for(j=0;j<m;j++){
        temp="";
        for(k=j;k<m;k++){
            temp+=cards[k]->figure;
        }
        ret.init(temp,cards);
        if(ret.type.typeId!=ERROR){
            return ret.cards;
        }
    }
    ret.cards.clear();
    return ret.cards;
}
void chupai(CardGroup &cardGroup){
    //出牌 
    cout<<this->name<<":\t";
    cout<<cardGroup.type.typeStr<<' ';
    for(int i=0;i<cardGroup.cards.size();i++){
        cardGroup.cards[i]->print();
        this->cards.erase(find(this->cards.begin(),this->cards.end(),cardGroup.cards[i])); 
    }
    cout<<"\t["<<this->cards.size()<<"]\n";
    if(cardGroup.type.typeStr!="不出"){
        //记录到 LastCards 中 
        LastCards::inst()->player=this;
        LastCards::inst()->cardGroup.init(cardGroup.cards);
    }
}
};
class Landlords{
Player *player[PLAYERCOUNT];
bool finished,youWin,landlordWin;
int landlordIndex;
Card *cards[CARDSCOUNT];
public:
Landlords(){
    int i,j,k;
    for(i=0;i<PLAYERCOUNT;i++){
        this->player[i]=new Player();
    }
    //54张牌初始化 
    for(k=i=0;i<14;i++){
        if(toFigure[i]==' '){
            continue;
        }
        for(COLOR color=eHEART;color<=eSPADE;color=(COLOR)(color+1)){
            this->cards[k++]=new Card(toFigure[i],color);
        }
    }
    this->cards[k++]=new Card('Y',eSPADE);
    this->cards[k]=new Card('Z',eHEART);
}
~Landlords(){
    for(int i=0;i<PLAYERCOUNT;i++){
        delete this->player[i];
    }
    for(int i=0;i<CARDSCOUNT;i++){
        delete this->cards[i];
    }
} 
void init(){
    player[CURRENTPLAYER]->name="wozj";
    player[1]->name="玩家2";
    player[2]->name="玩家3";
    finished=false;
    youWin=false;
    landlordWin=false;
    //抢地主
    landlordIndex=ERROR; 
    while(landlordIndex==ERROR){
        srand((int)time(0));
        shuffle();
        landlordIndex=chooseLandlord();
    }
    cout<<player[landlordIndex]->name<<"\t成为地主\n\n";
    this->add3Cards();
    LastCards::inst()->player=player[landlordIndex];
}
void startGame(){
    string inputSrt;
    CardGroup inputCards;
    for(int iTurns=landlordIndex;!finished;iTurns++){
        if(iTurns>=PLAYERCOUNT){
            iTurns=0;
        }
        if(iTurns==CURRENTPLAYER){
            cout<<endl;
            player[iTurns]->print();
            cout<<"输入提示:Z=大王 Y=小王 0=10 N=不要 输入可无序 例如:JKQ0A9\n请出牌:\t";
            do{
                cin>>inputSrt;
                inputCards.init(inputSrt,player[iTurns]->cards);
            }while(check(&inputCards)==false);
        }else{
            if(player[iTurns]==LastCards::inst()->player){
                //若是上次出牌的是自己,启用提示功能 
                inputCards.init(player[iTurns]->tip());
            }else{
                //查找能打得过上家的牌 
                inputCards.init(LastCards::inst()->findCanBeatFrom(player[iTurns]->cards));
            }
        }
        player[iTurns]->chupai(inputCards);//出牌 
         if(player[iTurns]->cards.size()==0){
            //玩家手中没牌了,游戏结束 
            finished=true;
            landlordWin=iTurns==landlordIndex;
            if(landlordWin){
                youWin=landlordIndex==CURRENTPLAYER;
            }else{
                youWin=landlordIndex!=CURRENTPLAYER;
            }
        }
    }
    cout<<"\n_________________________ "<<(youWin?"You Win!":"You Lose!")<<" _________________________\n\n";
}
void add3Cards(){
    cout<<"地主3张牌:\t";
    for(int i=PLAYERCOUNT*17;i<CARDSCOUNT;i++){
        this->cards[i]->print();
        player[landlordIndex]->cards.push_back(cards[i]);
    }
    cout<<endl;
    player[landlordIndex]->arrange();
}
int chooseLandlord(){
    cout<<"\n_________________________ 抢地主 _________________________\n\n";
    int first=-1,last,cnt=0,i,j=rand()%PLAYERCOUNT;
    bool decision;
    for(i=0;i<PLAYERCOUNT;i++,j==2?j=0:j++){
        if(j==CURRENTPLAYER){
            decision=makeChoice("是否抢地主?(Y=抢/N=不抢):");
        }else{ 
            decision=rand()%2;
        }
        if(decision){
            cnt++;
            last=j;
            if(first==-1){
                first=j;
            }
            cout<<this->player[j]->name<<"\t抢地主\n";
        }else{
            cout<<this->player[j]->name<<"\t没有抢\n";
        }
    }
    if(cnt==0){
        cout<<"没人抢,重新发牌\n";
        return ERROR;
    }
    if(cnt==1){
        //第一轮只有一人抢地主 
        return first;
    }
    else{
        //最后一次争抢 
        if(first==CURRENTPLAYER){
            decision=makeChoice("是否抢地主?(Y=抢/N=不抢):");
        }else{
            decision=rand()%2;
        }
        if(decision){
            cout<<this->player[first]->name<<"\t抢地主\n";
            return first;
        }else{
            cout<<this->player[first]->name<<"\t没有抢\n";
            return last;
        }
    }
}
void shuffle(){
    int i,j,k;    
    //洗牌 
    for(i=0;i<CARDSCOUNT;i++){
        swap(this->cards[i],this->cards[rand()%CARDSCOUNT]);
    }
     //分牌 
    for(k=i=0;i<PLAYERCOUNT;i++){
        this->player[i]->cards.clear();
        for(j=0;j<17;j++){
            this->player[i]->cards.push_back(this->cards[k++]);
        }
        this->player[i]->arrange();//整理 
        this->player[i]->print();
    }
}
bool check(CardGroup *cardGroup){
    if(cardGroup->type.typeId==ERROR){
        cout<<"出牌错误,重新输入\n";
        return false;
    }else if(cardGroup->type.typeStr=="不出"){
        return true;
    }else if(LastCards::inst()->player!=player[CURRENTPLAYER]&&!cardGroup->isCanBeat(LastCards::inst()->cardGroup)){
        cout<<"打不过,重新输入\n";
        return false;
    }else{
        return true;
    }
}
};
int main(){
Landlords *landlords=new Landlords();
do{
    landlords->init();//发牌、抢地主 
    landlords->startGame();//游戏开始 
}while(makeChoice("\n是否继续游戏?(Y=继续/N=结束): "));
delete landlords;
return 0;
}
bool makeChoice(string tip){
cout<<tip;
string input;
cin>>input;
return input=="Y"||input=="y";
}
bool cmp(Card* a,Card* b){
if(a->value==b->value){
    return a->color>b->color;
}else{
    return a->value>b->value;
}
}

标签:cout,int,Dev,else,break,bag,小游戏,C++,&&
From: https://blog.csdn.net/2402_83602026/article/details/142194878

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