0 介绍
视频地址:https://www.bilibili.com/video/BV1eg411g7c8
相关源码:https://github.com/anonymousGiga/Rust-and-Web-Assembly
1 说明
在上一节的实现中,我们是在Rust中实现了填充的内容,然后让wasm bindgen转换为一个有效的js字符串,这样就产生了不必要的副本。因为js代码已经知道宇宙的宽度和高度,因此可以直接读取构成cell的web assembly内存。另外我们将切换到Canvas API,而不是直接使用unicode文本。
本节直接上一节的内容之上进行修改。
2 实现
在wasm-game-of-life/www/index.html中的body标签内容修改为如下:
<body>
<!--canvas标签是表示图像或图表-->
<canvas id="game-of-life-canvas"></canvas>
<script src='./bootstrap.js'></script>
</body>
接下来,我们在wasm-game-of-life/src/lib.rs中添加如下代码:
#![allow(unused_variables)]
fn main() {
/// Public methods, exported to JavaScript.
#[wasm_bindgen]
impl Universe {
// ...
pub fn width(&self) -> u32 {
self.width
}
pub fn height(&self) -> u32 {
self.height
}
pub fn cells(&self) -> *const Cell {
self.cells.as_ptr()
}
}
}
修改wasm-game-of-life/www/index.js中的代码如下:
//import { Universe } from "wasm-game-of-life";
import { Universe, Cell } from "wasm-game-of-life";
import { memory } from "wasm-game-of-life/wasm_game_of_life_bg";
const CELL_SIZE = 5; // px
const GRID_COLOR = "#CCCCCC";
const DEAD_COLOR = "#FFFFFF";
const ALIVE_COLOR = "#000000";
const universe = Universe.new();
const width = universe.width();
const height = universe.height();
const canvas = document.getElementById("game-of-life-canvas");
canvas.height = (CELL_SIZE + 1) * height + 1;
canvas.width = (CELL_SIZE + 1) * width + 1;
const ctx = canvas.getContext('2d');
function renderLoop() {
universe.tick();
drawGrid();
drawCells();
window.requestAnimationFrame(renderLoop);
}
function drawGrid() {
ctx.beginPath();
ctx.strokeStyle = GRID_COLOR;
// Vertical lines.
for (let i = 0; i <= width; i++) {
ctx.moveTo(i * (CELL_SIZE + 1) + 1, 0);
ctx.lineTo(i * (CELL_SIZE + 1) + 1, (CELL_SIZE + 1) * height + 1);
}
// Horizontal lines.
for (let j = 0; j <= height; j++) {
ctx.moveTo(0, j * (CELL_SIZE + 1) + 1);
ctx.lineTo((CELL_SIZE + 1) * width + 1, j * (CELL_SIZE + 1) + 1);
}
ctx.stroke();
}
function getIndex(row, column) {
return row * width + column;
}
function drawCells() {
const cellsPtr = universe.cells();
const cells = new Uint8Array(memory.buffer, cellsPtr, width * height);
ctx.beginPath();
for (let row = 0; row < height; row++) {
for (let col = 0; col < width; col++) {
const idx = getIndex(row, col);
ctx.fillStyle = cells[idx] === Cell.Dead
? DEAD_COLOR
: ALIVE_COLOR;
ctx.fillRect(
col * (CELL_SIZE + 1) + 1,
row * (CELL_SIZE + 1) + 1,
CELL_SIZE,
CELL_SIZE
);
}
}
ctx.stroke();
}
window.requestAnimationFrame(renderLoop);
3 编译运行
在wasm-game-of-life目录下执行:
wasm-pack build
编译rust代码。
在wasm-game-of-life/www目录下执行:
npm run start
在浏览器中输入:
127.0.0.1:8080