import bpy # 创建立方体并返回对象 def create_cube(name, dimensions, location, parent=None): # 执行添加立方体的操作 bpy.ops.mesh.primitive_cube_add(size=dimensions[2], enter_editmode=False, location=location) # 选择新创建的立方体 cube_object = bpy.context.selected_objects[0] # 设置立方体的名称 cube_object.name = name # 设置立方体的尺寸 cube_object.dimensions = dimensions # 应用变换 bpy.ops.object.transform_apply(location=True, rotation=True, scale=True) # 如果提供了父对象,则将立方体设置为父对象的子对象 if parent: cube_object.parent = parent return cube_object # 创建圆柱体并返回对象 def create_cylinder(name, radius, height, location, parent=None, rotation_axis=(0, 0, 1), rotation_angle=90): # 执行添加圆柱体的操作 bpy.ops.mesh.primitive_cylinder_add(radius=radius, depth=height, enter_editmode=False, location=location) # 选择新创建的圆柱体 cylinder = bpy.context.selected_objects[0] # 设置圆柱体的名称 cylinder.name = name # 如果提供了父对象,则将圆柱体设置为父对象的子对象 if parent: cylinder.parent = parent # 旋转圆柱体以改变其方向 rotation_delta = cylinder.rotation_euler rotation_delta[rotation_axis[0]] = rotation_angle * (3.14159 / 180) # 将角度转换为弧度 cylinder.rotation_euler = rotation_delta # 应用变换 bpy.ops.object.transform_apply(location=True, rotation=True, scale=True) return cylinder #添加倒角 def addDaoJiao(select_obj): # 添加倒角修饰符 bpy.ops.object.modifier_add(type='BEVEL') bevel_modifier = select_obj.modifiers[-1] # 获取新添加的 dao jiao修改器 bevel_modifier.name = "Bevel" # 设置倒角的宽度和分段数 bevel_modifier.width = 0.03 # 倒角的宽度 bevel_modifier.segments = 4 # 倒角的分段数 # 应用倒角修饰符 bpy.ops.object.modifier_apply(modifier=bevel_modifier.name) #添加镜像修改器到物体 def addMirror(select_obj, mirror_name="Mirror_Modifier", axis=(True, False, False)): # 添加镜像修改器到桌腿 bpy.ops.object.modifier_add(type='MIRROR') mirror_modifier = select_obj.modifiers[-1] # 获取新添加的镜像修改器 mirror_modifier.name = mirror_name # 重命名镜像修改器 bpy.context.object.modifiers[mirror_name].use_axis[0] = axis[0] bpy.context.object.modifiers[mirror_name].use_axis[1] = axis[1] bpy.context.object.modifiers[mirror_name].use_axis[2] = axis[2] #set_zhouxiang_is_open(mirror_name=mirror_name,zhouxing_xiaobiao=0,is_open=is_open_zhouxian_x) #set_zhouxiang_is_open(mirror_name=mirror_name,zhouxing_xiaobiao=1,is_open=is_open_zhouxian_y) #set_zhouxiang_is_open(mirror_name=mirror_name,zhouxing_xiaobiao=2,is_open=is_open_zhouxian_z) # 应用镜像修改器 #bpy.ops.object.modifier_apply(modifier=mirror_modifier.name, apply_as='DATA') return mirror_modifier # 清除当前选中的所有对象 def clear_selected_objects(): # 清除当前选中的所有对象 bpy.context.selected_objects.clear() #选中物体 def selectObjByName(name_str): #选中名为"CafeBody"的对象 for i in bpy.data.objects: if i.name == name_str: # 找到对象后,执行相应的操作 print("找到名为 %s 的对象" % name_str) i.select_set(state=True) # 选中并激活门对象 def select_and_activate_door(door_name): # 遍历所有对象,找到指定名称的门对象 for obj in bpy.data.objects: if obj.name == door_name: # 选择对象 obj.select_set(True) # 激活对象 bpy.context.view_layer.objects.active = obj return obj # 已找到并激活对象,退出函数 # 主函数 def main(): # 衣柜的整体尺寸 width = 1.5 # 宽度,单位:米 depth = 0.65 # 深度,单位:米 height = 2.2 # 高度,单位:米 # 创建衣柜的基本形状 wardrobe = create_cube("Wardrobe", (width, depth, height), (0, 0, 0)) print(width/2) # 创建衣柜门 door_width = width/2 # 门宽度,单位:米 door_depth = 0.1 # 门深度,单位:米 door_height = height # 门高度,单位:米 # 创建衣柜的门1 door1 = create_cube("Door1", (door_width, door_depth, door_height), (-(width/2)/2, -depth/2, 0),wardrobe) # 创建中间横挡板 drawer1 = create_cube("Drawer1", (width, depth, 0.1), (0,0,0),wardrobe) # 门把手的尺寸 knob_radius = 0.03 # 半径,单位:米 knob_height = 0.3 # 高度,单位:米 knob_heng_radius = 0.02 # 半径,单位:米 knob_heng_height = 0.3 # 高度,单位:米 # 在门上添加门把手 knob_location = (-knob_radius, -depth/2-door_depth/2-knob_heng_height/2, 0) # 门把手的位置 knob1 = create_cylinder("DoorKnob1",knob_radius, knob_height, knob_location, door1,rotation_axis=(0, 0, 1), rotation_angle=0) knob1_shang_location = (-knob_radius, -depth/2-door_depth/2, knob_height/4) # 门把手的位置 knob1_xia_location = (-knob_radius, -depth/2-door_depth/2, -knob_height/4) # 门把手的位置 knob1_shang = create_cylinder("DoorKnob1_shang",knob_heng_radius, knob_heng_height, knob1_shang_location, knob1,rotation_axis=(0, 0, 1), rotation_angle=90) knob1_xia = create_cylinder("DoorKnob1_xia",knob_heng_radius, knob_heng_height, knob1_xia_location, knob1,rotation_axis=(0, 0, 1), rotation_angle=90) # 创建衣柜的门2 door2 = create_cube("Door2", (door_width, door_depth, door_height), ((width/2)/2, -depth/2, 0),wardrobe) # 在门上添加门把手 knob2_location = (knob_radius, -depth/2-door_depth/2-knob_heng_height/2, 0) # 门把手的位置 knob2 = create_cylinder("DoorKnob1",knob_radius, knob_height, knob2_location, door2,rotation_axis=(0, 0, 1), rotation_angle=0) knob2_shang_location = (knob_radius, -depth/2-door_depth/2, knob_height/4) # 门把手的位置 knob2_xia_location = (knob_radius, -depth/2-door_depth/2, -knob_height/4) # 门把手的位置 knob2_shang = create_cylinder("DoorKnob2_shang",knob_heng_radius, knob_heng_height, knob2_shang_location, knob1,rotation_axis=(0, 0, 1), rotation_angle=90) knob2_xia = create_cylinder("DoorKnob2_xia",knob_heng_radius, knob_heng_height, knob2_xia_location, knob1,rotation_axis=(0, 0, 1), rotation_angle=90) #select_and_activate_door(door_name="Door1") #addMirror(select_obj=door1, # mirror_name="Mirror_Modifier", # axis=(True,False,False)) if __name__ == '__main__': main()
标签:knob,name,柜子,python,height,depth,location,rotation,blender From: https://www.cnblogs.com/jingzaixin/p/18134602